Virtual Desktop
More actions
| Virtual Desktop | |
|---|---|
| Information | |
| VR/AR | VR |
| Developer | Guy Godin (Virtual Desktop, Inc.) |
| Publisher | Virtual Desktop, Inc. |
| Platform | SteamVR, Oculus Rift (Platform), Meta Horizon OS, Pico OS, Android XR |
| Device | HTC Vive, Oculus Rift CV1, Oculus Rift S, Valve Index, Windows Mixed Reality, Oculus Go, Samsung Gear VR, Oculus Quest, Meta Quest 2, Meta Quest 3, Meta Quest 3S, Meta Quest Pro, Pico Neo 3, Pico 4, Pico 4 Ultra, HTC Vive Focus 3, HTC Vive Focus Vision, HTC Vive XR Elite, Play For Dream MR, Samsung Galaxy XR |
| Operating System | Windows, macOS |
| Type | Software |
| Genre | Utilities, VR, Virtual Reality Desktops |
| Input Device | Keyboard / Mouse, Tracked Motion Controllers, Hand tracking |
| Play Area | Seated |
| Language | English, French, German, Japanese |
| Review | Mostly Positive |
| Release Date | Mar 31, 2016 |
| Price | $24.99 |
| App Store | Steam, Meta Quest Store, Viveport, Google Play, Pico Store |
| Website | https://www.vrdesktop.net/ |
| Infobox Updated | 10/06/2026 |
Virtual Desktop is a Virtual Reality Desktop App. Virtual Desktop is a virtual reality app developed by Guy Godin that allows the user to view and interact with their desktop through an HMD. Users can operate their Windows operating system's interface through their Oculus Rift (Platform) devices. The app allows the users to access all of their Windows programs such as games, web browser, Microsoft Office, media player and photo editing software through the VR. It began as a tech demo for Oculus development kits in 2014, and the full version was released on Steam on 31 March 2016 for PC VR headsets, initially the Oculus Rift CV1 and HTC Vive.[1][2] The PC version shows the Windows desktop on a large virtual screen, where the user can run any Windows program, including web browsers, office software, media players and games.[3]
Later versions for standalone headsets stream the computer's desktop to the headset over Wi-Fi, and, from 2019, also stream PC VR games wirelessly. That feature let owners of the Oculus Quest play SteamVR and Rift games without a cable, and led to a public dispute with Oculus, which had the feature removed from the Quest store version in June 2019 before approving it in February 2021.[4][5] As of October 2026 the app is sold for Meta Quest, Pico, HTC Vive, Play For Dream and Android XR standalone headsets, while the original PC headset version is listed on Steam as "Virtual Desktop Classic". Both are published by Virtual Desktop, Inc.[6][2]
History
Developer
Guy Godin developed the app largely on his own. In July 2020 UploadVR described him as its sole developer, and he said he had brought on contractors from time to time, mainly to help with art.[7] In a 2020 interview on the Voices of VR podcast, Godin said he had worked at Ubisoft, Blizzard and Microsoft, mostly on game tools such as level editors, before switching to full-time VR development in 2017. He said he began Virtual Desktop in 2014 on the Oculus DK1.[8] By February 2021 the team had grown to about four people, with Godin the only one working on the software full time.[5]
PC VR release (2014-2016)
Virtual Desktop first appeared as a tech demo in 2014, in the era of the Oculus developer kits.[1] Before its commercial launch it won the award for best GUI at the 2015 Proto Awards, whose winners were reported on 22 September 2015.[9] UploadVR's August 2015 list of that year's honorees had named it in three categories: Best Graphical User Interface, Best Independent Experience and Best Innovative.[10]
The full version was released on Steam on 31 March 2016.[2] UploadVR reported that it launched on both the Oculus Store and Steam for the Rift and Vive.[11] Engadget described it in April 2016 as "a $15 app developed by Guy Godin for the Oculus Rift and HTC Vive that brings the full Windows experience to VR".[3]
Oculus Go and Gear VR (2018)
A mobile version for the Oculus Go and Samsung Gear VR launched on 29 November 2018 at US$9.99. Because these headsets have no cable to the computer, the desktop image is streamed over Wi-Fi from a companion "Streamer" program installed on the PC.[12] UploadVR reported that the mobile app was written natively in C# using OpenGL and the Oculus SDK rather than a game engine; Godin said this gave better performance and longer battery life than Unity or Unreal Engine would have, because of those engines' overhead.[12] The official site now lists an older Streamer app for these two headsets as a legacy download.[6]
Oculus Quest and wireless PC VR streaming (2019-2021)
Virtual Desktop was announced as a launch title for the Oculus Quest, which released on 21 May 2019. Road to VR noted that, unlike the earlier mobile versions, the Quest version could use the headset's six-degrees-of-freedom head tracking.[1]
Users found that the Quest version also contained an experimental, unadvertised feature that streamed SteamVR games wirelessly from a PC to the headset. In June 2019 Godin said Oculus was requiring him to remove it from the store version. According to Godin, he had offered to make the feature opt-in and label it experimental, but Oculus "refused and insisted that the feature be removed." Oculus said in a statement that apps are evaluated on factors "including performance, input, and safety".[4][13] Godin then released a patch through the sideloading platform SideQuest that restored the feature for anyone who had bought the app. UploadVR wrote that this release helped establish SideQuest as a useful tool for many Quest owners.[7]
In February 2020 Godin released public beta version 1.9.6 with a rewritten streaming system. It could stream games from the Oculus PC store directly, without SteamVR or the third-party Revive tool, and added a Games tab for launching Oculus and Steam titles. Godin said users with good hardware and an uncongested network could reach 30 to 40 milliseconds of motion-to-photon latency.[14] In July 2020 Godin told UploadVR that the app had passed US$3 million in gross revenue on Quest alone, before Facebook's share of sales. He estimated that "about 90% of users" had applied the SideQuest patch, adding that this was a guess, since he did not use analytics software.[7]
On 24 February 2021 version 1.20 was approved for the official Oculus Quest store with PC VR streaming included, removing the need for the patch. The app was priced at US$19.99 at the time.[5] Road to VR described the decision as Oculus reversing course and allowing the full-featured version onto the main Quest store.[15] About two months later Facebook (now Meta) launched its own free wireless streaming feature, Air Link.[16] According to the host's notes for the September 2020 Voices of VR episode, Facebook had wanted to buy Godin's app, and Godin claimed that after he declined to sell, Facebook built similar basic features into its own Oculus Desktop application, which some Oculus interface elements also labeled "Virtual Desktop".[8]
Expansion to other headsets (2022-2026)
After the Quest, the app was released for several other standalone headsets:
- Pico: Virtual Desktop became available on the Pico Store for the Pico 4 and Pico Neo 3 in October 2022, in markets outside China.[17]
- HTC: it was released on HTC's Viveport store for the HTC Vive Focus 3 and HTC Vive XR Elite in May 2023, at US$19.[18]
- Play For Dream: it arrived on the Play For Dream MR store in May 2025; UploadVR then described it as a US$25 app.[19]
- Android XR: it was available for the Samsung Galaxy XR when the headset launched in October 2025, and is sold through Google Play.[20][21]
Features
Desktop and media
The PC version places the user's Windows desktop on a virtual screen whose size and distance can be adjusted, from the equivalent of a 60-inch display about six feet away to a screen the size of an IMAX theater, in front of a choice of background environments.[3] Its Steam listing names these other features: hardware-accelerated 360-degree video playback, playback and streaming of YouTube 360 videos, viewing of 360-degree photos, MilkDrop music visualization, 3D side-by-side video, a game launcher with voice commands, multi-monitor support, an environment editor for custom environments, Steam Workshop integration for environments, and dashboard integration.[2]
The standalone versions connect to up to four computers, between which the user can switch, and offer a desktop mode for using the computer and a VR mode for streaming PC VR content.[18] The Streamer runs on Windows and macOS, while PC VR game streaming requires a Windows PC. Remote connections over the internet are supported through an encrypted connection; the official site lists TCP ports 38810, 38820, 38830 and 38840 for manual port forwarding.[6] Version 1.32.5 added streaming of several monitors at once, up to three on Quest 3 and up to two on Quest 2, Quest Pro, Pico Neo 3, Pico 4, Vive Focus 3 and Vive XR Elite.[22] Version 1.34.0 was a complete rewrite of the macOS Streamer, with lower latency, a universal binary for Apple silicon and Intel Macs, and built-in virtual monitors.[23]
PC VR streaming
Virtual Desktop streams games from both SteamVR and the Oculus PC store.[15] Its main streaming features were added in a series of updates:
| Date | Version | Change | Source |
|---|---|---|---|
| February 2020 | 1.9.6 (beta) | Rewritten streaming system; Rift store games without SteamVR or Revive | [14] |
| February 2021 | 1.20 | PC VR streaming approved in the official Quest store; sliced encoding and microphone passthrough enabled by default | [5] |
| June 2021 | Synchronous Spacewarp (SSW) on Quest 2 | [24] | |
| April 2023 | Snapdragon Game Super Resolution upscaling on XR2 headsets | [25] | |
| October 2023 | 1.29.0 | Quest 3 support, AV1 codec, VR passthrough option, Quest Pro face and eye tracking in VRChat | [26][27] |
| November 2023 | 1.29.6 | VDXR OpenXR runtime | [28][29] |
| March 2024 | 1.30.4 | Vive Tracker emulation from Quest body tracking; Index controller emulation with hand tracking | [30][31] |
| February 2026 | 1.34.16 | Foveated streaming on eye-tracked headsets | [32] |
| August 2026 | 1.34.19 (beta) | Wired USB connection on Quest | [33] |
| August 2026 | 144 fps support on Quest 3, announced by Godin | [34] |
Synchronous Spacewarp (SSW) is Virtual Desktop's own frame extrapolation technique, which UploadVR described as its take on Facebook's Asynchronous Spacewarp. Unlike ASW, the extrapolation runs on the headset rather than the PC, so it works with any GPU and does not add to the PC's load. Godin developed it with Qualcomm, using the Motion Estimation feature of the Snapdragon XR2 chip; it was not available on the first Quest.[24]
In April 2023 the app added Snapdragon Game Super Resolution (SGSR), a Qualcomm upscaling technique, for the Quest 2, Quest Pro, Pico Neo 3 and Pico 4. Godin said users could "run things at a slightly lower VR Graphics Quality to reduce the load on your PC and upscale the image with SGSR"; because it needs a single GPU pass, it can be combined with SSW.[25]
The October 2023 update for the Meta Quest 3 added the AV1 codec on that headset, which requires an Nvidia RTX 40 series or AMD Radeon RX 7000 series GPU, and raised its HEVC bitrate limit to 200 Mbps (from 150 Mbps on Quest 2 and Quest Pro). The same update brought Meta Quest Pro face and eye tracking to VRChat on PC through VRCFaceTracking. Godin called the Quest 3 "the best headset for wireless PC VR by far".[26]
VDXR
VDXR is a custom OpenXR runtime included with Virtual Desktop that can be used in place of SteamVR for games that use OpenXR. It was written by Matthieu Bucchianeri, a Microsoft software engineer, in his spare time, and moved from the beta to the stable release in November 2023. Godin said it gives roughly 10% better performance than SteamVR, at the cost of SteamVR features such as desktop access in-game and Steam notifications. Users can choose SteamVR, VDXR or an Automatic setting.[28] Version 1.30.1 added an option to forward the headset's face, eye, hand and body tracking data to PC games through VDXR, for games that support the required OpenXR extensions.[35] From version 1.34.8, the Automatic setting uses VDXR by default instead of SteamVR.[36]
Body, hand and eye tracking
The March 2024 update lets Quest headsets emulate worn Vive Trackers for SteamVR body tracking. On Quest 3 the upper body uses Meta's inside-out body tracking, which uses the downward-facing side cameras to track the wrists, elbows, shoulders and torso; older Quest models use inverse kinematics, and the legs come from Meta's Generative Legs model. The same update can emulate Valve Index Controllers with Quest hand tracking, giving finger tracking in SteamVR games that support it.[30]
Version 1.34.16, reported in February 2026, added foveated streaming for headsets with eye tracking, including the Quest Pro, Samsung Galaxy XR and Play For Dream MR; it uses eye tracking "to improve the quality of the image where you are looking".[32][37] Foveated streaming for the Apple Vision Pro covered in the same report is a visionOS feature from Apple, not part of Virtual Desktop, which is not listed for that headset.[32][6]
Wired connection and higher frame rates
The standalone versions connected to the computer only over Wi-Fi until August 2026, when beta version 1.34.19 added a wired USB connection on Quest headsets running headset software version 2.4 or later. UploadVR noted the option for users who cannot place a dedicated router near their play space.[33] Later that month, after Meta's Horizon OS 2.7 update raised the Quest 3's maximum refresh rate, Godin said he had added 144 fps support to the app. He said video decoders have trouble beyond 144 fps, so higher frame rates were unlikely on the Quest 3.[34]
Release history
| Platform | Store | Release | Price as reported | Source |
|---|---|---|---|---|
| Oculus Rift CV1, HTC Vive (later also Oculus Rift S, Valve Index, Windows Mixed Reality) | Steam, Oculus Store | 31 March 2016 | US$15 (April 2016) | [2][3][11] |
| Oculus Go, Samsung Gear VR | Oculus Store | 29 November 2018 | US$9.99 | [12][11] |
| Oculus Quest | Oculus Quest store | 21 May 2019 (launch title) | [1] | |
| Pico 4, Pico Neo 3 | Pico Store | October 2022 | [17] | |
| HTC Vive Focus 3, HTC Vive XR Elite | Viveport | May 2023 | US$19 (May 2023) | [18] |
| Play For Dream MR | Play For Dream store | May 2025 | US$25 (May 2025) | [19] |
| Samsung Galaxy XR (Android XR) | Google Play | October 2025 | US$25 (December 2025) | [20][21] |
As of October 2026, the official site lists support for the Meta Quest 1, 2, 3, 3S and Pro; the Pico Neo 3, Pico 4 and Pico 4 Ultra; the HTC Vive Focus 3, Vive Focus Vision and Vive XR Elite; the Play For Dream MR; and the Samsung Galaxy XR. It also lists the Classic version for the Rift, Rift S, HTC Vive, Vive Pro, Vive Cosmos, Valve Index and Windows Mixed Reality headsets. Its listed stores are Steam, the Meta Quest Store, the Pico Store, Viveport, the Google Play Store and the Vive Business Store. The release notes linked from the site list version 1.34.22.[6] The Steam listing states that the Classic app "is NOT for the Meta Quest or Pico headsets" and is priced at US$24.99; the Meta Quest Store version is also US$24.99.[2][38]
System requirements
The Steam version (Virtual Desktop Classic) lists the following PC requirements:[2]
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 7 SP1, Windows 8.1 or Windows 10 | Windows 10 |
| Processor | i5-2500k | i5-2500k |
| Memory | 4 GB RAM | 4 GB RAM |
| Graphics | NVidia GTX 640 or 980M or ATI HD 7000/Rx 200 | NVidia GTX 760 or 980M or ATI Rx 200 |
| DirectX | Version 11 | Version 11 |
| Storage | 700 MB available space | 700 MB available space |
| VR support | SteamVR or Oculus PC |
For the standalone headset versions, the official site lists a Windows 10 or 11 64-bit PC or a Mac running macOS Catalina, an Intel Core i5-2500k or equivalent, and a computer wired to a 5 GHz AC or AX Wi-Fi router. PC VR game streaming requires a VR-ready PC (GTX 970) running Windows.[6]
Reception
In its April 2016 review of the PC version, Engadget's Devindra Hardawar wrote that it seemed "we're close to yet another display revolution". He compared it with SteamVR's desktop theater mode, in which he found text hard to read, and wrote that with Virtual Desktop he "had no trouble going through my email, browsing the web and reading long articles" and could use it "for hours on end". His main criticism was that users still relied on a keyboard and mouse they could not see, and he called the process of loading 360-degree videos from a copied URL an area that needed to improve.[3]
UploadVR's David Heaney gave the Oculus Go and Gear VR version a "Must Get" verdict in November 2018. He called it "the most usable virtual monitor I have experienced yet" and wrote that no option on the Oculus Go "matches the ease of use and overall visual quality" of Virtual Desktop.[11] In 2020 UploadVR described the app as one of the most successful pieces of VR software developed mainly by one person.[7] In its report on the Play For Dream MR release, UploadVR called the app "the gold standard for wirelessly streaming from your PC to a standalone headset" and said its multi-monitor streaming had "industry-leading sharpness and latency".[19]
Competing software
Several free alternatives appeared after Virtual Desktop's Quest streaming feature. Meta's Air Link followed about two months after the February 2021 approval, and Valve released Steam Link for Quest in November 2023. Reacting to Steam Link, Godin said he was "Happy to have shown Meta and Valve how it can be done", and listed Virtual Desktop's own advantages, including Snapdragon Game Super Resolution, Synchronous Spacewarp and VR passthrough.[16] On Android XR, Google's free first-party PC Connect app launched in beta in December 2025; Road to VR noted that, unlike Virtual Desktop, it could not yet stream PC VR content.[21] The open-source ALVR is another wireless streaming option; UploadVR wrote in 2026 that it requires additional configuration.[33]
See also
References
- ↑ 1.0 1.1 1.2 1.3 Scott Hayden (2019-05-06). "This is What 'Virtual Desktop' Looks Like on Oculus Quest". Road to VR. https://www.roadtovr.com/virtual-desktop-looks-like-oculus-quest/. Retrieved 2026-10-06.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 "Virtual Desktop Classic on Steam". Steam. Valve. https://store.steampowered.com/app/382110/Virtual_Desktop_Classic/. Retrieved 2026-10-06.
- ↑ 3.0 3.1 3.2 3.3 3.4 Devindra Hardawar (2016-04-18). "Virtual Desktop for VR is a glimpse at a future without monitors". Engadget. https://www.engadget.com/2016-04-18-virtual-desktop-vr-windows.html. Retrieved 2026-10-06.
- ↑ 4.0 4.1 Jamie Feltham (2019-06-12). "Update #2: Oculus 'Forcing' Virtual Desktop To Remove Quest SteamVR Streaming". UploadVR. https://www.uploadvr.com/virtual-desktop-steamvr/. Retrieved 2026-10-06.
- ↑ 5.0 5.1 5.2 5.3 Ian Hamilton (2021-02-24). "Virtual Desktop PC VR Streaming Now On The Official Oculus Quest Store". UploadVR. https://www.uploadvr.com/pc-streaming-quest-virtual-desktop/. Retrieved 2026-10-06.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 "Virtual Desktop - Your PC in VR". Virtual Desktop. Virtual Desktop, Inc.. https://www.vrdesktop.net/. Retrieved 2026-10-06.
- ↑ 7.0 7.1 7.2 7.3 Ian Hamilton (2020-07-09). "Virtual Desktop Cleared $3 Million In Revenue On Oculus Quest Alone". UploadVR. https://www.uploadvr.com/virtual-desktop-quest-revenue/. Retrieved 2026-10-06.
- ↑ 8.0 8.1 Kent Bye (2020-09-21). "#944: Guy Godin on Getting Cloned by Facebook & Virtual Desktop's Forbidden Wireless Streaming Features". Voices of VR Podcast. https://voicesofvr.com/944-guy-godin-on-getting-cloned-by-facebook-virtual-desktops-forbidden-wireless-streaming-features/. Retrieved 2026-10-06.
- ↑ Carolyn Giardina (2015-09-22). "Virtual Reality Proto Awards: 'I Expect You To Die' Spy Game Takes Top Honors". The Hollywood Reporter. https://www.hollywoodreporter.com/movies/movie-news/virtual-reality-proto-awards-i-826115/. Retrieved 2026-10-06.
- ↑ Ian Hamilton (2015-08-24). "If you're looking for great VR experiences start with the Proto Awards honoree list". UploadVR. https://www.uploadvr.com/looking-great-vr-experiences-check-start-proto-awards-honorees-list/. Retrieved 2026-10-06.
- ↑ 11.0 11.1 11.2 11.3 David Heaney (2018-11-29). "Virtual Desktop (Mobile) Review: The Best Way To Access Your PC From Oculus Go". UploadVR. https://www.uploadvr.com/virtual-desktop-oculus-go-review/. Retrieved 2026-10-06.
- ↑ 12.0 12.1 12.2 David Heaney (2018-11-25). "Virtual Desktop Is Coming To Oculus Go & Gear VR This Thursday". UploadVR. https://www.uploadvr.com/virtual-desktop-coming-to-oculus-go-and-gear-vr-on-thursday/. Retrieved 2026-10-06.
- ↑ Ben Lang (2019-06-12). "Oculus is Forcing the Removal of SteamVR Streaming from Quest App, Dev Says". Road to VR. https://www.roadtovr.com/oculus-forcing-removal-steamvr-streaming-oculus-quest-virtual-desktop/. Retrieved 2026-10-06.
- ↑ 14.0 14.1 Ian Hamilton (2020-02-25). "Virtual Desktop Developer Rewrites Oculus Quest Wireless PC VR Feature". UploadVR. https://www.uploadvr.com/virtual-desktop-quest-streaming/. Retrieved 2026-10-06.
- ↑ 15.0 15.1 Ben Lang (2021-02-26). "'Virtual Desktop' Can Now Stream PC VR Games to Quest, Without the Sideloading Workaround". Road to VR. https://www.roadtovr.com/virtual-desktop-oculus-quest-wireless-pc-vr-streaming-steamvr/. Retrieved 2026-10-06.
- ↑ 16.0 16.1 Ian Hamilton (2023-11-30). "Virtual Desktop's Developer Reacts To Steam Link For Quest". UploadVR. https://www.uploadvr.com/virtual-desktops-developer-reacts-to-steam-link-for-quest/. Retrieved 2026-10-06.
- ↑ 17.0 17.1 Ian Hamilton (2022-10-13). "Virtual Desktop Now Available On Pico Headsets For Wireless PC VR Streaming". UploadVR. https://www.uploadvr.com/virtual-desktop-pico-4/. Retrieved 2026-10-06.
- ↑ 18.0 18.1 18.2 Martin Schwarz (2023-05-05). "Virtual Desktop now available for HTC Vive XR Elite & Vive Focus 3". MIXED. https://mixed-news.com/en/virtual-desktop-now-available-for-htc-vive-xr-elite-vive-focus-3/. Retrieved 2026-10-06.
- ↑ 19.0 19.1 19.2 David Heaney (2025-05-21). "Virtual Desktop Is Now Available On Play For Dream MR". UploadVR. https://www.uploadvr.com/virtual-desktop-now-available-on-play-for-dream-mr/. Retrieved 2026-10-06.
- ↑ 20.0 20.1 Henry Stockdale (2025-10-21). "Gaming On Samsung Galaxy XR: Every Android XR Game Confirmed So Far". UploadVR. https://www.uploadvr.com/samsung-galaxy-xr-android-xr-games/. Retrieved 2026-10-06.
- ↑ 21.0 21.1 21.2 Ben Lang (2025-12-09). "Google Launches First-party 'PC Connect' Virtual Desktop App for PC Productivity & Gaming on Android XR". Road to VR. https://www.roadtovr.com/google-pc-connect-android-xr-virtual-desktop-launch/. Retrieved 2026-10-06.
- ↑ "Release v1.32.5 - guygodin/VirtualDesktop". GitHub. https://github.com/guygodin/VirtualDesktop/releases/tag/v1.32.5. Retrieved 2026-10-06.
- ↑ "Release v1.34.0 - guygodin/VirtualDesktop". GitHub. https://github.com/guygodin/VirtualDesktop/releases/tag/v1.34.0. Retrieved 2026-10-06.
- ↑ 24.0 24.1 David Heaney (2021-06-10). "Virtual Desktop VR Streaming Gets 'Synchronous Spacewarp' On Quest 2". UploadVR. https://www.uploadvr.com/virtual-desktop-synchronous-spacewarp/. Retrieved 2026-10-06.
- ↑ 25.0 25.1 Henry Stockdale (2023-04-27). "Virtual Desktop Adds Resolution Upscaling On Snapdragon XR2 Headsets". UploadVR. https://www.uploadvr.com/virtual-desktop-sgsr-update/. Retrieved 2026-10-06.
- ↑ 26.0 26.1 David Heaney (2023-10-04). "Virtual Desktop Update Adds Quest 3 Support & Quest Pro VRChat Face/Eye Tracking". UploadVR. https://www.uploadvr.com/virtual-desktop-quest-3-update-quest-pro-face-eye-tracking/. Retrieved 2026-10-06.
- ↑ "Release v1.29.0 - guygodin/VirtualDesktop". GitHub. https://github.com/guygodin/VirtualDesktop/releases/tag/v1.29.0. Retrieved 2026-10-06.
- ↑ 28.0 28.1 David Heaney (2023-11-07). "Virtual Desktop's New OpenXR Runtime Bypasses SteamVR To Boost Performance". UploadVR. https://www.uploadvr.com/virtual-desktops-vdxr-runtime/. Retrieved 2026-10-06.
- ↑ "Release v1.29.6 - guygodin/VirtualDesktop". GitHub. https://github.com/guygodin/VirtualDesktop/releases/tag/v1.29.6. Retrieved 2026-10-06.
- ↑ 30.0 30.1 David Heaney (2024-03-14). "Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers". UploadVR. https://www.uploadvr.com/virtual-desktop-quest-3-inside-out-body-tracking-vive-tracker-emulation/. Retrieved 2026-10-06.
- ↑ "Release v1.30.4 - guygodin/VirtualDesktop". GitHub. https://github.com/guygodin/VirtualDesktop/releases/tag/v1.30.4. Retrieved 2026-10-06.
- ↑ 32.0 32.1 32.2 David Heaney (2026-02-18). "Apple Vision Pro & Samsung Galaxy XR Get PC VR Foveated Streaming". UploadVR. https://www.uploadvr.com/apple-vision-pro-samsung-galaxy-xr-pc-vr-foveated-streaming/. Retrieved 2026-10-06.
- ↑ 33.0 33.1 33.2 Mike Johnson (2026-08-06). "Virtual Desktop Beta Adds Wired USB Support On Quest Headsets". UploadVR. https://www.uploadvr.com/virtual-desktop-beta-adds-wired-usb-support-on-quest-headsets/. Retrieved 2026-10-06.
- ↑ 34.0 34.1 Scott Hayden (2026-08-31). "Quest 3 Update Unlocks Huge Boost in Refresh Rate, Up to 240Hz". Road to VR. https://www.roadtovr.com/quest-3-update-boost-refresh-rate-240hz/. Retrieved 2026-10-06.
- ↑ "Release v1.30.1 - guygodin/VirtualDesktop". GitHub. https://github.com/guygodin/VirtualDesktop/releases/tag/v1.30.1. Retrieved 2026-10-06.
- ↑ "Release v1.34.8 - guygodin/VirtualDesktop". GitHub. https://github.com/guygodin/VirtualDesktop/releases/tag/v1.34.8. Retrieved 2026-10-06.
- ↑ "Release v1.34.16 - guygodin/VirtualDesktop". GitHub. https://github.com/guygodin/VirtualDesktop/releases/tag/v1.34.16. Retrieved 2026-10-06.
- ↑ "Virtual Desktop on Meta Quest". Meta Horizon Store. Meta. https://www.meta.com/experiences/virtual-desktop/2017050365004772/. Retrieved 2026-10-06.