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Logitech MX Ink[1][2][3]
Basic Info
VR/AR Virtual Reality, Mixed reality
Type Input Device
Subtype Stylus
Platform Meta Horizon OS
Developer Logitech
Manufacturer Logitech
Announcement Date 17 June 2024
Release Date 25 September 2024
Price US$129.99 (stylus); US$169.99 with MX Inkwell dock (launch prices)
Website https://www.logitech.com/en-us/products/vr/mx-ink-mr-stylus.914-000085.html
Versions 914-000085 (stylus); 914-000087 (MX Ink + MX Inkwell Combo)[4]
Requires Meta Quest 3S, Meta Quest 3 or Meta Quest 2 running Meta Quest OS V69 or later
Predecessor Logitech VR Ink
Tracking
Tracking 6DoF, tracked by the headset's cameras through infrared LEDs in the stylus
Connectivity
Ports USB-C
Power Rechargeable battery; USB-C port or pogo pins (MX Inkwell dock)
Battery Life Up to 7 hours (typically 3 hours with haptics; Logitech estimate on Meta Quest 3)
Device
Dimensions Height 164 mm, diameter 18.2 mm
Weight 29 g
Input Pressure-sensitive tip, pressure-sensing middle button, front and rear buttons, Meta button


The Logitech MX Ink is a tracked 3D stylus made by Logitech for Meta Quest headsets. Logitech calls it the first mixed reality stylus designed for Meta Quest, and it carries Meta's "Made for Meta" label.[1][5] The pen is tracked in six degrees of freedom by the headset itself and has a pressure-sensitive tip for writing and drawing on physical surfaces, a pressure-sensing button for drawing in mid-air, and a haptic actuator.[6][5] It works with the Meta Quest 3S, Meta Quest 3 and Meta Quest 2, but not with the Meta Quest Pro.[2][7]

Logitech announced the stylus on 17 June 2024 and released it on 25 September 2024 at a recommended price of US$129.99, or US$169.99 bundled with the MX Inkwell charging dock.[8][1] UploadVR described it as the first officially supported third-party tracked controller for an Oculus or Meta headset, and Road to VR reported that it was the first time Meta had let another company use its tracking technology in a third-party product.[6][5] It succeeds Logitech's VR Ink Pilot Edition, a US$750 PC VR stylus from 2019 that needed SteamVR base stations.[6]

Reviewed 11 October 2026. Checked specs, button mapping, battery, compatibility, launch dates and US/euro prices against Logitech product, datasheet, blog, press and support pages, the OpenXR registry and A-Frame docs, and quotes and reception against Road to VR, UploadVR, MIXED and Red Dot. About review dates.

Announcement and release

Logitech introduced MX Ink in a blog post on 17 June 2024, saying it had developed the stylus in collaboration with Meta and that it would go on sale later in 2024 through logitech.com, meta.com and Amazon, together with an MX Ink + MX Inkwell Combo and the MX Mat.[8] At announcement the supported headsets were the Quest 2 and Quest 3; Logitech said the stylus would also support "future headsets" and confirmed that it would not support the Quest Pro.[8][7] In the same post Vadim Kogan, Logitech's head of AR/VR, said the stylus "seamlessly transitions from 2D to 3D spaces", and Furhan Zafar, vice president of sustaining product operations and accessories at Meta, called it "a first-of-its-kind input device for the Meta Quest ecosystem".[8]

On 25 September 2024 Logitech announced global availability "this month" and added the newly announced Quest 3S to the compatibility list.[1][9] Road to VR reported that the stylus went on sale the same day.[10]

Product United States (recommended retail, launch) Euro price reported by MIXED (launch)
MX Ink US$129.99[1] 145 euros[11]
MX Ink + MX Inkwell Combo US$169.99[1] 190 euros[11]
MX Mat US$49.99[1] 60 euros[11]

The MX Inkwell is also sold separately; UploadVR gave its price as US$50 in November 2025.[12] Logitech's United States store lists the dock under part number 914-000086.[13]

Design and hardware

Logitech gives the stylus a height of 164 mm, a diameter of 18.2 mm and a weight of 29 g.[3] The headset tracks it through infrared LEDs hidden under the shell, including some near the tip so that tracking continues when the pen is held like a wand or a palette knife.[5] Logitech says it is as accurate as the Quest controllers.[5] The Red Dot jury description notes a shaft with two profile shapes: a trilobal grip section and a hexagonal section that holds the sensor technology.[14]

The controls are a pressure-sensitive tip, a pressure-sensing analog middle button for drawing and selecting in mid-air, a front button and a rear button on either side of it, and a Meta button at the end of the barrel where an eraser would sit.[2][5] By default a front click is Grab, a rear click is the A button and a rear double-tap is B. Clicking the Meta button opens the Quest universal menu, holding it for two seconds recenters the view and holding it for five seconds turns the stylus off.[2] A haptic actuator can signal contact with virtual surfaces, and an LED shows power and connection status.[5][2] Two replaceable tips are included, one fine and one wide.[3]

The stylus charges through a USB-C port (no cable is supplied) or through pogo pins when it sits in the MX Inkwell dock. Logitech rates the battery at up to 7 hours in a typical workflow, or typically 3 hours with haptics, based on use with a Meta Quest 3; it says battery life varies with the headset and the application.[2] The Inkwell measures 52.1 mm high, 48.5 mm wide and 39.3 mm deep, weighs 101.5 g and has its own USB-C port.[13] The MX Mat is an A2-format (420 x 595 mm) low-friction drawing surface 1.7 mm thick that weighs 360 g.[3]

Logitech specifications[3][2]
Item Specification
Stylus dimensions Height 164 mm (6.46 in), diameter 18.2 mm (0.72 in)
Stylus weight 29 g (1.02 oz)
Tracking 6DoF ("high-accuracy 6DoF", Logitech)
Battery Up to 7 hours (typically 3 hours with haptics)
Charging USB-C port (cable not included); pogo pins for MX Inkwell
Tips 2 replaceable tips included (1 fine, 1 wide)
Compatibility Meta Quest 3S, Meta Quest 3, Meta Quest 2; Meta Quest OS V69 or later
Pairing limit One MX Ink paired alongside Meta Touch controllers
MX Inkwell 52.1 x 48.5 x 39.3 mm, 101.5 g, USB-C[13]
MX Mat A2 format, 420 x 595 x 1.7 mm, 360 g
Warranty 1 year (Americas, Asia Pacific except Japan); 2 years (EMEA, Japan)

Software and features

MX Ink is built into Meta's headset software rather than relying on a separate driver. It pairs as a controller through the Meta Horizon phone app: with the headset and stylus switched on, the user chooses to pair a new controller and holds the rear button and the Meta button together for four seconds.[15][5] A tutorial runs after the first pairing.[6] The headset's Settings menu has a stylus page for choosing the primary hand, remapping buttons, and adjusting the pressure curves of the tip and middle button, the initial activation force and the double-tap timing.[6][2][5] Only one stylus can be paired alongside the two Touch controllers; Meta said this was the first time Quest headsets could track three controllers at once, and the user can switch between stylus and controllers without re-pairing.[6][2]

Once paired, the stylus works as a pointer in the Horizon OS interface, its buttons emulate controller buttons, and its battery level appears where controller levels normally show. Apps written for it can also read the pressure values from the tip and middle button, for example to vary brush width.[10]

Supported apps

The June 2024 announcement named Gravity Sketch, ShapesXR, ENGAGE XR, Adobe Substance 3D Modeler, Arkio, Realize Medical's Elucis, Painting VR, Gesture VR and Open Brush as supported apps; Substance 3D Modeler and Elucis run as PC VR apps over Quest Link or Air Link.[8][6] By launch Logitech's list had grown to 17 entries, adding Figmin XR, FundamentalVR, Hololight, Needle Engine, Osso VR, Thrasher, VisionWEARx and Vermillion.[9] Logitech's 2025 datasheet groups compatible apps under education, healthcare, creativity and games, engineering and architecture.[3]

Developer support

Logitech's launch post lists the Unity Meta Core SDK, Photon Engine, WebXR and Needle Engine among the development tools that work with the stylus.[9] In the OpenXR registry maintained by the Khronos Group, the stylus has a vendor extension, XR_LOGITECH_mx_ink_stylus_interaction (registered extension number 746, revision 1, not ratified).[16] Its interaction profile, /interaction_profiles/logitech/mx_ink_stylus_logitech, exposes force values for the tip and the middle button, click and double-tap inputs for the front and rear buttons, a system click, a docked state, grip, aim and tip poses, and a haptic output.[17] The A-Frame web framework has a component for the stylus, spelled "logiteck-mx-ink-controls" in its documentation, that adds button mappings, events and a pencil model.[18]

Reception

In a June 2024 hands-on with an early unit, Road to VR's Ben Lang wrote that the stylus "stands a real chance at legitimizing the VR stylus as a whole". Drawing on a whiteboard in mixed reality, he found the latency and accuracy good enough that it felt like leaving real marks, and he argued that finger movement can give finer control than a controller turned by the wrist. He warned that "half-hearted implementations" in apps could undermine the product.[5]

Josef Erl of MIXED reviewed it with a Quest 3 in January 2025. He reported that the virtual pen followed movement with "impressive accuracy" and no noticeable lag, that switching to the Quest controllers caused no tracking problems in Figmin XR, and that pairing took a few minutes. He concluded that the stylus "delivers on its technical promises" and recommended it to people who regularly draw or model in VR, while noting that buyers must supply their own charging cable and plug.[19]

In November 2025 UploadVR's Ian Hamilton compared MX Ink with Logitech Muse, the company's separate stylus for Apple Vision Pro. He found MX Ink well supported in some of the main Quest creative apps and usable as a pointer in the system menus, but noted that most of those apps still expected a Touch controller in the other hand, since apps that combine the stylus with hand tracking were rare on Horizon OS at the time.[12]

The stylus, under the name "Logi MX Ink", received a Red Dot Award: Product Design 2026 in the VR stylus product category; the jury statement says its "distinctive profile geometry" combines ergonomic hand guidance with sensor integration.[14]

Current status

As of October 2026 Logitech's product pages list the stylus for the Meta Quest 3S, Quest 3 and Quest 2 with Meta Quest OS V69 or later. Logitech's current datasheet for the stylus is dated August 2025.[2][3]

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Logitech MX Ink, the First Mixed Reality Stylus for Meta Quest, is Now Available". Logitech Newsroom. Logitech. 2024-09-25. https://news.logitech.com/press-releases/news-details/2024/Logitech-MX-Ink-the-First-Mixed-Reality-Stylus-for-Meta-Quest-is-Now-Available/default.aspx. Retrieved 2026-10-11.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 "MX Ink MR Stylus for Meta Quest". Logitech. Logitech. https://www.logitech.com/en-us/products/vr/mx-ink-mr-stylus.914-000085.html. Retrieved 2026-10-11.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 "Logitech MX Ink Datasheet: For Meta Quest 3, 3S, 2". Logitech. Logitech. 2025-08. https://futureisnow.logitech.com/content/dam/logitech/en/education/pdf/mx-ink-datasheet.pdf. Retrieved 2026-10-11.
  4. ↑ "MX Ink + Inkwell Combo". Logitech. Logitech. https://www.logitech.com/en-us/products/vr/mx-ink-mr-stylus-mx-inkwell.914-000087. Retrieved 2026-10-11.
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 Ben Lang (2024-06-18). "Hands-on: Logitech's MX Ink for Quest Could Legitimize VR Styluses as a Whole". Road to VR. https://www.roadtovr.com/logitech-mx-ink-vr-stylus-quest-hands-on-preview/. Retrieved 2026-10-11.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 David Heaney (2024-06-16). "Logitech MX Ink Is A Meta-Supported Tracked Stylus For Quest Headsets". UploadVR. https://www.uploadvr.com/logitech-mx-ink-for-meta-quest/. Retrieved 2026-10-11.
  7. ↑ 7.0 7.1 Scott Hayden (2024-06-17). "Quest Gets Its First Third-party Input Device Thanks to Logitech". Road to VR. https://roadtovr.com/quest-first-third-party-input-logitech-stylus/. Retrieved 2026-10-11.
  8. ↑ 8.0 8.1 8.2 8.3 8.4 "Bring Familiarity and Precision to Mixed Reality with Logitech MX Ink, a Stylus for Meta Quest". Logitech Blog. Logitech. 2024-06-17. https://www.logitech.com/blog/2024/06/17/bring-familiarity-and-precision-to-mixed-reality-with-logitech-mx-ink-a-stylus-for-meta-quest/. Retrieved 2026-10-11.
  9. ↑ 9.0 9.1 9.2 Gurpreet Bhoot (2024-09-25). "Create in a New Dimension: MX Ink Now Available for Meta Quest". Logitech Blog. Logitech. https://logitech.com/blog/2024/09/25/create-in-a-new-dimension-mx-ink-now-available-for-meta-quest. Retrieved 2026-10-11.
  10. ↑ 10.0 10.1 Ben Lang (2024-09-25). "Logitech Launches MX Ink, the First Official Stylus Accessory for Quest". Road to VR. https://roadtovr.com/logitech-launches-mx-ink-the-first-official-stylus-accessory-for-quest/. Retrieved 2026-10-11.
  11. ↑ 11.0 11.1 11.2 Tomislav Bezmalinovic (2024-09-27). "You can now buy Logitech MX Ink, the first tracked stylus for Meta Quest". MIXED. https://mixed-news.com/en/logitech-mx-ink-launch/. Retrieved 2026-10-11.
  12. ↑ 12.0 12.1 Ian Hamilton (2025-11-11). "Logitech MX Ink For Quest & Muse For Vision Pro Paint An Unfinished Picture For Creative Input". UploadVR. https://www.uploadvr.com/logitech-mx-ink-logitech-muse-asessment/. Retrieved 2026-10-11.
  13. ↑ 13.0 13.1 13.2 "MX Inkwell Charging Dock for MX Ink". Logitech. Logitech. https://www.logitech.com/en-us/products/vr/mx-inkwell.html. Retrieved 2026-10-11.
  14. ↑ 14.0 14.1 "Logi MX Ink". Red Dot Design Award. Red Dot. 2026. https://www.red-dot.org/project/logi-mx-ink-89951. Retrieved 2026-10-11.
  15. ↑ "How do I pair MX Ink to my headset?". Logitech Support. Logitech. https://support.logi.com/hc/en-us/articles/26410466834071-How-do-I-pair-MX-Ink-to-my-headset. Retrieved 2026-10-11.
  16. ↑ "XR_LOGITECH_mx_ink_stylus_interaction(3) Manual Page". OpenXR Registry. Khronos Group. https://registry.khronos.org/OpenXR/specs/1.1/man/html/XR_LOGITECH_mx_ink_stylus_interaction.html. Retrieved 2026-10-11.
  17. ↑ "OpenXR-SDK specification registry (xr.xml)". GitHub. Khronos Group. https://github.com/KhronosGroup/OpenXR-SDK/blob/main/specification/registry/xr.xml. Retrieved 2026-10-11.
  18. ↑ "logiteck-mx-ink-controls". A-Frame 1.7.1 documentation. https://fastly.jsdelivr.net/npm/[email protected]/docs/components/logitech-mx-ink-controls.md. Retrieved 2026-10-11.
  19. ↑ Josef Erl (2025-01-25). "Logitech's MX Ink Stylus review: A new way to draw in VR?". MIXED. https://mixed-news.com/en/mixed-reality-stylus-logitech-mx-ink-review/. Retrieved 2026-10-11.