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ShapesXR

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ShapesXR
Information
Type Spatial design and prototyping tool
Industry XR design, 3D product design
Developer Shapes Corp. (founded as Tvori)
Operating System Meta Quest (Horizon OS), Pico OS, Android XR, web browser
License Proprietary; free Starter plan with paid Professional, Business and Enterprise plans
Supported Devices Meta Quest 2, Meta Quest Pro, Meta Quest 3, Pico 4, Samsung Galaxy XR, web editor on PC
Release Date 11 November 2021 (Meta Quest Store)
Website https://www.shapesxr.com


ShapesXR is a collaborative design and prototyping application for virtual reality, mixed reality and the web. Teams use it to sketch spatial user interfaces, product concepts and full XR scenes at 1:1 scale, review them together in real time and hand the result to engineers through glTF, USDZ and Unity exports.[1][2] It was built by Tvori, the studio behind the 2016 VR animation tool of the same name, and is now published by Shapes Corp.[3][4]

The app reached the Meta Quest Store as a free download on 11 November 2021 after a beta period on App Lab.[5][3] In August 2023 the company raised an 8.6 million US dollar seed round led by Supernode Global.[6] Version 2.0, released on 18 June 2024, added a browser-based editor so that colleagues without a headset can edit the same space, and a frame-based animation system followed in July 2025.[7][8] As of September 2026 the app is distributed through the Meta Quest Store, the Pico Store and Google Play, and the company reported full support for the Android XR headset Samsung Galaxy XR, with hand tracking, in 2025.[9][10][4][11]

Reviewed 20 September 2026. Release dates, funding, feature history, plans and device support checked against the cited UploadVR, Road to VR, VentureBeat, Meta, store and shapesxr.com pages. About review dates.

History

Tvori origins

ShapesXR grew out of Tvori, a VR animation and previsualization tool that developers Dmitry Kurilchenko and Viktor Komarovskih began building in late 2015 for the HTC Vive.[12] Tvori entered Steam Early Access on 25 August 2016 for SteamVR and Oculus PC headsets, and let users block out scenes from shape libraries, animate them in real time or with keyframes, and export video, 360-degree content and 3D models.[13] In April 2020 the studio moved Tvori from a one-time purchase to a free tier plus subscriptions, and by then it was pitching the software as a way to prototype VR and AR applications as well as animate films.[14] The Steam listing for Tvori notes that its last update was more than five years ago, and the company's attention has since moved to ShapesXR.[13]

Launch on Quest (2021)

Tvori announced ShapesXR at the end of October 2021 as a collaborative tool for remote product teams: brainstorming in 3D, rapid low-fidelity prototyping, instant sharing and real-time co-editing. A beta had been available on App Lab earlier in the year, and the full release on the Quest Store was set for 11 November 2021.[5] At launch the app was free with a Pro subscription of 9.99 US dollars per month that raised the limit to 50 spaces.[5][3] Meta's launch post described the first version's toolset: manipulating simple shapes at scale, importing 3D models and images, staging different states of a design for presentation, spatial sound, a WebViewer for people without a headset and a Unity plugin that imported a space through a six-digit code. Passthrough support was listed as experimental.[1] Tvori chief executive and co-founder Inga Petryaevskaya told UploadVR that the company saw ShapesXR as a platform rather than a single tool, and that it planned to seek investment the following year.[3]

Mixed reality features (2022-2023)

An August 2022 update added a 1:1 mode for aligning a virtual scene with a real room, a real-world reference layer that can be toggled on and off, a customizable passthrough material for simulating occlusion, and a teleportation tool.[15] In January 2023 Meta's developer blog profiled ShapesXR as an early adopter of its Presence Platform on the Meta Quest Pro, using color passthrough as a material for objects and Meta Avatars with eye and face tracking so that collaborators can see where others are looking. The post named FitXR, TriggerXR, TRIPP and Nanome as studios using the tool; Nanome was said to have cut its design-to-prototype time from ten days to one.[16]

Seed funding (2023)

On 9 August 2023 the company announced an 8.6 million US dollar seed round led by Supernode Global with participation from Triptyq VC, Boost VC, Hartmann Capital and Geek Ventures. At the time the app ran on the Meta Quest 2 and Quest Pro, with support for the then-unreleased Meta Quest 3 planned, and Petryaevskaya said the money would go toward supporting the Apple Vision Pro, Pico and Magic Leap headsets.[6][17] VentureBeat listed Logitech, ByteDance, Qualcomm, Meta, Accenture, Stanford University and MIT among the customers and users the company cited.[17]

ShapesXR 2.0 and the web editor (2024)

ShapesXR 2.0 shipped on 18 June 2024 with a redesigned interface, interactive prototyping triggers (touch, look, hide and show, haptics, state changes), spatial audio from MP3 and WAV files, procedural primitives, an expanded asset library, a custom inspector and a web editor for mouse-and-keyboard users. It supported the Quest 1, 2, 3 and Pro plus the Pico 4.[7][18] Petryaevskaya called the web editor "a strategic move to extend the time users spend in the product and to enable co-design and editing with those who do not have an XR device".[7] Users could temporarily roll back to version 1.0 through the store's version menu.[18]

Later in 2024 the company released a Figma plugin that batch-imports frames and UI elements and keeps them synchronized with the Figma file, along with a web panel for asset and team management, a "Follow Me" mode that syncs a web user's view to a headset user, an "Attach to Body" interaction, dynamic shadows and an interactive onboarding tutorial.[19][20] A pricing change that took effect on 19 November 2024 reduced the free tier to a single editable space; other spaces owned by free users became view-only but stayed shareable.[21]

Animation, Galaxy XR and Places (2025)

A frame-based animation system launched on 8 July 2025 on the Meta Horizon Store and the Pico Store. The system interpolates the differences between successive frames, so position, color, materials and object visibility can all be animated, with easing curves such as Linear, Cubic, Expo, Circ, Back and Dissolve, and no code is required; UploadVR noted that the same release upgraded the web editor so that animation could be done without a headset.[8][22][23] Petryaevskaya described animation as being "in our DNA" given the company's start in animation tools.[8]

The company's 2025 year-in-review post lists ten major releases and more than twelve incremental updates that year: physically based materials with roughness, metalness and normal maps, a built-in material library, texture support, skyboxes, a new import and level-of-detail system, a measuring tool with metric and imperial units, YouTube video import, asset replacement and improved spatial anchors. The same post says 2025 brought "full GalaxyXR device support and hand-tracking integration" and introduced Places, a second product aimed at people designing physical spaces rather than XR software.[11] Michael Markman, the company's head of design, discussed the Android XR launch, with its adaptation to hand and eye tracking, in a Voices of VR interview recorded at Meta Connect in September 2025.[24]

Current status

As of September 2026 ShapesXR remains in active development. The Google Play listing, published by Shapes Corp. with a Dover, Delaware address, was last updated on 26 August 2026, and the Pico Store lists version 5.5.0 dated 8 September 2026 for the Pico 4, Pico 4 Pro, Pico 4 Ultra and Pico Space Pro.[4][10] The company's FAQ lists the Quest 2, Quest Pro, Quest 3 and Pico 4 as officially supported headsets; the Apple Vision Pro and Magic Leap support announced with the 2023 funding round does not appear there, and no release for those devices had been announced by September 2026.[2][6] Magic Leap 2 and Snap Spectacles are instead handled through an AR field-of-view simulator that previews how a design would look inside those glasses' display area.[24][25]

Features

ShapesXR is a low-fidelity design tool rather than a modeling package. Users build scenes from a library of 3D models, procedural primitives and brushes, import their own 2D and 3D assets, apply materials, and place everything at real-world scale inside the headset.[1][4][5] Interactivity is added without code through triggers such as touch, look, hide and show, haptics and state changes, and scenes are organized into frames (formerly called scenes or states) that can be stepped through for presentations or animated between.[18][8][22]

Collaboration is the core of the product. Several people can edit the same space at once from headsets or the web editor, invite reviewers by link, and use presentation mode, scene sync and role and permission management on team plans.[4][2][25] The documentation says there is no hard cap on participants, but performance and audio problems can begin at about twelve people in a space, and it recommends keeping scenes under about 300,000 polygons.[26] For co-located mixed reality sessions, shared spatial anchors keep everyone's copy of the room aligned so that content and avatars appear in the same physical positions; on Quest this requires enabling enhanced spatial services in the headset's privacy settings.[27]

Area Detail Source
Import formats PNG, JPG, OBJ, GLB, glTF (as zip), MP3, WAV, plus Figma frames through the plugin [2]
Export formats glTF and USDZ, plus a Unity plugin that imports a space into the Unity editor [2][28]
Figma plugin Batch-imports frames and UI elements; edits in Figma sync to the XR and web apps [19]
Unity plugin Unity 6 recommended; imports GLB/glTF geometry; one-way (no export back to ShapesXR); no multiple textures per material [28]
Mixed reality 1:1 mode, real-world reference layer, passthrough material, shared spatial anchors [15][27]
Prototyping Touch, look, hide and show, haptics and state-change triggers; frames; frame-based animation with easing curves [18][8][22]
Materials and environments PBR materials (roughness, metalness, normal maps), material library, textures, skyboxes [11]
Utilities Measuring tool (metric and imperial), YouTube video import, asset replacement [11]

The Unity plugin is one-way: a space can be imported into a Unity project and extended with interactive elements or particle systems, but changes cannot be sent back to ShapesXR.[28] The Google Play description also says the app can play Figma interactive prototypes inside the scene and that the company holds SOC 2 Type 2 certification.[4]

Supported devices

Platform Devices Notes Source
Meta Quest Quest 2, Quest Pro, Quest 3 (Quest 1 was supported by version 2.0) Free on the Meta Quest Store since 11 November 2021; rated 4.1 out of 5 from 393 ratings in September 2026 [2][7][9]
Pico Pico 4, Pico 4 Pro, Pico 4 Ultra, Pico Space Pro Free on the Pico Store; version 5.5.0 listing dated 8 September 2026 [10]
Android XR Samsung Galaxy XR Support with hand tracking added in 2025; distributed through Google Play [11][4]
Web Any PC browser Web editor introduced with version 2.0 in June 2024; web dashboard at shapes.app [7][2]

Plans and pricing

Pricing has changed several times. At the 2021 launch the app was free with a 9.99 US dollar per month Pro tier for up to 50 spaces.[5] When version 2.0 shipped in June 2024 the free plan allowed three editable spaces, 150 MB of cloud storage and 20 MB per import.[7] From 19 November 2024 the free tier was cut to one editable space.[21] The plans page in September 2026 lists four tiers; the paid tiers are quoted on request rather than priced publicly.[25]

Plan Price Editable spaces Frames per space Storage Import limit Notable features
Starter Free 1 10 150 MB 20 MB All creation tools, individual asset library, web and XR access
Professional Custom quote Unlimited 50 Not stated 50 MB Figma plugin, AR device field-of-view simulation, file folders
Business Custom quote (14-day free trial) Unlimited Unlimited 500 MB 200 MB Team collaboration, shared asset library, presentation mode, scene sync, roles and permissions
Enterprise Custom quote Unlimited Unlimited 5 GB 200 MB SSO and MFA, dedicated design consultant, premium support, early feature access, SOC 2 Type 2 compliance

Source: ShapesXR plans page, September 2026.[25] A separate education program is available to schools and universities.[25][2]

Places

Places, introduced in 2025, is a separate product from the same company for arranging and testing physical spaces such as stores, showrooms and operating rooms at human scale. It imports glTF, OBJ and GLB models, supports multi-user sessions, A/B comparisons and presentation modes, and offers recorded sessions and heatmaps for consumer research. The product page lists Meta Quest, Pico and Galaxy XR headsets plus a desktop app.[11][29]

Reception and use

Coverage of ShapesXR has come mainly from XR trade outlets rather than formal reviews. Road to VR reported the company's stated goal of doing for spatial interface design what Figma did for mobile design, and described the 2.0 release as streamlining cross-platform collaboration between headset and web users.[6][7] UploadVR's launch coverage described it as a free and "robust co-creation application" and quoted Petryaevskaya on clients joining a prototype early, before implementation starts.[3] Meta's developer blog quoted Gabriele Romagnoli, then the company's head of business, on designers being able to "ideate spatially" without game-engine skills, and reported Nanome's reduction of design-to-prototype time from ten days to one.[16] In the September 2025 Voices of VR interview, Markman cited game studios such as TRIPP and FitXR, along with physical-world uses including Mondelez packaging work and Mayo Clinic operating-room planning.[24]

Store ratings are mixed to positive: 4.1 out of 5 from 393 ratings on the Meta Store, and 66 percent positive from 42 reviews on the Pico Store, both as of September 2026.[9][10]

See also

References

  1. 1.0 1.1 1.2 "Introducing 'ShapesXR,' a New Tool for Real-Time Collaboration and Prototyping in VR". Meta Quest Blog. Meta Platforms. 2021-11-11. https://www.meta.com/blog/introducing-shapesxr-a-new-tool-for-real-time-collaboration-and-prototyping-in-vr/. Retrieved 2026-09-20.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 "FAQ". ShapesXR. Shapes Corp.. https://www.shapesxr.com/faq. Retrieved 2026-09-20.
  3. 3.0 3.1 3.2 3.3 3.4 Ian Hamilton (2021-11-11). "ShapesXR From Tvori Brings Free And Robust Co-Creation To Quest". UploadVR. https://www.uploadvr.com/shapesxr-tvori-quest/. Retrieved 2026-09-20.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 "ShapesXR - Apps on Google Play". Google Play. Google. https://play.google.com/store/apps/details?id=com.Tvori.Shapes. Retrieved 2026-09-20.
  5. 5.0 5.1 5.2 5.3 5.4 Ian Hamilton (2021-10-31). "Tvori Launches ShapesXR Collaborative Design Tool On Quest In November". UploadVR. https://www.uploadvr.com/shapes-xr-tvori-quest/. Retrieved 2026-09-20.
  6. 6.0 6.1 6.2 6.3 Ben Lang (2023-08-09). "Collaborative Spatial Design App 'ShapesXR' Raises $8.6M, Expanding to Apple Vision Pro & Other Headsets". Road to VR. https://roadtovr.com/shapesxr-seed-investment-apple-vision-pro-pico-magic-leap/. Retrieved 2026-09-20.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Scott Hayden (2024-06-18). "Major 'ShapesXR' Update Streamlines Collaborative XR Prototyping, Releases Web Editor for PC Users". Road to VR. https://roadtovr.com/shapesxr-2-update-collaborative-prototyping/. Retrieved 2026-09-20.
  8. 8.0 8.1 8.2 8.3 8.4 Scott Hayden (2025-07-08). "Spatial Design Prototyping Tool 'ShapesXR' Adds Powerful Animation Features". Road to VR. https://roadtovr.com/quest-pico-prototyping-shapesxr-animation-feature-release/. Retrieved 2026-09-20.
  9. 9.0 9.1 9.2 "ShapesXR on Meta Quest". Meta Store. Meta Platforms. https://www.meta.com/en-gb/experiences/shapesxr/3899112273551602/. Retrieved 2026-09-20.
  10. 10.0 10.1 10.2 10.3 "PICO Store - ShapesXR". PICO Store. PICO. https://store-global.picoxr.com/gb/detail/1/7254554404550934533. Retrieved 2026-09-20.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 "ShapesXR: Everything We Shipped in 2025". ShapesXR. Shapes Corp.. 2026-01-01. https://www.shapesxr.com/post/shapesxr-everything-we-shipped-in-2025. Retrieved 2026-09-20.
  12. Ian Hamilton (2016-07-18). "Introducing Tvori, An Incredible VR Creation Platform Coming Next Month". UploadVR. https://www.uploadvr.com/tvori-animation-creation-software/. Retrieved 2026-09-20.
  13. 13.0 13.1 "Tvori on Steam". Steam. Valve. https://store.steampowered.com/app/517170/Tvori/. Retrieved 2026-09-20.
  14. Ian Hamilton (2020-04-07). "Tvori Updates Animation Tools With Subscription Pricing And Free Version". UploadVR. https://www.uploadvr.com/tvori-animation-tools/. Retrieved 2026-09-20.
  15. 15.0 15.1 "Update - 1:1 mode, Real-world reference, Passthrough material, Teleportation tool". ShapesXR. Shapes Corp.. 2022-08-09. https://www.shapesxr.com/post/update-1-1-mode-real-world-reference-passthrough-material-teleportation-tool. Retrieved 2026-09-20.
  16. 16.0 16.1 "Building for a New Reality: ShapesXR". Meta for Developers. Meta Platforms. 2023-01-10. https://developers.meta.com/horizon/blog/shapesxr-mixed-reality-presence-platform/. Retrieved 2026-09-20.
  17. 17.0 17.1 Victor Dey (2023-08-11). "ShapesXR raises funding to expand its XR prototyping platform". VentureBeat. https://venturebeat.com/virtual/shapesxr-raises-funding-to-expand-its-xr-prototyping-platform. Retrieved 2026-09-20.
  18. 18.0 18.1 18.2 18.3 "Experience the Future with Shapes 2.0". ShapesXR. Shapes Corp.. 2024-06-18. https://www.shapesxr.com/post/experience-the-future-with-shapes-2-0. Retrieved 2026-09-20.
  19. 19.0 19.1 "NEW Figma Plugin and Tons of Improvements". ShapesXR. Shapes Corp.. 2024-08-19. https://www.shapesxr.com/post/new-figma-plugin-and-tons-of-improvements. Retrieved 2026-09-20.
  20. "ShapesXR: Everything We Shipped in 2024". ShapesXR. Shapes Corp.. https://www.shapesxr.com/post/shapesxr-everything-we-shipped-in-2024. Retrieved 2026-09-20.
  21. 21.0 21.1 "Pricing Limitations FAQ". Learn ShapesXR. Shapes Corp.. https://learn.shapesxr.com/pricing-limitations-faq. Retrieved 2026-09-20.
  22. 22.0 22.1 22.2 "Animation Basics". Learn ShapesXR. Shapes Corp.. https://learn.shapesxr.com/animation/animation-basics. Retrieved 2026-09-20.
  23. Henry Stockdale (2025-07-07). "Spatial Design Platform ShapesXR Adds New Animation Feature Tomorrow". UploadVR. https://www.uploadvr.com/shapesxr-animation-feature/. Retrieved 2026-09-20.
  24. 24.0 24.1 24.2 Kent Bye (2025-09-30). "#1663: ShapesXR Updates & Neural Band Design Implications of Transforming Your Hand into a Mouse". Voices of VR Podcast. https://voicesofvr.com/1663-shapesxr-updates-neural-band-design-implications-of-transforming-your-hand-into-a-mouse/. Retrieved 2026-09-20.
  25. 25.0 25.1 25.2 25.3 25.4 "Plans". ShapesXR. Shapes Corp.. https://www.shapesxr.com/plans. Retrieved 2026-09-20.
  26. "Performance limitations". Learn ShapesXR. Shapes Corp.. https://learn.shapesxr.com/getting-started/performance-limitations. Retrieved 2026-09-20.
  27. 27.0 27.1 "Room-scale collaboration (Shared Anchors)". Learn ShapesXR. Shapes Corp.. https://learn.shapesxr.com/mixed-reality-and-passthrough/room-scale-collaboration-shared-anchors. Retrieved 2026-09-20.
  28. 28.0 28.1 28.2 "Unity Integration". Learn ShapesXR. Shapes Corp.. https://learn.shapesxr.com/export-and-sharing/unity-integration. Retrieved 2026-09-20.
  29. "Places". ShapesXR. Shapes Corp.. https://www.shapesxr.com/places. Retrieved 2026-09-20.