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Adobe Substance 3D Modeler
Information
Type 3D modeling and sculpting software
Industry 3D content creation
Developer Adobe
Operating System Windows (64-bit); macOS and Linux not supported
License Proprietary; subscription (Substance 3D Collection, Substance 3D Indie) or perpetual license on Steam
Supported Devices Windows PCs; PC-connected VR headsets including Meta Quest 2, Meta Quest 3, Meta Quest Pro, Oculus Rift S, Valve Index and Pico 4 (no standalone headset version)
Release Date October 18, 2022 (version 1.0); private beta from June 2021; open beta from April 2022
Website https://www.adobe.com/products/substance3d/apps/modeler.html


Adobe Substance 3D Modeler is a 3D sculpting and modeling application from Adobe for Windows PCs that can be used either on a desktop monitor or inside a virtual reality headset, with the user free to switch between the two modes during a session. It grew out of Oculus Medium, the VR sculpting tool that Adobe bought from Facebook in December 2019, and it is part of Adobe's Substance 3D family of 3D tools.[1][2] Instead of polygon meshes, Modeler stores shapes as signed distance fields on a grid of voxels, so artists work with a virtual clay that can be added to, cut and smoothed without managing topology.[3]

Adobe opened a private beta in June 2021 and a public beta in April 2022, and released version 1.0 on October 18, 2022, when it also announced a partnership with Meta Platforms to bring Modeler to Meta Quest headsets.[4][5][6] The application still runs only on Windows PCs. In VR it needs a headset connected to the computer by cable or Wi-Fi; Adobe's documentation states that it "does not work standalone on headsets."[7] It is sold as part of Adobe's Substance 3D subscriptions and as a perpetual license on Steam.[8]

Reviewed 11 October 2026. Medium acquisition and Choy role, beta and 1.0 dates, Meta partnership quotes, Steam edition price and update terms, release-note features for 0.10.2 to 1.22, security bulletins to 1.22.8, headset and file-format tables, system requirements, FAQ, pricing and the Creative Bloq review checked against the cited Adobe pages, Steam listing and press articles. About review dates.

History

Origins in Medium

Modeler's engine comes from Medium, a sculpting app that Oculus VR launched in 2016 alongside the Oculus Touch controllers. A version 2.0 update in 2018 reworked the app's performance, interface and tools.[9] On December 6, 2019, Facebook announced that Adobe had acquired Medium; the price was not disclosed. Adobe said existing users would keep access to the tool and that the Medium team would join its Substance team to "work together on the next generation of 3D tools."[9] Adobe later rebranded the app as Medium by Adobe and released Medium 2.4 in August 2020.[10]

Private and public beta

Adobe announced the Substance 3D Collection on June 23, 2021. Four of its apps (Painter, Designer, Sampler and the new Stager) were available that day, while Adobe said it had "opened a private beta of an upcoming tool called Substance 3D Modeler." Adobe described Modeler as using a VR interface "to recreate the natural, organic feeling of sculpting clay with your hands," while also letting users work on the desktop with mouse and tablet.[4] Road to VR reported that Modeler was built on Medium and that Lydia Choy, Medium's lead designer, had moved to Adobe with the acquisition and had a leading role in Modeler's development. Choy described Modeler as "built on the foundations of Medium, but with a more ambitious vision that's geared for professional workflow," and said Medium would remain freely available in the Oculus PC store.[1]

Modeler moved to an open beta at the end of April 2022.[5] Early beta builds expired after 60 days and were updated roughly monthly. The May 2022 build 0.10.2 imported and exported USD, FBX and OBJ files and added the Buildup sculpting tool.[11] At SIGGRAPH 2022, Giovanni Nakpil gave a Real-Time Live! demonstration titled "Hybrid VR/Desktop sculpting with Adobe Substance 3D Modeler," which switched between the VR and desktop interfaces while sculpting.[12]

Version 1.0 and the Meta partnership

On October 18, 2022, Adobe announced that Modeler "is now generally available."[6] CG Channel reported that version 1.0 followed public beta version 0.26 of September 2022. At launch it ran on Windows 10 only, and VR mode needed a Meta Rift or Quest headset with Touch controllers. It was available only by subscription through the Substance 3D Collection, at US$49.99 per month or US$549.88 per year.[10]

In the same announcement Adobe said it was "collaborating to integrate Substance 3D Modeler and a forthcoming collaborative review app" into Meta's Quest platform. Adobe described bringing Modeler to Meta Quest Pro and Meta Quest 2 as the start of a "multi-year commitment" to bring more Substance 3D technology to Quest owners.[6][13] UploadVR reported that the two companies expected the standalone Quest version "next year."[14] No standalone version had appeared by the time Adobe last updated its supported-devices page in September 2024. That page says headsets must be connected to a computer and that Modeler does not work standalone.[7] Adobe's FAQ describes a "Substance 3D Modeler (Meta Edition)" sold through Meta's store and installed through the Oculus app on a PC, which Adobe says is functionally identical to the version sold by Adobe.[15]

Steam release and OpenXR

Version 1.1, released on December 8, 2022, moved Modeler to the OpenXR framework, which Adobe said gave it "basic support for headsets beyond Oculus." The Valve Index was tested and officially supported in that release.[16] The Steam edition, then titled Substance 3D Modeler 2023, went on sale on December 15, 2022.[8] UploadVR and Road to VR reported that it was a one-time US$150 purchase with updates promised through the end of 2023. Road to VR wrote that the Steam launch brought official support for the Valve Index and its controllers, while Meta headsets were expected to work through Steam without being officially claimed.[17][18] Version 1.2 (March 20, 2023) added support for Pico headsets and the Quest Pro, controller mappings for Touch, Valve Index and Vive controllers, and CAD file formats such as STL, IGS, JT and STEP.[19]

Later development

Adobe also runs a free public beta, which needs only an Adobe account, so that features can be tested before they reach the retail build. Steam owners can join it through Steam's beta setting.[20] Several features started in that beta, including the Outliner and Export mode (moved to retail in 1.11), the Assets panel (1.12) and the non-destructive primitives workflow (1.15).[21][22][23] Public beta 1.21.50 introduced a Connector feature that keeps a Modeler scene synchronized with Unreal Engine 5 through the Substance plugin. Adobe said support for Blender and Substance 3D Painter would follow.[24]

Version 1.22.0 of April 2025, which CG Channel called "a minor workflow and bugfix update," is the newest version with published feature release notes.[25][26] Since then Adobe has issued a series of 1.22.x security updates. Version 1.22.4 (September 9, 2025) and version 1.22.8 (September 22, 2026) both fixed vulnerabilities that Adobe rated critical, and version 1.22.8 is the update recommended in the September 2026 bulletin.[27][28][29]

Version Date Notable changes
0.10.2 (beta) May 13, 2022 Buildup tool; 60-day build expiry; USD, FBX and OBJ import and export[11]
1.0 October 18, 2022 General availability; Windows 10; VR mode on Meta Rift and Quest headsets[10]
1.1 December 8, 2022 Move to OpenXR; official Valve Index support; Array copy; Split Boolean operation[16]
1.2 March 20, 2023 Pico and Quest Pro support; STL, IGS, JT and STEP formats; manual switch out of VR with Esc[19]
1.3 June 2023 Ray-traced Capture mode; live Boolean preview; official Vive XR Elite headset support[30]
1.4 September 2023 Reworked interface; reference images in VR; experimental mode for using VR controllers on desktop; Wacom multitouch[31][32]
1.6 January 2024 Continuous ("snake hook") mode for the Warp tool[33]
1.12 July 2024 Assets panel with shape-based search; GPU memory use cut by up to 50% for heavy scenes[22][34]
1.14 September 2024 Paint tool and color changes; VR control changes; small update on September 24 adding Logitech MX Ink support[35]
1.18 January 2025 Export and primitives improvements, including a local-space export option[36]
1.19 January 2025 Project Assets in Export mode; Shell parameter for primitives; percentage-based polycount on export[37]
1.21 March 2025 Export of several assets at once; dual contouring export; faster meshing engine[38]
1.22 April 2025 Workflow changes and bug fixes[25]
1.22.4 September 9, 2025 Security update[28]
1.22.6 February 10, 2026 Security update[39]
1.22.8 September 22, 2026 Security update[29]

Features

Clay and signed distance fields

Modeler represents 3D space as a grid of voxels. Each voxel stores the distance to the nearest surface, a sign that marks whether it lies inside or outside the surface, and a color; Modeler still draws polygons in the viewport. Detail depends on resolution, which the user sets per layer. Adobe notes that doubling resolution can need up to eight times as many voxels, and that converting an imported mesh to clay resamples it and loses detail finer than the grid.[3] At version 1.0 the sculpting tools were Clay, Erase, Buildup, Crease, Warp, Elastic, Smooth, Inflate and Paint, plus stamps that press one mesh into another. Hard-surface work used Boolean operations, brush shapes such as cubes, spheres, capsules and prisms, and a gizmo placement mode with grid and angle snapping. Layers, groups, instances, and symmetry and repetition tools organize a scene.[10] Later releases added a Flatten tool and reworked the Buildup, Smooth and Crease tools in 1.5, and added the Raise tool in 1.11.[40][21]

Version 1.15 brought primitives to the retail version. These are parametric shapes that combine with each other through Boolean and blending modes without destroying the original shapes, and that can later be converted to clay for sculpting.[23][36]

VR and desktop modes

Adobe says Modeler is designed to have all features available both on desktop and in VR. On desktop the user works with a keyboard and mouse or a pen tablet; in VR the cursor sits at the end of the tool-hand controller. Putting the headset on enters VR and taking it off returns to the desktop.[41] For headsets without a wear sensor, version 1.2 added an Esc key switch, and a "Keep upright" preference that keeps the scene level with the horizon to help with navigation and virtual reality sickness.[19] An experimental "headless mode" lets the user hold tracked VR controllers while looking at the desktop monitor. Adobe suggests it for people who get motion sick in VR but still want 6DoF input. How well it works depends on the hardware: many headsets track controllers with their own cameras, some go to sleep when they are not moved, and others only send controller data while they are worn.[41] In VR, reference images can be placed around the model (added in 1.4).[31] Version 1.13 made passthrough work over Air Link on headsets that support it.[42]

Rendering and materials

Version 1.3 added ray tracing to the Capture mode for presentation images.[30] Render mode now uses a path tracer, with cameras whose field of view and depth of field can be set, fixed aspect ratios and resolutions, and depth-map output.[43] Version 1.5 added basic PBR materials, which appear as separate material IDs when a model is opened in Substance 3D Painter, and image-based lighting.[40]

Import and export

Modeler can export high-polygon models, or decimate, UV-unwrap and bake them into lighter triangle or quad meshes for real-time use. The Steam listing presents this as a route to texturing in Substance 3D Painter or to game engines and renderers.[8] Since version 1.19, objects can be marked as project assets that keep their own export settings.[37] Adobe's file-format table lists the following formats:[44]

Format Import Export
SMOD (Modeler scene) Yes Yes
FBX Yes Yes
OBJ Yes Yes
glTF / GLB Yes Yes
USD (OpenUSD) Yes Yes
STL Yes Yes
VDB Yes Yes
IGS Yes No
JT Yes No
STEP / STP Yes No

Supported devices

Adobe's system requirements page (updated July 2024) lists Windows 11 64-bit with Intel Core i5 or AMD Ryzen 5 processors, a GPU such as the NVIDIA GeForce RTX 2060 Super or AMD Radeon RX 5700 XT with 8 GB of video memory, 16 GB of RAM and an SSD as the minimum. macOS and Linux are not supported, and a VR headset is optional.[45] Adobe's FAQ and the Steam listing also name Windows 10.[15][8] Adobe has tested Wacom, XPen, Huion and Xencelabs graphics tablets.[45]

In VR, headsets connect to the PC through a cable or over Wi-Fi with tools such as Air Link, Steam Link or Virtual Desktop.[15] Adobe's support table (last updated September 2024) lists these levels of support:[7]

Headset Adobe support status
Meta Quest 3 Fully supported
Meta Quest Pro Fully supported
Meta Quest 2 Fully supported
Oculus Quest Fully supported
Oculus Rift Fully supported
Oculus Rift S Fully supported
Valve Index Fully supported
HTC Vive Fully supported (Vive wands lack buttons that Modeler needs in VR)
HTC Vive XR Elite Fully supported
Pico 4 series Fully supported
Pico Neo 3 series Fully supported
HTC Vive Cosmos, HTC Vive Pro, Pimax, Windows Mixed Reality, HP Reverb G2 Untested

Supported controllers are Meta Touch, Valve Index controllers, Pico controllers and the Logitech MX Ink stylus. Vive wands are technically supported, but Adobe says their face-button functions cannot be reached in VR, so the Palette cannot be opened and only basic sculpting is possible.[7] MX Ink support arrived in a September 24, 2024 update to version 1.14, and version 1.15 adjusted the pen's position and grip controls.[35][23]

Availability and pricing

Offer Terms
Substance 3D Collection (Adobe) US$49.99 per month or US$549.88 per year at the 1.0 launch in October 2022;[10] US$59.99 per month or US$599.99 per year after a price increase in February 2025[26]
Steam standalone license One-time purchase, listed at US$149.99 in October 2026; feature updates only until the end of 2025[8]
Substance 3D Indie subscription (Steam) US$24.99 per month; includes Modeler, Painter and Designer and always gives the latest version while active[26][8]
Meta Edition (Meta store) Same software, installed through the Oculus PC app[15]
Public beta Free with an Adobe account; also available on Steam to existing owners[20]

The Steam listing states that unmetered access to the Substance 3D Assets library and generative AI features are only available through Adobe and are not part of the Steam version.[8]

Reception

Creative Bloq reviewed Modeler in June 2023 and scored it 7 out of 10. Reviewer Paul Hatton listed its simplicity, regular updates, 3D printing workflows and VR support as strengths, and its lag behind ZBrush, missing basic functions and unsuitability for large scenes as weaknesses. He wrote that Modeler "has nothing on its biggest competitor, ZBrush" and was more comparable with Sculptris. He found the Boolean-based hard-surface workflow took time for polygon modelers to learn but became "quite intuitive," and wrote that its stamp operations ran "reliably and predictably."[46]

See also

References

  1. ↑ 1.0 1.1 Ben Lang (2021-06-24). "Built on 'Medium', Adobe's New Substance 3D Modeler Aims to Bring VR Modeling to Pro Workflows". Road to VR. https://roadtovr.com/adobe-substance-3d-modeler-medium-vr-modeling-pro-workflows/. Retrieved 2026-10-11.
  2. ↑ "Substance 3D Modeler". Adobe. Adobe Inc.. https://www.adobe.com/products/substance3d/apps/modeler.html. Retrieved 2026-10-11.
  3. ↑ 3.0 3.1 "How does Modeler work?". Substance 3D Modeler Help. Adobe Inc.. 2023-07-13. https://helpx.adobe.com/substance-3d-modeler/desktop/technical-support/how-does-modeler-work.html. Retrieved 2026-10-11.
  4. ↑ 4.0 4.1 "Announcing Adobe Substance 3D: Tools for the next generation of creativity". Adobe Blog. Adobe Inc.. 2021-06-23. https://blog.adobe.com/en/publish/2021/06/23/announcing-adobe-substance-3d-tools-for-the-next-generation-of-creativity. Retrieved 2026-10-11.
  5. ↑ 5.0 5.1 Paul Roberts (2022-04-29). "Substance 3D Modeler released in open beta". CGPress. https://cgpress.org/archives/substance-3d-modeler-released-in-open-beta.html. Retrieved 2026-10-11.
  6. ↑ 6.0 6.1 6.2 "Adobe Advances 3D, Immersive and Metaverse Experiences With New Products". Adobe Newsroom. Adobe Inc.. 2022-10-18. https://news.adobe.com/news/news-details/2022/adobe-advances-3d-immersive-and-metaverse-experiences-with-new-products. Retrieved 2026-10-11.
  7. ↑ 7.0 7.1 7.2 7.3 "Supported VR devices - Substance 3D Modeler". Substance 3D Modeler Help. Adobe Inc.. 2024-09-24. https://helpx.adobe.com/substance-3d-modeler/desktop/getting-started/supported-vr-headsets.html. Retrieved 2026-10-11.
  8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 "Substance 3D Modeler 2025". Steam. Valve Corporation. https://store.steampowered.com/app/1745780/. Retrieved 2026-10-11.
  9. ↑ 9.0 9.1 Ben Lang (2019-12-06). "Adobe Acquires Facebook's 'Oculus Medium' VR Sculpting Tool". Road to VR. https://www.roadtovr.com/adobe-acquires-facebook-oculus-medium-vr-sculpting-tool/. Retrieved 2026-10-11.
  10. ↑ 10.0 10.1 10.2 10.3 10.4 Jim Thacker (2022-10-18). "Adobe officially releases Substance 3D Modeler". CG Channel. https://www.cgchannel.com/2022/10/adobe-releases-substance-3d-modeler/. Retrieved 2026-10-11.
  11. ↑ 11.0 11.1 "2022/05/13 V0.10.2". Substance 3D Modeler Help. Adobe Inc.. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v0-archive/2022-05-13-v0-10-2.html. Retrieved 2026-10-11.
  12. ↑ "Hybrid VR/Desktop sculpting with Adobe Substance 3D Modeler". ACM SIGGRAPH History Archive. ACM SIGGRAPH. 2022. https://history.siggraph.org/?p=89253. Retrieved 2026-10-11.
  13. ↑ "Adobe Substance 3D Creation and Collaboration Apps are Coming to Meta Quest". Adobe Blog. Adobe Inc.. 2022-10-18. https://blog.adobe.com/en/publish/2022/10/18/adobe-substance-3d-collaboration-meta-quest. Retrieved 2026-10-11.
  14. ↑ Harry Baker (2022-10-21). "Adobe Substance 3D Modeler Leaves Beta, Version 1.0 Available On PC". UploadVR. https://www.uploadvr.com/adobe-substance-3d-modeler-leaves-beta/. Retrieved 2026-10-11.
  15. ↑ 15.0 15.1 15.2 15.3 "Substance 3D Modeler - Frequently asked questions". Substance 3D Modeler Help. Adobe Inc.. 2024-01-15. https://helpx.adobe.com/substance-3d-modeler/desktop/getting-started/faq.html. Retrieved 2026-10-11.
  16. ↑ 16.0 16.1 "Substance 3D Modeler V1.1 Release notes". Substance 3D Modeler Help. Adobe Inc.. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/2022-12-08-v1-1.html. Retrieved 2026-10-11.
  17. ↑ David Heaney (2022-12-20). "Adobe Substance 3D Modeler Comes To Steam With Quest Link & Index Support". UploadVR. https://www.uploadvr.com/adobe-substance-3d-modeler-steam/. Retrieved 2026-10-11.
  18. ↑ "Adobe's VR 3D Modeling Tool Now Available on New Headsets, Quest Support Planned". Road to VR. 2022-12-20. https://roadtovr.com/adobe-substance-3d-modeler-vr-steam-index-vive-support/. Retrieved 2026-10-11.
  19. ↑ 19.0 19.1 19.2 "2023/03/20 V1.2". Substance 3D Modeler Help. Adobe Inc.. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/current-release-2023-03-20-v1-2.html. Retrieved 2026-10-11.
  20. ↑ 20.0 20.1 "Free Public Beta - Substance 3D Modeler". Substance 3D Modeler Help. Adobe Inc.. 2025-06-13. https://helpx.adobe.com/substance-3d-modeler/desktop/getting-started/public-beta.html. Retrieved 2026-10-11.
  21. ↑ 21.0 21.1 "Substance 3D Modeler V1.11 Release notes". Substance 3D Modeler Help. Adobe Inc.. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-11-release-notes.html. Retrieved 2026-10-11.
  22. ↑ 22.0 22.1 "Substance 3D Modeler V1.12 Release notes". Substance 3D Modeler Help. Adobe Inc.. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-12-release-notes.html. Retrieved 2026-10-11.
  23. ↑ 23.0 23.1 23.2 "Substance 3D Modeler V1.15 Release notes". Substance 3D Modeler Help. Adobe Inc.. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-15-release-notes.html. Retrieved 2026-10-11.
  24. ↑ "Modeler V1.21.50 full release notes". Substance 3D Modeler Help. Adobe Inc.. 2025-04-10. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/beta-1-21-50-release-notes.html. Retrieved 2026-10-11.
  25. ↑ 25.0 25.1 "V1.22.0 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2025-04-10. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-22-release-notes.html. Retrieved 2026-10-11.
  26. ↑ 26.0 26.1 26.2 Jim Thacker (2025-04-11). "Adobe releases Substance 3D Modeler 1.22". CG Channel. https://www.cgchannel.com/2025/04/adobe-updates-substance-3d-modeler/. Retrieved 2026-10-11.
  27. ↑ "Security Updates for Adobe Substance3D - Modeler". Adobe Security Bulletins. Adobe Inc.. 2026-09-22. https://helpx.adobe.com/security/products/substance3d-modeler.html. Retrieved 2026-10-11.
  28. ↑ 28.0 28.1 "APSB25-92: Security update available for Adobe Substance 3D Modeler". Adobe Security Bulletins. Adobe Inc.. 2025-09-09. https://helpx.adobe.com/security/products/substance3d-modeler/apsb25-92.html. Retrieved 2026-10-11.
  29. ↑ 29.0 29.1 "APSB26-155: Security update available for Adobe Substance 3D Modeler". Adobe Security Bulletins. Adobe Inc.. 2026-09-22. https://helpx.adobe.com/security/products/substance3d-modeler/apsb26-155.html. Retrieved 2026-10-11.
  30. ↑ 30.0 30.1 "Substance 3D Modeler V1.3 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2023-06-15. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-3-23-06-09.html. Retrieved 2026-10-11.
  31. ↑ 31.0 31.1 "Substance 3D Modeler V1.4 Release notes". Substance 3D Modeler Help. Adobe Inc.. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-4-release-notes.html. Retrieved 2026-10-11.
  32. ↑ Jim Thacker (2023-09-06). "Adobe releases Substance 3D Modeler 1.4". CG Channel. https://www.cgchannel.com/2023/09/adobe-releases-substance-3d-modeler-1-4/. Retrieved 2026-10-11.
  33. ↑ "Substance 3D Modeler V1.6 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2024-01-23. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-6-release-notes.html. Retrieved 2026-10-11.
  34. ↑ Jim Thacker (2024-07-19). "Adobe releases Substance 3D Modeler 1.12". CG Channel. https://www.cgchannel.com/2024/07/adobe-releases-substance-3d-modeler-1-12/. Retrieved 2026-10-11.
  35. ↑ 35.0 35.1 "Substance 3D Modeler V1.14 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2024-09-24. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-14-release-notes.html. Retrieved 2026-10-11.
  36. ↑ 36.0 36.1 "Substance 3D Modeler 1.18.0 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2025-01-08. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-18-release-notes.html. Retrieved 2026-10-11.
  37. ↑ 37.0 37.1 "Substance 3D Modeler 1.19.0 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2025-01-28. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-19-release-notes.html. Retrieved 2026-10-11.
  38. ↑ "Substance 3D Modeler 1.21.0 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2025-03-11. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-21-release-notes.html. Retrieved 2026-10-11.
  39. ↑ "APSB26-22: Security update available for Adobe Substance 3D Modeler". Adobe Security Bulletins. Adobe Inc.. 2026-02-10. https://helpx.adobe.com/security/products/substance3d-modeler/apsb26-22.html. Retrieved 2026-10-11.
  40. ↑ 40.0 40.1 "Substance 3D Modeler V1.5 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2024-01-14. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-5-release-notes.html. Retrieved 2026-10-11.
  41. ↑ 41.0 41.1 "Desktop and Virtual Reality - Substance 3D Modeler". Substance 3D Modeler Help. Adobe Inc.. 2024-01-05. https://helpx.adobe.com/substance-3d-modeler/desktop/getting-started/desktop-and-virtual-reality.html. Retrieved 2026-10-11.
  42. ↑ "Substance 3D Modeler V1.13 Release notes". Substance 3D Modeler Help. Adobe Inc.. 2024-08-13. https://helpx.adobe.com/substance-3d-modeler/desktop/release-notes/v1-archive/v1-13-release-notes.html. Retrieved 2026-10-11.
  43. ↑ "Render mode - Substance 3D Modeler". Substance 3D Modeler Help. Adobe Inc.. 2024-06-06. https://helpx.adobe.com/substance-3d-modeler/desktop/render-mode/render-mode.html. Retrieved 2026-10-11.
  44. ↑ "Supported file formats - Substance 3D Modeler". Substance 3D Modeler Help. Adobe Inc.. 2025-06-16. https://helpx.adobe.com/substance-3d-modeler/desktop/technical-support/supported-file-formats.html. Retrieved 2026-10-11.
  45. ↑ 45.0 45.1 "System requirements - Substance 3D Modeler". Substance 3D Modeler Help. Adobe Inc.. 2024-07-31. https://helpx.adobe.com/substance-3d-modeler/desktop/getting-started/system-requirements.html. Retrieved 2026-10-11.
  46. ↑ Paul Hatton (2023-06-23). "Adobe Substance 3D Modeler review: better workflow, more compatibility". Creative Bloq. https://www.creativebloq.com/reviews/adobe-substance-3d-modeler. Retrieved 2026-10-11.