Gravity Sketch
More actions
| Gravity Sketch | |
|---|---|
| Information | |
| Type | 3D design software |
| Industry | Industrial design, automotive design, footwear design, product design, education |
| Developer | Gravity Sketch Limited |
| Operating System | Windows (PC VR through SteamVR); standalone on Meta Quest headsets; web browser; desktop screen app for Windows and macOS; formerly iPadOS |
| License | Proprietary; freemium (Free, Plus and Business plans) |
| Supported Devices | Meta Quest 2, Meta Quest 3, Meta Quest 3S, Meta Quest Pro, PC VR headsets through SteamVR, Logitech MX Ink stylus, web browser; formerly first-generation Oculus Quest and iPad |
| Release Date | January 2017 (public beta on Steam Early Access); August 2, 2017 (public release) |
| Website | https://gravitysketch.com/ |
Gravity Sketch is a 3D design and modeling application best known for creating and sketching in virtual reality, developed by Gravity Sketch Limited, a company based in London, United Kingdom. The software lets designers draw, model and refine three-dimensional forms directly in an immersive workspace using motion controllers, rather than working from the two-dimensional views of conventional desktop CAD packages. It is used across industrial, automotive, footwear and product design, as well as in education and concept design, and it is available on standalone Meta Quest headsets, on PC virtual reality headsets through SteamVR, through a web application and a desktop "screen" app, and previously on iPad.[1][2][3]
The VR version opened as a public beta on Steam Early Access in January 2017 and was released to the public for the HTC Vive and Oculus Rift in August 2017.[4][5] In its early years the VR application was often called "Gravity Sketch VR".[4][5] Since January 2021 the core toolset has been free for individual users, with paid plans for professionals and teams.[1] As of October 2026 the Steam listing still carries the Early Access label, although the developer describes the software as stable and production-ready.[6]
History
Origins and tablet app
Gravity Sketch began at the Royal College of Art (RCA) in London. Guillaume Couche, Pierre Paslier, Oluwaseyi Sosanya and Daniela Paredes Fuentes started the project in 2014 while studying on the Innovation Design Engineering master's programme, which the RCA runs jointly with Imperial College London, and the project was first shown publicly at the RCA Work in Progress Show in 2014.[7][8] The RCA lists a UK patent application (No. 1401947.9) for the work, which was developed at InnovationRCA with support from the James Dyson Foundation.[7] During their studies the team built a transparent "Gravity" tablet that paired with a stylus for drawing in mid-air; Dezeen wrote that the four graduates developed the software with the aim of making it easier to create 3D models for printing.[4] In 2022 TechCrunch named Sosanya (CEO), Paredes Fuentes (CXO) and Daniel Thomas (CTO) as the company's co-founders, and reported that Sosanya and Paredes Fuentes had worked together at Jaguar Land Rover after their studies.[2]
The company's first product was an iOS tablet application, available by April 2016.[8] In October 2016 it ran a Kickstarter campaign with a funding goal of GBP 50,000 to extend the tool from tablet to desktop and virtual reality. 3DPrint.com reported a planned retail price of GBP 45 for a desktop and VR license, offered to backers at GBP 25.[9]
VR beta and public release (2017)
In January 2017, after testing with around 50 artists and designers, Gravity Sketch put the VR application on Steam Early Access as a public beta for HTC Vive and Oculus headsets. Sosanya said that, unlike other artistic VR creation tools, Gravity Sketch focused on workflows for creative professionals and based its geometry on non-destructive solid modeling.[4] About 500 beta testers, including automotive designers, architects, animators and concept artists, gave feedback during the beta, and the team concentrated on vehicle and product design. Sosanya told Dezeen that the curve surface tool was inspired by clay modeling in the automotive industry, where sculptors bend a thin strip of metal with both hands to find a form.[5]
DEVELOP3D and Dezeen reported the public launch on August 2, 2017, with the app available through Steam and the Oculus Store for HTC Vive and Oculus Rift owners; the Steam store page lists August 15, 2017 as its release date.[5][10][6] DEVELOP3D noted that the company had received funding and business support from the Royal Academy of Engineering's Enterprise Hub, had won the ERA Foundation Entrepreneur's Award and had support from the James Dyson Foundation, and that a professional Enterprise version was due later in 2017.[10]
Updates, Quest support and enterprise work (2018-2020)
Gravity Sketch was initially sold as a feature-limited perpetual license alongside subscription plans.[11] The second major update, published on September 7, 2018, added grouping, a taper mode for curves, normal editing, bridge curves between two curves or surface edges, a volume tool, a superellipsoid primitive and new screenshot options, plus an orthographic viewport (top, front and side views) for the Pro and Studio tiers.[12]
The third major update in May 2019 introduced Gravity Sketch Surface, a tablet input mode for Wacom pen tablets, used alongside the VR application, that lets a designer sketch in 2D on the tablet and then continue the same sketch in 3D in the headset, or work in the opposite direction.[13] Dezeen reported that Wacom was an investor in Gravity Sketch and had worked with the company on the feature, that the software then ran on Oculus, HTC Vive and Windows Mixed Reality headsets connected to a PC, and that it also worked with the standalone Oculus Quest. Sosanya said design teams tended to use the app between 2D thumbnail sketching and CAD development, handing CAD technicians an IGES file instead of a 2D drawing.[14] Mogura VR reported in July 2019 that the Quest version was on sale in the Oculus Store at 2,980 yen, with cross-buy for owners of the Rift version.[15]
In January 2020 Gravity Sketch was one of 10 startups, chosen from 268 applicants, for the first cohort of the ATI Boeing Accelerator, a 12-week programme run by the Aerospace Technology Institute and Boeing with GKN Aerospace as corporate sponsor.[16] The Enterprise 2020.1 release in February 2020, for customers with on-premise installations, added beta Co-Creation (real-time multi-user sketching), a 1:1 scale toggle, subdivision modeling, the Tool Belt, an expanded Rhino plugin with Rhino 6 support, and the Tip Grabber on Logitech pens.[17] The fourth major update on July 16, 2020, released to Steam, Oculus and cloud customers, brought unlimited layers, weighted control points, SubD edge creasing, surfaces from splines and measurement tools, and launched LandingPad, a browser-based cloud platform for file management, sharing and viewing.[18]
Free tier, iPad and collaboration (2021-2022)
On January 26, 2021 the company made its core creative toolset free to all individual users across its platforms; the consumer app had previously cost US$25. Sosanya said that "providing a free product allows us to welcome a more diverse user group".[1] Commercial subscriptions remained available, priced on enquiry.[11] A redesigned iPad application launched in March 2021, and LandingPad Collab, a free real-time collaboration room for up to four people, followed in November 2021.[19][20] The October 2021 fall update added a redesigned lobby and file manager, a measurement tool, custom HDR environments, USDZ and glTF export from LandingPad for viewing designs in AR on phones, roughly ten times faster SubD performance (which the company said mattered most to Oculus Quest users), and single sign-on and team features for business customers.[21]
In April 2022 Gravity Sketch announced a US$33 million Series A funding round led by Accel, bringing the total raised by the company to more than US$40 million. GV (formerly Google Ventures) also took part, as did Kindred Capital, Point Nine and Forward Partners, which TechCrunch described as backers from the company's 2020 seed round, and individual investors including Tony Fadell. At the time the company reported more than 100,000 users, use across roughly 170 schools and universities, around 70 percent of its customers in the United States, and fourfold revenue growth over the previous year without disclosing figures.[2]
Version 5 and 6 releases (2023-2026)
Release 5.6.0 in early 2023 added commenting, exports and layer controls to Screen Collab (the non-VR desktop client), an in-app web browser and a constant-thickness "Thin Line Stroke" in VR, and the company reported that it had completed a TISAX information security assessment for the automotive industry.[22] Version 6.0 in June 2023 reworked the interface around a brush library with up to six presets, saved color and material palettes, a Toolbox replacing the Tool Belt, and a beta Review Mode that gives stakeholders limited controls for pointing, teleporting and moving between viewpoints.[23]
On October 11, 2023 the company announced that Gravity Sketch had launched on the Meta Quest 3, with the company pointing to the headset's color passthrough for reviewing designs in a real-world context.[24] In 2024 the Logitech MX Ink stylus for Quest headsets launched with Gravity Sketch among its supported apps; Logitech said users of Gravity Sketch could vary pressure to control line and stroke weight.[25][26] Gravity Sketch ended support for the first-generation Quest on December 2, 2024: from that date the app could no longer be downloaded on that headset, and the final update cut off cloud files and collaboration rooms in VR, while offline sketching kept working.[27]
In January 2026 the web platform formerly called LandingPad was rebuilt and relaunched as the Gravity Sketch Web App at app.gravitysketch.com; the company said the rebuild was meant to end confusion between "LandingPad" and "Gravity Sketch", which it described as one product.[28] Organization accounts were scheduled to move in the first half of 2026, and in June 2026 the company said the old landingpad.me address redirects to the new site.[29] Version 6.7 followed on August 18, 2026,[30] and the most recent release described on the company's blog as of October 2026 is 6.7.1, announced on September 1, 2026, which added beta redlining tools on screen and a rebuilt edge cut tool in VR.[31]
Release history
The table lists major and numbered releases described in the company's own release posts.
| Release | Date | Main additions |
|---|---|---|
| Second major update | September 7, 2018 | Grouping, taper mode, bridge curves, volume tool, superellipsoid primitive, orthographic viewport (Pro and Studio)[12] |
| Third major update | May 7, 2019 | Surface, a 2D input mode for Wacom tablets[13] |
| Enterprise 2020.1 | February 18, 2020 | Co-Creation (beta), 1:1 toggle, SubD modeling, Tool Belt, Rhino 6 plugin[17] |
| Fourth major update | July 16, 2020 | Unlimited layers, weighted control points, SubD creasing, launch of LandingPad[18] |
| Fall update | October 27, 2021 | New lobby and file manager, measurements, custom HDRs, USDZ and glTF export[21] |
| 5.6.0 | Early 2023 (post dated March 9, 2023) | Screen Collab comments and exports, in-VR web browser, Thin Line Stroke[22] |
| 6.0 | June 5, 2023 | Brush library, Toolbox, color and material palettes, Review Mode (beta)[23] |
| 6.1 | December 4, 2023 | Glossy material, shadows on standalone headsets, unified import and redesigned export panels[32] |
| 6.2 | April 15, 2024 | Export presets (for example Blender and VRED), layer groups, SubD control mesh in FBX export, Section Tool[33] |
| 6.3 | July 16, 2024 | Texture scale and rotation, MP4 and GIF export, refreshed asset library[34] |
| 6.4 | January 10, 2025 | Redesigned color and materials panel, material properties, Screen Collab refresh[35] |
| 6.5 | June 19, 2025 | Environments tab, nine preset environments, point-of-view lighting[36] |
| 6.6 | February 17, 2026 | Floating Grid, XYZ reference points, "Lock model quality" toggle[37] |
| 6.6.2 | April 14, 2026 | Persistent Spatial Alignment stored with a room, guided scan, Edit Alignment mode[38] |
| 6.7 | August 18, 2026 | Cage editing (beta), rebuilt Spatial Alignment, primitives that convert to SubD[30] |
| 6.7.1 | September 1, 2026 | Redlining tools on screen (beta, for organizations on request), rebuilt edge cut tool in VR[31] |
Platforms
Gravity Sketch runs on standalone Meta Quest headsets through the Meta Horizon Store, where it is listed under creativity and productivity, and on PC-tethered virtual reality headsets through Steam and SteamVR.[39][6] In January 2021 CG Channel listed support for HTC Vive, Oculus, Windows Mixed Reality and Valve Index headsets on Windows 10, with the macOS version unavailable.[11] The current Steam listing requires a 64-bit Windows 10 PC with at least an Intel Core i5-4590 or AMD FX 8350 processor, 4 GB of RAM, a GeForce GTX 970 or Radeon R9 290 graphics card and 2 GB of storage.[6] The company's help center also has setup instructions for the HTC Vive Focus 3, where the app is installed from the headset's own app store.[40] Its VR headset compatibility page states that the use of a Mac is no longer officially supported.[41] The Spatial Alignment feature in version 6.7 is listed for the Meta Quest Pro, Meta Quest 2, Meta Quest 3 and Meta Quest 3S.[30]
The redesigned iPad application launched in March 2021. According to the company, the iPad version used the same geometry engine as the VR application and shared most of its tools, and it could be used on its own or alongside the VR app, with sketches started on either device opened and continued on the other. The team noted at launch that not every VR feature had transferred to the tablet, with subdivision (SubD) modeling absent initially.[19] The iPad app was later unlisted from the App Store, with the company stating that it had stopped innovating on and maintaining the iPad version in order to pursue a hardware-agnostic tool able to run on any device.[42]
Users without a virtual reality headset can take part through the screen experience, the 2D version of the tool. It runs in a web browser or as a desktop application for Windows and Mac, and lets screen users import data, edit geometry, comment, redline and talk with VR users in the same room in real time, including viewing what a headset user sees.[3] Since the January 2026 web app relaunch, free users join rooms in the browser by default without installing the app, and a "Join by VR" button opens the same room on a headset.[28]
Features


Gravity Sketch is designed for gestural 3D sketching and modeling: users shape forms with hand gestures and motion controllers, apply textures and materials, use posable mannequins, and import and export design data, with support for collaborative work in a shared virtual space in real time.[6] Its modeling toolset includes freehand and curve-based "stroke" creation as well as subdivision surface (SubD) modeling for smooth, editable geometry.[19] Version 6.7 added cage editing, a beta feature available to organizations on request that reshapes imported models by moving points on a Bezier-based control grid, and primitives that convert to SubD models with creased hard edges.[30]
Files created in Gravity Sketch can be exported in formats used in wider design and manufacturing pipelines. When the software was made free in January 2021, CG Channel reported that FBX and IGES export, previously restricted to paid subscriptions, were included in the free version alongside OBJ import and export, while Road to VR listed IGES, FBX, glTF, Blender, STL and Collada among the formats in the business tier.[11][1] Version 6.2 added export presets for targets such as Blender and Autodesk VRED, and stored the SubD control mesh in FBX exports so that programs such as Blender or Alias can read it.[33] The 2026 web app can export files to FBX and BLEND directly, without opening a room.[28]
Collaboration and review
LandingPad began as Gravity Sketch's cloud platform for organizing, storing, sharing and reviewing 3D files, and it provided the synchronization layer that let work move between the VR, web and (formerly) iPad clients.[1][19] Its real-time collaboration feature, LandingPad Collab, lets a user create a personal collaboration room and invite team members to communicate, edit each other's work and design together at scale in 3D, including real-time voice conversation within the virtual room.[20] In 2026 LandingPad was replaced by the Gravity Sketch Web App, which keeps rooms, drafts and files and adds file metadata, a screenshots tab and search filters.[28] The 6.0 Review Mode is aimed at reviewers who give feedback in VR without editing the design.[23]
Mixed reality and experimental features
Version 6.1 added shadows on standalone headsets, which the company recommended for use in AR passthrough mode.[32] Gravity Sketch Labs, opened to individual users in May 2025, gives access to experimental features that are off by default: speech-to-text notes, passthrough depth occlusion on Meta Quest 3 and Quest 3S, and AI generation of a 3D model from an image.[43] The screen experience can generate a 3D mesh from the current room view, an uploaded image or a text prompt.[3] For engineering work with physical prototypes, version 6.6 added a movable Floating Grid and XYZ reference points aimed at passthrough overlays, and version 6.7 rebuilt Spatial Alignment with guided scanning, up to two QR codes per alignment and local headset anchors.[37][30]
Business model
Gravity Sketch began as a paid product but shifted to a freemium model. On January 26, 2021 the company made its core creative toolset free to all individual users across every platform, stating that it hoped doing so would help the software reach a more diverse user base. Commercial subscriptions remained available, priced on enquiry, and added studio support, training and access to work-in-progress co-creation features.[1][11]
The company announced a restructured plan lineup on January 14, 2026, rolling out in two stages from February 24, 2026. The free plan keeps the full creation tools with unlimited 2D, OBJ and STL imports, 2D, OBJ and USDZ exports, rooms of up to three people and 150 MB of cloud storage. The paid Plus plan, for individuals, adds evaluation tools such as View Points and the Section Tool, all import and export formats, rooms of up to five people and 3 GB of storage. The Business plan, split into Team and Enterprise options, allows rooms of up to ten people, 10 GB of storage per user and user management.[44]
Use and adoption
Gravity Sketch is used for industrial and transportation design, ergonomics and human factors work, and design reviews, supporting tasks such as ideating in 3D, checking component fit and validating proportions at 1:1 scale.[45] Reported users have included design teams at companies such as Ford, Reebok, Adidas and Volkswagen.[2] As of October 2026 the company's home page shows New Balance, Ford, Nissan, Adidas, Stellantis and Puma among its customers.[45] Dezeen reported in 2019 that automotive design was a key field for the software and that concept artists and product designers made up most of the rest of its users.[14]
Research
Gravity Sketch has been used as the test tool in design research on VR sketching. In a study presented at the Design Society's DESIGN 2020 conference, J. Joundi and colleagues at Ghent University had 29 master's students use Gravity Sketch for ideation in product styling to examine the advantages and pain points of VR sketching.[46] At DRS2022, Ming-Huang Lin and colleagues at National Taiwan University of Science and Technology compared sketching in Gravity Sketch with paper sketching by nine graduate design students; participants produced fewer sketches and spent less time on design thinking in VR, and the authors suggested that VR sketching suits the later stages of personal sketching.[47]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Scott Hayden (2021-01-26). "VR Design App 'Gravity Sketch' is Now Free for Individual Users". Road to VR. https://www.roadtovr.com/gravity-sketch-free-vr-quest-steam/. Retrieved 2026-10-12.
- ↑ 2.0 2.1 2.2 2.3 Ingrid Lunden (2022-04-19). "Gravity Sketch draws $33M for a platform to design, collaborate on and produce 3D objects". TechCrunch. https://techcrunch.com/2022/04/19/gravity-sketch-draws-33m-for-a-platform-to-design-collaborate-on-and-produce-3d-objects/. Retrieved 2026-10-12.
- ↑ 3.0 3.1 3.2 "Updates to the Gravity Sketch screen experience". Gravity Sketch. Gravity Sketch Limited. 2025-10-22. https://gravitysketch.com/blog-post/updates/updates-screen-experience/. Retrieved 2026-10-12.
- ↑ 4.0 4.1 4.2 4.3 Alice Morby (2017-01-13). "Gravity Sketch VR software for creative professionals launches beta-testing platform". Dezeen. https://www.dezeen.com/2017/01/13/gravity-sketch-virtual-reality-vr-software-creative-professionals-launches-beta-testing-platform-design-technology/. Retrieved 2026-10-12.
- ↑ 5.0 5.1 5.2 5.3 Emma Tucker (2017-08-02). "Gravity Sketch launches its virtual reality 3D-drawing tool to the public". Dezeen. https://www.dezeen.com/2017/08/02/gravity-sketch-launches-updated-version-3d-drawing-tool-public-design-news-technology-software-virtual-reality/. Retrieved 2026-10-12.
- ↑ 6.0 6.1 6.2 6.3 6.4 "Gravity Sketch on Steam". Steam. Valve Corporation. https://store.steampowered.com/app/551370/Gravity_Sketch/. Retrieved 2026-10-12.
- ↑ 7.0 7.1 "Gravity Sketch: Intuitive 3D Design in VR". Royal College of Art. https://www.rca.ac.uk/business/innovationrca/start-companies/gravity-sketch/. Retrieved 2026-10-12.
- ↑ 8.0 8.1 Jon Narcross (2016-04-07). "Alumni launch Gravity Sketch, the app aiming to make 3D design for everyone". Imperial College London News. Imperial College London. https://www.imperial.ac.uk/news/171649/alumni-launch-gravity-sketch-aiming-make/. Retrieved 2026-10-12.
- ↑ Bridget O'Neal (2016-10-10). "Gravity Sketch Virtual Reality 3D Design Software Now on Kickstarter". 3DPrint.com. https://3dprint.com/151941/gravity-sketch-kickstarter/. Retrieved 2026-10-12.
- ↑ 10.0 10.1 Stephen Holmes (2017-08-02). "Gravity Sketch launches on Oculus and Steam to anyone with a VR headset". DEVELOP3D. https://develop3d.com/develop3d-blog/gravity-sketch-launches-on-oculus-and-steam-to-anyone-with-a-vr-headset/. Retrieved 2026-10-12.
- ↑ 11.0 11.1 11.2 11.3 11.4 Jim Thacker (2021-01-26). "Download VR modelling tool Gravity Sketch for free". CG Channel. https://www.cgchannel.com/2021/01/download-vr-modelling-tool-gravity-sketch-for-free/. Retrieved 2026-10-12.
- ↑ 12.0 12.1 "Gravity Sketch's 2nd major update is HERE!". Gravity Sketch. Gravity Sketch Limited. 2018-09-07. https://gravitysketch.com/blog-post/updates/gravity-sketch-version-1-5-is-here/. Retrieved 2026-10-12.
- ↑ 13.0 13.1 "Gravity Sketch: Introducing Surface". Gravity Sketch. Gravity Sketch Limited. 2019-05-07. https://gravitysketch.com/blog-post/updates/gravity-sketch-introducing-surface/. Retrieved 2026-10-12.
- ↑ 14.0 14.1 Rima Sabina Aouf (2019-05-08). "Gravity Sketch VR software now lets designers switch between 2D and 3D". Dezeen. https://www.dezeen.com/2019/05/08/gravity-sketch-vr-surface-tool-software/. Retrieved 2026-10-12.
- ↑ xRumo (2019-07-23). "VRで3Dモデルを作れるプロ向けツール「Gravity Sketch」Oculus Questに対応". Mogura VR. https://www.moguravr.com/?p=104645. Retrieved 2026-10-12.
- ↑ "Gravity Sketch joins the ATI Boeing Accelerator programme". Gravity Sketch. Gravity Sketch Limited. 2020-01-08. https://gravitysketch.com/blog-post/updates/gravity-sketch-selected-as-one-of-10-startups-for-the-inaugural-ati-boeing-accelerator-programme/. Retrieved 2026-10-12.
- ↑ 17.0 17.1 "Gravity Sketch Enterprise 2020.1 Release". Gravity Sketch. Gravity Sketch Limited. 2020-02-18. https://gravitysketch.com/blog-post/articles/gravity-sketch-v-2020-1-release-for-enterprise-customers/. Retrieved 2026-10-12.
- ↑ 18.0 18.1 "Gravity Sketch's 4th Major Update". Gravity Sketch. Gravity Sketch Limited. 2020-07-16. https://gravitysketch.com/blog-post/articles/gravity-sketch-vr-app-major-update-july-2020/. Retrieved 2026-10-12.
- ↑ 19.0 19.1 19.2 19.3 Stephen Holmes (2021-03-25). "Gravity Sketch steps out onto iPad for 3D Design". DEVELOP3D. https://develop3d.com/cad/gravity-sketch-steps-out-onto-ipad-for-3d-design/. Retrieved 2026-10-12.
- ↑ 20.0 20.1 "Gravity Sketch launches LandingPad virtual collaboration room". DEVELOP3D. 2021-11-08. https://develop3d.com/vr-ar-mr/gravity-sketch-landingpad-virtual-collaboration/. Retrieved 2026-10-12.
- ↑ 21.0 21.1 "Gravity Sketch Fall Update". Gravity Sketch. Gravity Sketch Limited. 2021-10-27. https://gravitysketch.com/blog-post/updates/gravity-sketch-fall-update/. Retrieved 2026-10-12.
- ↑ 22.0 22.1 "Release 5.6.0: clearer communication and increased workflow possibilities". Gravity Sketch. Gravity Sketch Limited. 2023-03-09. https://gravitysketch.com/blog-post/updates/release-5-6-0/. Retrieved 2026-10-12.
- ↑ 23.0 23.1 23.2 "Gravity Sketch 6.0: putting the right tools at your fingertips, right when you need them". Gravity Sketch. Gravity Sketch Limited. 2023-06-05. https://gravitysketch.com/blog-post/updates/gravity-sketch-6-0/. Retrieved 2026-10-12.
- ↑ "Gravity Sketch is available on Meta Quest 3". Gravity Sketch. Gravity Sketch Limited. 2023-10-11. https://gravitysketch.com/blog-post/updates/gravity-sketch-available-meta-quest-3/. Retrieved 2026-10-12.
- ↑ "Bring familiarity and precision to mixed reality with Logitech MX Ink, a stylus for Meta Quest". Logitech Blog. Logitech. 2024-06-17. https://www.logitech.com/blog/2024/06/17/bring-familiarity-and-precision-to-mixed-reality-with-logitech-mx-ink-a-stylus-for-meta-quest/. Retrieved 2026-10-12.
- ↑ David Heaney (2024-09-25). "Logitech MX Ink Tracked Stylus For Quest Headsets Now Available To Buy". UploadVR. https://www.uploadvr.com/logitech-mx-ink-tracked-stylus-for-quest-headsets-now-available/. Retrieved 2026-10-12.
- ↑ "Changes to Quest 1 Support". Gravity Sketch. Gravity Sketch Limited. 2024-05-07. https://gravitysketch.com/blog-post/updates/changes-to-quest-1-support/. Retrieved 2026-10-12.
- ↑ 28.0 28.1 28.2 28.3 "The new Gravity Sketch Web App". Gravity Sketch. Gravity Sketch Limited. 2026-01-27. https://gravitysketch.com/blog-post/updates/the-new-gravity-sketch-web-app/. Retrieved 2026-10-12.
- ↑ "LandingPad organizations will be migrated to Gravity Sketch web soon". Gravity Sketch. Gravity Sketch Limited. 2026-06-26. https://gravitysketch.com/blog-post/updates/landingpad-organizations-will-be-migrated-to-gravity-sketch-web-soon/. Retrieved 2026-10-12.
- ↑ 30.0 30.1 30.2 30.3 30.4 "Gravity Sketch 6.7". Gravity Sketch. Gravity Sketch Limited. 2026-08-18. https://gravitysketch.com/blog-post/updates/gravity-sketch-6-7/. Retrieved 2026-10-12.
- ↑ 31.0 31.1 "Screen redlining tools in beta and a redesigned edge tool". Gravity Sketch. Gravity Sketch Limited. 2026-09-01. https://gravitysketch.com/blog-post/updates/screen-redlining-beta-and-edge-tool/. Retrieved 2026-10-12.
- ↑ 32.0 32.1 "Gravity Sketch Release 6.1". Gravity Sketch. Gravity Sketch Limited. 2023-12-04. https://gravitysketch.com/blog-post/updates/gravity-sketch-release-6-1/. Retrieved 2026-10-12.
- ↑ 33.0 33.1 "Gravity Sketch Release 6.2". Gravity Sketch. Gravity Sketch Limited. 2024-04-15. https://gravitysketch.com/blog-post/updates/gravity-sketch-release-6-2/. Retrieved 2026-10-12.
- ↑ "Gravity Sketch Release 6.3". Gravity Sketch. Gravity Sketch Limited. 2024-07-16. https://gravitysketch.com/blog-post/updates/gravity-sketch-release-6-3/. Retrieved 2026-10-12.
- ↑ "Gravity Sketch Release 6.4". Gravity Sketch. Gravity Sketch Limited. 2025-01-10. https://gravitysketch.com/blog-post/updates/gravity-sketch-release-6-4/. Retrieved 2026-10-12.
- ↑ "Gravity Sketch Release 6.5". Gravity Sketch. Gravity Sketch Limited. 2025-06-19. https://gravitysketch.com/blog-post/updates/gravity-sketch-release-6-5/. Retrieved 2026-10-12.
- ↑ 37.0 37.1 "Gravity Sketch 6.6". Gravity Sketch. Gravity Sketch Limited. 2026-02-17. https://gravitysketch.com/blog-post/updates/gravity-sketch-6-6/. Retrieved 2026-10-12.
- ↑ "Spatial alignment, file settings, and brush stroke quality update". Gravity Sketch. Gravity Sketch Limited. 2026-04-14. https://gravitysketch.com/blog-post/updates/spatial-alignment-file-settings-and-brush-stroke-quality-update/. Retrieved 2026-10-12.
- ↑ "Gravity Sketch". Meta Horizon Store. Meta Platforms. https://www.meta.com/experiences/gravity-sketch/1587090851394426/. Retrieved 2026-10-12.
- ↑ "Vive Focus 3 Setup". Gravity Sketch Help Center. Gravity Sketch Limited. https://help.gravitysketch.com/hc/en-us/articles/7387519332509-Vive-Focus-3-Setup. Retrieved 2026-10-12.
- ↑ "VR Headsets Compatible with Gravity Sketch". Gravity Sketch Help Center. Gravity Sketch Limited. https://help.gravitysketch.com/hc/en-us/articles/5902277952029-VR-Headsets-Compatible-with-Gravity-Sketch. Retrieved 2026-10-12.
- ↑ "Changes to iPad app support". Gravity Sketch Help Center. Gravity Sketch Limited. https://help.gravitysketch.com/hc/en-us/articles/19076757067037-Changes-to-iPad-app-support. Retrieved 2026-10-12.
- ↑ "Get hands-on with experimental features in Gravity Sketch Labs". Gravity Sketch. Gravity Sketch Limited. 2025-05-06. https://gravitysketch.com/blog-post/updates/experimental-features-in-gravity-sketch-labs/. Retrieved 2026-10-12.
- ↑ "Refreshed Gravity Sketch plans". Gravity Sketch. Gravity Sketch Limited. 2026-01-14. https://gravitysketch.com/blog-post/updates/refreshed-plans/. Retrieved 2026-10-12.
- ↑ 45.0 45.1 "Home - Gravity Sketch". Gravity Sketch. Gravity Sketch Limited. https://gravitysketch.com/. Retrieved 2026-10-12.
- ↑ J. Joundi, Y. Christiaens, J. Saldien, P. Conradie, L. De Marez (2020-05). "An Explorative Study Towards Using VR Sketching as a Tool for Ideation and Prototyping in Product Design". Proceedings of the Design Society: DESIGN Conference, vol. 1, pp. 225-234. Cambridge University Press. https://doi.org/10.1017/dsd.2020.61. Retrieved 2026-10-12.
- ↑ Ming-Huang Lin, I-Chen Chiang, Ling Lee, Hao-Xuan Lu (2022). "Examining performance of VR sketch modeling tool in personal sketches". DRS2022: Design Research Society Biennial Conference, Bilbao. Design Research Society. https://doi.org/10.21606/drs.2022.200. Retrieved 2026-10-12.