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(Redirected from 360-degree video)
Main article: VR Apps

360 Video is a type of video especially adapted to virtual reality. It is fundamentally a 3DOF form of immersive video. It allows the user to look around the scenery in 3DOF and sometimes in limited cases 6DOF.

360-degree video is also called panoramic, spherical or omnidirectional video. Its content lies on a sphere that covers the whole 360 by 180 degree viewing range around the camera, unlike conventional 2D video, which covers only a limited plane.[1] A viewer wearing a head-mounted display chooses which part of the sphere to look at by turning their head; on phones the view is changed by moving the device, and on computers by dragging with a mouse.[1][2] Because the camera position is fixed at capture time, standard 360 video responds to head rotation but not to translation of the viewing position; formats and camera systems that record depth to support limited movement are covered under Volumetric video.[3][4]

Reviewed 27 September 2026. Checked every new claim against its cited source (YouTube and Facebook launch posts, Facebook engineering posts, Google EAC post, Road to VR, TechCrunch, Spherical Video V2 spec, Jump, OMAF, Xu/Li survey and light field papers); legacy lead and SMW query unchanged. About review dates.

How it works

Capture and stitching

360 video is recorded with cameras or rigs that capture every direction of a scene at the same time.[5] The footage from the individual cameras is then stitched into a single spherical frame. Facebook's open Surround 360 reference design of 2016 used industrial cameras with global shutters and exported 4K, 6K or 8K video for each eye at 30 or 60 frames per second; its software corrected lens distortion and computed optical flow between pairs of cameras to derive left-eye and right-eye stereo disparity, which Facebook said cut stitching time "from weeks to overnight".[6] Google's Jump system took a similar approach: its research paper describes a rig and a fully automatic stitching pipeline that reduces stitching to pairwise image interpolation followed by compositing, using optical flow.[7]

Monoscopic and stereoscopic 360 video

Monoscopic 360 video stores a single view of the sphere, so both eyes see the same image. Stereoscopic ("3D-360") video stores a separate view for each eye. Google's open Spherical Video V2 metadata specification for MP4 and WebM files defines a monoscopic mode and several stereoscopic modes, including ones in which the left-eye and right-eye images are packed top-bottom or left-right in each frame.[8] Jump captures stereo 360 video in the omnidirectional stereo (ODS) format; the authors analysed the distortions inherent to ODS when shown in a VR headset and found them small enough for a wide variety of scenes.[7] Road to VR noted in 2015 that GoPro's smaller six-camera rig captured only monoscopic content; the 16-camera rig GoPro was building for Jump was part of a program aimed at capturing and sharing 3D VR video.[9]

Projection

Video codecs work on flat rectangular frames, so the sphere is projected onto a 2D plane for storage, processing and transmission. Codecs designed for conventional 2D video do not fit these projected frames well because of their spherical characteristics.[1] The most common layouts are:

Projection How it maps the sphere Notes
Equirectangular (ERP) Longitude and latitude become the horizontal and vertical axes of one rectangle, with the forward direction at the centre of the frame[8] The poles get many pixels and the equator relatively few, although most important content sits near the horizon[10]
Cubemap (CMP) The sphere is projected onto the six faces of a cube[11] Less geometric distortion than ERP;[1] Facebook reported that its cube map output held the same information as the equirectangular input with 25 percent fewer pixels per frame[11]
Equi-angular cubemap (EAC) A cubemap in which pixel samples are spaced evenly by angle rather than by distance on the cube face[10] Developed jointly by YouTube and Google's Daydream team; Google reported more uniform pixel density than ERP or a standard cubemap and a visible quality improvement for 360 stereo video[10]

The Spherical Video V2 specification also defines a mesh projection type for other layouts, and it stores the projection and stereo mode in the file's metadata so that players know how to display it.[8] When YouTube launched 360 video, it provided documentation and a metadata script for creators to format their files correctly.[2]

Delivery and standards

Covering the full sphere at high fidelity requires very high resolutions, and 360 video also needs high frame rates to avoid motion sickness, which places heavy demands on storage and bandwidth.[1] In 2015 Facebook engineers wrote that incoming 360 files were 4K or higher, with bit rates that could exceed 50 Mb per second (22 GB per hour), doubled for 3D stereo versions.[11] At any moment the viewer sees only the viewport, a small part of the sphere, so the region outside it is invisible and its encoded bits are largely redundant.[1] Viewport-dependent streaming exploits this: the MPEG Omnidirectional Media Format (OMAF, ISO/IEC 23090-2) specifies tile-based streaming of 360 video using HEVC tiles, which Fraunhofer HHI describes as allowing "significantly higher resolution at the end device".[12]

OMAF is the first international standard for storage and distribution of 360 video.[12] Its first edition was completed in October 2017 and covered 360 video, images and audio for three-degrees-of-freedom rendering. The second edition, finalized in October 2020, added multiple viewpoints (each corresponding to one omnidirectional camera) and overlays, and supports six-degrees-of-freedom rendering in the sense that movement of the viewing position affects how overlays are drawn over the omnidirectional background.[3]

History

Date Event
13 March 2015 YouTube announces support for uploading and viewing 360-degree video, on youtube.com in Chrome and in the YouTube app for Android, with iPhone and iPad support to follow. Compatible cameras named at launch include Bublcam, Giroptic's 360cam, IC Real Tech's Allie, Kodak's SP360 and Ricoh's Theta.[2]
28 May 2015 Clay Bavor announces Google's Jump program at the Google I/O keynote, including a 16-camera rig built by GoPro from Hero 4 cameras.[9]
23 September 2015 Facebook adds 360 video to News Feed on the web and Android, with iOS following on 12 November 2015; owners of the Samsung Gear VR could play the videos in the headset.[5]
15 October 2015 Facebook engineers describe converting 360 uploads from equirectangular to cube map layout.[11]
12 April 2016 Facebook presents Surround 360, an open 3D-360 capture system whose camera design and stitching code it planned to publish on GitHub.[6]
18 April 2016 YouTube introduces 360-degree live streaming and spatial audio for on-demand videos.[13]
14 March 2017 Google describes the equi-angular cubemap projection, developed jointly by YouTube and Daydream.[10]
19 April 2017 Facebook announces the Surround 360 x24 and x6 cameras (24 and 6 cameras), which record per-pixel depth for six-degrees-of-freedom video, and plans to license the designs to commercial partners.[4]
June 2017 YouTube CEO Susan Wojcicki announces VR180 at VidCon: stereoscopic 180-degree video from a new class of cameras made with Lenovo, LG and YI Technology, viewable on Google Cardboard, Daydream and PlayStation VR and as ordinary 16:9 video on flat screens.[14]
October 2017 First edition of MPEG OMAF completed.[3]
2020 Second edition of OMAF finalized (October);[3] Google researchers present a light field video system that records with 46 synchronized cameras on a 92 cm hemispherical dome and produces 6DOF video with an 80 cm viewing baseline.[15]

VR180 trades the full sphere for a forward-facing hemisphere. Road to VR reported that it delivers higher resolution than 3D 360 video at similar or smaller file sizes.[14]

Research

A 2020 survey by Mai Xu, Chen Li, Shanyi Zhang and Patrick Le Callet groups the work into three areas: datasets and models of visual attention (where viewers look on the sphere), subjective and objective visual quality assessment, and compression methods that use either the spherical geometry or visual attention models.[1] The authors note that quality assessment methods built for 2D video are not appropriate for 360 content because of sphere-to-plane projection, and that quality loss is more noticeable in 360 video because the viewer concentrates on the small viewport.[1] Standardization projects aimed at more efficient 360 compression include MPEG-I and JPEG 360.[1]

List of 360 Videos:

AppsDeviceOSTypeGenreInput DeviceGame ModePlay AreaRelease Date
A CHALLENGEHTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Violent
Short
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
May 10, 2017
A Walk on the Beach - Virtual Relaxation AtmosphaereDK1, DK2Windows, MacExperienceCasual
Exploration
360 Video
Keyboard, MouseSingle PlayerFebruary 7, 2015
A wine tale, "where the journey begins"DK2WindowsExperienceSimulation
Exploration
Educational
Action/Adventure
360 Video
KeyboardSingle PlayerJune 11, 2015
AUTOPLAYVRDK2WindowsPre-Release360 VideoMouseSingle Player
Alien Covenant In UteroHTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Violent
Gore
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
May 10, 2017
Amsterdam - Tripping Turners - Promo 1 (WICK.tv)DK1, DK2Windows, MacExperienceCasual
Simulation
Exploration
Educational
360 Video
OtherSingle PlayerSeptember 24, 2014
An Unseen Sky VR Music Video PremiereDK1, DK2WindowsExperience360 VideoOtherSingle PlayerMarch 3, 2015
An Unseen Sky: The VR ExperienceDK1, DK2WindowsExperience360 VideoOtherSingle PlayerMarch 3, 2015
BrickWorks 360HTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Short
Movie
Documentary
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
Sep 22, 2017
CINEVR - Social Movie TheaterHTC Vive, Oculus RiftWindowsSoftwareVirtual Reality
Simulation
Utilities
360 Video
Movie
Tracked Motion ControllersSeatedAug 7, 2017
Cape Town 360 Day TimelapseDK1, DK2Windows, Mac, LinuxFull Game360 VideoKeyboard, MouseSingle PlayerAugust 18, 2015
Colours of Muskoka - Paddling the Big EastDK1, DK2Windows, MacExperienceCasual
Simulation
Exploration
Educational
Sports
Action/Adventure
360 Video
Keyboard, MouseSingle PlayerOctober 11, 2014
Crystal HabitDK1, DK2WindowsExperience360 VideoKeyboard, MouseSingle Player
DRONE: 3D TEASERDK1, DK2Windows, MacExperienceAction/Adventure
360 Video
KeyboardSingle PlayerJuly 27, 2015
DSkyVR: Wilderness ExperienceDK1, DK2Windows, MacExperience360 VideoKeyboard, MouseSingle PlayerMay 13, 2015
Dirrogate - A 3D-360 VR novel (teaser)DK1, DK2Windows, MacPre-Release360 VideoMouse, OtherSingle PlayerJuly 2, 2015
Dream Beach 360 Full HD (Lite)DK1, DK2Windows, MacExperience360 VideoKeyboard, MouseSingle PlayerDecember 4, 2014
EXPERIENCE BALI - Island of the GodsDK1, DK2Windows, MacExperienceEducational
360 Video
Keyboard, MouseSingle PlayerJuly 11, 2015
FINDR VOIDR: A VR MUSIC VOYAGEDK1, DK2Windows, MacExperienceExploration
360 Video
Keyboard, MouseSingle PlayerOctober 16, 2015
Foreign NatureDK1, DK2WindowsExperience360 VideoKeyboard, MouseSingle PlayerJanuary 12, 2015
From NothingDK1, DK2WindowsExperience360 VideoKeyboard, MouseSingle Player
GE Gas TurbinesDK2WindowsExperienceCasual
360 Video
Keyboard, MouseSingle PlayerJuly 22, 2015
GE Tier 4 LocomotiveDK2WindowsExperienceCasual
Educational
360 Video
Keyboard, MouseSingle PlayerJuly 7, 2015
Ghost ShipHTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Short
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
Jun 27, 2017
Gigatron hell ride songDK2WindowsExperienceCasual
Simulation
Action/Adventure
Racing
360 Video
Horror
Keyboard, MouseSingle PlayerJuly 5, 2015
Guided Relaxation 360 Degree preview exVRienceDK1, DK2Windows, MacExperience360 VideoKeyboard, MouseSingle PlayerAugust 1, 2015
Hexa 360DK1, DK2WindowsTech DemoCasual
Exploration
360 Video
Keyboard, MouseSingle PlayerJanuary 13, 2015
Hiyoshi JumpDK1, DK2Windows, MacExperienceEducational
Sports
360 Video
KeyboardSingle PlayerMarch 15, 2014
Hoot: Welcome to VRDK1, DK2WindowsPre-Release360 VideoKeyboardSingle PlayerMarch 24, 2015
IN PARISDK1Windows, Mac, LinuxExperienceExploration
Sports
Racing
360 Video
OtherSingle PlayerJuly 18, 2014
Ireland VR - Virtual Relaxation AtmosphaereDK1, DK2Windows, MacExperience360 VideoKeyboard, MouseSingle PlayerApril 3, 2015
Journey VRHTC Vive, Oculus Rift, OSVRWindows360 VideoVirtual Reality
360 Video
Space Sim
Space
Short
Movie
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
Aug 17, 2017
Kaiju Fury: TrailerDK1, DK2Windows, MacExperienceCasual
Action/Adventure
360 Video
Keyboard, MouseSingle PlayerDecember 10, 2014
LEGO® Batman 'The Batmersive Experience'HTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Movie
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
May 10, 2017
Like in a dream VRDK2WindowsExperience360 VideoKeyboard, Mouse, OtherSingle Player
Lockup 360- Virtual Reality of Rio Cosumnes Correctional CenterDK1Windows, MacExperience360 VideoKeyboard, MouseSingle Player
Machine VRDK1, DK2WindowsExperience360 VideoKeyboard, MouseSingle PlayerSeptember 24, 2015
Mona Lisa RoomDK1, DK2WindowsExperienceCasual
Simulation
Educational
360 Video
Keyboard, Mouse, GamepadSingle PlayerApril 16, 2015
NereusDK2WindowsExperienceCasual
Simulation
Exploration
360 Video
KeyboardSingle PlayerNovember 21, 2015
Orchestra VRDK2WindowsExperienceSimulation
Exploration
360 Video
Keyboard, MouseSingle PlayerSeptember 15, 2015
Other sideDK1, DK2WindowsExperience360 VideoKeyboardSingle PlayerMay 13, 2015
Otherworldly Theme RideDK1, DK2Windows, Mac, LinuxExperienceAction/Adventure
360 Video
MouseSingle PlayerJuly 14, 2015
Pacific Trail 3DDK1, DK2Windows, MacExperienceAction/Adventure
360 Video
Keyboard, MouseSingle PlayerApril 13, 2015
Pixvana 360 Production SeriesHTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Episodic
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
May 8, 2017
Potentially Historic - Episode 1DK1, DK2WindowsExperience360 VideoKeyboard, MouseSingle PlayerFebruary 27, 2015
Psychedelic RunnerDK2WindowsExperienceExploration
360 Video
Horror
OtherSingle PlayerJune 14, 2015
RITES - A 3D360 DANCE VIDEO PERFORMANCEDK1, DK2Windows, Mac, LinuxExperience360 VideoKeyboard, MouseSingle PlayerFebruary 9, 2015
Red Bull 360HTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Documentary
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
Jul 13, 2017
Red vs Blue 360HTC Vive, Oculus Rift, OSVRWindows360 VideoAction/Adventure
360 Video
Episodic
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
May 10, 2017
ReentryDK2WindowsExperience360 VideoKeyboard, MouseSingle PlayerMay 17, 2015
SONARDK1, DK2Windows, Mac, LinuxExperienceAction/Adventure
360 Video
Horror
OtherSingle PlayerApril 29, 2015
SONAR - A Virtual Reality ExperienceHTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Short
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
Feb 11, 2016
Sector 14DK1, DK2WindowsExperience360 VideoKeyboardSingle PlayerMay 26, 2015
Shapeshifter VR ExperienceDK2WindowsExperienceExploration
360 Video
MouseSingle PlayerMarch 25, 2015
Shipwreck: A 3D ExperienceDK1, DK2Windows, MacTech DemoCasual
Exploration
Action/Adventure
360 Video
Keyboard, MouseSingle PlayerFebruary 4, 2015
Steam 360 Video PlayerHTC Vive, Oculus Rift, OSVRWindowsSoftware360 VideoTracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
May 10, 2017
TELEPORTALED - A VR Sci-Fi ComedyDK1Windows, MacExperience360 VideoKeyboard, MouseSingle Player
The Black Mass ExperienceDK1, DK2Windows, MacExperienceCasual
360 Video
Horror
Keyboard, MouseSingle PlayerDecember 10, 2014
The Blank Canvas - Hacking NatureHTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Short
Movie
Documentary
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
May 10, 2017
The CryogenianDK1, DK2WindowsExperience360 VideoKeyboard, MouseSingle Player
The Grid Of Gaia - Step Inside the Photo (Alpha)DK2WindowsFull Game360 VideoKeyboard, Mouse, GamepadSingle PlayerSeptember 21, 2015
The Hunger Games - Virtual Reality ExperienceDK1, DK2WindowsExperienceCasual
Exploration
Action/Adventure
360 Video
KeyboardSingle PlayerNovember 5, 2015
The Mission: TrailerDK1, DK2Windows, MacExperienceCasual
Action/Adventure
360 Video
Keyboard, MouseSingle PlayerDecember 10, 2014
The Wild WithinDK1, DK2Windows, MacExperienceCasual
Simulation
Exploration
Educational
Action/Adventure
360 Video
OtherSingle PlayerFebruary 11, 2015
Uchoten Vivace (A music video from MMD)DK1, DK2WindowsExperienceCasual
Action/Adventure
360 Video
Keyboard, MouseSingle Player
Under the CanopyHTC Vive, Oculus Rift, OSVRWindows360 Video360 Video
Cinematic
Short
Documentary
Tracked Motion Controllers, Gamepad, Keyboard / MouseStanding
Seated
May 10, 2017
Unity-Chan Live!DK1, DK2WindowsExperienceCasual
360 Video
KeyboardSingle PlayerJanuary 31, 2015
VR Imaginary Offices TourDK2Windows, MacFull Game360 VideoKeyboard, MouseSingle PlayerNovember 25, 2015
VR Jump TourDK1, DK2WindowsExperienceEducational
Sports
360 Video
KeyboardSingle PlayerMarch 15, 2014
VR/ExpositionDK1, DK2Windows, MacPre-ReleaseSimulation
Exploration
Action/Adventure
360 Video
Strategy
Keyboard, Mouse, GamepadSingle PlayerJanuary 23, 2015
VRCast: Episode 1DK1, DK2WindowsExperience360 VideoKeyboardSingle PlayerApril 3, 2015
Viewport Real Estate 360 Stereo PhotographyDK1, DK2WindowsExperience360 VideoKeyboard, Mouse, Gamepad, OtherSingle PlayerNovember 17, 2015
Virtual LA: Hollywood Blvd (3D Demo)DK1, DK2WindowsTech DemoCasual
360 Video
Keyboard, MouseSingle PlayerJanuary 16, 2015
Virtual SpaceHTC Vive, Oculus Rift, OSVRWindowsSoftwareVirtual Reality
Utilities
Pre-Release
360 Video
Video Production
Keyboard / MouseStanding
Seated
Oct 16, 2017
Whirligig PublisherDK1WindowsExperience360 VideoKeyboard, MouseSingle Player

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Mai Xu, Chen Li, Shanyi Zhang, Patrick Le Callet (2020). "State-of-the-art in 360° Video/Image Processing: Perception, Assessment and Compression". IEEE Journal of Selected Topics in Signal Processing, vol. 14, no. 1, pp. 5-26 (arXiv:1905.00161). doi:10.1109/JSTSP.2020.2966864. https://arxiv.org/abs/1905.00161. Retrieved 2026-09-27.
  2. ↑ 2.0 2.1 2.2 Sanjeev Verma (2015-03-13). "A new way to see and share your world with 360-degree video". YouTube Official Blog. YouTube. https://blog.youtube/news-and-events/a-new-way-to-see-and-share-your-world/. Retrieved 2026-09-27.
  3. ↑ 3.0 3.1 3.2 3.3 Sachin Deshpande, Miska M. Hannuksela (2021). "Omnidirectional MediA Format (OMAF): Toolbox for Virtual Reality Services". 2021 IEEE Conference on Standards for Communications and Networking (CSCN), pp. 20-25. https://arxiv.org/abs/2203.01183. Retrieved 2026-09-27.
  4. ↑ 4.0 4.1 John Mannes (2017-04-19). "Facebook will license its new 360 cameras that capture in six degrees of freedom". TechCrunch. https://techcrunch.com/2017/04/19/facebooks-new-360-cameras-that-capture-in-six-degrees-of-freedom-will-be-licensed/. Retrieved 2026-09-27.
  5. ↑ 5.0 5.1 Maher Saba (2015-09-23). "Introducing 360 Video on Facebook". Meta Newsroom. Meta. https://about.fb.com/news/2015/09/introducing-360-video-on-facebook/. Retrieved 2026-09-27.
  6. ↑ 6.0 6.1 "Introducing Facebook Surround 360: An open, high-quality 3D-360 video capture system". Engineering at Meta. Meta. 2016-04-12. https://engineering.fb.com/2016/04/12/video-engineering/introducing-facebook-surround-360-an-open-high-quality-3d-360-video-capture-system/. Retrieved 2026-09-27.
  7. ↑ 7.0 7.1 Robert Anderson, David Gallup, Jonathan T. Barron, Janne Kontkanen, Noah Snavely, Carlos Hernandez Esteban, Sameer Agarwal, Steven M. Seitz (2016). "Jump: Virtual Reality Video". ACM Transactions on Graphics, vol. 35, no. 6 (SIGGRAPH Asia 2016). doi:10.1145/2980179.2980257. https://doi.org/10.1145/2980179.2980257. Retrieved 2026-09-27.
  8. ↑ 8.0 8.1 8.2 "Spherical Video V2 RFC". google/spatial-media on GitHub. Google. https://github.com/google/spatial-media/blob/master/docs/spherical-video-v2-rfc.md. Retrieved 2026-09-27.
  9. ↑ 9.0 9.1 Paul James (2015-05-28). "GoPro to Make 16 Camera VR Film Rig Based on Google's 'Jump' Design". Road to VR. https://roadtovr.com/gopro-make-16-camera-vr-rig-google-jump-design/. Retrieved 2026-09-27.
  10. ↑ 10.0 10.1 10.2 10.3 Chip Brown (2017-03-14). "Bringing pixels front and center in VR video". The Keyword. Google. https://blog.google/products/google-ar-vr/bringing-pixels-front-and-center-vr-video/. Retrieved 2026-09-27.
  11. ↑ 11.0 11.1 11.2 11.3 David Pio, Evgeny Kuzyakov (2015-10-15). "Under the hood: Building 360 video". Engineering at Meta. Meta. https://engineering.fb.com/2015/10/15/video-engineering/under-the-hood-building-360-video/. Retrieved 2026-09-27.
  12. ↑ 12.0 12.1 "MPEG-OMAF". Fraunhofer Heinrich Hertz Institute. Fraunhofer HHI. https://www.hhi.fraunhofer.de/en/departments/vca/technologies-and-solutions/mpeg-omaf.html. Retrieved 2026-09-27.
  13. ↑ Neal Mohan (2016-04-18). "One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube". YouTube Official Blog. YouTube. https://blog.youtube/news-and-events/one-step-closer-to-reality-introducing/. Retrieved 2026-09-27.
  14. ↑ 14.0 14.1 Scott Hayden (2017-06-23). "Google to Bring 3D 180 'Point-and-Shoot' Cameras to Vloggers this Winter". Road to VR. https://www.roadtovr.com/google-bring-3d-180-point-shoot-cameras-vloggers-winter/. Retrieved 2026-09-27.
  15. ↑ Michael Broxton, John Flynn, Ryan Overbeck, Daniel Erickson, Peter Hedman, Matthew DuVall, Jason Dourgarian, Jay Busch, Matt Whalen, Paul Debevec (2020). "Immersive Light Field Video with a Layered Mesh Representation". ACM Transactions on Graphics, vol. 39, no. 4 (SIGGRAPH 2020). https://augmentedperception.github.io/deepviewvideo/. Retrieved 2026-09-27.