Category:Terms
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The following 200 pages are in this category, out of 495 total.
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A
- Accelerometer
- Accessibility in XR
- Acronyms
- Active shutter 3D system
- Affective haptics
- Alvarez lens
- Ambisonics
- AMOLED
- Anaglyph 3D
- Anti-aliasing
- Anti-reflection coating
- Apple Immersive Video
- Application programming interface
- AR Cloud
- Artificial intelligence
- Artificial locomotion
- Aspen Movie Map
- Aspheric lens
- Assisted reality
- Astigmatism
- Asynchronous Spacewarp
- Audio glasses
- Augmented reality
- Augmented reality glasses
- Augmented reality headset
- Augmented reality use cases
- Augmented virtuality
- Automotive head-up display
- Autostereoscopy
- Avatar
B
C
- Can You See Me Now?
- Capacitive Sensing
- Catadioptric system
- Cathode-ray tube
- CAVE
- Chaperone
- Chromatic aberration
- Cinematic VR
- Cloud VR
- Codec Avatars
- Collaborative virtual environment
- Comparison of tracking systems
- Complementary filter
- Computer graphics
- Computer vision
- Computer-Aided Design
- Computer-generated holography
- Console-Powered VR
- Constellation
- Context priority
- Context-aware computing
- Contrast ratio
- Contrast sensitivity function
- CPU
- Cubemap
D
- Dead reckoning
- Deformable mirror
- Degrees of freedom
- Depth buffer
- Depth cue
- Depth map
- Depth of field
- Depth perception
- Depth sensing
- Derealization
- Diffraction
- Diffraction grating
- Diffractive optics
- Digital human
- Digital scent technology
- Digital twin
- Diminished reality
- Diopter
- Diplopia
- Direct mode
- Disocclusion
- Display
- Display Stream Compression
- DisplayPort
- Displayport alt mode
- DLP
- Draw call
- Drift (tracking)
- Dynamic FOV Reduction
E
- Edge computing
- Egocentric vision
- Electrochromic dimming
- Electroencephalography
- Electromagnetic tracking
- Electromyography
- Electrooculography
- Electrowetting
- Empathy
- Equirectangular projection
- Ethics of augmented reality
- Euler angles
- Exit pupil
- Extended reality
- Eye
- Eye box
- Eye relief
- Eye tracking
- EyeSight (Apple)
- EyeTap
F
- Face tracking
- Facial Action Coding System
- Facial motion capture
- Fairy Lights
- FBX
- Feature detection
- Fiducial markers
- Field of view
- Field-sequential color
- FIVR
- Fixed foveated rendering
- Flat focus
- Flight simulation
- Focal surface display
- Forward rendering
- FOVAS
- Foveated rendering
- FPV goggles
- Freeform optics
- Fresnel lens
- Front render buffering
- Full-body tracking
G
H
- Halo headband
- Hand tracking
- Haptic gloves
- Haptic rendering
- Haptic suit
- Haptics
- Harassment in virtual reality
- HDMI
- Head tracking
- Head-coupled perspective
- Head-mounted display
- Head-related transfer function
- Head-up display
- Health effects of virtual reality
- Helmet-mounted display
- High Dynamic Range
- History of virtual reality
- Holodeck
- Holographic display
- Holographic optical element
- Holography
- Human visual system
- Human-computer interaction