Acronyms
vrarwiki.com · VR & AR Wiki
More actions
- See also Terms
- 3DOF = 3 degrees of freedom
- 6DOF = 6 degrees of freedom
- AI = Artificial Intelligence
- API = application programming interface
- AR = augmented reality
- ARCore = ARCore
- ARKit = ARKit
- ASW = asynchronous spacewarp
- ATW = asynchronous timewarp
- AV = Augmented Virtuality
- BCI = brain-computer interface
- CAD = Computer-Aided Design
- CAVE = cave automatic virtual environment
- CG VR = Computer-Generated VR[1]
- CPU = central processing unit
- CV = computer vision
- DFR = dynamic foveated rendering
- DLC = Downloadable Content
- DLP = digital light processing
- DOF = degrees of freedom
- DPVR = brand name (formerly DeePoon VR) of a Chinese VR headset maker owned by Shanghai-based Le Xiang Technology[2][3]
- EEG = electroencephalography
- EMG = electromyography
- FBT = full body tracking
- FFR = fixed foveated rendering
- FIVR = full immersion virtual reality
- FOV = field of view
- FPC = first-person controller
- FPS = frames per second
- FPV = first-person view
- glTF = GL Transmission Format[4]
- GPU = graphics processing unit
- HCI = Human-Computer Interaction
- HDMI = high-definition multimedia interface
- HMD = head-mounted display
- HPU = holographic processing unit
- HRTF = head-related transfer function
- HUD = Head-up display
- IK = inverse kinematics
- IMU = inertial measurement unit[5][6]
- IoT = internet of things
- IPD = interpupillary distance
- IR = infrared
- IVR = immersive virtual reality
- LBE = location-based entertainment
- LFD = light field display
- LIDAR = light detection and ranging
- LOD = level of detail
- LoS = line of sight
- MOCAP = motion capture
- MR = mixed reality
- MRC = mixed reality capture
- MS&T = Modeling, Simulation, and Training
- NFT = Non-Fungible Token
- NUI = natural user interface
- OHMD = optical head-mounted display
- OLED = organic light-emitting diode
- OpenXR = OpenXR
- OST = optical see-through
- PC VR = Personal Computer Virtual Reality
- POV = Point-of-View
- PPI = pixels per inch
- PPD = pixels per degree
- PSVR = PlayStation VR
- RGB = red, green, blue
- SDK = software development kit
- SLAM = simultaneous localization and mapping
- SoC = System-on-Chip
- SSR = screen space reflections
- ToF = time of flight
- TPC = third-person controller
- TPV = third-person view
- UE = Unreal Engine
- UI = User Interface
- UX = User Experience
- VFX = visual effects
- VR = virtual reality
- VRE = Virtual Reality Experience
- VRET = virtual reality exposure therapy
- VRML = virtual reality modeling language
- VRMMO = virtual reality massively multiplayer online[7]
- VST = video see-through
- WebAR = WebAR
- WebVR = WebVR
- WebXR = WebXR
- WiGig = wireless gigabit
- WMR = Windows Mixed Reality
- XR = extended reality
References
- ↑ "VR? AR? MR? Sorry, I'm confused.". Foundry. https://www.foundry.com/insights/vr-ar-mr/vr-mr-ar-confused. Retrieved 2026-10-13.
- ↑ Liu Zheng (2016-01-09). "DeePoon all-in-one VR headset debuts at 2016 International CES". China Daily. https://web.archive.org/web/20201029060950/http://www.chinadaily.com.cn/business/tech/2016-01/09/content_23008033.htm. Retrieved 2026-10-13.
- ↑ "China's DPVR Launches New PC Helmet E3". PR Newswire. 2017-03-29. https://www.prnewswire.com/news-releases/chinas-dpvr-launches-new-pc-helmet-e3-300431159.html. Retrieved 2026-10-13.
- ↑ "KhronosGroup/glTF: glTF - Runtime 3D Asset Delivery". GitHub. Khronos Group. https://github.com/KhronosGroup/glTF. Retrieved 2026-10-13.
- ↑ David Heaney (2024-01-25). "Meta Working On Making Quest Headsets Work In Moving Vehicles Like Airplanes". UploadVR. https://www.uploadvr.com/meta-working-on-quest-3-moving-vehicle-airplane-support/. Retrieved 2026-10-13.
- ↑ Kyle Blumreisinger (2017-04-05). "A Case for VRMMOs - Design Considerations and the Future for VR Online Multiplayer". Game Developer. https://www.gamedeveloper.com/design/a-case-for-vrmmos-design-considerations-and-the-future-for-vr-online-multiplayer. Retrieved 2026-10-13.