Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

FPV goggles (first-person view goggles, also called FPV headsets) are head-mounted displays that show a pilot the live video feed from a camera carried by a remotely controlled vehicle, most often a drone. The wearer sees from the aircraft's point of view instead of watching it from the ground. The UK Civil Aviation Authority describes flying by watching such a live video feed as "first-person view (FPV)", and lists video goggles alongside smartphones and tablets as devices that receive it.[1]

FPV goggles share hardware with virtual reality headsets (near-eye screens, magnifying optics, sometimes head tracking), but they usually display a flat video stream rather than a rendered 3D scene. In drone racing, pilots fly through gates using only this camera feed; in 2023 researchers from the University of Zurich and Intel Labs described racing pilots as wearing "a headset showing a video stream from an onboard camera, creating an immersive 'first-person-view' experience".[2] Researchers have also used VR headsets such as the Oculus Rift to study stereoscopic FPV, head-controlled flight, latency and simulator sickness.

Reviewed 13 October 2026. Checked every claim against its cited source: DJI 2017, Goggles 3 and N3 pages, TechCrunch, The Drive, CineD, Newsshooter, Fat Shark, Washington Post, UK CAA, 14 CFR 107.31 and the six cited papers. About review dates.

Design

An FPV system has three parts: a camera on the vehicle, a radio link that carries its video to the ground, and a display worn by the pilot. Most systems send a single camera's image. A 2024 survey of autonomous drone racing in IEEE Transactions on Robotics notes that human pilots "have goggles with two monitors", but the video they receive "is from a monocular camera system on the drone".[3] The same survey states that having an FPV feed is what sets drone racing apart from remote-controlled fixed-wing racing, where pilots usually control the aircraft by line of sight.[3]

Early consumer goggles had small, low-resolution screens. Writing in Frontiers in Robotics and AI in 2017, Nikolai Smolyanskiy and Mar Gonzalez-Franco of Microsoft described the more advanced consumer setups of the time as FPV goggles with VGA (640 x 480) or WVGA (800 x 480) resolution and a 30 to 35 degree field of view. They named FatShark, Skyzone and Zeiss as examples of systems that send only a monocular feed, and noted that these used analog links in the 900 MHz, 1.2 to 1.3 GHz and 2.4 GHz bands with low-latency transmission and "graceful reception degradation".[4]

Later digital goggles use full HD panels. DJI Goggles (2017) used a beam splitter to place a 1920x1080 image in front of each eye, with polarization to prevent the images overlapping.[5] DJI Goggles 3 (2024) uses two 0.49-inch 1920x1080 screens at up to 100 Hz, with a 44 degree field of view per screen, an interpupillary distance range of 56 to 72 mm and diopter adjustment from -6.0 D to +2.0 D.[6] Its lower-priced sibling, DJI Goggles N3, has a single 3.5-inch 1920x1080 screen with a 54 degree field of view; it has no IPD or diopter adjustment and is designed to be worn over glasses.[7]

Analog and digital video links

The analog links used by early consumer goggles offered low-latency transmission and degraded gradually as the signal weakened.[4] Their weaknesses are image quality and interference. In 2017 The Drive described analog feeds as grainy and unreliable, noted that competitors share the analog frequencies, and reported that races were commonly halted because of interference in the analog systems.[8] In military use, the Washington Post reported in 2023 that Ukrainian drone pilots valued analog video because it resists electronic jamming better than digital feeds, and quoted a pilot as saying that, because the analog signals are not encrypted, pilots often pick up the signals of other drones.[9]

Digital links trade some of that robustness for sharper images. In 2017 Fat Shark announced the all-digital Base HD: a 720p LCoS display with a 28 degree field of view, priced at US$350.[8] DJI introduced its Digital FPV System in July 2019, made up of goggles, an air unit, a camera and a controller. DJI quoted an end-to-end latency of 28 ms with 720p video at 120 frames per second and a range of up to 2.5 miles; when the signal weakens, the edges of the image pixelate while the center stays sharp.[10] With the DJI Avata 2, DJI Goggles 3 uses DJI's O4 link, which DJI rates at latency down to 24 ms at 1080p and 100 frames per second, measured outdoors without interference.[6]

History

Fat Shark says it was founded in 2007 by Greg French, a radio-controlled car hobbyist who took up camera-equipped aircraft and FPV headsets.[11] In 2017 The Drive called it the de facto leader in drone racing goggles.[8][8]

In April 2017 DJI announced the features and specifications of DJI Goggles. They worked with the Mavic Pro, Phantom 4 series and Inspire series, received video from the Mavic Pro over DJI's OcuSync link at 720p and 60 frames per second (or 1080p and 30 frames per second at close range) with latency as low as 110 ms, and ran for up to six hours on a charge. A touchpad on the side gave access to flight modes, and an HDMI input let the headset be used for films and video games. The price was US$449, with shipping after 20 May 2017.[5]

DJI later released goggles alongside its own FPV aircraft. DJI Goggles 2, announced with the DJI Avata on 25 August 2022, used two Micro-OLED screens with adjustable diopters and the O3+ link (1080p at up to 100 frames per second, about 30 ms latency); it could also show a wireless feed from a phone or computer, which CineD noted could be useful with FPV simulators.[12] DJI Goggles 3 followed with the Avata 2 on 11 April 2024, adding outward-facing cameras for a passthrough view.[13] On 6 November 2024 DJI introduced Goggles N3 as an entry-level model for the DJI Neo and Avata 2 at US$229, with an average latency of 31 ms and a transmission range of up to 13 km, both by DJI's own testing.[14]

Selected DJI FPV goggles
Model Announced Display (as stated by the source) Latency claim Launch price (US)
DJI Goggles April 2017 1920x1080 per eye, beam splitter As low as 110 ms (Mavic Pro)[5] US$449
DJI Digital FPV System goggles July 2019 720p at 120 fps link 28 ms end to end[10] Sold in combos (US$819 and US$929)
DJI Goggles 2 25 August 2022 Two Micro-OLED screens, 1080p at up to 100 fps link About 30 ms[12] Not stated in source
DJI Goggles 3 11 April 2024 Two 0.49-inch 1920x1080 screens, up to 100 Hz, 44 degree FOV Down to 24 ms (Avata 2, 1080p/100fps)[6] Not stated in source
DJI Goggles N3 6 November 2024 One 3.5-inch 1920x1080 screen, up to 60 Hz, 54 degree FOV 31 ms average (DJI testing)[14] US$229

Head tracking and head-controlled flight

Some FPV goggles turn head motion into control input. With the 2017 DJI Goggles, a Head Tracking feature let the pilot steer a Mavic Pro or Phantom 4 series aircraft by turning the head: head movements controlled both aircraft yaw and camera tilt, and straightening the head stopped a turn. Alternatively, the goggles could control only the camera gimbal while the aircraft was flown with the main remote controller.[5]

Head-controlled drone flight has also been studied in VR research. Keita Higuchi and Jun Rekimoto presented "Flying Head" at SIGGRAPH Asia 2012 Emerging Technologies, a system that synchronizes an operator's horizontal and vertical position and yaw with those of a drone, so the user flies it by walking, looking around and crouching.[15] In that system the user wore a head-mounted display showing the drone's front camera.[16]

Corey Pittman and Joseph J. LaViola Jr. of the University of Central Florida compared five head-tracking control schemes with a game controller in 2014, using an Oculus Rift fitted with a Polhemus PATRIOT tracker to fly a Parrot AR Drone through archways on an indoor course. Among the head-gesture methods, the 18 participants preferred control based on head rotation, but the conventional controller was preferred overall.[16] In a 2018 study at the IEEE International Conference on Systems, Man, and Cybernetics, Jingbo Zhao, Robert S. Allison, Margarita Vinnikov and Sion Jennings simulated head-controlled quadcopter flight on an Oculus Rift DK2 at five levels of control latency. Ten people took part. Latency had a significant effect on task completion time, and the authors concluded that high latency worsened flight performance and increased simulator sickness; over repeated sessions participants reported lower sickness scores and flew better.[17]

Uses

Drone racing

FPV goggles are the standard display in drone racing. The 2024 survey notes that humans fly racing drones at well over 100 km/h with only a first-person-view camera as their sensory input.[3] In the 2023 Nature study, the autonomous drone Swift raced three human champions (Alex Vanover, Thomas Bitmatta and Marvin Schaepper), each flying with an FPV headset, and won 15 of 25 races. The authors noted that the human pilots' camera ran at 120 Hz, four times as fast as Swift's.[2]

Aerial video and recreation

Camera drone makers sell goggles for recreational flying and filming. DJI Goggles 3 records video to a microSD card and can play back spherical 2D panoramic video and side-by-side or over-under 3D video at up to 4K and 60 frames per second.[6] DJI promoted Goggles N3 with the DJI RC Motion 3 motion controller, with which pilots can perform flips, rolls and lateral drifts.[14] The goggles can also send a secondary live feed to a smartphone over USB-C so that others can watch.[14]

Military drones

FPV drones flown through goggles have been used widely in the Russian invasion of Ukraine. The Washington Post described an operator piloting an explosive drone "through a pair of goggles" and called such aircraft the predominant attack drone in Ukraine.[9]

Relationship to VR and AR

FPV goggles and VR headsets overlap in research. Smolyanskiy and Gonzalez-Franco built a stereoscopic FPV system using a custom stereo camera with two 185 degree fisheye lenses mounted on a DJI S900 hexacopter, streaming H.264 video to a ground station with an Oculus Rift DK2. Instead of moving the cameras, the system used digital panning of the wide-angle video, driven by the headset's head tracking, with less than 10 ms of panning latency. Total latency from action to image in the headset was 250 ± 30 ms, mostly from video encoding, streaming and decoding. Seven participants flew the drone in an open field at speeds below 7 m/s, and none reported moderate-to-severe simulator sickness; viewers who watched prerecorded stereoscopic flights instead were more affected, with 29% of 69 participants reporting moderate-to-severe motion sickness. In distance estimation, participants overestimated distances significantly more with monoscopic than with stereoscopic video.[4]

Some recent goggles have features also found on mixed reality headsets. DJI Goggles 3 has two outward cameras for a "Real View" passthrough picture-in-picture mode, so the pilot can see the surroundings without taking the goggles off.[13] Goggles N3 shows an augmented reality cursor, controlled with the RC Motion 3, for changing settings on the goggles' screen before takeoff or while the aircraft is braking or hovering.[14]

Regulation

Because the wearer cannot see the aircraft directly, aviation rules usually require a second person to watch it. In the United Kingdom, the Drone and Model Aircraft Code states that a pilot flying by FPV "must have an observer", who stands next to the pilot and keeps the aircraft in direct sight; video goggles do not count as keeping the aircraft in sight.[1] In the United States, 14 CFR 107.31 requires that the remote pilot, the person manipulating the controls or a visual observer be able to see the small unmanned aircraft throughout the flight with vision unaided by any device other than corrective lenses.[18] DJI's 2017 announcement likewise told operators to follow local rules for FPV flight and recommended using a spotter.[5]

See also

References

  1. ↑ 1.0 1.1 "Flying safely and responsibly". UK Civil Aviation Authority, The Drone and Model Aircraft Code. https://www.caa.co.uk/drones/drone-code/flying-safely-and-responsibly/. Retrieved 2026-10-13.
  2. ↑ 2.0 2.1 Elia Kaufmann, Leonard Bauersfeld, Antonio Loquercio, Matthias Müller, Vladlen Koltun, Davide Scaramuzza (2023-08-30). "Champion-level drone racing using deep reinforcement learning". Nature, vol. 620, no. 7976, pp. 982-987. https://doi.org/10.1038/s41586-023-06419-4. Retrieved 2026-10-13.
  3. ↑ 3.0 3.1 3.2 Drew Hanover, Antonio Loquercio, Leonard Bauersfeld, Angel Romero, Robert Penicka, Yunlong Song, Giovanni Cioffi, Elia Kaufmann, Davide Scaramuzza (2024). "Autonomous Drone Racing: A Survey". IEEE Transactions on Robotics, vol. 40. arXiv:2301.01755. https://doi.org/10.1109/TRO.2024.3400838. Retrieved 2026-10-13.
  4. ↑ 4.0 4.1 4.2 Nikolai Smolyanskiy, Mar Gonzalez-Franco (2017-03-20). "Stereoscopic First Person View System for Drone Navigation". Frontiers in Robotics and AI, vol. 4. https://doi.org/10.3389/frobt.2017.00011. Retrieved 2026-10-13.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 "DJI Announces Features And Specs For Its FPV Goggles". DJI. 2017-04-23. https://web.archive.org/web/20250425132729/https://www.dji.com/newsroom/news/dji-announces-features-and-specs-for-its-fpv-goggles. Retrieved 2026-10-13.
  6. ↑ 6.0 6.1 6.2 6.3 "DJI Goggles 3 - Specs". DJI. https://web.archive.org/web/20260313115047/https://www.dji.com/goggles-3/specs. Retrieved 2026-10-13.
  7. ↑ "DJI Goggles N3 - Specs". DJI. https://web.archive.org/web/20260525104033/https://www.dji.com/goggles-n3/specs. Retrieved 2026-10-13.
  8. ↑ 8.0 8.1 8.2 8.3 Marco Margaritoff (2017-06-29). "Fat Shark's New Drone Goggles Will Keep up With Drone Racing". The Drive. https://www.thedrive.com/article/11927/fat-sharks-new-drone-goggles-will-keep-up-with-drone-racing. Retrieved 2026-10-13.
  9. ↑ 9.0 9.1 Alex Horton, Serhii Korolchuk (2023-10-05). "In Ukraine, explosive DIY drones give an intimate view of killing". Stars and Stripes (The Washington Post). https://www.stripes.com/theaters/europe/2023-10-05/ukraine-explosive-diy-drones-11605494.html. Retrieved 2026-10-13.
  10. ↑ 10.0 10.1 Darrell Etherington (2019-07-31). "DJI aims for the best first-person drone experience with new goggles, controller and more". TechCrunch. https://techcrunch.com/2019/07/31/dji-aims-for-the-best-first-person-drone-experience-with-new-googles-controller-and-more/. Retrieved 2026-10-13.
  11. ↑ "About Us". Fat Shark. https://web.archive.org/web/20220523204534/https://www.fatshark.com/about-us/. Retrieved 2026-10-13.
  12. ↑ 12.0 12.1 Jakub Han (2022-08-25). "DJI Avata FPV Cinewhoop Drone and DJI Goggles 2 Announced". CineD. https://www.cined.com/dji-avata-fpv-cinewhoop-drone-and-dji-goggles-2-announced/. Retrieved 2026-10-13.
  13. ↑ 13.0 13.1 Matthew Allard (2024-04-11). "DJI Avata 2, Goggles 3 and RC Motion 3". Newsshooter. https://www.newsshooter.com/2024/04/11/dji-avata-2-goggles-3-rc-motion-3/. Retrieved 2026-10-13.
  14. ↑ 14.0 14.1 14.2 14.3 14.4 "DJI Elevates Immersive Drone Flight Experience with New Goggles N3". DJI. 2024-11-06. https://web.archive.org/web/20251119010906/https://www.dji.com/media-center/announcements/dji-release-goggles-n3-us. Retrieved 2026-10-13.
  15. ↑ Keita Higuchi, Jun Rekimoto (2012). "Flying head: Head-Synchronized Unmanned Aerial Vehicle Control for Flying Telepresence". ACM SIGGRAPH History Archive (SIGGRAPH Asia 2012 Emerging Technologies). https://history.siggraph.org/experience/flying-head-head-synchronized-unmanned-aerial-vehicle-control-for-flying-telepresence-by-higuchi-and-rekimoto/. Retrieved 2026-10-13.
  16. ↑ 16.0 16.1 Corey Pittman, Joseph J. LaViola Jr. (2014). "Exploring Head Tracked Head Mounted Displays for First Person Robot Teleoperation". Proceedings of the 19th International Conference on Intelligent User Interfaces (IUI '14), ACM. doi:10.1145/2557500.2557527. https://www.cs.ucf.edu/~jjl/pubs/iui0241-pittmanA.pdf. Retrieved 2026-10-13.
  17. ↑ Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, Sion Jennings (2018). "The Effects of Visual and Control Latency on Piloting a Quadcopter Using a Head-Mounted Display". 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC), pp. 2972-2979. doi:10.1109/SMC.2018.00505. https://arxiv.org/abs/1807.11123. Retrieved 2026-10-13.
  18. ↑ "14 CFR 107.31 - Visual line of sight aircraft operation". Legal Information Institute, Cornell Law School. https://www.law.cornell.edu/cfr/text/14/107.31. Retrieved 2026-10-13.