Star Wars: Squadrons
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| Star Wars: Squadrons | |
|---|---|
| Information | |
| VR/AR | Virtual Reality |
| Developer | Motive Studios |
| Publisher | Electronic Arts |
| Platform | SteamVR, PlayStation VR |
| Device | Oculus Rift, Oculus Rift S, Oculus Quest (via Oculus Link), HTC Vive, Valve Index, Windows Mixed Reality, PlayStation VR |
| Operating System | Windows, PlayStation 4 |
| Type | Game, Full Game |
| Genre | Space combat, Flight simulation, Action/Adventure, Simulation, Flight |
| Input Device | Gamepad, Keyboard / Mouse, HOTAS flight stick |
| Play Area | Seated |
| Game Mode | Single Player, Multiplayer |
| Comfort Level | Seated cockpit; smooth or snap turn, optional FOV filter (peripheral blinders) |
| Release Date | October 2, 2020 |
| Price | US$39.99 (launch price) |
| App Store | Steam, EA app (formerly Origin), Epic Games Store, PlayStation Store |
| Website | https://www.ea.com/games/starwars/squadrons |
Star Wars: Squadrons is a 2020 first-person space-combat game developed by Motive Studios and published by Electronic Arts. It is set in the Star Wars universe and casts the player as a starfighter pilot flying for either the New Republic or the Galactic Empire. The entire game, including its single-player campaign and online multiplayer, is optionally playable in Virtual Reality on PlayStation VR for the PlayStation 4 and on PC headsets through SteamVR and the Oculus PC runtime.[1][2]
The game released on October 2, 2020 for the PlayStation 4, Xbox One, and PC, with cross-platform play across all versions, including between flatscreen and VR players.[3][4] VR play uses a seated viewpoint and standard controllers (gamepad, keyboard and mouse, or a HOTAS flight stick) rather than tracked motion controllers.[2][5] Road to VR called it "the new Top Gun of VR dogfighters" and scored it 9 out of 10.[6] In its first week, EA reported that 15% of all players had played in VR, a figure that included Xbox One players, who had no VR option.[7]
Gameplay
Players pilot starfighters from a first-person cockpit view in space dogfights. At launch the game had eight starfighters in four classes (fighter, interceptor, bomber and support): the X-wing, A-wing, Y-wing and U-wing for the New Republic and the TIE fighter, TIE interceptor, TIE bomber and TIE reaper for the Empire.[8] The December 2020 update added the B-wing (bomber) and the TIE defender (fighter), bringing the total to ten.[9]
Each ship has a power-management system that lets the pilot divert energy between engines, lasers and shields, a mechanic central to combat.[10][6] Most launch Imperial craft (the TIE fighter, TIE interceptor and TIE bomber) have no deflector shields, while the TIE reaper support ship is one of the few Imperial craft equipped with them.[11] According to StarWars.com, the U-wing and TIE reaper support ships can act as healers, disablers or defenders; Frazier noted that neither ship appeared in the classic Star Wars flight games, as both were introduced in the film Rogue One. The game also has a drift mechanic for sharper turns.[8] Pilots can customize their ships with components (weapons, hulls, engines and shields) and cosmetic items for cockpits and pilots, earned through play.[3]
The game has two online multiplayer modes. Dogfight is a 5v5 team mode, and in Fleet Battles two teams of five fight "with the goal of demolishing the opposing flagship".[3] Fleet Battles can also be played alone or cooperatively with friends against AI-controlled squadrons.[12] At launch there were six maps: Yavin Prime, Esseles, Nadiri Dockyards, Sissubo, Galitan and Zavian Abyss.[13] A seventh, Fostar Haven, was added in November 2020.[14]
The single-player campaign is set after the events of the film Return of the Jedi and alternates between two pilots, one in the New Republic's Vanguard Squadron and one in the Empire's Titan Squadron.[3][1] Road to VR described it as a full eight-hour experience spread across 14 levels.[6] Vanguard Squadron, an elite New Republic response unit, is commanded by Lindon Javes, a former Rebel pilot and instructor who has been given his own squadron and "a classified assignment for the New Republic"; Titan Squadron is led by Terisa Kerrill, an Imperial officer who began as a TIE pilot.[15][16][17] The story centres on the Starhawk, a prototype New Republic battleship built from salvaged Imperial Star Destroyers.[18]
Virtual reality mode
In VR, the cockpit is rendered in stereoscopic 3D around the player, and Road to VR's reviewer described "the level of detail everywhere" in the cockpit interiors as "astounding to see in VR".[6] Between missions players can teleport between fixed points in the hangar to talk to crew members, but cutscenes are shown on a curved 2D screen rather than in stereoscopic 3D.[6] VR players can turn off HUD elements and rely on the ship's interior instruments instead, which Road to VR called a "VR-native design choice".[19][2] Frazier told GameSpot, as quoted by Road to VR, that he preferred VR "because of the immersion factor", adding that "playing in VR is more like being a real pilot, and being a real pilot is hard."[19]
The game does not use tracked motion controllers; it is played seated with a gamepad, keyboard and mouse, or a HOTAS (hands-on-throttle-and-stick) controller.[2][5] Road to VR's setup guide lists the Saitek X52, Thrustmaster T16000M and Logitech Extreme 3D Pro among tested flight sticks.[2] Motive's lead gameplay and technical design director James Clement said "the very best experience is with a HOTAS in VR", and that Touch controllers "just don't have enough inputs" to map every cockpit function, which would put motion-controller players at "a severe disadvantage" in a dogfight.[5] To enable VR, players start their headset software first and then select the "Toggle VR" option in the in-game settings.[2]
VR comfort
The VR mode offers comfort options aimed at reducing motion sickness, including a choice between smooth turning and snap turning, an adjustable snap-turn angle (30 degrees by default), and a "FOV filter" that applies peripheral blinders during turns, a form of Dynamic FOV Reduction, with adjustable strength.[2] Because the action takes place from inside an enclosed cockpit, the cockpit frame acts as a stable visual reference. Road to VR's reviewer, who had previously had comfort problems with EVE: Valkyrie, reported playing "for hours at a time with no effect across all of the game's ships".[6] PC Gamer's reviewer found pitching and rolling through multiplayer dogfights overwhelming and nauseating on the Oculus Quest, and judged VR a better fit for the campaign's staged battles.[20]
Supported VR hardware
On PC the game runs through SteamVR (OpenVR) and natively through the Oculus runtime. Road to VR's setup guide lists the Oculus Rift, Oculus Rift S, HTC Vive, Valve Index, Windows Mixed Reality headsets, and the Oculus Quest connected by Oculus Link.[2] On console the game supports PlayStation VR on the PlayStation 4; the Xbox One version has no VR support.[2] The PlayStation Store lists the PS4 version as playable in VR in its entirety and as playable on PlayStation 5, with the note that some PS4 features may be absent.[21] TheSixthAxis noted that playing with PlayStation VR on a PS5 requires Sony's PS VR adapter.[22] Sony said in 2022 that games made for the original PlayStation VR are not compatible with PlayStation VR2,[23] and UploadVR's May 2025 Star Wars sale roundup listed Squadrons for PC VR and the original PlayStation VR.[24] Asked about a standalone Oculus Quest version, Frazier said there were "no plans at this time."[25]
EA's PC VR requirements at launch were as follows:[2][26]
| Component | Minimum (VR) | Recommended (VR) |
|---|---|---|
| Operating system | Windows 10 64-bit | Windows 10 64-bit |
| Processor | AMD Ryzen 7 2700X or Intel Core i7-7700 | AMD Ryzen 7 2700X or Intel Core i7-7700 |
| Memory | 16 GB RAM | 16 GB RAM |
| Graphics | AMD Radeon RX 480 or Nvidia GeForce GTX 1060 | AMD Radeon RX 570 or Nvidia GeForce GTX 1070 |
| Storage | 40 GB | 40 GB |
| DirectX | Version 11 | Version 11 |
Development
According to StarWars.com, the concept grew out of the development of Star Wars Battlefront II, when Motive developers James Clement, Pat Lalonde and Steve Masters pitched what "a modern-day Star Wars game focused entirely on the pilot experience" would look like. A small team built an initial 5v5 dogfight prototype that became the basis of the game, with Ian Frazier as creative director at Motive and Orion Kellogg as senior producer at Lucasfilm Games.[10] Frazier said that "X-Wing vs. TIE Fighter is the game that inspired us most", and that the two-sided campaign followed the faction-specific stories of the 1990s X-Wing and TIE Fighter games.[8]
The game was built on EA's Frostbite engine.[27] Motive said it drew on Starfighter Assault from Battlefront II and on Criterion's Rogue One: VR Mission, which Road to VR described as the first VR implementation in EA's Frostbite engine; Frazier said that without Criterion's work "this would have been a whole lot harder for us to build."[19] VR was planned from the start rather than added as a port. Frazier told UploadVR that the team "got it running in a week" and "had it running in VR by the end of the second week", and described the game as built "from the ground up, both 2D and VR."[28]
EA, Motive and Lucasfilm announced the game on June 15, 2020, with VR and cross-play confirmed from the reveal.[3][1] HOTAS support was a stated goal for both PC and console. PC players can use any PC-compatible HOTAS, while the console versions received HOTAS support in a patch available at launch; on consoles only flight sticks made for that console work, so PlayStation VR players could fly with a physical flight stick.[29]
Release
The game launched on October 2, 2020 at a price of US$39.99; on PC it was sold through Steam, EA's Origin storefront, and the Epic Games Store.[4][3] EA Access and Origin Access Basic subscribers could play up to 10 hours at launch, and Origin Access Premier included the full PC game.[3] The Steam store lists the release date as October 1, 2020, and the game is still sold there in October 2026, with SteamVR support.[26]
| Platform | Date | Notes |
|---|---|---|
| PlayStation 4 (incl. PlayStation VR) | October 2, 2020 | Cross-play enabled at launch[3] |
| Xbox One | October 2, 2020 | Flatscreen only (no VR)[2] |
| Windows PC (incl. PC VR) | October 2, 2020 | Steam, Origin, Epic Games Store[4] |
| PlayStation 5 | November 2020 (update 3.0) | PS4 version via backward compatibility; update 3.0 added improved visual quality and lighting[22] |
| Xbox Series X/S | November 2020 (update 3.0) | Xbox One version via backward compatibility; update 3.0 added up to 120 fps and up to 4K[22] |
Post-launch updates
EA initially said the game was a self-contained product with no post-launch content; Frazier told UploadVR: "You've paid the $40, this is the game and it's entirely self-contained."[25][30] An update on October 28, 2020 added cosmetics tied to The Mandalorian season 2, including a dashboard carving of the show's "Mysterious Creature" that VR players can lean in to inspect.[31]
The studio later reversed its position and released two free content updates, which Frazier called a "nice, final thank you gift".[14][32] NME described update 4.0 as "the last of the promised content updates".[33]
| Update | Date | Main additions |
|---|---|---|
| Mandalorian cosmetics | October 28, 2020 | Mandalorian-themed flairs and holograms[31] |
| 3.0 | November 25, 2020 | Fostar Haven map, four new components, PS5 and Xbox Series X/S enhancements, VR rendering changes[14][22] |
| 4.0 | December 11, 2020 | B-wing and TIE defender, custom matches with a server browser, official TrackIR support, VR fixes[9] |
Update 3.0 contained several VR changes: higher-resolution skyboxes for high-resolution headsets, a VR resolution-scaling option on PC, and a switch to forward rendering. According to the patch notes, players with high-resolution headsets such as the Valve Index "should be able to enjoy higher frame rates without requiring the most powerful GPUs", and the "Low" lighting setting now uses less intensive forward shading, "allowing VR to be used on mid-tier and even some lower-tier PCs".[22] Update 4.0 fixed ships popping into view during hangar cinematics in VR and doubled images when tracking points in PSVR while rotating the camera.[9] Custom matches allow one to five pilots per team on any multiplayer map, in public or private sessions with cross-play.[32]
Subscriptions and giveaways
In February 2021, EA announced that the game would join EA Play, and with it Xbox Game Pass Ultimate, in March 2021.[34] It was a PlayStation Plus monthly game from June 1 to July 5, 2021.[35] The PC version was free on the Epic Games Store from November 24 to December 1, 2022; Road to VR noted at the time that multiplayer activity had "dried up a bit".[36][37]
Reception
On the review aggregator Metacritic the game holds a score of 79 out of 100 on both PC and PlayStation 4 and 78 out of 100 on Xbox One.[38] OpenCritic lists a top critic average of 79, with 79% of critics recommending it, and a "Strong" rating.[39] On Steam, user reviews were rated "Mixed" as of October 2026.[26]
| Outlet | Score | Platform reviewed |
|---|---|---|
| Road to VR | 9/10 | PC VR (Oculus Quest via Link, Oculus Rift)[6] |
| UploadVR | 4/5 | PC VR[12] |
| PC Gamer | 83/100 | PC[20] |
Road to VR scored the VR experience 9 out of 10 ("Great"), with category ratings of 9 for gameplay, 8 for immersion, and 8.5 for comfort.[6] The reviewer praised the cockpit detail and the eight-hour campaign while noting two limitations for VR: the lack of motion-controller support and cutscenes that are presented as flat 2D screens rather than in stereoscopic 3D.[6] UploadVR's David Jagneaux, who played with a Thrustmaster T.16000M flight stick, wrote that the game "feels made for VR" and that each cockpit was "painstakingly recreated", but called the letterboxed cutscenes "immersion breaking" and criticized the "zero motion controller functionality"; on his PC he saw only very occasional stuttering at Ultra settings.[12] In PC Gamer, Wes Fenlon called it "a game with memorable moments rather than memorable missions", criticizing the campaign's routine objectives while praising its dogfighting.[20]
According to research firm SuperData, as reported by GamingBolt, the game sold 1.1 million digital units in October 2020, behind the 2.9 million launch-month digital units of Star Wars Jedi: Fallen Order.[40]
Awards
| Award | Category | Result |
|---|---|---|
| The Game Awards 2020 | Best VR/AR | Nominated[41] |
| PlayStation.Blog 2020 Game of the Year | Best PS VR Experience | Won (Platinum)[42] |
| Road to VR 2020 Game of the Year Awards | Excellence in VR Adaptation (design award) | Won[43][37] |
| UploadVR 2020 awards | Most Immersive Moment | Won[44] |
| UploadVR 2020 awards | Best Game; Best Competitive Multiplayer; Best PC VR Game/App; Best PSVR Game/App | Nominated[44] |
| 19th G.A.N.G. Awards | Music of the Year (Gordy Haab) | Won[45] |
| 19th G.A.N.G. Awards | Best Main Theme ("Main Theme", Gordy Haab) | Nominated[45] |
At The Game Awards 2020 the other Best VR/AR nominees were Dreams, Half-Life: Alyx, Marvel's Iron Man VR and The Walking Dead: Saints & Sinners.[41] In the PlayStation.Blog category, Marvel's Iron Man VR, Dreams and The Walking Dead: Saints and Sinners placed second to fourth.[42]
Gallery
References
- ↑ 1.0 1.1 1.2 Scott Hayden (2020-06-15). "'Star Wars: Squadrons' to Support PSVR & PC VR at Launch This Fall, Trailer Here". Road to VR. https://www.roadtovr.com/star-wars-squadrons-psvr-pc-vr-release-date/. Retrieved 2026-10-06.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Ben Lang (2020-10-01). "Star Wars: Squadrons VR - Supported Headsets, Minimum Specs, & More". Road to VR. https://www.roadtovr.com/star-wars-squadrons-vr-supported-headsets-settings-minimum-specifications-enable-vr/. Retrieved 2026-10-06.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 "EA, Motive and Lucasfilm Announce Star Wars: Squadrons, Available October 2". Placera (Business Wire distribution). Electronic Arts. 2020-06-15. https://www.placera.se/placera/pressmeddelanden/2020/06/15/electronic-arts-inc-ea-motive-and-lucasfilm-announce-star-wars-squadrons-available-october-2.html. Retrieved 2026-10-06.
- ↑ 4.0 4.1 4.2 Chris Burns (2020-06-15). "Star Wars: Squadrons Release Date, Price, And VR Cross-Play Revealed". SlashGear. https://www.slashgear.com/star-wars-squadrons-release-date-price-and-vr-cross-play-revealed-15624825/. Retrieved 2026-10-06.
- ↑ 5.0 5.1 5.2 David Jagneaux (2020-10-04). "EA Explains Why Star Wars: Squadrons Doesn't Have VR Motion Controller Support". UploadVR. https://www.uploadvr.com/ea-star-wars-squadrons-vr-controller-support/. Retrieved 2026-10-06.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Scott Hayden (2020-10-02). "Star Wars: Squadrons Review - The New Top Gun of VR Dogfighters". Road to VR. https://www.roadtovr.com/star-wars-squadrons-review/. Retrieved 2026-10-06.
- ↑ David Jagneaux (2020-10-09). "15% Of Star Wars: Squadrons Owners Played In VR". UploadVR. https://www.uploadvr.com/star-wars-squadrons-15-percent-vr-players/. Retrieved 2026-10-06.
- ↑ 8.0 8.1 8.2 Dan Brooks (2020-07-23). "7 Insights and Things to Know About Star Wars: Squadrons". StarWars.com. Lucasfilm. https://www.starwars.com/news/7-insights-and-things-to-know-about-star-wars-squadrons. Retrieved 2026-10-06.
- ↑ 9.0 9.1 9.2 John Papadopoulos (2020-12-11). "Star Wars Squadrons Update 4.0 released, adds new free content to the game". DSOGaming. https://www.dsogaming.com/news/star-wars-squadrons-update-4-0-released-adds-new-free-content-to-the-game/. Retrieved 2026-10-06.
- ↑ 10.0 10.1 Dan Brooks (2020-06-18). "Pilots Wanted: How Lucasfilm and Motive Studios Hatched Star Wars: Squadrons - Exclusive". StarWars.com. Lucasfilm. https://www.starwars.com/news/star-wars-squadrons-interview. Retrieved 2026-10-06.
- ↑ Samuel Tolbert (2020-07-02). "Star Wars: Squadrons - List of all starships, both New Republic and Imperial". Windows Central. https://www.windowscentral.com/star-wars-squadrons-list-starships. Retrieved 2026-10-06.
- ↑ 12.0 12.1 12.2 David Jagneaux (2020-10-05). "Star Wars: Squadrons VR Review - The Galaxy's Finest Space Combat". UploadVR. https://www.uploadvr.com/star-wars-squadrons-vr-review/. Retrieved 2026-10-06.
- ↑ Aran Suddi (2020-10-08). "Star Wars Squadrons unlikely to get any new content". TheSixthAxis. https://www.thesixthaxis.com/2020/10/08/star-wars-squadrons-are-there-new-maps-modes/. Retrieved 2026-10-06.
- ↑ 14.0 14.1 14.2 David Jagneaux (2020-11-18). "Star Wars: Squadrons To Get Free DLC Including New Map, Ships, And More". UploadVR. https://www.uploadvr.com/star-wars-squadrons-free-dlc-map-ships/. Retrieved 2026-10-06.
- ↑ StarWars.com Team (2020-10-02). "Buckle Up and Join Star Wars: Squadrons in the StarWars.com Databank". StarWars.com. Lucasfilm. https://www.starwars.com/news/star-wars-squadrons-databank. Retrieved 2026-10-06.
- ↑ "Lindon Javes". StarWars.com Databank. Lucasfilm. https://www.starwars.com/databank/lindon-javes. Retrieved 2026-10-06.
- ↑ "Terisa Kerrill". StarWars.com Databank. Lucasfilm. https://www.starwars.com/databank/terisa-kerrill. Retrieved 2026-10-06.
- ↑ "The Starhawk". StarWars.com Databank. Lucasfilm. https://www.starwars.com/databank/the-starhawk. Retrieved 2026-10-06.
- ↑ 19.0 19.1 19.2 Scott Hayden (2020-06-19). "EA: Playing 'Star Wars: Squadrons' in VR Will Be "more like being a real pilot"". Road to VR. https://www.roadtovr.com/star-wars-squadrons-vr-real-pilot/. Retrieved 2026-10-06.
- ↑ 20.0 20.1 20.2 Wes Fenlon (2020-10-03). "Star Wars: Squadrons review". PC Gamer. https://www.pcgamer.com/star-wars-squadrons-review/. Retrieved 2026-10-06.
- ↑ "STAR WARS: Squadrons". PlayStation. Sony Interactive Entertainment. https://www.playstation.com/en-us/games/star-wars-squadrons/. Retrieved 2026-10-06.
- ↑ 22.0 22.1 22.2 22.3 22.4 Jim Hargreaves (2020-11-27). "Star Wars: Squadrons update 3.0 deploys next-gen upgrade". TheSixthAxis. https://www.thesixthaxis.com/2020/11/27/star-wars-squadrons-update-3-0-deploys-next-gen-upgrade/. Retrieved 2026-10-06.
- ↑ Justin Carter (2022-09-16). "Sony confirms PlayStation VR2 won't be backwards compatible". Game Developer. https://gamedeveloper.com/extended-reality/sony-confirms-playstation-vr2-won-t-be-backwards-compatible. Retrieved 2026-10-06.
- ↑ David Heaney (2025-05-04). "May The Fourth Be With You - Star Wars VR Games See Deep Discounts Today". UploadVR. https://www.uploadvr.com/star-wars-vr-games-may-4-2025/. Retrieved 2026-10-06.
- ↑ 25.0 25.1 David Jagneaux (2020-10-06). "EA Has 'No Plans' For Star Wars: Squadrons DLC, New Modes, Or Oculus Quest Port". UploadVR. https://www.uploadvr.com/ea-star-wars-squadrons-dlc-oculus-quest-port/. Retrieved 2026-10-06.
- ↑ 26.0 26.1 26.2 "STAR WARS: Squadrons on Steam". Steam. Valve. https://store.steampowered.com/app/1222730/. Retrieved 2026-10-06.
- ↑ John Papadopoulos (2020-10-06). "Star Wars Squadrons PC Performance Analysis". DSOGaming. https://www.dsogaming.com/pc-performance-analyses/star-wars-squadrons-pc-performance-analysis/. Retrieved 2026-10-06.
- ↑ David Jagneaux (2020-06-19). "Star Wars: Squadrons Developed 'From The Ground Up' With VR In Mind". UploadVR. https://www.uploadvr.com/star-wars-squadrons-developed-vr-support-start/. Retrieved 2026-10-06.
- ↑ Harry Baker (2020-09-13). "Star Wars: Squadrons On PSVR Will Support HOTAS At Launch". UploadVR. https://www.uploadvr.com/star-wars-squadrons-hotas-psvr/. Retrieved 2026-10-06.
- ↑ Liana Ruppert (2020-10-08). "No Star Wars: Squadrons Post-Launch DLC, 'You've Paid The $40'". Game Informer. https://www.gameinformer.com/2020/10/08/no-star-wars-squadrons-post-launch-dlc-youve-paid-the-40. Retrieved 2026-10-06.
- ↑ 31.0 31.1 Jamie Feltham (2020-10-26). "Star Wars: Squadrons Mandalorian Update Gives Us Baby Yoda VR". UploadVR. https://www.uploadvr.com/star-wars-squadrons-baby-yoda-vr/. Retrieved 2026-10-06.
- ↑ 32.0 32.1 Kelly Knox (2020-11-18). "Star Wars: Squadrons Salutes Fans With New Starfighters and More". StarWars.com. Lucasfilm. https://www.starwars.com/news/star-wars-squadrons-content-update. Retrieved 2026-10-06.
- ↑ Luke Shaw (2020-12-13). "B-Wing and TIE Defender arriving in 'Star Wars Squadrons'". NME. https://www.nme.com/news/gaming-news/b-wing-and-tie-defender-arriving-in-star-wars-squadrons-2837813. Retrieved 2026-10-06.
- ↑ Demi Williams (2021-02-27). "Star Wars Squadrons is coming to EA Play next month". NME. https://www.nme.com/news/gaming-news/star-wars-squadrons-is-coming-to-ea-play-next-month-2890262. Retrieved 2026-10-06.
- ↑ Scott Hayden (2021-05-27). "'Star Wars: Squadrons' for PSVR is Free to PS Plus Members in June". Road to VR. https://www.roadtovr.com/star-wars-squadrons-june-2021-ps-plus/. Retrieved 2026-10-06.
- ↑ Harry Baker (2022-11-23). "Star Wars: Squadrons Is Free On The Epic Games Store For One Week". UploadVR. https://www.uploadvr.com/star-wars-squadrons-free-epic-games-store/. Retrieved 2026-10-06.
- ↑ 37.0 37.1 "One of the Best VR Games is Free on Epic Games Store Right Now". Road to VR. 2022-11-25. https://www.roadtovr.com/star-wars-squadrons-free-epic-games-store-limited-time/. Retrieved 2026-10-06.
- ↑ "Star Wars: Squadrons". Metacritic. https://www.metacritic.com/game/star-wars-squadrons/. Retrieved 2026-10-06.
- ↑ "Star Wars: Squadrons Reviews". OpenCritic. https://opencritic.com/game/9642/star-wars-squadrons. Retrieved 2026-10-06.
- ↑ Shubhankar Parijat (2020-11-23). "Star Wars: Squadrons Sold 1.1 Million Digital Units in October". GamingBolt. https://gamingbolt.com/star-wars-squadrons-sold-1-1-million-digital-units-in-october. Retrieved 2026-10-06.
- ↑ 41.0 41.1 David Jagneaux (2020-11-18). "The Game Awards 2020 Nominees Feature Half-Life: Alyx, No Man's Sky, And More Across Multiple Categories". UploadVR. https://www.uploadvr.com/the-game-awards-2020-half-life-alyx/. Retrieved 2026-10-06.
- ↑ 42.0 42.1 Justin Massongill (2020-12-18). "PlayStation.Blog 2020 Game of the Year: The winners". PlayStation.Blog. Sony Interactive Entertainment. https://blog.playstation.com/2020/12/18/playstation-blog-2020-game-of-the-year-the-winners/. Retrieved 2026-10-06.
- ↑ "Road to VR's 2020 Game of the Year Awards". Road to VR. 2020-12-21. https://www.roadtovr.com/road-to-vrs-2020-game-year-awards/. Retrieved 2026-10-06.
- ↑ 44.0 44.1 Ian Hamilton (2020-12-28). "Best VR Games, Experiences And Hardware Of 2020 -- UploadVR Award Winners". UploadVR. https://www.uploadvr.com/best-vr-game-2020-award-winners/. Retrieved 2026-10-06.
- ↑ 45.0 45.1 "Game Audio Network Guild announces 19th Annual G.A.N.G. Award Winners". Game Audio Network Guild. 2021-06-01. https://www.audiogang.org/game-audio-network-guild-announces-19th-annual-g-a-n-g-award-winners/. Retrieved 2026-10-06.