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(Redirected from PICO Space Pro)
PICO Space Pro[1][2][3]
Basic Info
VR/AR Mixed Reality
Type Head-mounted display
Platform PICO OS 6
Developer Pico
Manufacturer Pico Technology Co. Ltd. (ByteDance)
Announcement Date 2 March 2026 (previewed as Project Swan); 19 August 2026 (named PICO Space Pro)
Release Date Not yet released; Pico states fourth quarter of 2026
System
Operating System PICO OS 6
Chipset Dual-chip design: Pico-developed XR coprocessor for perception and imaging plus an unnamed flagship SoC
Display
Display Dual-eye 4K micro-OLED (Pico wording)
Pixel Density Nearly 4,000 pixels per inch (Pico figure)
Image
Average Pixel Density 40 pixels per degree (Pico figure)
Peak Pixel Density More than 45 pixels per degree at the center (Pico figure)
Optics
Passthrough Video see-through
Tracking
Eye Tracking Yes, with gaze-and-pinch input
Hand Tracking Yes
Latency 12 ms mixed reality end-to-end time (Pico figure)
Connectivity
WiFi Wi-Fi 7 in the external unit, per FCC filing as reported
Battery Capacity 7,000 mAh (54.32 Wh) in the external unit, per FCC filing as reported
Device
Input Eye tracking, hand tracking, PICO XR controllers, PICO Motion Trackers, keyboards, mice and game controllers
Compliance FCC ID 2A5NV-AA1Z0 (headset); FCC ID 2A5NV-B3110 (external unit); Japan MIC certification 202-JWM032 (model B3110), as reported


PICO Space Pro is an announced mixed reality headset from Pico, the XR hardware subsidiary of ByteDance. Pico previewed the device on 2 March 2026 under the internal codename Project Swan, gave it the PICO Space Pro name on 19 August 2026, and in late August 2026 postponed its release to the fourth quarter of 2026. As of 14 October 2026 the headset has not been released; Pico says it is targeting the fourth quarter of 2026 but has not published a price, a full specification sheet or a release date.[2][4][5][6][7] Regulatory filings in the United States (September 2026) and Japan (reported in October 2026) cover a "Mixed Reality Computer" with the model number B3110; the US filings describe it as a headset plus a tethered external unit.[3][7][8]

Pico's developer documentation lists it as the only headset that runs PICO OS 6, the company's rebuilt operating system, and states that it uses micro-OLED displays with a pixel density of nearly 4,000 pixels per inch, an average angular resolution of 40 pixels per degree, and a two-chip design that pairs a Pico-developed perception and imaging chip with a separate flagship system-on-chip. Pico claims the perception chip builds its representation of the physical world with 12 milliseconds of latency and that the main chip has more than double the CPU and GPU performance of the Qualcomm Snapdragon XR2 Gen 2 used in the Pico 4 Ultra.[2][9]

Reviewed 14 October 2026. The Japanese MIC filing (202-JWM032, model B3110), its certificate and test-report details, photo counts and descriptions, the FCC final-action date, the Q4 2026 target and the OS 6 interaction post against the cited UploadVR, Road to VR, MIXED and Pico developer pages; earlier sections were checked on 2026-09-29. About review dates.

Announcement and release

Early reports and the ByteDance talk (2025)

The first public details came from a ByteDance executive rather than from a Pico announcement. In November 2025, ByteDance Vice President of Technology Yang Zhenyuan described the company's next headset during the 2025 ByteDance Scholarship award ceremony. According to Chinese financial outlet STAR Market Daily, as reported by UploadVR, he said the 2026 headset would use custom micro-OLED panels with 4,000 pixels per inch and a self-developed chip that processes the color passthrough cameras and delivers frames in under 12 milliseconds.[10] Road to VR's account of the same talk added that development of the chip began in 2022, that it was in mass production, and that it was meant to improve SLAM, motion compensation and inverse-distortion work on low-power devices. Yang also said that in 2023 ByteDance had reduced its investment in Pico content and marketing to concentrate on technology.[11]

Earlier in 2025, The Information had reported that Pico was developing slim, light mixed reality goggles codenamed Swan. Road to VR's July 2025 summary of that report described a device weighing about 100 grams, with a hybrid design that offloads processing to a tethered compute puck, eye and hand tracking as the main input instead of physical controllers, and specialized chips to cut the latency between sensor data and the displayed image. The same summary said there was no information on price or markets, and compared the concept with a Meta mixed reality device reportedly codenamed Phoenix, which also used a compute puck.[12][11] None of these figures came from Pico's own announcements.

Project Swan preview (March 2026)

On 2 March 2026 Pico published a developer event video and a blog post that unveiled PICO OS 6 and gave "an early preview" of its next flagship, "internally codenamed Project Swan". The post stated that Pico planned to launch a new headset combining the upgraded hardware and the new operating system in late 2026, and that Project Swan was "targeting a global launch in late 2026".[2] Pico said nothing about the form factor, price or full hardware list; UploadVR noted that Pico had not confirmed the form factor and that the identity of the main processor was not stated.[9] Antony Vitillo of The Ghost Howls wrote that the roughly 15-minute prerecorded video teased features of the operating system and the headset but contained no official reveal of the device.[13]

At the same time Pico opened a "PICO Global Early Access Program", a closed beta for "experienced users" with "high-end device experience" to test Project Swan and PICO OS 6 and provide technical feedback.[2] Pico followed the announcement with a session at the Game Developers Conference in San Francisco on 12 March 2026, titled "Bring Your Apps and Games to General Spatial Computing with Project Swan", whose listing described the device as Pico's "flagship device for general spatial computing" running PICO OS 6.[14][15]

Design leak (June 2026)

In June 2026 tutorial videos found in a public Pico SDK, obtained by the data miner Luna, showed the headset's design for the first time. UploadVR described a rear strap nearly identical to the Apple Solo Knit Band, a visor and forehead pad resembling the Samsung Galaxy XR, an external tethered unit that "may be a battery or also contain compute", and tracked controllers resembling those of the Pico 4 Ultra. Neither report carried a response from Pico.[16][17]

Leadership change (July 2026)

On 24 July 2026 ByteDance confirmed that Li Xiaokai had replaced Pico founder Zhou Hongwei (Henry Zhou) as head of the Pico business, with Zhou stepping down to pursue other career opportunities. Li joined Pico in 2021 and had overseen its core product and technology development. TechNode and KrASIA both tied the change to preparations for Project Swan, describing a micro-OLED headset with a self-developed chip and a launch planned for later in 2026, and reported ByteDance's statement that the transition would not affect Pico's strategy, research and development work or product plans.[18][19]

Naming and the cancelled Beijing event (August 2026)

On 19 August 2026 Pico's official Weibo account announced a "PICO Space Pro new product launch event" for 2 September 2026 at 14:30 in Beijing, under the tagline "轻启全新空间体验" (roughly, "lightly launch a new spatial experience"). This was the first use of the retail name. Chinese outlets Nweon and IT之家 connected the name to Project Swan on the basis of the earlier preview and the SDK leak rather than any new statement from Pico.[20][21] Road to VR, which picked up the Nweon report, described Space Pro as "suspected to be" Project Swan and expected the event to bring a price, release date and global availability details.[5]

Antony Vitillo of The Ghost Howls wrote that the 2 September event was meant to be the Chinese launch, with details for other regions to follow later.[22] Before the event was called off, price information surfaced on a reservation page for the headset on the Chinese retailer JD.com. According to the Chinese XR trade outlet VR陀螺, which compiled the report from information Vitillo had shared, the figures were estimates worked back from the JD bean (京豆) rewards shown on the page rather than a retail price published by Pico: 16,999 yuan for a 16 GB + 256 GB version and 18,499 yuan for a 16 GB + 512 GB version, about US$2,380 and US$2,590.[23] On his blog Vitillo gave the leak as a China price of US$2,400-2,600 depending on the configuration, prefacing it with "if this leak can be trusted".[22] Pico has not confirmed any price.

On the evening of 24 August 2026 Pico withdrew the event.[24] Its Chinese statement, titled "PICO Space Pro Release Date Adjusted" in Road to VR's machine translation, said that "to allow PICO Space Pro to be presented to you in a more complete state, we have decided to adjust the product release date to the fourth quarter of this year". It explained that the hardware and software had reached a high level of completion, but that during final experience verification the team had found "an exciting new opportunity" it wanted in the initial release, requiring a "major upgrade to the software experience". The statement apologized for the delay and said Pico would expand its "Pioneer Experience Program" (先锋体验计划) over the following months so that more users could try the headset early.[6][25] Pico's English-language LinkedIn account posted the same change: "The PICO Space Pro launch, originally planned for September 2, has been postponed to Q4."[26] Road to VR reported that the expanded Global Early Access Program closed beta involves sending pre-production units and software to selected applicants.[27] Pico's developer FAQ, updated on 3 September 2026, still states that the headset "will launch globally in 2026" and that "the specific hardware release date has not yet been announced".[1]

FCC filings (September 2026)

In early September 2026 UploadVR and Road to VR reported filings at the United States Federal Communications Commission that they identified as PICO Space Pro. According to UploadVR's reading of the documents, the headset carries FCC ID 2A5NV-AA1Z0 and is labeled a "Mixed Reality Headset", while a separate external unit under FCC ID 2A5NV-B3110 is labeled a "Mixed Reality Main Unit"; both are classed as a "Mixed Reality Computer" and share the model number B3110. The external unit's paperwork lists a 7,000 mAh battery rated at 54.32 Wh and Wi-Fi 7 support, and test documents describe a 2.402-2.480 GHz radio and a short-range link to a controller. Short-term confidentiality on the filings runs to 28 February 2027. A Pico wireless keyboard (FCC ID 2A5NV-C6110) had been certified in July 2026.[3][27] MIXED later reported that the FCC's final action on FCC ID 2A5NV-AA1Z0 is dated 1 September 2026 and that the filing lists bytedance.com as a related domain.[8] These details come from the certification documents as read by those outlets; Pico has not published them.

Japanese radio certification (October 2026)

On 11 October 2026 UploadVR reported that the headset had also appeared in the database of Japan's Ministry of Internal Affairs and Communications (MIC), which certifies radio equipment much as the FCC does in the United States. The filing, certification number 202-JWM032, uses the same model number, B3110, as the FCC documents.[7][28] According to MIXED, the construction design certification is dated 12 August 2026. A test report issued by LabSure Testing Services (Suzhou) on 15 July 2026 gives the trade name as PICO, the equipment type as "Mixed Reality Computer" and the model as B3110, and names Qingdao Chuangjian Weilai Technology Co., Ltd of Laoshan District, Qingdao, as applicant and manufacturer. The certificate covers emission designation F1D from 2402 to 2480 MHz, 40 channels at 2 MHz spacing, at 0.007 W; the test sample was received on 20 March 2026 and tested until 14 July.[8]

Unlike the FCC paperwork, the Japanese file includes photographs of the hardware. MIXED counted six external photographs and more than a dozen internal ones, showing a compact visor-style headset with a hard front shell, a glossy visor band, a padded fabric forehead pad and a braided cable running out of the left side.[8] UploadVR wrote that the unit's overall design matches the June 2026 SDK renders, including the rear strap, visor and forehead pad, but that its color scheme and finish differ from them and look like those of the Vivo Vision headset. In UploadVR's description, the teardown images show the front camera and sensor array, the optical modules and a central cooling fan. The tethered external unit is not clearly shown; one test-setup photo has a camouflaged headset with a box-like object behind it.[7] Road to VR, which credited UploadVR with finding the filing, published the images it extracted from both available PDFs: six of the exterior and 23 of the interior.[28]

MIXED did not tie the filing to the Space Pro name and cautioned that radio certifications cover radio emissions rather than panels, silicon or price, and that a device in a radio filing "can change before it launches, or never launch at all".[8] UploadVR's report repeated that Pico is targeting the fourth quarter of 2026 and gave no price.[7]

Date Event Source
November 2025 ByteDance's Yang Zhenyuan describes a 2026 headset with 4,000 PPI micro-OLED panels and a self-developed passthrough chip STAR Market Daily via UploadVR and Road to VR[10][11]
2 March 2026 Pico previews Project Swan and PICO OS 6; Global Early Access Program opens; late 2026 launch targeted Pico developer blog[2]
12 March 2026 Project Swan developer session at GDC 2026 UploadVR[14]
11-14 June 2026 Headset design leaks through videos in a public Pico SDK Road to VR, UploadVR[17][16]
15 July 2026 Pico announces that Unreal Engine 5.8 supports Pico headsets, including Project Swan, without external plugins Pico developer blog[29]
24 July 2026 Li Xiaokai replaces Zhou Hongwei as head of Pico TechNode, KrASIA[18][19]
19 August 2026 Pico names the headset PICO Space Pro and schedules a 2 September Beijing launch event Pico Weibo via Nweon and IT之家[20][21]
24 August 2026 Event cancelled; release moved to the fourth quarter of 2026 Pico statement via IT之家 and Road to VR; Pico LinkedIn[24][6][26]
Early September 2026 FCC certification of headset and external unit reported (FCC final action on the headset dated 1 September) UploadVR, Road to VR, MIXED[3][27][8]
15 September 2026 Pico releases PICO CLI 0.5.0 for AI-assisted development for Space Pro and PICO OS 6 Pico developer blog[30]
11-13 October 2026 Japanese MIC certification 202-JWM032 for model B3110 (dated 12 August 2026) and its external and internal photos reported UploadVR, Road to VR, MIXED[7][28][8]

Design and hardware

Pico has published only a short list of hardware claims. Its March 2026 post presents Project Swan as an answer to two "bottlenecks": clarity, addressed by the micro-OLED displays, and mixed reality, addressed by the two-chip design.[2] The FAQ adds that the headset has "the dual-eye 4K MicroOLED display, upgraded CPU and GPU, and 12ms mixed reality end-to-end time", and directs developers to the PICO Emulator and SDKs rather than a specification sheet.[1]

Specifications

The table separates Pico's own published figures from details that come only from regulatory filings or press reports.

Item Value Basis
Display Micro-OLED, "nearly 4000 PPI"; described as "dual-eye 4K" Pico[2][1]
Angular resolution 40 pixels per degree on average, more than 45 at the center Pico[2]
Processors Pico-developed XR chip for perception and imaging, plus an unnamed flagship SoC with "more than double" the CPU and GPU performance of the XR2 Gen 2 Pico[2]
Mixed reality latency 12 ms end-to-end Pico[1]
Passthrough Video see-through Pico[1]
Input Eye tracking with gaze and pinch, hand tracking, PICO XR controllers, PICO Motion Trackers, keyboards, mice and game controllers Pico[1]
Operating system PICO OS 6 Pico[1]
Battery 7,000 mAh (54.32 Wh) in the external unit FCC filing, as read by UploadVR[3]
Wireless Wi-Fi 7 in the external unit; 2402-2480 MHz radio FCC filing as read by UploadVR; Japanese certificate as read by MIXED[3][8]
Memory and storage 16 GB with 256 GB or 512 GB, from an unconfirmed JD.com reservation-page leak VR陀螺 report[23]
Weight About 270 g for the headset, unconfirmed heise online, Road to VR[31][17]
Price, release date, per-eye resolution, field of view, refresh rate Not published by Pico Pico preview post and FAQ[2][1]

Dual-chip architecture

The first chip is what Pico calls "a custom XR silicon", an XR chip that "powers the perception and imaging engines, fusing data from multiple sensors to construct a realistic physical world representation with just 12 milliseconds of latency". The second is "a flagship SoC" which Pico says "delivers more than double the increase in CPU and GPU performance over the current XR2 Gen 2".[2] Pico has not named the main SoC or its supplier. UploadVR wrote that it was "possible" the chip is a next-generation Qualcomm part but that there was "no direct indication of this".[9] The XR2 Gen 2 comparison point is the chip in the Pico 4 Ultra and the Meta Quest 3.[9] In August 2026 VR陀螺 wrote that observers expected the main SoC might be the Qualcomm Snapdragon Reality Elite, but this was speculation.[23] UploadVR's report on Qualcomm's June 2026 announcement of that chip named the Xreal Aura and a future Play For Dream flagship as the devices confirmed to use it, and did not mention Pico.[32]

The division of labor resembles the two-chip design of the Apple Vision Pro, which pairs a general-purpose processor with a dedicated sensor-processing chip. Vitillo made that comparison explicitly in his coverage of the March event.[13]

Form factor and external unit

Pico has not officially described the headset's form factor. The SDK videos from June 2026 and the FCC documents from September 2026 both point to a split design in which a tethered external unit holds at least the battery. UploadVR's reading of the FCC documents places the 7,000 mAh battery and the Wi-Fi 7 radio in the external "Mixed Reality Main Unit", and UploadVR wrote that the filings "strongly suggest" the unit also holds at least some of the computing hardware, an inference rather than a statement in the documents.[3] Nweon's report on the naming likewise described a modular design that moves computing and power modules off the head, but attributed that to earlier information rather than to Pico's announcement.[20]

A headset weight of about 270 g has circulated since November 2025. Heise online attributed the figure, together with a claim that all components would be integrated with no external unit, to sources of the leaker Brad Lynch.[31] Road to VR later repeated 270 g as a Pico disclosure, "presumably just the headset and not battery".[17] Pico's own preview post and FAQ do not list a weight, so the figure should be treated as unconfirmed.[2][1]

Display and optics

Pico states that the headset uses "a new generation of MicroOLED displays with a pixel density of nearly 4000 PPI", which it describes as roughly nine times that of flagship smartphones, and that the optical stack delivers an average of 40 pixels per degree with "a center sweet spot exceeding 45 PPD", enough, in Pico's words, to render text "crisp enough for professional workflows".[2] The FAQ calls it a "dual-eye 4K MicroOLED display".[1] Pico has not published the per-eye pixel count, refresh rate, field of view, lens type or brightness. For comparison, Road to VR cites the Apple Vision Pro's micro-OLED panels at 3,386 pixels per inch.[11]

Tracking and input

According to Pico's FAQ, PICO Space Pro supports eye tracking with gaze-and-pinch selection, hand tracking, PICO XR controllers, PICO Motion Trackers, and external keyboards, mice and game controllers over wired or wireless connections, all handled at the operating system level.[1] The controllers seen in the June SDK videos resembled those of the Pico 4 Ultra; UploadVR noted that their inclusion in the final product was unclear.[16]

Mixed reality

The FAQ lists the headset's mixed reality capabilities as video see-through passthrough, scene understanding, semantic labelling, dynamic meshing, plane detection and persistent spatial anchoring.[1] Yang's November 2025 remarks described the self-developed chip as handling real-time processing of the color passthrough cameras.[10]

Software and features

PICO OS 6

PICO Space Pro is the launch device for PICO OS 6. Pico's FAQ states that "PICO OS 6 only runs on PICO Space Pro and the new PICO Emulator", while "older PICO devices and older versions of PICO Emulator can only run PICO OS 5".[1] Pico calls OS 6 "a fundamental reconstruction of the spatial operating system" rather than an incremental update.[2]

Its central component is the PICO Spatial Engine, which Pico says its teams spent two years building. Instead of leaving rendering to each application, the engine moves the rendering pipeline to the operating system, so that 2D applications, 3D objects, virtual environments and the passthrough view can be composited together. Pico says this "unified rendering architecture" handles problems such as real-time occlusion between apps in a shared space and lets multiple independent Android apps run at once, for example a 2D browser anchored beside a 3D experience.[2][1] UploadVR contrasted this with Meta's Horizon OS and Google's Android XR, which at the time of the announcement ran only one 3D application at a time, and with Apple's visionOS, which already supported a shared space.[9][14] Road to VR reported that Pico also showed a PanoScreen interface for arranging windows around the user.[15]

Pico lists a design language called "Cloud Crystal" and an input system that switches between gaze and pinch, controllers, and keyboard and mouse without explicit modes.[9][2] OS 6 is meant to support several application types on equal terms: native spatial apps, OpenXR, WebXR, standard Android apps, web apps and PC VR streaming. Pico says existing Android apps run directly on OS 6, and that all apps that run on the Pico 4 Ultra will run on the new headset.[2][1][9] A March 2026 developer post groups applications into three types (App, Web and Game) and describes two modes: Full Space, for a single immersive application, and Shared Space, in which several applications run at the same time in the same environment. The same post says VR games from earlier Pico headsets run on the new system, "often with better clarity and smoother performance".[33]

A Pico developer post of 27 March 2026 describes the PICO OS 6 interaction model for 3D objects in spatial apps. A single input framework covers eye tracking, hand gestures and controllers, and each interaction reports how it was triggered: a direct pinch, a poke, a gaze-and-pinch, a ray-based pinch from a controller, or a pointer. Developers can use this to map the same drag gesture to different actions, for example moving an object with a pinch and rotating it with a poke. The post also describes a preset highlight that appears when the user's gaze or hand ray sweeps across an object, which Pico calls crucial feedback for remote interactions such as gaze-and-pinch and controller rays.[34]

Developer tools

Tool Pico's description
PICO Spatial SDK A Kotlin toolkit with a declarative UI framework, installed through the PICO Spatial Plugin for Android Studio; includes the PICO Spatial Editor for 3D scenes.[1]
PICO Emulator A desktop emulator that runs the full PICO OS 6 image and simulates head movement, limited hand gestures and spatial mapping; supports Windows (Pico lists "8 GPU memory") and Apple M-series Macs.[1]
Unity and Unreal Engine support Integrations that let mixed reality games run alongside 2D and 3D apps.[2]
WebSpatial An open-source framework using HTML, CSS and React for install-free spatial web apps that Pico says also run on visionOS and Android XR.[2]
PICO CLI 0.5.0 A command-line tool released on 15 September 2026 for AI-assisted development of apps for PICO Space Pro and PICO OS 6; it sets up plugins, skills and a documentation knowledge base for five coding agents (Claude Code, Codex, Cursor, TRAE and GitHub Copilot).[30]
SpatialML An on-device AI model toolchain that converts ONNX, TFLite and PyTorch models into artifacts the device can run; usable from both Spatial SDK and Unity SDK projects.[30]

Pico made these tools available at its developer site on 2 March 2026 so that developers could build for the headset before hardware was available.[2] Pico describes the PICO Emulator as a high-fidelity simulation of the Project Swan hardware and the operating system.[33]

PICO CLI 0.5.0 supports the PICO Spatial SDK fully, Unity Spatial and Unity XR projects through the PICO Unity SDK (with a local Unity installation), and WebSpatial for debugging only. It installs through npm and handles project creation, building, and installation on the emulator or a headset, plus log capture and on-device performance profiling.[30] Pico told VR陀螺 that, rather than build a closed coding agent of its own, it wanted these capabilities to be infrastructure that different agents can use.[4]

In a developer post of 15 July 2026, Pico said that Unreal Engine 5.8, then newly available, supports Pico headsets out of the box through its built-in OpenXR support and related plugins as a result of a technical collaboration with Epic Games, and that the release adds a built-in PICO Controller plugin. Pico's notes on the release say that a swapchain-format compatibility problem which crashes apps on the Pico 4 and Pico Neo3 when the PICO OpenXR Plugin is not enabled does not affect the Pico 4 Ultra or Project Swan.[29]

Positioning and reception

Pico frames the headset around productivity and enterprise use, citing "the 2,600+ enterprise institutions PICO serves" and scenarios such as collaborating on 3D models while keeping browsers and notes open above a desk.[2] KrASIA described the headset as part of Pico's shift away from VR gaming toward multitasking, productivity, spatial applications and immersive content.[19]

Press coverage treats the device as a competitor to the Apple Vision Pro. Road to VR listed the Vision Pro, the Samsung Galaxy XR and the Steam Frame as its competition and, after the delay, argued that the September timing would have put Pico's reveal up against Valve's launch.[6] Vitillo, reviewing the March presentation, wrote that the announcement closely mirrored Apple's approach in its interface, 2D app support and two-chip design, while expecting useful enterprise applications.[13] No outlet has yet used a production unit, and no independent measurements of the display, latency or weight have been published.

See also

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 "PICO Space Pro & PICO OS 6 frequently asked questions". PICO Developer. Pico Technology Co. Ltd.. 2026-09-03. https://developer.picoxr.com/document/discover/faqs-for-project-swan-and-pico-os-6/. Retrieved 2026-09-20.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 "PICO Unveils OS 6 and Previews 2026 Flagship "Project Swan": Launching Global Early Access Program". PICO Developer. Pico Technology Co. Ltd.. 2026-03-02. https://developer.picoxr.com/blog/pico-developer-special-event-2026/. Retrieved 2026-09-20.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 "Pico Space Pro Appears To Receive FCC Certification Following Delay To Q4". UploadVR. 2026-09-05. https://www.uploadvr.com/pico-space-pro-appears-to-receive-fcc-certification-following-delay-to-q4/. Retrieved 2026-09-20.
  4. ↑ 4.0 4.1 "PICO把「人人都是开发者」带进了XR空间计算". VR陀螺. 2026-09-23. https://www.vrtuoluo.cn/546066.html. Retrieved 2026-09-29.
  5. ↑ 5.0 5.1 Scott Hayden (2026-08-19). "Pico's Vision Pro Competitor Gets Official Name and Debut Date". Road to VR. https://roadtovr.com/picos-vision-pro-competitor-release-date-pricr-name/. Retrieved 2026-09-20.
  6. ↑ 6.0 6.1 6.2 6.3 Scott Hayden (2026-08-25). "Pico's Vision Pro Competitor Delayed Amid Cancelled September Reveal". Road to VR. https://roadtovr.com/pico-vision-pro-competitor-delayed-cancelled-event/. Retrieved 2026-09-20.
  7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Luna (2026-10-11). "Pico Space Pro Headset Spotted In Japanese Regulatory Filings". UploadVR. https://www.uploadvr.com/pico-space-pro-headset-spotted-in-japanese-regulatory-filings/. Retrieved 2026-10-14.
  8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Chris Steven (2026-10-13). "A Japanese radio filing shows an unannounced Pico headset, model B3110, inside and out". MIXED. https://mixed-news.com/en/pico-b3110-mixed-reality-computer-japan-mic-fcc-filing-photos/. Retrieved 2026-10-14.
  9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 David Heaney (2026-03-02). "Pico's Next Headset Has 4000 PPI Micro-OLEDs, Powerful New Chip & Next-Gen OS". UploadVR. https://www.uploadvr.com/pico-project-swan-official-display-compute-specs-announcement/. Retrieved 2026-09-20.
  10. ↑ 10.0 10.1 10.2 David Heaney (2025-11-25). "Pico's 2026 Headset To Have 4K Micro-OLED Displays & R1-Style Chip". UploadVR. https://www.uploadvr.com/pico-2026-headset-4k-micro-oled-r1-style-chip/. Retrieved 2026-09-20.
  11. ↑ 11.0 11.1 11.2 11.3 Scott Hayden (2025-11-26). "Pico Reportedly Releasing Vision Pro Competitor in 2026 with Self-developed Chip". Road to VR. https://roadtovr.com/pico-vision-pro-competitor-specs-release-date/. Retrieved 2026-09-20.
  12. ↑ Scott Hayden (2025-07-18). "Pico Reportedly Developing Slim & Light Mixed Reality 'Goggles' to Rival Next-Gen Meta Headset". Road to VR. https://www.roadtovr.com/pico-report-mixed-reality-goggles-meta-phoenix-puffin-loma/. Retrieved 2026-09-29.
  13. ↑ 13.0 13.1 13.2 Antony Vitillo (2026-03-02). "Pico teases its new Vision-Pro-like headset and operating system". The Ghost Howls. https://skarredghost.com/2026/03/02/pico-project-swan-os-6/. Retrieved 2026-09-20.
  14. ↑ 14.0 14.1 14.2 David Heaney (2026-02-19). "Pico To Detail visionOS Competitor For New Headset Next Month". UploadVR. https://www.uploadvr.com/pico-to-detail-visionos-competitor-for-new-headset-next-month/. Retrieved 2026-09-20.
  15. ↑ 15.0 15.1 Scott Hayden (2026-03-02). "Pico Unveils OS 6, Teases MicroOLED 'Project Swan' XR Headset Ahead of GDC 2026". Road to VR. https://roadtovr.com/pico-project-swan-os-6-update/. Retrieved 2026-09-20.
  16. ↑ 16.0 16.1 16.2 David Heaney (2026-06-14). "The Design Of Pico's Next Headset Leaked Via SDK Videos". UploadVR. https://www.uploadvr.com/picos-next-headset-leaks-via-sdk-videos/. Retrieved 2026-09-20.
  17. ↑ 17.0 17.1 17.2 17.3 Scott Hayden (2026-06-11). "Pico's Next Flagship XR Headset Reportedly Leaks, Showing Some Very Familiar Design". Road to VR. https://roadtovr.com/picos-flagship-xr-headset-leaked-video-vision-pro-galaxy-xr/. Retrieved 2026-09-20.
  18. ↑ 18.0 18.1 "ByteDance's PICO changes head as it prepares new MR device". TechNode. 2026-07-24. https://technode.com/2026/07/24/bytedances-pico-changes-head-as-it-prepares-new-mr-device/. Retrieved 2026-09-20.
  19. ↑ 19.0 19.1 19.2 Cheng Zi (2026-07-24). "ByteDance names Li Xiaokai to lead Pico's next phase". KrASIA. https://kr-asia.com/bytedance-names-li-xiaokai-to-lead-picos-next-phase. Retrieved 2026-09-20.
  20. ↑ 20.0 20.1 20.2 "PICO官宣:将于9月2日发布全新头显PICO Space Pro". Nweon (映维网). 2026-08-19. https://news.nweon.com/142478. Retrieved 2026-09-20.
  21. ↑ 21.0 21.1 "PICO Space Pro 头显定档 9 月 2 日发布,主打"轻启全新空间体验"". IT之家. 2026-08-19. https://www.ithome.com/0/991/578.htm. Retrieved 2026-09-20.
  22. ↑ 22.0 22.1 Antony Vitillo (2026-08-24). "The XR Week Peek (2026.08.24): Pico teases the launch of the Space Pro, Steam Frame videos leaked, and more!". The Ghost Howls. https://skarredghost.com/2026/08/24/pico-space-pro-frame/. Retrieved 2026-09-29.
  23. ↑ 23.0 23.1 23.2 "传PICO Space Pro售价曝光:最高售价18499元". VR陀螺. 2026-08-24. https://www.vrtuoluo.cn/545864.html. Retrieved 2026-09-29.
  24. ↑ 24.0 24.1 "原定 9 月 2 日发布,字节 PICO Space Pro 头显发布时间调整至今年第四季度". IT之家. 2026-08-24. https://www.ithome.com/0/993/709.htm. Retrieved 2026-09-20.
  25. ↑ "PICO Space Pro的发布时间将调整至第四季度". Nweon (映维网). 2026-08-25. https://news.nweon.com/142584. Retrieved 2026-09-20.
  26. ↑ 26.0 26.1 PICO XR. "UPDATE: The PICO Space Pro launch, originally planned for September 2, has been postponed to Q4". LinkedIn. https://www.linkedin.com/posts/picoxr_update-the-pico-space-pro-launch-originally-activity-7495768310807171072-Cyx1. Retrieved 2026-09-20.
  27. ↑ 27.0 27.1 27.2 Scott Hayden (2026-09-08). "Pico Space Pro Clears FCC Following Cancelled September Reveal". Road to VR. https://roadtovr.com/pico-space-pro-fcc-cert-reveal-cancelled/. Retrieved 2026-09-20.
  28. ↑ 28.0 28.1 28.2 Scott Hayden (2026-10-12). "Pico Space Pro Leaks Ahead of Planned 2026 Launch, Including External & Internal Images". Road to VR. https://roadtovr.com/pico-space-pro-leak-photos-external-internal/. Retrieved 2026-10-14.
  29. ↑ 29.0 29.1 "Unreal Engine 5.8 Ships with Built-in PICO Support". PICO Developer. Pico Technology Co. Ltd.. 2026-07-15. https://developer.picoxr.com/blog/unreal-engine-ships-with-built-in-pico-support/. Retrieved 2026-09-29.
  30. ↑ 30.0 30.1 30.2 30.3 "PICO CLI 0.5.0 Is Now Live: Build Your First Spatial App with One Sentence". PICO Developer. Pico Technology Co. Ltd.. 2026-09-15. https://developer.picoxr.com/blog/pico-cli-is-now-live/. Retrieved 2026-09-29.
  31. ↑ 31.0 31.1 Tomislav Bezmalinović (2025-11-27). "Lightweight, Compact, with 4K Displays: Pico Plans a Premium VR Headset for 2026". heise online. https://www.heise.de/en/news/Lightweight-Compact-with-4K-Displays-Pico-Plans-a-Premium-VR-Headset-for-2026-11093443.html. Retrieved 2026-09-20.
  32. ↑ David Heaney (2026-06-16). "Qualcomm Announces Snapdragon Reality Elite, Its New Flagship XR Chipset". UploadVR. https://www.uploadvr.com/qualcomm-snapdragon-reality-elite-new-flagship-xr-chipset/. Retrieved 2026-09-29.
  33. ↑ 33.0 33.1 "Build Next-Generation Spatial Apps Today". PICO Developer. Pico Technology Co. Ltd.. 2026-03-17. https://developer.picoxr.com/blog/build-next-generation-spatial-apps-today/. Retrieved 2026-09-29.
  34. ↑ "A New 3D Interaction Paradigm for Spatial Applications". PICO Developer. Pico Technology Co. Ltd.. 2026-03-27. https://developer.picoxr.com/blog/a-new-3d-interaction-paradigm-for-spatial-applications/. Retrieved 2026-10-14.