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Meta Avatars
Information
Type Avatar system
Industry Virtual reality
Developer Oculus VR (as Oculus Avatars); Meta Platforms
Supported Devices Oculus Rift, Samsung Gear VR, Oculus Go, Oculus Quest and later Meta Quest headsets; Meta Horizon on iOS, Android and the web; Facebook, Instagram, Messenger and WhatsApp
Release Date December 2016 (Oculus Avatars on Rift); April 23, 2021 (current avatar system)
Website https://www.meta.com/avatars/


Meta Avatars is the avatar system that Meta Platforms uses across its Meta Quest headsets, its Horizon apps and its social apps, and that it offers to outside developers through the Meta Avatars SDK. It began as Oculus Avatars, which Oculus VR announced at Oculus Connect 3 in October 2016 and launched on the Oculus Rift in December 2016. The idea was that a user designs one persistent avatar and then appears as it in many different VR apps, instead of picking a new look in each multiplayer game.[1][2]

The system has been rebuilt several times. A new look arrived in 2018, simulated eyes and lip movement in 2019, and in April 2021 Facebook replaced the original avatars with a new system that showed upper bodies. That system was later renamed Meta Avatars; in January 2022 it was extended to Instagram and updated on Facebook and Messenger.[3][4][5] Meta overhauled the graphics again in October 2024 and added animated legs to the developer SDK at the same time.[6] As of October 2026, Meta's developer documentation says the Meta Avatars SDK has reached "End-of-Feature" status, with version 40.0.1 as its final release; existing integrations and the backend services keep working.[7]

Meta Avatars are separate from Codec Avatars, Meta's research prototypes aimed at photorealistic avatars,[8] and from Hologram, which Meta announced at Meta Connect 2026 as "a photorealistic, real-time digital representation of you" that lets the people a user calls see their face and expressions.[9]

Reviewed 15 October 2026. Every dated claim, version number, quote and citation title checked against the cited Meta developer pages and blog posts, Road to VR, UploadVR, TechCrunch, SiliconANGLE, MIXED and MoguraVR articles, the CHI 2025 and IMWUT 2025 papers (arXiv full text and Crossref), and the Meta Avatars SDK End-of-Feature status as of October 2026. About review dates.

History

Oculus Avatars (2016-2017)

Oculus introduced Oculus Avatars during the Oculus Connect 3 keynote on October 6, 2016. SiliconANGLE reported that the feature "allows users to create a persistent avatar for themselves that they can use across multiple VR apps", and that Oculus had built an SDK so developers could use the avatars in their own programs.[10] At the event, Mike Howard, product manager for Oculus Avatars, showed a slider-based editor with a virtual mirror in which accessories could be swapped by hand using Oculus Touch. Oculus said the editor offered more than one billion permutations of clothing, accessories, hair, face shape and texture. According to an Oculus blog post cited by Road to VR, avatars were due on the Rift at the Touch launch and on mobile in early 2017. Co-founder Nate Mitchell said the Avatars SDK "makes it easy to integrate Touch interactions into your game" and also provided hand presence.[1]

The avatars and the "Oculus Avatars SDK with Touch" were released on December 6, 2016, the same day as the Touch controllers. Sports Bar VR and Kingspray were named as the two launch titles with avatar support, and MoguraVR reported that avatars would also work with an Xbox controller for users without Touch.[11][12] Meta later described the first version as letting people build a virtual self from a set of "faces, hairstyles, and texture effects".[2]

Mobile support followed in spring 2017. Version 1.13 of the Avatar SDK, dated March 30, 2017, embedded the avatar art assets in Samsung Gear VR Oculus Home. Its release notes state that Gear VR avatar meshes have one quarter of the triangle count of the Rift meshes, that Gear VR materials were simplified using ASTC textures, and that the Unity "Combined Meshes" option cut draw calls per eye from 11 to 3.[13] In an April 3, 2017 developer post, Mike Howard wrote that Oculus had announced Avatars for Gear VR the previous day, together with a mobile Oculus Avatar Editor that could also take selfies for sharing on social media. Gear VR avatars launched with support in Oculus Rooms, with more titles to follow.[14] TechCrunch noted that avatars worked in several Gear VR apps, including Oculus Rooms, Hulu and vTime, but that without Touch controllers the experience felt more limited than on the Rift.[15]

Redesign, cross-platform support and expressive avatars (2017-2019)

At Oculus Connect 4 in October 2017, Oculus announced a redesign for early 2018 that would let people customize their avatars' skin, hair and more. It also said avatars would go cross-platform, so that developers could build a social app once and deploy it on other VR platforms, and it planned lip-synced mouth movement and "responsive eye gaze" for later in 2018.[16]

The new look launched on May 1, 2018, with custom skin shading, hair color and clothing. Oculus added a physically based renderer on PC so avatars responded better to scene lighting, reduced the mobile overhead to one draw call per eye, and built a new Avatar Editor into mobile, with a Rift version to follow through Oculus Home. Developers with an existing integration were told to install Avatar SDK 1.26 for Unity, due the following month, to show the updated avatars, with Unreal support to follow.[17] The Rift 1.28 software update, first offered to Public Test Channel users in June 2018, brought the upgraded avatars to Rift with new hair options, skin shading, clothing and eyewear, plus a mirror-shaped Avatar Editor that could be placed in Home.[18] In August 2018, Avatar SDK release 1.28 added cross-platform avatars on PC. An app using the SDK could query the avatar of an Oculus user, and Oculus supplied 12 default avatars for people without one; it described richer support for non-Oculus users as being at an early stage.[19]

"Expressive" avatars, first announced at Oculus Connect 5 in 2018, arrived on April 3, 2019. Meta's announcement said they simulate eye and mouth movement and "don't track your eye movement or face with cameras"; a new Avatar Editor added skin tones, hairstyles and clothing.[2][20] UploadVR noted that earlier Oculus Avatars had avoided eyes by giving every avatar opaque eyewear such as sunglasses or a virtual VR headset, and that the lip had "simply shifted like a wave" in response to the volume of the user's voice.[20] The matching Avatar SDK update, announced on April 25, 2019, added simulated eye gaze, blinking and micro-expressions plus audio-driven lipsync. It supported the Rift, Oculus Go and Oculus Quest, and early adopting apps included Tribe XR DJ, PokerStars VR, Epic Roller Coasters and Drop Dead.[21]

The last version of the original Oculus Avatar SDK is 20.1, dated October 5, 2020. Meta now marks it as not recommended for new development and points developers to the Meta Avatars SDK.[22]

New avatars and the Meta Avatars name (2021-2022)

On April 23, 2021, Facebook launched a new generation of avatars. Its announcement said they supported "over one quintillion permutations", that facial features could be changed independently, and that new body types, hairstyles, beards, makeup and clothing had been added. A machine-learning model predicted shoulder and elbow positions from the positions of the headset and controllers. Full bodies were shown only in the Avatar Editor; elsewhere in VR, avatars displayed "from the waist up".[3] The first apps to support them were Epic Roller Coasters, PokerStars VR and Topgolf with Pro Putt. Facebook said that Synth Riders and ForeVR Bowling would follow, that its own Facebook Horizon would adopt them later that year, and that all developers would get access through "Avatar SDK 2.0" later in 2021.[3][23] UploadVR described the new system as "a total replacement for the old system, not an update".[24]

After Facebook's rebranding as Meta, the system that had been called Oculus Avatars 2.0 became Meta Avatars. In December 2021 the Meta Avatars SDK was opened to all Unity developers. Road to VR reported that it supported Unity apps on Quest and Rift, with limited support for non-Oculus platforms such as Unity apps built for SteamVR: players there chose from 32 preset avatars, while Oculus users in the same session kept their custom ones.[4] Both outlets reported that Unreal Engine support was expected later.[4][24] It never shipped: Meta's documentation states that the SDK "was never released for Unreal Engine" and that Unreal support is not planned.[25]

On January 31, 2022, Meta brought the 3D avatars to Instagram and updated them on Facebook and Messenger in the United States, Canada and Mexico. One avatar could be used across Quest, Facebook, Instagram and Messenger, with edits synced between the apps, and Meta added options such as cochlear implants, over-the-ear hearing aids and wheelchairs.[5] On June 17, 2022, Mark Zuckerberg announced an Avatars Store for digital clothing on Facebook, Instagram and Messenger, starting with Balenciaga, Prada and Thom Browne outfits; he said he hoped to "bring this to VR soon too".[26]

Legs and the 2024 overhaul

At Meta Connect 2022, Meta announced third-person avatar legs and a graphics overhaul for the following year. According to UploadVR, Meta later said the demo it had shown was made with motion capture technology, not VR, and the overhaul that Zuckerberg had said would arrive in 2023 did not ship that year.[27][28] Legs reached the Quest home space for Public Test Channel users about two weeks before they appeared in Horizon Worlds in mid-September 2023. They appeared only on third-person avatars, so users looking down still did not see their own legs, and third-party apps such as Golf+ could not add them because the SDK had not yet been updated.[27]

The graphics overhaul was announced at Meta Connect 2024 and rolled out from October 1, 2024. It added options such as eye size, nose shape and body shape, and gave developers "a more detailed avatar skeleton".[29] The new avatars went live in Horizon Worlds, Horizon Home and Horizon Workrooms, and users could upgrade from the Meta Horizon phone app or from Horizon OS on Quest.[6] Version 29.6 of the Meta Avatars SDK, made public the same day, added animated legs that support walking, running and crouching (but not height variability), the updated style with parametric body shapes and more customization options, and the ability to apply custom Unity humanoid animations to avatars. Meta announced that support for legacy SDK versions would end on March 30, 2025.[30] UploadVR reported that apps such as Golf+, Eleven Table Tennis and Drop Dead: The Cabin were still using the older legless SDK, and that unmigrated apps would show a blank grey placeholder once old avatars stopped loading.[6] Meta's documentation gives April 27, 2025 as the deprecation date for the old avatar style: each user's last saved legacy avatar was cached, and apps that had not migrated would show grey avatars once that cache was removed.[31]

2025-2026

A July 30, 2025 update added over a dozen pre-made body types, adjustable hips, shoulders and biceps, parametric face controls for jawline, cheeks and facial depth, 18 standing poses and more than 50 emotes. It also introduced "Style with AI" in the avatar editor of the Horizon mobile app, initially limited to people aged 13 and over in the United States and Canada.[32][33] Meta's post listed Facebook, Instagram, Messenger, WhatsApp and Meta Horizon on iOS, Android, the web and VR as places where the avatars appear.[32]

Meta Avatars SDK 40.0.1, dated September 11, 2025, only fixed a compatibility issue with the Unity Input System Package. Meta's download page calls it the final release of the SDK and says no further versions, features or API additions are planned, although developers can still build and submit apps with it.[7] In a March 17, 2026 announcement about changes to Horizon Worlds and the Quest platform, Meta said that Horizon-specific perks, including Meta Credits, digital clothing, avatars and in-world purchases, would be removed from the Meta Horizon+ subscription by March 31, 2026.[34]

Timeline

Date Event
October 6, 2016 Oculus Avatars announced at Oculus Connect 3[10]
December 6, 2016 Avatars and the Avatars SDK released for Rift alongside Oculus Touch[11][12]
March-April 2017 Avatar SDK 1.13 and Avatars for Samsung Gear VR, with a mobile Avatar Editor[13][14]
May 1, 2018 New look with skin shading, hair color and clothing; PBR renderer on PC[17]
August 23, 2018 Avatar SDK 1.28 adds cross-platform avatars on PC[19]
April 2019 Expressive avatars with simulated eyes and lipsync; SDK supports Rift, Oculus Go and Oculus Quest[2][21]
October 5, 2020 Oculus Avatar SDK 20.1, its last version[22]
April 23, 2021 New avatar system launches in three partner apps[3]
December 2021 Meta Avatars SDK available to all Unity developers[4]
January 31, 2022 Avatars come to Instagram and are updated on Facebook and Messenger[5]
September 2023 Legs on third-person avatars in Horizon Home and Horizon Worlds[27]
October 1, 2024 Graphics overhaul; SDK v29.6 adds animated legs[30]
April 27, 2025 Legacy avatar style deprecated[31]
July 30, 2025 New body types, poses, emotes and AI styling[32]
September 11, 2025 Meta Avatars SDK 40.0.1, the final release[7]

Design

In an April 2019 post, Mike Howard described some of the design choices behind Oculus Avatars. The team found that "an ultra-realistic human avatar without ultra-realistic facial expression felt jarring and lifeless", which led to a stylized look, and it chose carefully what to simulate without tracking, because wrongly simulated elbows broke immersion. Without face cameras, gaze and blinking were modeled on academic research on eye movement. The team observed that in a headset the range through which people moved their eyes before turning their heads shrank "to about 10 degrees", which made gaze easier to predict from head direction. Mouth shapes (visemes) were derived from speech audio with Oculus Lipsync, and a "differential interpolation" step limited how fast each mouth muscle could move between shapes.[35]

Because a standard headset tracks only the head and two hands, the 2021 system estimates the arms with machine learning,[3] and the legs added in 2023 and 2024 are animated rather than tracked.[27][30] Meta's current SDK overview also lists body tracking and the use of Meta Quest Pro eye tracking and face tracking for more natural facial expressions, avatar presets and user-created avatars, an Avatars Store of clothing and accessories, and integration with any networking system.[36] Road to VR reported in 2021 that each headset computes its own avatar and streams the data to the other participants, and that developers could use their preferred networking stack.[4]

Developer SDKs

SDK Period Engines and platforms Status
Oculus Avatar SDK 2016-2020 (last version 20.1, October 2020) Native C/C++, Unity and Unreal Engine 4 integrations; Rift and mobile Oculus devices; cross-platform PC support from version 1.28[22][19] Retired; not recommended for new development[22][37]
Meta Avatars SDK Private beta April 2021; public December 2021; final version 40.0.1 (September 2025)[24][7] Unity only; Quest and Rift, with limited support for non-Oculus Unity platforms such as SteamVR[4][25] End-of-Feature; existing integrations keep working[7]

Use in research

Researchers have used the Meta Avatars SDK to represent participants in VR studies. In a CHI 2025 paper on transcription interfaces for VR meetings, Geonsun Lee, Yue Yang, Jennifer Healey and Dinesh Manocha built a meeting room modeled on Horizon Workrooms in Unity, where "Meta's Avatar SDK enabled upper-body tracking, lip-sync animation, and eye-blink synthesis" with the eye tracking of the Quest Pro.[38] A study of stand-in agents for asynchronous VR meetings by Zhongyi Bai and colleagues used Meta Avatars SDK version 20.3 together with the Meta Movement SDK on a Quest Pro, across two user studies with 45 participants.[39]

Reception

After trying the editor at Oculus Connect 3, Road to VR's Scott Hayden wrote that the 2016 avatars had no full body or detailed color options, used a single texture for the whole avatar, and did not animate the head and upper chest; instead, the avatar lit up when its user spoke.[1] The lack of legs became a recurring point in coverage of the later avatars, and UploadVR reported in 2023 that, according to Meta, the avatar demo shown at Connect 2022 had been made with motion capture rather than VR.[27] In the developer interview UploadVR included in its April 2021 launch report, Ryan Engle, co-founder and CEO of Topgolf with Pro Putt developer Golf Scope, said the update was "straightforward and seamless" to add and met performance goals on Quest 1 and Quest 2.[23]

See also

References

  1. ↑ 1.0 1.1 1.2 Scott Hayden (2016-10-07). "Getting Social - Oculus to Offer Persistent Avatars Across Multiplayer Games". Road to VR. https://roadtovr.com/getting-social-oculus-unifying-multiplayer-apps-persistent-avatars/. Retrieved 2026-10-15.
  2. ↑ 2.0 2.1 2.2 2.3 "Introducing Expressive Avatars and New Avatar Editor". Meta Quest Blog. Meta Platforms. 2019-04-03. https://www.meta.com/blog/introducing-expressive-avatars-and-new-avatar-editor-/. Retrieved 2026-10-15.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 "New Day, New You: Avatars are More Expressive and Customizable Starting Today". Meta Quest Blog. Meta Platforms. 2021-04-23. https://www.meta.com/blog/new-day-new-you-avatars-are-more-expressive-and-customizable-starting-today/. Retrieved 2026-10-15.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Scott Hayden (2021-12-13). "Meta's Latest Avatar System is Finally Rolling Out to All Unity Developers". Road to VR. https://roadtovr.com/facebooks-oculus-avatar-sdk-release/. Retrieved 2026-10-15.
  5. ↑ 5.0 5.1 5.2 Aisha Malik (2022-01-31). "Meta brings 3D avatars to Instagram, rolls out new options for Facebook and Messenger". TechCrunch. https://techcrunch.com/2022/01/31/meta-brings-3d-avatars-to-instagram-rolls-out-new-options-for-facebook-and-messenger/. Retrieved 2026-10-15.
  6. ↑ 6.0 6.1 6.2 David Heaney (2024-10-02). "New Meta Avatars Now Available In Horizon Worlds, Home, Workrooms, And SDK". UploadVR. https://www.uploadvr.com/new-meta-avatars-out-now/. Retrieved 2026-10-15.
  7. ↑ 7.0 7.1 7.2 7.3 7.4 "Meta Avatars SDK". Meta Horizon OS Developers. Meta Platforms. https://developers.meta.com/horizon/downloads/package/meta-avatars-sdk/. Retrieved 2026-10-15.
  8. ↑ David Heaney (2022-05-04). "Meta Research: Codec Avatars 2.0 Approach Complete Realism". UploadVR. https://www.uploadvr.com/codec-avatars-2-0-photorealism/. Retrieved 2026-10-15.
  9. ↑ "Everything We Announced at Meta Connect 2026". Meta Quest Blog. Meta Platforms. 2026-09-23. https://www.meta.com/blog/meta-connect-2026-everything-we-announced/. Retrieved 2026-10-15.
  10. ↑ 10.0 10.1 Eric David (2016-10-06). "Oculus reveals new social features, Touch release date, more at Connect conference". SiliconANGLE. https://siliconangle.com/2016/10/06/oculus-reveals-new-social-features-touch-release-date-and-more-at-oculus-connect-3/. Retrieved 2026-10-15.
  11. ↑ 11.0 11.1 あつぽん (2016-11-12). "Oculus、アップデート情報を公開 非同期スペースワープの実装やOculus Touch向けアバター機能など". MoguraVR. https://www.moguravr.com/?p=28832. Retrieved 2026-10-15.
  12. ↑ 12.0 12.1 Collen Kriel (2016-12-07). "Oculus Touch arrives: how to buy it, what to do with it". SiliconANGLE. https://siliconangle.com/2016/12/07/oculus-touch-arrives-buy-available-games-avatars-nvidia-vr-funhouse/. Retrieved 2026-10-15.
  13. ↑ 13.0 13.1 "Oculus Avatar SDK 1.13.0". Meta for Developers. Meta Platforms. 2017-03-30. https://developers.meta.com/vr/downloads/package/oculus-avatar-sdk/1.13.0/. Retrieved 2026-10-15.
  14. ↑ 14.0 14.1 Mike Howard (2017-04-03). "Social Platform Series: Avatars and Sharing for Mobile Apps". Meta for Developers. Meta Platforms. https://developers.meta.com/vr/blog/social-platform-series-avatars-and-sharing-for-mobile-apps/. Retrieved 2026-10-15.
  15. ↑ Lucas Matney (2017-03-29). "Oculus revamps Home on Gear VR with 3x faster load times, 2x resolution, Explore tab and web browser". TechCrunch. https://techcrunch.com/2017/03/29/oculus-updates-home-on-gear-vr-with-3x-faster-load-times-new-explore-tab-and-web-browser. Retrieved 2026-10-15.
  16. ↑ "Developer News from OC4: New Tools and Platform Updates". Meta Quest Blog. Meta Platforms. 2017-10-11. https://www.meta.com/blog/developer-news-from-oc4-new-tools-and-platform-updates/. Retrieved 2026-10-15.
  17. ↑ 17.0 17.1 "Oculus Developer News from F8 2018". Meta for Developers. Meta Platforms. 2018-05-01. https://developers.meta.com/horizon/blog/oculus-developer-news-from-f8-2018/. Retrieved 2026-10-15.
  18. ↑ Jamie Feltham (2018-06-26). "Oculus Rift 1.28 Update Adds New Avatars, Language Support". UploadVR. https://uploadvr.com/oculus-rift-1-28-update-adds-new-avatars-language-support/. Retrieved 2026-10-15.
  19. ↑ 19.0 19.1 19.2 "Oculus Avatars Now Cross Platform". Meta for Developers. Meta Platforms. 2018-08-23. https://developers.meta.com/horizon/blog/oculus-avatars-now-cross-platform-/. Retrieved 2026-10-15.
  20. ↑ 20.0 20.1 David Heaney (2019-04-03). "Oculus Expressive Avatars Arrive With Simulated Eye Movement And Better Lipsync". UploadVR. https://uploadvr.com/oculus-expressive-avatars-arrive-with-simulated-eye-movement-and-better-lipsync/. Retrieved 2026-10-15.
  21. ↑ 21.0 21.1 "Introducing Avatar SDK: Expressive Update". Meta for Developers. Meta Platforms. 2019-04-25. https://developers.meta.com/horizon/blog/introducing-avatar-sdk-expressive-update/. Retrieved 2026-10-15.
  22. ↑ 22.0 22.1 22.2 22.3 "Oculus Avatar SDK". Meta Horizon OS Developers. Meta Platforms. https://developers.meta.com/horizon/downloads/package/oculus-avatar-sdk/. Retrieved 2026-10-15.
  23. ↑ 23.0 23.1 Ian Hamilton (2021-04-23). "Facebook Launches New Oculus Avatars Starting With PokerStars, Pro Putt, Epic Roller Coasters". UploadVR. https://uploadvr.com/oculus-avatars-new-launch/. Retrieved 2026-10-15.
  24. ↑ 24.0 24.1 24.2 David Heaney (2021-12-13). "New Meta Avatars Now Available To All Unity Developers". UploadVR. https://uploadvr.com/new-meta-avatars-available-unity/. Retrieved 2026-10-15.
  25. ↑ 25.0 25.1 "Configuring Apps for Meta Avatars SDK (Retired)". Meta Horizon OS Developers. Meta Platforms. https://developers.meta.com/horizon/documentation/unreal/meta-avatars-app-config/. Retrieved 2026-10-15.
  26. ↑ Aisha Malik (2022-06-17). "Meta is launching a digital clothing store where you can purchase outfits for your avatar". TechCrunch. https://techcrunch.com/2022/06/17/meta-digital-clothing-store-avatar/. Retrieved 2026-10-15.
  27. ↑ 27.0 27.1 27.2 27.3 27.4 David Heaney (2023-09-14). "Meta's Horizon Worlds Avatars Finally Have Legs". UploadVR. https://www.uploadvr.com/meta-avatars-horizon-worlds-metaverse-legs. Retrieved 2026-10-15.
  28. ↑ David Heaney (2024-07-24). "Meta Avatars Graphics Overhaul Being Tested Internally". UploadVR. https://www.uploadvr.com/meta-avatars-graphics-overhaul-leak/. Retrieved 2026-10-15.
  29. ↑ Josef Erl (2024-09-26). "Meta Avatars come to life: Major graphics update coming next week". MIXED. https://mixed-news.com/en/meta-avatars-come-to-life-major-graphics-update-coming-next-week/. Retrieved 2026-10-15.
  30. ↑ 30.0 30.1 30.2 "Meta Avatars SDK Update: Now Supporting Animated Full-bodied Avatars, Parametric Body Shapes, Custom Animations, and More". Meta for Developers. Meta Platforms. 2024-10-01. https://developers.meta.com/vr/blog/meta-avatars-sdk-v296-legs-animations/. Retrieved 2026-10-15.
  31. ↑ 31.0 31.1 "Loading Avatars for Meta Avatars SDK". Meta Horizon OS Developers. Meta Platforms. https://developers.meta.com/horizon/documentation/unity/meta-avatars-load-avatars/. Retrieved 2026-10-15.
  32. ↑ 32.0 32.1 32.2 "Give Your Meta Avatar a Summer Glow Up With New Clothing, Body Types, Emotes, & More". Meta Quest Blog. Meta Platforms. 2025-07-30. https://www.meta.com/blog/avatars-new-body-types-poses-emotes-stickers-ai-styling/. Retrieved 2026-10-15.
  33. ↑ Scott Hayden (2025-07-31). "Meta Avatars Get a Major Makeover With New Body Types, Poses & AI-driven Clothing Styles". Road to VR. https://roadtovr.com/meta-avatars-update-2025-body-face-makeup-clothes/. Retrieved 2026-10-15.
  34. ↑ "Updates to Your Meta Quest Experience in 2026". Meta Community Forums. Meta Platforms. 2026-03-17. https://communityforums.atmeta.com/discussions/product-news-/updates-to-your-meta-quest-experience-in-2026/1369489. Retrieved 2026-10-15.
  35. ↑ Mike Howard (2019-04-03). "Avatars: The Art and Science of Social Presence". Meta Quest Blog. Meta Platforms. https://www.meta.com/blog/avatars-the-art-and-science-of-social-presence/. Retrieved 2026-10-15.
  36. ↑ "Overview of Meta Avatars SDK". Meta Horizon OS Developers. Meta Platforms. https://developers.meta.com/horizon/documentation/unity/meta-avatars-overview/. Retrieved 2026-10-15.
  37. ↑ "Oculus Avatar SDK (Retired)". Meta Horizon OS Developers. Meta Platforms. https://developers.meta.com/horizon/documentation/unreal/as-avatars-sdk-intro/. Retrieved 2026-10-15.
  38. ↑ Geonsun Lee, Yue Yang, Jennifer Healey, Dinesh Manocha (2025). "Since U Been Gone: Augmenting Context-Aware Transcriptions for Re-Engaging in Immersive VR Meetings". Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3706598.3714078. Retrieved 2026-10-15.
  39. ↑ Zhongyi Bai, Jens Emil Grønbæk, Andrew Irlitti, Jarrod Knibbe, Eduardo Velloso (2025). "I Can't Join, but I Will Send My Agent: Stand-in Enhanced Asynchronous Meetings (SEAM)". Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 9, no. 4. https://doi.org/10.1145/3770659. Retrieved 2026-10-15.