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Eleven Table Tennis

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Eleven Table Tennis
Information
VR/AR Virtual Reality
Developer For Fun Labs
Publisher For Fun Labs
Platform SteamVR, Meta Quest, Pico
Device Meta Quest 3, Meta Quest 2, Oculus Quest, Oculus Rift, Oculus Rift S, HTC Vive, Valve Index, Pico 4
Operating System Windows, Android (standalone)
Type Full Game
Genre Sports, Simulation, Casual
Input Device Tracked motion controllers
Play Area Standing, Room-scale
Game Mode Single Player (vs AI), Online Multiplayer
Comfort Level Comfortable (minimal artificial locomotion)
Language English and 15 other languages
Release Date Steam (PC VR): June 20 2016; Oculus Quest: February 27 2020
Price US$29.99
App Store Steam, Meta Quest Store, Pico Store
Website https://elevenvr.com

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See also: VR Apps and VR Games

Eleven Table Tennis (originally released as Eleven: Table Tennis VR) is a virtual reality table tennis simulation developed and published by For Fun Labs. It launched on PC VR through Steam on June 20, 2016, and later came to the Oculus/Meta Quest standalone headsets on February 27, 2020, and to Pico headsets.[1][2] The game is played standing with tracked motion controllers, which act as the paddle, and is built around a physics engine the developers designed to reproduce real table tennis spin and ball behaviour.[1][3]

The title is one of the better-selling VR sports games. It had sold more than 50,000 copies on Steam and 28,000 on the Oculus Store for PC VR before the Quest version added roughly 24,000 more in its first few weeks of 2020.[4] It was selected as the virtual reality table tennis game for the International Olympic Committee's inaugural Olympic Esports Week in 2023 and became the platform for the International Table Tennis Federation's first World Esports Table Tennis Championships in 2024.[5][6]

Gameplay

Eleven Table Tennis places the player at a regulation table in one of several environments, holding a single motion controller that represents the paddle. The ball is controlled entirely by physics rather than scripted returns: the simulation models the masses and restitution coefficients of the ball, paddle, and table, along with the Magnus force and air resistance, so that the speed, angle, and brush of a stroke determine the spin and arced trajectory of the shot.[3][7] Reviewers with real table tennis experience have reported being able to reproduce in the game the same spins and shots they use in life.[3]

The game supports standard 11-point matches against a computer opponent or against another person in online multiplayer, where players can be matched by skill and region.[7] Practice tools include a ball machine with adjustable speed, height, and curve, and a serve-return drill, as well as casual minigames such as beer pong and wall tennis.[7] Because the player stays largely in place and there is no artificial locomotion, the game is generally regarded as comfortable and low risk for motion sickness.[8]

Development

For Fun Labs was founded by Roman Rekhler, Hamzeh Alsalhi, and Oscar Vazquez, who built the game around its physics model.[7] The studio described itself as obsessed with creating the most realistic table tennis simulation possible and spent several years refining the physics after the initial release.[1] The game was in development and available on the Oculus Rift and SteamVR by early 2018, when early coverage already singled out the accuracy of its ball physics.[3]

After the Quest launch in 2020, the developers said they planned a physics overhaul, a replay feature, a spectator mode, and a PlayStation VR port.[4] A PlayStation VR2 version was announced as planned in January 2022, with the studio noting that the limited tracking of the original PlayStation Move controllers had blocked an earlier PlayStation release; as of mid-2026 that version had not been confirmed as shipped.[9] In June 2023 For Fun Labs announced a partnership with the table tennis equipment maker STIGA Sports to add new game content, starting with STIGA-branded paddles, tables, and balls.[10]

Release

Platform Date Notes
Steam (PC VR) June 20, 2016 Original release as Eleven: Table Tennis VR; HTC Vive, later Valve Index[1]
Oculus Rift / Rift S December 2017 PC VR via the Oculus Store[2]
Oculus Quest February 27, 2020 Standalone launch at US$20, with cross-buy to the Rift version[2]
Pico 2021 Launch title for Pico's global store push[11]

The game has remained on sale across PC VR, the Meta Quest Store, and Pico, and is priced at US$29.99 on the Meta Quest Store.[12][1]

Reception

On Steam the game holds an "Overwhelmingly Positive" rating, with 95 percent of 2,049 English user reviews positive and a "Very Positive" rating across more than 3,000 reviews in all languages.[1] On the Meta Quest Store it carries a 4.6-star rating from about 11,000 ratings.[12] GamesRadar+ described it as a "super realistic table tennis simulator," and reviewers have generally praised the accuracy of its physics and its value as both a sport simulator and a workout.[9][8]

The Quest version sold quickly: For Fun Labs reported more than 12,000 copies in roughly two weeks after the February 27, 2020 launch, and about 24,000 within a few weeks, against lifetime figures of 28,000 on the Oculus PC VR store and more than 50,000 on Steam.[2][4]

Competitive play

Eleven Table Tennis was chosen as the virtual reality table tennis title for the International Olympic Committee's first Olympic Esports Week, held at the Suntec Convention Centre in Singapore from June 22 to 25, 2023, where it appeared as an exhibition sport presented with the International Table Tennis Federation (ITTF); exhibition matches on June 24 included a 17-year-old player facing a 50-year-old.[13][14] Building on that exhibition, the ITTF partnered with For Fun Labs to run the inaugural ITTF World Esports Table Tennis Championships in 2024: an online qualifier drew 212 participants, and eight finalists competed in Helsingborg, Sweden, on November 27 and 28, 2024.[5][6] Professional table tennis players including former world number one Dimitrij Ovtcharov have played the game publicly.[7]

References