Eleven Table Tennis
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| Eleven Table Tennis | |
|---|---|
| Information | |
| VR/AR | Virtual Reality |
| Developer | For Fun Labs |
| Publisher | For Fun Labs |
| Platform | SteamVR, Meta Quest, Pico |
| Device | Meta Quest 3, Meta Quest 2, Oculus Quest, Oculus Rift, Oculus Rift S, HTC Vive, Valve Index, Pico 4 |
| Operating System | Windows, Android (standalone) |
| Type | Full Game |
| Genre | Sports, Simulation, Casual |
| Input Device | Tracked motion controllers |
| Play Area | Standing, Room-scale |
| Game Mode | Single Player, Online Multiplayer |
| Language | English and 15 other languages |
| Release Date | Steam (PC VR, Early Access): June 20, 2016; Oculus Rift: December 2017; Oculus Quest: February 27, 2020 |
| Price | US$19.99 (Steam and Meta Horizon Store, October 2026) |
| App Store | Steam, Meta Horizon Store, Pico Store |
| Website | https://elevenvr.com |
Eleven Table Tennis (earlier released as Pong Waves VR, Ping Pong Waves Eleven VR and Eleven: Table Tennis VR) is a virtual reality table tennis simulation developed and published by For Fun Labs. It first appeared on Steam as an HTC Vive Early Access game on June 20, 2016, came to the Oculus Rift in December 2017, launched on the Oculus Quest standalone headset on February 27, 2020, and is also sold on Pico headsets.[1][2][3] The game is played standing with tracked motion controllers, one of which acts as the paddle, and is built around a physics engine the developers wrote to reproduce real table tennis spin and ball behaviour.[1][4]
By April 2020 the game had sold more than 50,000 copies on Steam and 28,000 on the Oculus Store for PC VR, and the Quest version had added about 24,000 more in its first six weeks.[2][5] For Fun Labs' website states that the game has more than 2,000,000 players and that more than 50,000,000 matches have been played.[3] It was the game used for virtual table tennis at the International Olympic Committee's first Olympic Esports Week in 2023, and it was the platform for the International Table Tennis Federation's first World Esports Table Tennis Championships in 2024.[6][7]
Gameplay
The player stands at a virtual table holding a motion controller that represents the paddle. There is no button-based hitting: the player swings at the ball, and the result depends on the stroke.[8] The ball is controlled by physics rather than scripted returns. The game's 2016 store description stated that it models the masses and restitution coefficients of the ball, paddle and table, along with the Magnus force and air resistance, so that players can put spin on the ball and produce arced trajectories.[9] Players can adjust the paddle's rubbers and other paddle parameters, and the game sets a cap on how much spin a shot can carry.[10][11]
The game has matches against an AI opponent and online play against other people, with matchmaking that pairs players of similar skill.[1][12] Online play includes a ranked mode with an Elo-style rating, custom rooms joined with a code, and cross-platform matches between PC VR, Quest and Pico players.[1][13][14][15] Practice tools include a serve practice mode and a ball machine, and the game also has minigames such as beer pong and Quadrants.[14][16][17][10] The 2016 versions also had a "Waves" challenge that sent serves of varying difficulty at the player, scored points for accurate returns and, from September 2016, ended when the player ran out of lives.[9][4]
On Meta Quest headsets the game has a mixed reality mode that uses passthrough so players can see their physical room while they play. According to a Meta developer case study, For Fun Labs added the mode after players asked for it, and some players reported sessions of more than three hours in it.[18] The developer stated in January 2024 that mixed reality was not supported in the Steam version.[11] The Steam store page advises against playing the PC version over Oculus Link, Air Link or Virtual Desktop, saying tracking will be much worse.[1]
Development
Origins and merger
Hamzeh Alsalhi released the first version on Steam on June 20, 2016, as a single-player Early Access title for the HTC Vive named Pong Waves VR.[9] In a 2017 interview, Alsalhi said the team chose table tennis because the Vive controller weighs about as much as a paddle, that a prototype video posted online drew more attention than expected, and that the first playable version came out within a month of starting work.[8] Multiplayer reached the Steam version as an alpha in July 2016.[19]
On September 22, 2016, the teams behind Ping Pong Waves VR and a separate project, Eleven Table Tennis Simulator, announced that they had "joined forces". The update shipped a physics engine rebuilt from the ground up with emphasis on spin and friction, overhauled multiplayer with ping-based quick match, added a humanoid AI opponent, and raised the price to US$9.99.[4] The Steam listing then carried the name Ping Pong Waves Eleven VR and credited Roman Rekhler, Oscar Vazquez and Hamzeh Alsalhi as developers.[20] Steam's store data lists September 22, 2016 as the game's release date, while the store page shows June 20, 2016.[21] According to a 2023 press release, For Fun Labs was founded in 2016, Eleven VR is headquartered in Austin, Texas, and the studio has also made Bounce Shot and Pickleball Pro VR; the release describes Rekhler as chief technical officer and creator of Eleven VR.[12]
The game was sold as Eleven: Table Tennis VR on Steam and the Oculus Store by early 2018, when early coverage already singled out the accuracy of its ball physics.[22] In its Steam description, the studio says it is "obsessed with creating the most realistic VR table tennis simulator the world has ever seen" and that it spent five years working toward that goal.[1]
Updates after the Quest launch
After the Quest launch in 2020, the developers said they planned a physics overhaul, a replay feature and a spectator mode, and that they would like to port the game to PlayStation VR.[5] In January 2022 a developer wrote that a PlayStation VR2 version was planned, and said the tracking of the original PlayStation Move controllers was what had kept the game off the first PlayStation VR.[23] As of October 2026 the official website lists only the Steam, Pico and Meta Quest versions.[3]
For Fun Labs posts patch notes for all platforms on Steam. Notable changes include:
| Date | Version | Change |
|---|---|---|
| June 2021 | 0.217.0, 0.218.1 | Paddle-table tangibility (the paddle can no longer pass through the table); option for a standard-size paddle instead of the default paddle, which was about 10-15% oversized[24][17] |
| October 2022 | 0.251.x | Pico 4 related updates, a SteamVR fix for Pico 3 controllers and SteamVR compatibility for Pico 4, paddle adapter calibration tool, more supported paddle adapters[25][26] |
| January 2024 (Steam) | 0.265.1 and later | Steam version brought in line with the Quest version: complete UI overhaul, Oculus avatars, removal of the oversized paddle, maximum spin setting lowered from 96 to 93[11] |
| July 2025 | Mirror pong mode[27] | |
| November 2025 to January 2026 | 0.392.3, 0.398 | Replay system released, initially switched off and to be enabled remotely; new match settings screen[28][29] |
| April 2026 | Ball motion blur, render latency display, network diagnostics tool[30] | |
| July 2026 | Update to the latest Meta avatar system[31] |
In June 2023 For Fun Labs announced a partnership with the Swedish table tennis equipment maker STIGA Sports to add real equipment to the game, starting with the STIGA logo in the game's arena environment and with paddles, tables and balls planned later.[12] Players have also built physical paddle adapters that hold a controller: UploadVR reported a 3D-printed Oculus Touch holder downloaded more than 700 times, and For Fun Labs later updated the game to make such accessories easier to use.[2][5]
Release
| Platform | Date | Notes |
|---|---|---|
| Steam (PC VR) | June 20, 2016 | Early Access launch as Pong Waves VR for the HTC Vive; renamed and repriced to US$9.99 with the September 22, 2016 update[9][4] |
| Oculus Rift / Rift S | December 2017 | PC VR via the Oculus Store[2] |
| Oculus Quest | February 27, 2020 | Standalone launch at US$20, with cross-buy to the Rift version[32][2] |
| Pico | By 2021-2022 | Pico builds appear in patch notes from late 2021; named in April 2022 among the titles Pico said its store would offer for the European Pico Neo 3 Link launch[33][34][35] |
The game has remained on sale across PC VR, the Meta Horizon Store and Pico. In October 2026 it was priced at US$19.99 on both Steam and the Meta Horizon Store.[36][21] The Steam version supports English and 15 other languages.[1]
Reception
On Steam the game holds an "Overwhelmingly Positive" rating, with 95 percent of 2,053 English user reviews positive, and a "Very Positive" rating across more than 3,000 reviews in all languages.[1] On the Meta Horizon Store it carries a 4.6-star rating from about 10,000 ratings.[36] Metacritic lists no critic reviews and therefore no Metascore for the game.[37]
In a January 2022 headline, GamesRadar+ called it a "super realistic table tennis simulator".[23] Writing about the Quest version in March 2020, UploadVR's Ian Hamilton called it "the best physics simulation we've seen on Quest for table tennis", and wrote that a match against a player in Germany with more than 200 milliseconds of latency "held up extremely well".[2] In 2018 first impressions on the blog The Ghost Howls, the author praised the ball physics as "really well emulated" but noted that the Touch controllers weigh and feel different from a real paddle and that there is no physical table to lean on.[22]
The Quest version sold quickly: For Fun Labs reported more than 12,000 copies in roughly two weeks after the February 27, 2020 launch, and about 24,000 by early April 2020, against lifetime figures of 28,000 on the Oculus PC VR store and more than 50,000 on Steam.[2][5] UploadVR noted that physical sports had been cancelled in many places because of the COVID-19 pandemic. In December 2020 it reported that the game's servers had crashed when too many players were online at the same time, that the lead developer said there had been 820 concurrent players online during a sale, and that 77 percent of the game's reviews on the Oculus Quest store were five-star.[5][38]
Competitive play
Virtual table tennis played on Eleven was one of five exhibition events at the International Olympic Committee's first Olympic Esports Week, held at the Suntec Convention and Exhibition Centre in Singapore from June 22 to 25, 2023. The table tennis exhibition took place on June 24 as a four-player knockout with best-of-three semi-finals and final.[6] One semi-final pitted a 17-year-old against a 50-year-old, and France's Antonin Landreau won the final.[39] In December 2023 the International Table Tennis Federation (ITTF) announced that its executive board had approved a VR table tennis world title event for 2024.[39]
The ITTF partnered again with For Fun Labs to run the inaugural ITTF World Esports Table Tennis Championships. An open, mixed-gender online qualifier began on October 14, 2024 and was played in the game's ranked mode on Meta Quest 2 or Pico 4 headsets; it drew 212 participants.[15][7] Eight players reached the finals at the Helsingborg Arena in Helsingborg, Sweden, on November 27 and 28, 2024: the two online qualifiers, the two top-ranked Eleven Table Tennis players, one Swedish host entry and three wildcards.[7] Landreau beat Germany's Maik "Aiphaton" Reusner 3-1 in the final to become the first ITTF World Esports Champion, and Switzerland's Nicolas "Swiss11Rally" Champod took bronze.[40][41]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 "Eleven Table Tennis on Steam". Steam. Valve. https://store.steampowered.com/app/488310/Eleven_Table_Tennis/. Retrieved 2026-10-12.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Ian Hamilton (2020-03-15). "Eleven Table Tennis Sold 12,000 Copies On Oculus Quest In 2 Weeks". UploadVR. https://www.uploadvr.com/eleven-table-tennis-sales/. Retrieved 2026-10-12.
- ↑ 3.0 3.1 3.2 "Eleven VR". Eleven VR. For Fun Labs. https://elevenvr.com/en/. Retrieved 2026-10-12.
- ↑ 4.0 4.1 4.2 4.3 "Pong Waves meets Eleven: Physics, Physics, Physics". Steam News. For Fun Labs. 2016-09-22. https://store.steampowered.com/news/app/488310/view/243582192025684265. Retrieved 2026-10-12.
- ↑ 5.0 5.1 5.2 5.3 5.4 Ian Hamilton (2020-04-09). "Eleven Table Tennis On Quest To Surpass Rift Sales As Devs Plan New Features". UploadVR. https://www.uploadvr.com/eleven-table-tennis-quest-surpass/. Retrieved 2026-10-12.
- ↑ 6.0 6.1 "What you need to know about exhibition show matches at the Olympic Esports Week 2023". Olympics.com. International Olympic Committee. 2023-06-20. https://www.olympics.com/en/news/everything-to-know-about-exhibition-show-matches-olympic-esports-week. Retrieved 2026-10-12.
- ↑ 7.0 7.1 7.2 ZK Goh (2024-11-25). "Inaugural ITTF World Esports Championships 2024: Things to know, schedule, how to watch live". Olympics.com. https://www.olympics.com/en/news/inaugural-ittf-world-esports-championships-2024-schedule-preview-watch-live. Retrieved 2026-10-12.
- ↑ 8.0 8.1 Michael De Medeiros (2017-06-20). "Table Tennis Just Got Fit: Interview with Game Dev About Your Fitness and VR". VR Fitness Insider. https://www.vrfitnessinsider.com/table-tennis-just-got-fit-interview-game-dev-fitness-vr/. Retrieved 2026-10-12.
- ↑ 9.0 9.1 9.2 9.3 "Pong Waves VR on Steam (archived June 29, 2016)". Steam. Valve. 2016-06-29. https://web.archive.org/web/20160629174955/http://store.steampowered.com:80/app/488310. Retrieved 2026-10-12.
- ↑ 10.0 10.1 "Prep for Physics update and Replay and bug fixes (0.372.0)". Steam News. For Fun Labs. 2025-05-15. https://store.steampowered.com/news/app/488310/view/1799817379474311. Retrieved 2026-10-12.
- ↑ 11.0 11.1 11.2 "Sync up big patch with Quest/Oculus". Steam News. For Fun Labs. 2024-01-05. https://store.steampowered.com/news/app/488310/view/5410576585184708239. Retrieved 2026-10-12.
- ↑ 12.0 12.1 12.2 "Eleven VR announces partnership with Classic Table Tennis Brand STIGA Sports AB". PR Newswire. For Fun Labs. 2023-06-13. https://www.prnewswire.com/news-releases/eleven-vr-announces-partnership-with-classic-table-tennis-brand-stiga-sports-ab-301849875.html. Retrieved 2026-10-12.
- ↑ "0.234.0". Steam News. For Fun Labs. 2021-11-27. https://store.steampowered.com/news/app/488310/view/4224935490641948247. Retrieved 2026-10-12.
- ↑ 14.0 14.1 "Change Log up to 246.4 (12/31/2021)". Steam News. For Fun Labs. 2022-01-01. https://store.steampowered.com/news/app/488310/view/4224938027331008779. Retrieved 2026-10-12.
- ↑ 15.0 15.1 "Qualification Event Underway: Over 200 Players Vie for Spots in Inaugural ITTF World Esports Table Tennis Championships". International Table Tennis Federation. 2024-10-18. https://web.archive.org/web/20250809191647/https://www.ittf.com/2024/10/18/qualification-event-underway-over-200-players-vie-for-spots-in-inaugural-ittf-world-esports-table-tennis-championships/. Retrieved 2026-10-12.
- ↑ "wmr controller and quadrants fix". Steam News. For Fun Labs. 2021-11-26. https://store.steampowered.com/news/app/488310/view/4224935490640424341. Retrieved 2026-10-12.
- ↑ 17.0 17.1 "Patch 0.218.1". Steam News. For Fun Labs. 2021-06-20. https://store.steampowered.com/news/app/488310/view/4056035920063888292. Retrieved 2026-10-12.
- ↑ "Arkio, Eleven Table Tennis, Cubism". Meta Horizon Developers. Meta Platforms. https://developers.meta.com/horizon/discover/success-stories/ariko-eleven-table-tennis-and-cubism. Retrieved 2026-10-12.
- ↑ "Multiplayer alpha v-0.1 is live". Steam News. For Fun Labs. 2016-07-25. https://store.steampowered.com/news/app/488310/view/251457560656079640. Retrieved 2026-10-12.
- ↑ "Ping Pong Waves Eleven VR on Steam (archived September 23, 2016)". Steam. Valve. 2016-09-23. https://web.archive.org/web/20160923054137/http://store.steampowered.com:80/app/488310?l=schinese. Retrieved 2026-10-12.
- ↑ 21.0 21.1 "Eleven Table Tennis (app 488310) store data". Steam. Valve. https://store.steampowered.com/api/appdetails?appids=488310&cc=us. Retrieved 2026-10-12.
- ↑ 22.0 22.1 Skarredghost (2018-02-11). ""Eleven: Table Tennis VR" first impressions". The Ghost Howls. https://skarredghost.com/2018/02/11/eleven-table-tennis-vr-first-impressions/. Retrieved 2026-10-12.
- ↑ 23.0 23.1 Connor Sheridan (2022-01-14). "One of the first confirmed PSVR 2 games is this super realistic table tennis simulator". GamesRadar+. https://www.gamesradar.com/one-of-the-first-confirmed-psvr-2-games-is-this-super-realistic-table-tennis-simulator/. Retrieved 2026-10-12.
- ↑ "Paddle Table Tangibility Update". Steam News. For Fun Labs. 2021-06-19. https://store.steampowered.com/news/app/488310/view/4056035920060799940. Retrieved 2026-10-12.
- ↑ "Pico3 and 4 compatibility patch (0.251.3)". Steam News. For Fun Labs. 2022-10-06. https://store.steampowered.com/news/app/488310/view/4613399405941813613. Retrieved 2026-10-12.
- ↑ "0.251.1". Steam News. For Fun Labs. 2022-10-04. https://store.steampowered.com/news/app/488310/view/4613399405931092750. Retrieved 2026-10-12.
- ↑ "Mirror pong mode". Steam News. For Fun Labs. 2025-07-14. https://store.steampowered.com/news/app/488310/view/1805065414334120. Retrieved 2026-10-12.
- ↑ "0.392.3 - Replay System Release (initial replay is off)". Steam News. For Fun Labs. 2025-11-22. https://store.steampowered.com/news/app/488310/view/1816849002017313. Retrieved 2026-10-12.
- ↑ "Replay system, bug fixes, match settings screen". Steam News. For Fun Labs. 2026-01-26. https://store.steampowered.com/news/app/488310/view/1822556746166337. Retrieved 2026-10-12.
- ↑ "bugs and features and tools...". Steam News. For Fun Labs. 2026-04-01. https://store.steampowered.com/news/app/488310/view/1828894815553617. Retrieved 2026-10-12.
- ↑ "Update To Latest Meta Avatar System". Steam News. For Fun Labs. 2026-07-07. https://store.steampowered.com/news/app/488310/view/1836506165579074. Retrieved 2026-10-12.
- ↑ Jamie Feltham (2020-02-23). "Oculus Quest Gets Its Second Table Tennis Game This Week". UploadVR. https://www.uploadvr.com/eleven-table-tennis-quest/. Retrieved 2026-10-12.
- ↑ "0.239.1". Steam News. For Fun Labs. 2021-12-04. https://store.steampowered.com/news/app/488310/view/4224936215389691462. Retrieved 2026-10-12.
- ↑ Benjamin Danneberg (2022-04-13). "Pico Neo 3 Link: Quest 2 challenger launches in Europe". MIXED. https://mixed-news.com/en/pico-positions-neo-3-link-as-quest-2-competition/. Retrieved 2026-10-12.
- ↑ "Eleven Table Tennis on Pico". Pico. https://www.picoxr.com/global/games/eleven-table-tennis. Retrieved 2026-10-12.
- ↑ 36.0 36.1 "Eleven Table Tennis on Meta Quest". Meta Horizon Store. Meta. https://www.meta.com/experiences/eleven-table-tennis/1995434190525828/. Retrieved 2026-10-12.
- ↑ "Eleven Table Tennis". Metacritic. https://www.metacritic.com/game/eleven-table-tennis/. Retrieved 2026-10-12.
- ↑ Ian Hamilton (2020-12-29). "Eleven Table Tennis Is Keeping Ping Pong Alive In The Pandemic". UploadVR. https://www.uploadvr.com/eleven-table-tennis-vr-popular/. Retrieved 2026-10-12.
- ↑ 39.0 39.1 "Table tennis virtual reality world event to debut in 2024". Olympics.com. 2023-12-20. https://www.olympics.com/en/news/esports-table-tennis-virtual-reality-world-event-debut-2024. Retrieved 2026-10-12.
- ↑ "ITTF Launches New Digital Era as it Crowns First-Ever Esports World Champion in Groundbreaking Event". International Table Tennis Federation. 2024-12-02. https://web.archive.org/web/2025/https://www.ittf.com/2024/12/02/ittf-launches-new-digital-era-as-it-crowns-first-ever-esports-world-champion-in-groundbreaking-event/. Retrieved 2026-10-12.
- ↑ "Antonin "Anto" Landreau Crowned First-Ever ITTF World Esports Champion as Table Tennis Embraces Digital Future". International Table Tennis Federation. 2024-11-28. https://web.archive.org/web/2025/https://www.ittf.com/2024/11/28/antonin-anto-landreau-crowned-first-ever-ittf-world-esports-champion-as-table-tennis-embraces-digital-future/. Retrieved 2026-10-12.