Jack Bros.
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| Jack Bros. | |
|---|---|
| Information | |
| Developer | Atlus |
| Publisher | Atlus |
| Platform | Virtual Boy |
| Device | Virtual Boy |
| Type | Game |
| Genre | Action, Maze |
| Play Area | Seated |
| Game Mode | Single-player |
| Release Date | September 29, 1995 (Japan); October 1995 (North America) |
Jack Bros. (known in Japan as Jack Bros. no Meiro de Hiihoo!, ジャック・ブラザースの迷路でヒーホー!) is a 1995 top-down action maze game developed and published by Atlus for the Virtual Boy, Nintendo's stereoscopic 3D console.[1] It is a spin-off of Atlus's Megami Tensei role-playing series and stars three fairy brothers from that series, Jack Frost, Jack Lantern and Jack Skelton, who must get home to the World of Fairies after a Halloween outing in the human world.[2][3][4][5] The game came out in Japan on 29 September 1995 and in North America in October 1995.[6]
Jack Bros. was the first game connected to the Megami Tensei franchise to be released outside Japan, ahead of the first Persona game, and the first Shin Megami Tensei game to reach the United States.[3][7] The original cartridge is one of the rarest and most sought-after Virtual Boy games, and the North American version in particular is expensive on the collector market.[3][1][4] On 14 May 2026, Nintendo added it to the Virtual Boy - Nintendo Classics service for Nintendo Switch Online + Expansion Pack members.[5]
Gameplay
The player picks one of the three Jacks at the start and cannot switch characters during a playthrough. Jack Frost throws snowballs and Jack Lantern throws fireballs, which fire more slowly than snowballs but do more damage. Jack Skelton, a skeleton in a trench coat, attacks with a knife: he is the strongest of the three, but his stabs lack the reach of the other two characters' projectiles.[4] Jack Skelton is called Jack Ripper in the Japanese version.[3][8] A fairy named Pixie accompanies the player and gives advice about new hazards on each floor.[4]
Each floor is a maze of corridors. The player has to collect every key on the floor to open a gate, then jump down to the floor below. Keys are shown on a radar display, and some are carried by enemies and dropped when they are defeated. The game is played against a countdown timer, and every hit the player takes removes time; when the timer reaches zero, the game is over.[4][3] Nintendo's 2026 description of the game frames the timer as a race to reach the fairy world before the portal home closes at midnight.[5]
According to Nintendo Life's review, the game has 60 floors spread across six worlds of unequal length: the first world has 3 floors and the sixth has 20. The timer runs per world, and the last floor of each world holds a boss fight; the bosses include a vampire, a giant spider and a dragon. Continues are unlimited but send the player back to the start of the current world, and a password system lets players resume at a later world. Each character has a limited number of special attacks that damage every enemy on screen, and more can be collected along with shields and clocks that add time. Finishing the game reveals a code for a harder mode, and a separate code makes Pixie playable.[4]
Use of the 3D display
Jack Bros. makes limited use of the Virtual Boy's stereoscopic display. The floors and characters are drawn on two layers, and the next floor down is visible far below the current one, with a scaling effect when the player drops between floors.[4][3] GamesRadar wrote that the 3D effect was "limited to displaying the next floor deep in the background", and Hardcore Gaming 101 commented that, apart from the floor transitions, the game "easily could've been a Game Boy game".[2][3] Retronauts also noted that the game "does very little with 3D visualization".[7]
Development and release
Atlus both developed and published the game.[3][6] The Shin Megami Tensei series had existed for the better part of a decade before it reached the United States. Jeremy Parish of Retronauts attributes the delay largely to Nintendo of America, which passed on the early games (released on Nintendo platforms in Japan) because of their sexual content, demons and demanding role-playing design. The first game from the series released in the United States was instead Jack Bros., which Parish describes as unlike any other entry in the franchise.[7] GamesRadar described Jack Frost as Atlus's mascot.[1]
| Platform | Region | Release date | Notes |
|---|---|---|---|
| Virtual Boy | Japan | 29 September 1995 | Released as Jack Bros. no Meiro de Hiihoo![6][3] |
| Virtual Boy | North America | October 1995 | [6] |
| Virtual Boy - Nintendo Classics (Nintendo Switch, Nintendo Switch 2) | Japan and international | 14 May 2026 | Nintendo Switch Online + Expansion Pack; added together with V-Tetris, Space Invaders Virtual Collection, Virtual Bowling and Vertical Force[5][9][8] |
Nintendo Classics release
Virtual Boy - Nintendo Classics launched on 17 February 2026. Nintendo's store page states that a Nintendo Switch Online + Expansion Pack membership and a Virtual Boy accessory for Switch (the Virtual Boy accessory or the Virtual Boy (Cardboard Model) accessory) are required to play the collection.[10] Jack Bros. was added in the May 2026 update; in Japan the same update also added Virtual Fishing.[9][8] In 2019, before the re-release, Parish had called for Atlus to bring the game back "on Switch or something", pointing to modern consoles' dual-stick controls.[7]
Reception
Retrospective coverage has generally ranked Jack Bros. among the better Virtual Boy games while criticizing its sparse use of 3D.[4][2][1]
| Publication | Score or verdict | Notes |
|---|---|---|
| Nintendo Life | 8/10 | Retro review of the North American version, 2009[4] |
| GamesRadar+ | Included in a top-five list | "The 5 best Virtual Boy games", 2011[2] |
| Gamereactor | Best of the May 2026 additions | Nintendo Classics coverage, 2026[11] |
Dave Frear of Nintendo Life gave the game 8 out of 10 and called it "an essential Virtual Boy purchase". He praised the boss battles, the music and the replay value from three characters and a hard mode, but regretted that keys are collected through combat rather than puzzles and wrote that the game "doesn't really gain anything from being on the Virtual Boy".[4] Mikel Reparaz of GamesRadar included it in a list of the five best Virtual Boy games, calling it "an excellent, solidly designed maze-crawl" and saying it had "probably the best soundtrack on the Virtual Boy".[2] Brett Elston, also writing for GamesRadar, described it as "a remarkably competent and fun (if a tad sparse) game" and suggested a colored Nintendo 3DS version.[1] Hardcore Gaming 101 was less enthusiastic, calling it "a pretty simplistic maze game".[3] Parish called the game "pretty great".[7]
When the game was added to Nintendo Classics in 2026, Jonas Mäki of Gamereactor wrote that "by far the best game of these is Jack Bros.", describing it as a title that "still holds up today".[11] The Japanese news site MoguLive highlighted it as the Atlus-developed rarity of the batch and noted its high prices on the second-hand market.[12]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Brett Elston (2011-01-12). "Nine Virtual Boy games the 3DS can completely redeem". GamesRadar+. Archived from the original on 2019-08-30. https://web.archive.org/web/20190830174011/https://www.gamesradar.com/nine-virtual-boy-games-the-3ds-can-completely-redeem/3/. Retrieved 2026-10-13.
- ↑ 2.0 2.1 2.2 2.3 2.4 Mikel Reparaz (2011-03-22). "The 5 best Virtual Boy games". GamesRadar+. Archived from the original on 2019-05-17. https://web.archive.org/web/20190517172728/https://www.gamesradar.com/the-5-best-virtual-boy-games/2/. Retrieved 2026-10-13.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 "Megami Tensei / Shin Megami Tensei: Spinoffs". Hardcore Gaming 101. https://www.hardcoregaming101.net/megaten/spinoffs.htm. Retrieved 2026-10-13.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Dave Frear (2009-07-14). "Jack Bros. Review (Virtual Boy)". Nintendo Life. https://www.nintendolife.com/reviews/2009/07/jack_bros_retro. Retrieved 2026-10-13.
- ↑ 5.0 5.1 5.2 5.3 Liam Doolan (2026-05-14). "Nintendo Expands Switch Online's Virtual Boy Library With Five More Games". Nintendo Life. https://www.nintendolife.com/news/2026/05/nintendo-expands-switch-onlines-virtual-boy-library-with-five-more-games. Retrieved 2026-10-13.
- ↑ 6.0 6.1 6.2 6.3 "Jack Bros. (Virtual Boy)". Nintendo Life. https://www.nintendolife.com/games/virtualboy/jack_bros. Retrieved 2026-10-13.
- ↑ 7.0 7.1 7.2 7.3 7.4 Jeremy Parish (2019-02-20). "So, about that one time Shin Megami Tensei debuted in the U.S. on Virtual Boy...". Retronauts. https://retronauts.com/article/1117/about-that-time-shin-megami-tensei-debuted-in-the-us-on-virtual-boy. Retrieved 2026-10-13.
- ↑ 8.0 8.1 8.2 "『ジャック・ブラザースの迷路でヒーホー!』『バーチャルボウリング』など6作品が、バーチャルボーイ Nintendo Classicsに追加". Famitsu. 2026-05-14. https://www.famitsu.com/article/202605/74723. Retrieved 2026-10-13.
- ↑ 9.0 9.1 Sal Romano (2026-05-13). "Virtual Boy - Nintendo Classics adds V-Tetris, Jack Bros., Space Invaders Virtual Collection, Virtual Bowling, and Vertical Force". Gematsu. https://www.gematsu.com/2026/05/virtual-boy-nintendo-classics-adds-v-tetris-jack-bros-space-invaders-virtual-collection-virtual-bowling-and-vertical-force. Retrieved 2026-10-13.
- ↑ "Virtual Boy - Nintendo Classics". Nintendo. Nintendo of America. https://www.nintendo.com/us/store/products/virtual-boy-nintendo-classics-switch/. Retrieved 2026-10-13.
- ↑ 11.0 11.1 Jonas Mäki (2026-05-15). "Nintendo replenishes the Virtual Boy library with five new titles". Gamereactor. https://www.gamereactor.eu/nintendo-replenishes-the-virtual-boy-library-with-five-new-titles-1719033/. Retrieved 2026-10-13.
- ↑ "Nintendo Switch Onlineに5本のVirtual Boyゲームが追加! アトラス開発の激レアタイトルも". MoguLive. 2026-05-19. https://www.moguravr.com/nintendo-switch-online-virtual-boy-5-games/. Retrieved 2026-10-13.