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Space Invaders Virtual Collection

From VR & AR Wiki
Space Invaders Virtual Collection
Information
Developer Taito
Publisher Taito
Platform Virtual Boy
Device Virtual Boy
Type Game
Genre Shooter, Arcade
Play Area Seated
Game Mode Single-player
Release Date JP: December 1, 1995

Space Invaders Virtual Collection (Japanese: スペースインベーダー バーチャルコレクション) is a compilation game developed and published by Taito for Nintendo's Virtual Boy, released only in Japan on 1 December 1995.[1][2] It contains the 1978 arcade game Space Invaders and its sequel Space Invaders Part II, each playable as a flat port of the arcade original and as a remake that uses the console's stereoscopic display to tilt the play field so that the invaders appear to advance toward the player.[2][3][4]

The cartridge was never sold outside Japan during the console's commercial life. On 14 May 2026, Nintendo added it to the Virtual Boy Nintendo Classics service for Nintendo Switch Online + Expansion Pack members, where it is played through one of Nintendo's Virtual Boy accessories for Nintendo Switch 2 and Nintendo Switch.[3][5][6]

Reviewed 13 October 2026. Release date, developer, modes, rules and controls checked against Nintendo Life, Time Extension and the translated manual; 2026 Nintendo Classics release checked against UploadVR, Famitsu, Insider Gaming, MoguLive and Nintendo; Nintendo Life review quotes checked. About review dates.

Gameplay

The game has three modes, chosen from a mode select screen: Original Mode, Virtual Mode and Challenge Mode.[4] Original Mode and Virtual Mode each let the player pick Part I (Space Invaders) or Part II (Space Invaders Part II).[4]

In both games the player moves a beam gun left and right along the bottom of the play field and fires at rows of invaders as they advance. A phase is cleared when every invader has been shot down; the game ends when the player runs out of beam guns or the invaders overrun the player's position.[4] The beam gun can be moved with either the left or the right control pad, and the A, B, L and R buttons all fire.[4] Part II follows the same rules but adds a flashing 500-point UFO that can only be hit while it is visible, 20-point invaders that split apart when shot (they appear after four phases), and a UFO that drops extra invaders into the top row.[4] In Part II of both main modes, and in Challenge Mode, players who reach the top 10 can enter their initials; the manual notes that these are lost when the power is turned off.[4]

Original and Virtual modes

Original Mode reproduces the arcade games. In Nintendo Life's description, the 2D action takes place in the center of the screen between two borders that resemble metal hangar doors, placed slightly closer to the player to give a small depth effect; otherwise the graphics and sound match the 1978 game, apart from the Virtual Boy's red-and-black palette.[1]

Virtual Mode, described in the manual as Space Invaders played "in a field that has a new sense of depth", fills the whole screen and tilts the play field so that the waves of invaders stretch away in front of the player.[4][1] Time Extension's game description puts the tilt at about 45 degrees.[2] The Part I remake is set in space above a rocky planetoid, and the Part II remake shows a city below the action.[1] According to Nintendo Life, the invaders, shields and beam gun keep largely the same blocky designs as the 2D versions, and the in-game sound effects are taken from the 2D versions.[1] Famitsu's 2026 announcement of the Nintendo Classics release described the game as including gimmicks unique to the Virtual Boy, with a Virtual Mode that adds depth alongside the 2D original mode.[5]

Challenge Mode

Challenge Mode contains two single-phase games. Time Attack measures how quickly the player can clear one phase, with only one beam gun, so a single hit or an overrun ends the attempt. Score Attack asks the player to earn as many points as possible in one phase, with three beam guns and an extra one awarded once the score exceeds 1,500 points.[4] Nintendo Life reported that Time Attack uses Space Invaders and Score Attack uses Space Invaders Part II, both in their 3D versions.[1]

Display adjustment and pause

Before play, the game shows an interpupillary distance adjustment screen: the player turns the IPD dial on top of the unit until a mark is visible in all four corners of the screen (three visible marks are enough to play). The manual states that all Virtual Boy cartridges include an automatic pause function; in this game it can be switched on or off before play and, when on, pauses the game about every 30 minutes so the player can rest.[4]

Development and release

Taito developed and published the game.[1][7] It was released in Japan on 1 December 1995; the cartridge's manual is marked "For sale and use in Japan only".[1][2][4] It is one of the Virtual Boy titles that was not released in North America.[3]

On 14 May 2026 the game was added to the Virtual Boy Nintendo Classics app, one day after a trailer revealed the new titles.[8] UploadVR's report listed it among five additions, together with V-Tetris, Jack Bros., Virtual Bowling and Vertical Force, and noted that it, V-Tetris and Virtual Bowling had been released only in Japan.[3] In Japan the same update added six titles, the five above plus Virtual Fishing.[5] The service requires a paid Nintendo Switch Online + Expansion Pack membership and one of Nintendo's dedicated accessories, either the Virtual Boy for Nintendo Switch 2 and Nintendo Switch or its cardboard model; Nintendo's listing names the game among the titles included in the app.[6][8]

Release Platform Region Date
Original cartridge Virtual Boy Japan 1 December 1995[1][2]
Virtual Boy Nintendo Classics Nintendo Switch and Nintendo Switch 2, via a Virtual Boy accessory Japan and international markets 14 May 2026[5][3][8]

Reception

Nintendo Life reviewed the Japanese release in 2009 and scored it 4 out of 10 ("Poor"). Reviewer Dave Frear called the 2D version "a faithful port of the arcade original" and said the 3D versions made "good use of 3D" and had decent-looking backgrounds. He criticized the small number of games, since the cartridge only adds one very similar sequel, and the decision to keep the basic sprite designs and old audio in the 3D remakes. He concluded that devoted Space Invaders fans would want to try the 3D modes, but that Taito "could have done so much more with it".[1] The same review, dated 3 August 2009, is listed with a score of 4/10 on the game's page at Time Extension.[2]

See also

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Dave Frear (2009-08-03). "Space Invaders: Virtual Collection Review (Virtual Boy)". Nintendo Life. https://www.nintendolife.com/reviews/2009/08/space_invaders_virtual_collection_retro. Retrieved 2026-10-13.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 "Space Invaders: Virtual Collection - Virtual Boy Game". Time Extension. https://www.timeextension.com/games/virtualboy/space_invaders_virtual_collection. Retrieved 2026-10-13.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 James Tocchio (2026-05-18). "Five New Virtual Boy Games Added To Nintendo Switch Online + Expansion Pack". UploadVR. https://uploadvr.com/five-new-virtual-boy-games-added-to-nintendo-switch-online-expansion-pack/. Retrieved 2026-10-13.
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 "Space Invaders Virtual Collection instruction booklet (fan English translation)". Planet Virtual Boy (archived). Taito. 1995. https://web.archive.org/web/20190530081642/https://www.planetvb.com/content/manuals/pdf/sp_usa_trans_im.pdf. Retrieved 2026-10-13.
  5. ↑ 5.0 5.1 5.2 5.3 "『ジャック・ブラザースの迷路でヒーホー!』『バーチャルボウリング』など6作品が、バーチャルボーイ Nintendo Classicsに追加". Famitsu. 2026-05-14. https://www.famitsu.com/article/202605/74723. Retrieved 2026-10-13.
  6. ↑ 6.0 6.1 "Virtual Boy - Nintendo Classics". Nintendo Australia. Nintendo. https://www.nintendo.com/au/games/nintendo-switch/virtual-boy-nintendo-classics. Retrieved 2026-10-13.
  7. ↑ "Nintendo Switch Online + Expansion Packに、Virtual Boyのゲーム5本が追加されました". MoguLive. 2026-05-19. https://www.moguravr.com/nintendo-switch-online-virtual-boy-5-games/. Retrieved 2026-10-13.
  8. ↑ 8.0 8.1 8.2 Robert DeFelice (2026-05-14). "Nintendo Adds Five Virtual Boy Games to Switch Online Today". Insider Gaming. https://insider-gaming.com/nintendo-adds-five-virtual-boy-games-to-switch-online-today/. Retrieved 2026-10-13.