Virtual Bowling
More actions
| Virtual Bowling | |
|---|---|
| Information | |
| Developer | Athena |
| Publisher | Athena |
| Platform | Virtual Boy |
| Device | Virtual Boy |
| Type | Game |
| Genre | Sports |
| Play Area | Seated |
| Game Mode | Single-player |
| Release Date | December 22, 1995 (Japan); May 14, 2026 (Virtual Boy - Nintendo Classics) |
| Price | ¥5,300 (Japan, launch price) |
Virtual Bowling (Japanese: バーチャルボウリング) is a bowling game developed and published by Athena for Nintendo's Virtual Boy stereoscopic console. It was released only in Japan, on 22 December 1995, at a price of 5,300 yen.[1][2] It came out on the same day as SD Gundam Dimension War, and the two were the last Virtual Boy games released in Japan.[3][4] It is a different game from Nester's Funky Bowling, the Virtual Boy bowling game released in North America.[3][2]
The game was produced in very small quantities, and collector magazines and the gaming press have described it as the rarest Virtual Boy game.[3][5][6] On 14 May 2026 Nintendo added it to Virtual Boy - Nintendo Classics, the app that brings Virtual Boy games to Nintendo Switch and Nintendo Switch 2 subscribers to Nintendo Switch Online + Expansion Pack.[7][8]
Gameplay
Virtual Bowling is a bowling simulation viewed from a first-person perspective. Before each throw, the ball is shown as a simple circle while the player lines up the shot. The left directional pad moves the bowler's position and the right directional pad sets the aiming point. A meter swinging from left to right then sets the spin, followed by a power meter on which the player presses the A button twice: the first press sets the power, and the second must land on a marked circle as the marker returns. Missing the circle makes the ball veer away from the intended line.[2] Speech samples play for strikes, doubles and turkeys, and a turkey also shows a floppy-eared creature bouncing down the lane.[2]
Before each game the player can choose one of three power meter types (power, normal and technical; the stronger settings have a faster-moving meter), bowl left- or right-handed, pick a ball weight from 6 to 16 pounds, and set the amount of wax on the lane to none, half or full. Turning the background music off replaces it with the sound of other games being bowled nearby.[2] The Famitsu listing for the game highlighted the same settings, naming power, dominant arm and ball weight among the options.[1]
The game has three modes:
| Mode | Description |
|---|---|
| Standard | A single game in which the player tries to score as many points as possible. A high-score table exists, but scores are not saved when the console is switched off.[2] |
| Tournament | The player bowls against four computer-controlled opponents over four rounds of three games each. The opponents improve from round to round and comment on the player's bowling between frames. The wax level is fixed within each round but changes between rounds, and progress is saved with a password after each completed round.[2] |
| Training | A practice mode.[2] One Famitsu reviewer noted that it gives no advice and simply lets the player throw balls.[1] |
There is no two-player mode.[2][1]
Use of the stereoscopic display
The game uses the Virtual Boy's stereoscopic 3D display. Famitsu's listing described it as a bowling game with a strong sense of depth that makes use of the Virtual Boy's capabilities, and one of its reviewers wrote that the depth of the lane gave a strong sense of presence.[1] In Nintendo Life's review, Dave Frear wrote that the 3D "works well" when looking down the lane, although the lane does not look quite long enough. After a strike or spare, a replay is shown from behind the pins, where the lane does look the right length, and the speed of the throw is shown in both kilometres and miles per hour.[2]
Development and release
Virtual Bowling was developed and published by Athena.[2][1] According to the 2002 Edge Retro collector's guide, it was Athena's only game for the Virtual Boy.[6] It was sold on a Virtual Boy cartridge.[1]
The game arrived at the end of the Virtual Boy's short life in Japan. Writing in Wired in 2010, Chris Kohler grouped it with Virtual Lab and SD Gundam Dimension War as a "trio of titles that shipped in severely limited quantities right as the whole operation was collapsing".[5] In its 2026 coverage, UploadVR described the game as "rushed to market just prior to the Virtual Boy's discontinuation".[9] The game was not released in North America.[3]
Release history
| Platform | Region | Date | Notes |
|---|---|---|---|
| Virtual Boy | Japan | 22 December 1995 | Cartridge, 5,300 yen[1][2] |
| Nintendo Switch and Nintendo Switch 2 (Virtual Boy - Nintendo Classics) | Worldwide | 14 May 2026 | Nintendo Switch Online + Expansion Pack[7][8] |
Virtual Boy - Nintendo Classics
Nintendo announced Virtual Boy - Nintendo Classics in September 2025, and Virtual Bowling was among the games named for the service.[10] When the app launched on 17 February 2026, the game was listed among the titles scheduled for later in 2026. Playing the app requires a Switch Online + Expansion Pack subscription and one of two separately sold Virtual Boy accessories for the Switch, priced in Japan at 9,980 yen (standard model) and 2,980 yen (paper model).[11] The game was added on 14 May 2026 in a batch with V-Tetris, Jack Bros., Space Invaders Virtual Collection and Vertical Force; the Japanese version of the app also received Virtual Fishing that day.[7][8] UploadVR singled out Virtual Bowling and Jack Bros. as "two extremely rare titles" in the batch.[9]
Reception
In Famitsu's cross review, the four reviewers scored the game 6, 5, 6 and 5 out of 10.[1] The first reviewer liked the depth of the lane but found that the differences from real bowling became bothersome in play, with the ball not going where intended and pin action that felt off. The second wrote that turkeys came easily with a little practice but spares were hard, and that the ball curved oddly once it left the center of the lane. The third welcomed a sport suited to the Virtual Boy's strengths but said the game grew dull quickly and regretted the lack of head-to-head play. The fourth complained of frequent splits, a training mode with no guidance and a monotonous tournament mode.[1]
Reviewing the Japanese version for Nintendo Life in 2009, Dave Frear gave it 7 out of 10. He praised its "impressive visuals and atmospheric sounds" and its "great controls", and called the tournament mode "excellent", but criticized the default power meter for making strikes too easy and the game for not saving high scores, and said a two-player option would have been a great benefit. He concluded that it was "a very impressive bowling sim".[2]
| Publication | Score | Notes |
|---|---|---|
| Famitsu (December 1995) | 6/5/6/5 | Four reviewers, each out of 10[1] |
| Nintendo Life (2009) | 7/10 | Japanese Virtual Boy version[2] |
Collectibility
Virtual Bowling became one of the most expensive Virtual Boy games on the collector market. Edge Retro (2002) called it "exceptionally rare and highly sought after" and wrote that it had been "made and sold in very small quantities".[6] In 2003, Tips & Tricks gave it a rarity rating of 10 out of 10, based on scarcity ratings from Digital Press, and called it "the hardest Virtual Boy game to find", with complete copies having "changed hands for over $1,000".[3] The same magazine wrote in 2006 that the game had "been selling for close to $1,000 for as long as we can remember".[4] Kohler called it "the rarest Virtual Boy game in the world" in 2010.[5] In a 2013 Pocket Gamer list of expensive handheld games, Mark Brown valued the cartridge alone at £600 and a boxed copy at £900.[12] After the Nintendo Classics announcement in 2025, Multiplayer.it reported that sellers were asking around US$10,000 for copies, but noted that no sales had been completed at that price.[10]
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 "Cross Review: Virtual Bowling (バーチャルボウリング)". Famitsu, no. 367, p. 34 (scan hosted by Planet Virtual Boy). ASCII Corporation. 1995-12-29. https://web.archive.org/web/20190530035326/https://www.planetvb.com/modules/articles/index.php?s020160004&lang=english. Retrieved 2026-10-13.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Dave Frear (2009-08-06). "Virtual Bowling Review (Virtual Boy)". Nintendo Life. https://www.nintendolife.com/reviews/2009/08/virtual_bowling_retro. Retrieved 2026-10-13.
- ↑ 3.0 3.1 3.2 3.3 3.4 "Collector's Closet: Collecting Virtual Boy". Tips & Tricks, no. 96, p. 94. 2003-02. https://archive.org/details/tips-and-tricks-issue-96-february-2003/page/n93/mode/1up. Retrieved 2026-10-13.
- ↑ 4.0 4.1 "Collector's Closet". Tips & Tricks, December 2006, p. 68. LFP Publishing Group. 2006-12. https://archive.org/details/tips-tricks-december-2006/page/68/mode/1up. Retrieved 2026-10-13.
- ↑ 5.0 5.1 5.2 Chris Kohler (2010-08-13). "Virtual Boy, Nintendo's Big 3-D Flop, Turns 15". Wired. https://www.wired.com/2010/08/virtual-boy/. Retrieved 2026-10-13.
- ↑ 6.0 6.1 6.2 "Obsessive". Edge Retro, no. 1. Future Publishing. 2002. https://archive.org/details/EDGE.RETRO.N1.2002.Guide.classic.videogame.playing.collecting/page/28/mode/1up. Retrieved 2026-10-13.
- ↑ 7.0 7.1 7.2 Sal Romano (2026-05-13). "Virtual Boy - Nintendo Classics adds V-Tetris, Jack Bros., Space Invaders Virtual Collection, Virtual Bowling, and Vertical Force". Gematsu. https://www.gematsu.com/2026/05/virtual-boy-nintendo-classics-adds-v-tetris-jack-bros-space-invaders-virtual-collection-virtual-bowling-and-vertical-force. Retrieved 2026-10-13.
- ↑ 8.0 8.1 8.2 Jenni Lada (2026-05-14). "More Virtual Boy Games Now Available on Switch and Switch 2". Siliconera. https://www.siliconera.com/more-virtual-boy-games-now-available-on-switch-and-switch-2/. Retrieved 2026-10-13.
- ↑ 9.0 9.1 James Tocchio (2026-05-18). "Five New Virtual Boy Games Added To Nintendo Switch Online + Expansion Pack". UploadVR. https://www.uploadvr.com/five-new-virtual-boy-games-added-to-nintendo-switch-online-expansion-pack/. Retrieved 2026-10-13.
- ↑ 10.0 10.1 Simone Tagliaferri (2025-09-14). "Uno dei giochi per Virtual Boy in arrivo su Nintendo Switch Online vale 10.000 dollari". Multiplayer.it. https://multiplayer.it/notizie/uno-dei-giochi-per-virtual-boy-in-arrivo-su-nintendo-switch-online-vale-10000-dollari.html. Retrieved 2026-10-13.
- ↑ Zenon (2026-02-17). "任天堂「バーチャルボーイ Nintendo Classics」配信開始 スタンドの向きに注意". Weekly ASCII. ASCII. https://weekly.ascii.jp/elem/000/004/374/4374297/. Retrieved 2026-10-13.
- ↑ Mark Brown (2013-07-18). "Top 10 most expensive and valuable handheld games of all time". Pocket Gamer. https://www.pocketgamer.com/shantae/top-10-most-expensive-and-valuable-handheld-games-of-all-time/. Retrieved 2026-10-13.