Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Nintendo 3DS
Basic Info
Type Handheld game console
Subtype Autostereoscopy
Developer Nintendo
Manufacturer Nintendo
Announcement Date 23 March 2010 (unveiled at E3, June 2010)
Release Date 26 February 2011 (Japan); 25 March 2011 (Europe); 27 March 2011 (North America)
Price ¥25,000 including tax (Japan) and US$249.99 (North America) at launch; ¥15,000 from 11 August 2011 and US$169.99 from 12 August 2011
Versions Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS, New Nintendo 3DS, New Nintendo 3DS XL, New Nintendo 2DS XL
Predecessor Nintendo DS series
Storage
Storage 2 GB SD memory card included (SDHC supported)
Display
Display Upper: 3.53-inch widescreen LCD with glasses-free 3D (parallax barrier); lower: 3.02-inch touch-screen LCD
Resolution Upper: 800 x 240 (400 x 240 per eye in 3D); lower: 320 x 240
Audio
Audio Stereo speakers beside the upper screen (virtual surround); stereo headphone output
Microphone Built-in microphone
Camera One inner and two outer cameras, 640 x 480 (about 0.3 megapixels) each; the outer pair takes 3D photos
Connectivity
Connectivity 2.4 GHz local wireless; IEEE 802.11 b/g wireless LAN
Ports Game Card slot, SD card slot, charging cradle connector, AC adapter connector, audio jack
WiFi IEEE 802.11 b/g (WPA/WPA2)
Power Lithium-ion battery pack (CTR-003); about 3.5 hours to charge
Battery Life About 3-5 hours with Nintendo 3DS software, 5-8 hours with Nintendo DS software (Nintendo figures)
Device
Dimensions 2.9 x 5.3 x 0.8 inches (closed)
Weight About 8 ounces (with battery pack, stylus and SD card)
Sensors Motion sensor, gyro sensor
Input A/B/X/Y buttons, +Control Pad, L/R buttons, Circle Pad, touch screen, microphone, cameras, 3D Depth Slider


The Nintendo 3DS is a handheld game console made by Nintendo whose upper screen shows stereoscopic 3D images without glasses. The screen is an autostereoscopic LCD with a parallax barrier, and a 3D Depth Slider on the side of the system lets the player reduce the 3D effect or turn it off.[1][2] Nintendo announced the system in March 2010 as the successor to the Nintendo DS series and released it in Japan on 26 February 2011, in Europe on 25 March 2011 and in North America on 27 March 2011.[3][4]

Besides the 3D screen, the 3DS has two outer cameras that take stereoscopic photos, a motion sensor and a gyro sensor, and built-in augmented reality software that draws 3D objects over the camera view of printed AR Cards.[5][6] The New Nintendo 3DS revision of 2014 added "super-stable 3D", which uses the inner camera and an infrared LED to track the player's face and adjust the 3D image.[7] Nintendo ended manufacturing of the 3DS family in September 2020. Its investor relations data lists life-to-date sales of 75.94 million Nintendo 3DS hardware units and 392.31 million software units as of 30 June 2026.[8][9]

Reviewed 13 October 2026. Specs, dates, prices, 3D display and AR details, revisions, reviews, the PDI Check paper and IR sales checked against the cited sources. About review dates.

Background

Nintendo had worked on stereoscopic 3D several times before the 3DS. Shigeru Miyamoto and Satoru Iwata's first close collaboration was Famicom Grand Prix II: 3D Hot Rally (1988), a Famicom Disk System racing game played with liquid crystal shutter goggles (see Famicom 3D System), and in 1995 Nintendo released the Virtual Boy, a stereoscopic system played by looking into an eyepiece.[10][11] In Nintendo's Iwata Asks interview series, Iwata, then the company's president, said he thought the Virtual Boy had been a commercial failure.[11]

Iwata said in the same series that the Nintendo GameCube (2001) contained circuitry for 3D output and could show glasses-free 3D with a special LCD attachment. Nintendo had a working 3D version of Luigi's Mansion, but the liquid crystal was too expensive and the accessory was not released. Nintendo also fitted a 3D liquid crystal screen to a Game Boy Advance SP for testing; the resolution of LCDs at the time was too low, the stereoscopic effect was not sharp, and that product was never released.[10] Miyamoto said that the earlier attempts led the team to decide that 3D should be enjoyed without special glasses or goggles.[12]

According to Iwata, a developer proposed 3D for the next handheld about two years before the interview. The team was convinced after it built a prototype screen with the liquid crystal that was later adopted, at the planned resolution. Iwata argued that a handheld suited 3D better than a home console because each player gets the screen with the device, and Miyamoto noted that the second screen of the DS design could stay a non-3D touch screen.[13]

Announcement and release

Nintendo Co., Ltd. announced the system, then under the provisional name "Nintendo 3DS", on 23 March 2010. The notice said it would launch during the fiscal year ending March 2011, show games "with 3D effects without the need for any special glasses", succeed the Nintendo DS series and play DS and DSi software. Nintendo said further details would follow at E3 in June 2010.[3] The company showed the system at E3 that month.[14]

On 29 September 2010 Nintendo set the Japanese launch for 26 February 2011 at a suggested retail price of 25,000 yen including tax. The package included the console, a charging cradle, an AC adapter, a stylus, a 2 GB SD memory card, six AR Cards for augmented reality games, a quick-start guide and an operations manual.[5] Nintendo of America announced on 19 January 2011 that the system would reach the United States on 27 March 2011 at US$249.99; the European launch was set for 25 March.[4]

In the April to June 2011 quarter Nintendo sold 0.71 million 3DS units worldwide, and it said that apart from The Legend of Zelda: Ocarina of Time 3D the system "had few other hit titles".[15] On 28 July 2011 Nintendo cut the Japanese price from 25,000 yen to 15,000 yen from 11 August 2011, to build momentum before the year-end sales season.[16] The United States price fell to US$169.99 on 12 August 2011. Owners who connected to the Nintendo eShop before the cut became "Ambassadors" and received 10 NES Virtual Console games free of charge from 1 September 2011, with 10 Game Boy Advance games to follow by the end of the year.[17]

Design and hardware

The 3DS keeps the clamshell, two-screen layout of the Nintendo DS. The upper screen is a 3.53-inch widescreen LCD with an 800 x 240 pixel resolution; Nintendo states that "400 pixels are allocated to each eye to enable 3D viewing". The lower screen is a 3.02-inch, 320 x 240 touch screen. Both display about 16.77 million colors.[1] New controls compared with the DS were the Circle Pad for 360-degree analog input, a motion sensor and a gyro sensor.[1][18]

Autostereoscopic display

The upper screen produces depth from binocular disparity: it shows a separate image to each eye. IEEE Spectrum reported in November 2010 that the screen was made by Sharp and uses a parallax barrier, a second layer of liquid crystal next to the image LCD and its backlight that forms thin vertical strips. The strips block part of the light and direct the rest alternately to the left and right eyes.[2] A teardown by the Nikkei Electronics Teardown Squad found the barrier layer and saw that it switches on and off with the 3D slider. At the time Nintendo had not confirmed who supplied the panel.[19]

IEEE Spectrum listed the costs of the technique. The barrier blocks light, so the backlight has to be brighter, which uses more battery. Each eye sees only half of the pixels. The effect works for one viewer at a set distance, usually about 30 cm, and fades if the eyes move about 5 cm closer or farther; when the viewer moves off-axis the image can flip, and light leakage can cause ghosting.[2] Only the upper screen is 3D-capable, and Nintendo DS and DSi games cannot display 3D content.[20]

The 3D Depth Slider sets the strength of the effect. Iwata said in Iwata Asks that each player has a different comfort zone for stereoscopic depth and that the same person may want different depth in different situations, so the depth is left to the player. A programmer built the slider prototype in the form of a volume control, and it went into the product.[14][21] The slider can turn the 3D effect down completely, and all 3DS games can be played in 2D.[18] Whether a game uses 3D, and how much, was left to each developer.[21]

Cameras and sensors

The system has one inner camera and two outer cameras. Each has a 640 x 480 resolution, a single-focus lens and a CMOS sensor of about 300,000 active pixels.[1] The two outer cameras form a stereo pair for 3D photos that can be viewed on the upper screen.[5] Iwata explained that the two cameras' optical axes have to be precisely aligned and point the same way for a proper 3D photo, which required far greater manufacturing precision than a single camera.[21]

The motion sensor and gyro sensor respond to movement and tilt of the system, which games use for motion control.[18]

Specifications

Component Original Nintendo 3DS (Nintendo figures)
Upper screen 3.53-inch widescreen LCD (3.02 x 1.81 inches), 800 x 240 pixels, 400 pixels per eye in 3D[1]
Lower screen 3.02-inch touch-screen LCD (2.42 x 1.81 inches), 320 x 240 pixels[1]
Cameras One inner, two outer; 640 x 480 each, about 300,000 active pixels[1]
Wireless 2.4 GHz local wireless between systems; IEEE 802.11 b/g wireless LAN with WPA/WPA2[1]
Sensors Motion sensor, gyro sensor[1]
Sound Stereo speakers to the left and right of the upper screen, virtual surround support[1]
Battery Lithium-ion battery pack (CTR-003); about 3.5 hours to charge; about 3-5 hours with 3DS software and 5-8 hours with DS software[1]
Size and weight 2.9 x 5.3 x 0.8 inches closed; about 8 ounces with battery pack, stylus and SD card[1]

Augmented reality features

The system shipped with AR Games: Augmented Reality, a built-in application that uses the outer cameras and the AR Cards in the box. The player puts a card on a flat surface such as a table and points the outer cameras at it; the software recognizes the card and draws 3D objects over the live camera image. Nintendo's description lists a shooting game in which targets appear around the card and the player moves around to find them, and "Mii Pics", in which small Mii characters appear in the real scene and can be photographed in 3D. Nintendo offers a PDF for printing replacement cards and advises matte rather than glossy paper.[6] On the Nintendo 2DS models the visuals are shown in 2D.[6]

Face Raiders, another built-in game, turns photos of faces taken with the camera into flying enemies. The player has to turn around 360 degrees with the system, aiming high and low, to find and shoot them.[22] In a March 2011 hands-on, Pocket Gamer wrote that the game uses the camera image of the player's surroundings as the play area, with enemies appearing to burst through the walls of the room.[23]

Some later 3DS games used AR as well. For Kid Icarus: Uprising (2012), Nintendo of America announced that every copy in the United States would include six randomly chosen AR Cards from a set of 20, with more distributed through Club Nintendo, magazines, retail sessions and events. The game recognizes a card through the system's camera, unlocks the matching in-game idol and lets the player take photos when the card's character comes to life.[24][25] Spirit Camera: The Cursed Memoir (2012) shipped with a printed book, the "Diary of Faces", that acts as its window into the game; the 3DS becomes a camera through which ghosts appear in the player's room. Engadget's review found that the system often failed to recognize the book without direct or strong overhead light.[26]

Hardware revisions

Nintendo released several models in the 3DS family. Two of them, the Nintendo 2DS and New Nintendo 2DS XL, have no stereoscopic 3D display.

Model Announced Release 3D display Notes
Nintendo 3DS 23 March 2010 26 February 2011 (Japan); 27 March 2011 (North America) Yes Original model; US$249.99 at launch[4]
Nintendo 3DS XL 21 June 2012 (Nintendo Direct) 19 August 2012 (North America) Yes 4.88-inch upper and 4.18-inch lower screens; US$199.99[27][28]
Nintendo 2DS 28 August 2013 12 October 2013 (North America) No Flat slate body instead of a clamshell; US$129.99[29]
New Nintendo 3DS and New Nintendo 3DS XL 29 August 2014 October 2014 (Japan); New 3DS XL 13 February 2015 (North America) Yes, with super-stable 3D C-stick, NFC for amiibo, faster processing; the smaller model was not released in North America at launch[7][30][31]
New Nintendo 2DS XL 27 April 2017 28 July 2017 No Same screen size as the New 3DS XL; US$149.99[32]

Super-stable 3D

Nintendo unveiled the New Nintendo 3DS and New Nintendo 3DS XL on 29 August 2014 for release in Japan. Game Informer listed Japanese prices of 16,000 yen for the standard model and 18,800 yen for the XL.[30] Their upper screens add "super-stable 3D", a form of face tracking. According to Nintendo European Research and Development (NERD), the system tracks "the user's face with the internal camera and infrared LED to adjust the screen accordingly". NERD's software engineers developed the technique with Nintendo's hardware teams in Japan. The software takes advantage of the New Nintendo 3DS's dynamic parallax barrier and, to react to faster motion, uses techniques including machine learning, adaptive prediction and sensor fusion. NERD says the result is a significantly wider 3D viewing range than the original model, whose screen worked for a user perfectly centered with the device.[7]

The operations manual describes the infrared LED next to the inner camera as helping track the head position in dim light, when a red light may be visible. The manual warns that viewing at an extreme angle, outside the inner camera's field of view, or side-on still produces double images or a dark screen, and that super-stable 3D does not work while the inner or outer cameras are in use.[20] The New 3DS models have a 3.88-inch (New 3DS) or 4.88-inch (New 3DS XL) upper screen, each at 800 x 240 pixels with 400 pixels per eye in 3D.[20]

Health guidance

Nintendo's operations manual for the New Nintendo 3DS and New Nintendo 3DS XL says that use of the 3D feature by children aged six and under may cause vision damage, and that parents should restrict the display of 3D images for them through Parental Controls. It warns that long viewing of unclear 3D images, such as double images, can cause eye strain, headaches, nausea, dizziness and motion sickness, and recommends a break of 10 to 15 minutes every half hour when using the 3D feature, even if the player does not feel the need. It also advises against using 3D as a passenger in a car or on public transport, because shaking makes the image unclear.[20] The manual notes that each person sees 3D images differently and that players who cannot see the effect clearly should use 2D.[20]

Reception

Two 2011 reviews discussed the narrow viewing zone at length. Tim Stevens of Engadget, reviewing a Japanese unit, found that maximum 3D worked best with the system about 12 inches from the face and that higher slider settings made the eyes work harder. He found that motion-controlled AR games clashed with the 3D effect because moving the system about an inch broke it, and he called battery life the biggest disappointment, at about 3 hours 15 minutes with Wi-Fi on. He wrote that the screen "works, but it only does so with a lot of caveats", and ended the review by calling the 3DS "not a perfect console" while adding that "it's no Virtual Boy".[33]

Andrew Bailey of The Register found the 3D visible only with the device directly in front of him, best at 30 to 50 cm, and said that moving the head about 5 cm or turning the device about five degrees produced dark smudging. He reported no nausea or dizziness over several hours and measured 3 hours 12 minutes of battery life with full 3D, maximum brightness and Wi-Fi on.[34]

Use in vision research

Because the screen sends a different image to each eye, the 3DS has also been used for vision testing. In a 2019 paper in Clinical Optometry, Kyle A. Smith, Alex G. Damarjian, Aaron Molina and Robert W. Arnold described "PDI Check", a 3DS game that tests near visual acuity, color vision and stereopsis. In the acuity test the game changes only one eye's image in one quadrant of the screen, so each eye can be tested without an occlusion patch, and the autostereoscopic parallax barrier screen makes stereo tests possible without goggles. In 45 patients aged 5 to 60 the game's results correlated with conventional tests.[35]

Discontinuation and services

In September 2020 Nintendo posted on its Japanese and UK pages that "the manufacturing of the Nintendo 3DS family of systems has ended", and the product pages of the remaining models carried the same notice.[8] Purchases on the Nintendo eShop for the 3DS family ended at 5:00 pm Pacific Time on 27 March 2023; redownloads of purchased software and updates remained available.[36] At 5 pm PDT on 8 April 2024 Nintendo discontinued online play and other online functions for 3DS and Wii U software, with some exceptions.[37]

Nintendo's investor relations sales data, as of 30 June 2026, gives life-to-date worldwide sales of 75.94 million Nintendo 3DS hardware units and 392.31 million software units.[9]

See also

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 "Nintendo 3DS - Hardware Specifications at Nintendo". Nintendo of America. Nintendo. 2011. https://web.archive.org/web/20110927182803/http://www.nintendo.com:80/3ds/hardware/specs. Retrieved 2026-10-13.
  2. ↑ 2.0 2.1 2.2 Mark Ellis Harris (2010-11-23). "3-D Without Four Eyes". IEEE Spectrum. https://spectrum.ieee.org/3d-without-four-eyes. Retrieved 2026-10-13.
  3. ↑ 3.0 3.1 "Launch of New Portable Game Machine". Nintendo Co., Ltd. investor relations. Nintendo. 2010-03-23. https://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf. Retrieved 2026-10-13.
  4. ↑ 4.0 4.1 4.2 "Nintendo 3DS coming to US March 27 for $250". GamesBeat. 2011-01-19. https://gamesbeat.com/nintendo-3ds-launch-date/. Retrieved 2026-10-13.
  5. ↑ 5.0 5.1 5.2 "Nintendo Announces Price and Launch Date of "Nintendo 3DS" in Japan". Nintendo Co., Ltd. investor relations. Nintendo. 2010-09-29. https://www.nintendo.co.jp/ir/pdf/2010/100929e.pdf. Retrieved 2026-10-13.
  6. ↑ 6.0 6.1 6.2 "AR Games: Augmented Reality". Nintendo UK. Nintendo. https://www.nintendo.com/en-gb/Hardware/Nintendo-3DS-Family/Instant-Software/AR-Games-Augmented-Reality/AR-Games-Augmented-Reality-115169.html. Retrieved 2026-10-13.
  7. ↑ 7.0 7.1 7.2 "NERD Teams Up With Hardware Experts in Japan to Deliver 'Super-Stable 3d' on the New Nintendo 3DS". Nintendo European Research and Development. Nintendo. 2014-10. https://www.nerd.nintendo.com/optics/2014/10/01/Super_stable_3D.html. Retrieved 2026-10-13.
  8. ↑ 8.0 8.1 Mariella Moon (2020-09-17). "Nintendo has discontinued the 3DS family". Engadget. https://www.engadget.com/nintendo-discontinues-3ds-080214962.html. Retrieved 2026-10-13.
  9. ↑ 9.0 9.1 "IR Information: Sales Data - Dedicated Video Game Sales Units". Nintendo Co., Ltd. investor relations. Nintendo. https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html. Retrieved 2026-10-13.
  10. ↑ 10.0 10.1 "Iwata Asks - Volume 1 And That's How the Nintendo 3DS Was Made - Page 3". Iwata Asks. Nintendo. https://iwataasks.nintendo.com/interviews/3ds/how-nintendo-3ds-made/0/2. Retrieved 2026-10-13.
  11. ↑ 11.0 11.1 "Iwata Asks - Volume 1 And That's How the Nintendo 3DS Was Made - Page 2". Iwata Asks. Nintendo. https://iwataasks.nintendo.com/interviews/3ds/how-nintendo-3ds-made/0/1. Retrieved 2026-10-13.
  12. ↑ "Iwata Asks - Volume 1 And That's How the Nintendo 3DS Was Made - Page 4". Iwata Asks. Nintendo. https://iwataasks.nintendo.com/interviews/3ds/how-nintendo-3ds-made/0/3. Retrieved 2026-10-13.
  13. ↑ "Iwata Asks - Volume 1 And That's How the Nintendo 3DS Was Made - Page 5". Iwata Asks. Nintendo. https://iwataasks.nintendo.com/interviews/3ds/how-nintendo-3ds-made/0/4. Retrieved 2026-10-13.
  14. ↑ 14.0 14.1 "Iwata Asks - Volume 1 And That's How the Nintendo 3DS Was Made - Page 1". Iwata Asks. Nintendo. https://iwataasks.nintendo.com/interviews/3ds/how-nintendo-3ds-made/0/0. Retrieved 2026-10-13.
  15. ↑ "Consolidated Financial Highlights (three months ended June 2011)". Nintendo Co., Ltd. investor relations. Nintendo. 2011-07-28. https://www.nintendo.co.jp/ir/pdf/2011/110728e.pdf. Retrieved 2026-10-13.
  16. ↑ "JP Notice of Nintendo 3DS Markdown". Nintendo World Report. Nintendo Co., Ltd.. 2011-07-28. https://www.nintendoworldreport.com/pr/27288/jp-notice-of-nintendo-3ds-markdown. Retrieved 2026-10-13.
  17. ↑ Danny Bivens, Pedro Hernandez (2011-07-28). "3DS Price Drop and Release Dates for 3DS Mario Titles Revealed". Nintendo World Report. https://www.nintendoworldreport.com/news/27284/3ds-price-drop-and-release-dates-for-3ds-mario-titles-revealed. Retrieved 2026-10-13.
  18. ↑ 18.0 18.1 18.2 "Nintendo 3DS - Hardware Features and Overview at Nintendo". Nintendo of America. Nintendo. 2011. https://web.archive.org/web/20111023050804/http://www.nintendo.com:80/3ds/features. Retrieved 2026-10-13.
  19. ↑ Richard Mitchell (2011-02-28). "3DS disassembled, put under the microscope". Engadget. https://www.engadget.com/2011-02-28-3ds-teardown.html. Retrieved 2026-10-13.
  20. ↑ 20.0 20.1 20.2 20.3 20.4 "New Nintendo 3DS / New Nintendo 3DS XL Operations Manual". Nintendo of Europe. Nintendo. https://www.nintendo.com/eu/media/downloads/support_1/new_nintendo_3ds/NewNintendo3DS_NewNintendo3DSXL_OperationsManual_UKV.pdf. Retrieved 2026-10-13.
  21. ↑ 21.0 21.1 21.2 "Iwata Asks - Volume 1 And That's How the Nintendo 3DS Was Made - Page 6". Iwata Asks. Nintendo. https://iwataasks.nintendo.com/interviews/3ds/how-nintendo-3ds-made/0/5. Retrieved 2026-10-13.
  22. ↑ "Face Raiders". Nintendo South Africa. Nintendo. https://www.nintendo.com/en-za/Hardware/Nintendo-3DS-Family/Instant-Software/Face-Raiders/Face-Raiders-115459.html. Retrieved 2026-10-13.
  23. ↑ Mike Rose (2011-03-11). "Hands-on with Face Raiders on the 3DS". Pocket Gamer. https://www.pocketgamer.com/features/hands-on-with-face-raiders-on-the-3ds/. Retrieved 2026-10-13.
  24. ↑ Alex Culafi (2012-03-15). "Hundreds of AR Cards Releasing Alongside Kid Icarus: Uprising". Nintendo World Report. https://www.nintendoworldreport.com/news/29532/hundreds-of-ar-cards-releasing-alongside-kid-icarus-uprising. Retrieved 2026-10-13.
  25. ↑ Daniel Trock (2023-08-12). "AR Mario: Remembering Nintendo's Odd 3DS Feature". SlashGear. https://www.slashgear.com/1360525/remembering-ar-cards-nintendo-3ds/. Retrieved 2026-10-13.
  26. ↑ Richard Mitchell (2012-04-13). "Spirit Camera: The Cursed Memoir review: Behind you!". Engadget. https://www.engadget.com/2012-04-13-spirit-camera-the-cursed-memoir-review.html. Retrieved 2026-10-13.
  27. ↑ Winda Benedetti (2012-06-22). "Nintendo unveils super-sized 3DS XL game machine". NBC News. https://www.nbcnews.com/tech/tech-news/nintendo-unveils-super-sized-3ds-xl-game-machine-flna840499. Retrieved 2026-10-13.
  28. ↑ Michael Homnick (2012-06-22). "Nintendo 3DS XL available August 19 with larger screen and improved battery". PCWorld. https://www.pcworld.com/article/465530/nintendo_3ds_xl_available_august_19_with_larger_screen_and_improved_battery.html. Retrieved 2026-10-13.
  29. ↑ Danny Bivens (2013-08-28). "Nintendo Unveils New Entry Level Handheld, the 2DS". Nintendo World Report. https://nintendoworldreport.com/news/35288/nintendo-unveils-new-entry-level-handheld-the-2ds. Retrieved 2026-10-13.
  30. ↑ 30.0 30.1 Andrew Reiner (2014-08-29). "Nintendo Unveils New 3DS". Game Informer. https://gameinformer.com/b/news/archive/2014/08/29/nintendo-unveils-new-3ds.aspx. Retrieved 2026-10-13.
  31. ↑ Mike Futter (2015-01-14). "New 3DS XL Arrives In North America On February 13, No Smaller Model Confirmed". Game Informer. https://www.gameinformer.com/b/news/archive/2015/01/14/the-new-3ds-arrives-in-north-america-on-february-13.aspx. Retrieved 2026-10-13.
  32. ↑ Matthew Kato (2017-04-27). "Nintendo Announces The New Nintendo 2DS XL Handheld". Game Informer. https://www.gameinformer.com/b/news/archive/2017/04/27/nintendo-announces-the-new-nintendo-2ds-xl-handheld.aspx. Retrieved 2026-10-13.
  33. ↑ Tim Stevens (2011-03-08). "Nintendo 3DS review (Japanese)". Engadget. https://www.engadget.com/2011-03-08-nintendo-3ds-review-japanese.html. Retrieved 2026-10-13.
  34. ↑ Andrew Bailey (2011-03-25). "Nintendo 3DS". The Register. https://www.theregister.com/2011/03/25/nintendo_3ds_review/?page=2. Retrieved 2026-10-13.
  35. ↑ Kyle A. Smith, Alex G. Damarjian, Aaron Molina, Robert W. Arnold (2019-04-30). "Calibrated measurement of acuity, color and stereopsis on a Nintendo 3DS game console". Clinical Optometry, vol. 11, pp. 47-55. Dove Medical Press. doi:10.2147/OPTO.S199992. https://www.dovepress.com/calibrated-measurement-of-acuity-color-and-stereopsis-on-a-nintendoreg-peer-reviewed-article-OPTO. Retrieved 2026-10-13.
  36. ↑ "Wii U and Nintendo 3DS eShop Discontinuation Q&A". Nintendo Support. Nintendo of America. https://en-americas-support.nintendo.com/app/answers/detail/a_id/57847/~/wii-u-%26-nintendo-3ds-eshop-discontinuation-q%26a. Retrieved 2026-10-13.
  37. ↑ "Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U software". Nintendo Support. Nintendo of America. https://en-americas-support.nintendo.com/app/answers/detail/a_id/63227. Retrieved 2026-10-13.