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V-Tetris
Information
Publisher Bullet-Proof Software
Platform Virtual Boy
Device Virtual Boy
Type Game
Genre Puzzle
Play Area Seated
Game Mode Single-player
Release Date JP: August 25, 1995

V-Tetris (stylized V-TETRIS) is a falling-block puzzle game for Nintendo's Virtual Boy, published in Japan by Bullet-Proof Software on 25 August 1995.[1][2] Besides the standard Tetris rules, it has a mode called "Loop Tetris" in which the playfield wraps around like a cylinder.[2][1] It is a different game from 3D Tetris, which Nintendo released in North America in March 1996.[3]

The game was never officially released outside Japan.[3][4] Nintendo added it to the Virtual Boy library of its Nintendo Classics service for Nintendo Switch Online + Expansion Pack members on 14 May 2026.[4][5]

Reviewed 13 October 2026. Release dates, price, modes, 3D use, review quotes and the 2026 Nintendo Classics release against the cited Nintendo, Nintendo Life, Gematsu and 1995-2003 magazine sources. About review dates.

Gameplay

As in other versions of Tetris, the player rotates and places falling tetrominoes to complete horizontal lines, which then disappear; clearing several lines at once earns extra points.[1] The game has three modes:

Mode Description
Mode A Endless play for lines and points. The level rises, and the pieces fall faster, after every 10 lines. The starting level can be set from 0 to 19.[1]
Mode B The player must clear 25 lines. The starting level (0 to 9) and the number of blocks already filling the screen can both be set.[1]
Mode C ("Loop Tetris") Endless play on a playfield twice the normal width that loops like a cylinder. The L and R buttons (or the right directional pad) shift the field one block left or right per press. Blocks in the part of the field not currently in use stay visible in the background.[1]

Modes A and B correspond to the two modes of the earlier Game Boy version of Tetris, on which Bullet-Proof Software had also worked. V-Tetris drops that version's two-player option.[1] In Mode C, clearing a single line drops a straight piece into the background part of the field, which pushes the player to clear several lines at once.[1] Nintendo's 2026 description, which it says is based on the text of the original packaging and manual, states that using the looping field well lets the player clear five or more lines in one go.[2][4] Each mode keeps a high score table, but the game has no save function, so scores are lost when the system is switched off.[1]

Use of the stereoscopic display

Nintendo's 2026 Japanese listing, using text based on the original packaging, promotes V-Tetris as a "3D puzzle".[2] A preview in the August 1995 game magazine Virtual Boy Tsushin, which Nintendo republished in part in 2026 with the cooperation of the Famitsu editorial staff, called the loop mode, in which the blocks on the front and back of the field connect in a loop, the highlight of the game and said it expressed a sense of depth unique to the Virtual Boy. The preview also described backgrounds in which petals and stars float toward the screen, and noted the lack of a versus mode.[6] In the game itself, the playing area is drawn flat. Because the Virtual Boy display shows only red and black, the tetrominoes are told apart by different patterns rather than colors, and all blocks change to one pattern once they land. The stereoscopic depth is mostly used for the backgrounds: each mode has two to choose from, one static and one animated (including a star field, an underwater scene and a dragon outside a castle), and they are only slightly 3D. When a line is completed it moves forward slightly before it disappears. In Mode C, the blocks waiting in the background part of the field make the playing area look more three-dimensional.[1]

Release

In its June 1995 issue, Nintendo Power reported that Bullet-Proof Software planned to release the game, then called V1-Tetris, in Japan, together with Faceball, and that there was no confirmed plan to release either game in the United States.[7] The same Virtual Boy Tsushin preview listed the game from Bullet-Proof Software (BPS) for release on 25 August at 4,980 yen, on an 8-megabit cartridge.[6] V-Tetris went on sale in Japan on 25 August 1995.[1]

The game never received an official North American release. According to Tips & Tricks, in 1996 the retailer Electronics Boutique imported thousands of copies of V-Tetris and several other Japanese Virtual Boy games and sold them for US$10 each. The magazine also noted that Japanese Virtual Boy games are fully compatible with American consoles.[3]

On 14 May 2026, Nintendo added V-Tetris to Virtual Boy - Nintendo Classics, the Virtual Boy library of Nintendo Switch Online + Expansion Pack on Nintendo Switch and Nintendo Switch 2. It arrived in a batch of five Virtual Boy titles alongside Jack Bros., Space Invaders Virtual Collection, Virtual Bowling and Vertical Force; Japan also received Virtual Fishing.[4][5] Nintendo's Japanese announcement credits the game to Bullet-Proof Software and calls it an action puzzle game first released for the Virtual Boy in 1995.[2] To play these titles, users need the Expansion Pack tier and a separately sold Virtual Boy accessory for Nintendo Switch 2 and Nintendo Switch, either the standard accessory or its paper model version.[2][4]

Platform Region Release date Notes
Virtual Boy Japan 25 August 1995 Published by Bullet-Proof Software[1]
Virtual Boy (import) North America 1996 Unofficial; imported Japanese copies sold by Electronics Boutique[3]
Nintendo Switch / Nintendo Switch 2 (Nintendo Classics) Japan and international 14 May 2026 Requires Nintendo Switch Online + Expansion Pack and a Virtual Boy accessory[4][2]

Reception

Dave Frear reviewed the Japanese version for Nintendo Life in 2009 and scored it 7 out of 10. He wrote that V-Tetris "gains absolutely nothing from being on the Virtual Boy as the 3D effect is only really used for the backgrounds", and criticized the music and the lack of a save feature for high scores. He concluded that it was "still Tetris, which is as simple and addictive as it's ever been and mode C is excellent".[1] Modes A and B offer three music tracks or silence, while Mode C has its own track as the only option. Frear found the first track inappropriate for Tetris and the second too downbeat, while the third track and the Type-C track fit the game, though neither is as memorable as "Korobeiniki" from the Game Boy version.[1]

Publication Score Notes
Nintendo Life 7/10 Review of the Japanese release by Dave Frear, 27 April 2009[1]

See also

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Dave Frear (2009-04-27). "V-Tetris Review (Virtual Boy)". Nintendo Life. https://www.nintendolife.com/reviews/2009/04/v_tetris_retro. Retrieved 2026-10-13.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 "【5月14日追加】「バーチャルボーイ Nintendo Classics」に追加6タイトルを配信開始。". Nintendo (Japan). Nintendo. 2026-05-14. https://www.nintendo.com/jp/topics/article/73aed547-b0d7-4fc9-b420-a1f7be94b4fb. Retrieved 2026-10-13.
  3. ↑ 3.0 3.1 3.2 3.3 "Collector's Closet". Tips & Tricks, no. 96. LFP, Inc.. February 2003. https://archive.org/details/tips-and-tricks-issue-96-february-2003. Retrieved 2026-10-13.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Liam Doolan (2026-05-14). "Nintendo Expands Switch Online's Virtual Boy Library With Five More Games". Nintendo Life. https://www.nintendolife.com/news/2026/05/nintendo-expands-switch-onlines-virtual-boy-library-with-five-more-games. Retrieved 2026-10-13.
  5. ↑ 5.0 5.1 Sal Romano (2026-05-13). "Virtual Boy - Nintendo Classics adds V-Tetris, Jack Bros., Space Invaders Virtual Collection, Virtual Bowling, and Vertical Force". Gematsu. https://www.gematsu.com/2026/05/virtual-boy-nintendo-classics-adds-v-tetris-jack-bros-space-invaders-virtual-collection-virtual-bowling-and-vertical-force. Retrieved 2026-10-13.
  6. ↑ 6.0 6.1 "V-テトリス (徹底紹介), pp. 48-50". Virtual Boy Tsushin, August 1995 (excerpt republished by Nintendo). Nintendo. August 1995. https://assets.topics.apps-jp.nintendo.com/uploads/files/2026/05/13/00/15/26/223549/20260514.pdf. Retrieved 2026-10-13.
  7. ↑ "It's Virtually Here!". Nintendo Power, no. 73. Nintendo of America. June 1995. https://archive.org/details/nintendo-power-issue-073-june-1995. Retrieved 2026-10-13.