BigBox VR
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| BigBox VR | |
|---|---|
| Information | |
| Industry | Video games, Virtual reality |
| Founded | 2016 |
| Founder | Chia Chin Lee, Gabe Brown |
| Headquarters | Seattle, Washington, United States |
| Notable Personnel | Chia Chin Lee (co-founder, CEO as of 2021), Gabe Brown (co-founder, CTO as of 2021) |
| Products | Smashbox Arena, Population: One |
| Parent | Meta Platforms (Oculus Studios) |
| Website | https://www.bigboxvr.com |
BigBox VR is an American virtual reality game developer. Chia Chin Lee and Gabe Brown founded the studio in Seattle, Washington, in 2016.[1][2] Its first VR game, according to the company, was the multiplayer shooter Smashbox Arena (2016), and its second is Population: One (2020), a battle royale game for Quest and PC VR headsets built around climbing, gliding and building.[2][1][3]
On 11 June 2021 Facebook (now Meta Platforms) announced that it was acquiring BigBox VR and that the whole team would join Oculus Studios.[4] It was the fifth VR studio Facebook had bought.[3] In January 2026, after Meta closed several other studios it owned, UploadVR counted BigBox among the three Meta game studios still meaningfully operating.[5]
History
Founding and Smashbox Arena
The studio's founders came from conventional game development. According to the company, Lee and Brown had "led successful exits and launched top-grossing live service products at Valve, Disney, Sony, and Microsoft".[2] Lee moved to Seattle in 2000 to join Valve, according to VentureBeat, and Pioneer Square Labs, an investor, wrote that he had also worked in Microsoft's Xbox division.[1][6] Lee told VentureBeat that Brown had urged him to try VR, which led the pair to start a VR company.[1] Writing on the PlayStation Blog in 2017, Brown said the founders had first put on VR headsets in 2015.[7]
Smashbox Arena, a team-based action game in which players knock each other out with energy balls and use physics-driven power-ups, was released on Steam on 7 December 2016.[7][8] It launched on the HTC Vive with room-scale support, and a version for Oculus Touch followed.[9] BigBox brought the game to PlayStation VR with help from the Vancouver studio Archiact, and the port came out on 25 July 2017.[7][9] The PlayStation version uses PlayStation Move controllers. Because the single PlayStation Camera did not allow room-scale play, Lee said the studio added a "look-snap" button so players would not have to turn all the way around.[9] In his blog post, Brown wrote that players had logged more than 43,000 hours in the game and that it had set records at VR arcades as the number one played game, with close to 1,000 hours of play a month.[7]
Funding
In November 2018 BigBox VR announced a US$5 million investment led by Shasta Ventures, with GSR Ventures and Pioneer Square Labs Ventures also taking part. Shasta partner Jacob Mullins joined the company's board. The founders told UploadVR that the studio had raised US$6.45 million in total.[10] Pioneer Square Labs described the US$5 million as a seed round.[6] TechCrunch, citing Crunchbase, later gave the studio's total funding as US$6.5 million and also listed Outpost Capital as an investor.[11]
Population: One
At the time of the 2018 investment, Population: One was in private beta. Lee called it "the first FreeMotion game", using the studio's name for a movement design that let players climb surfaces, fly into battle and build walls for cover across a large map.[10] The company's website later used the name Vertical Combat System for the same idea, and it gave 2019 and then 2020 as the planned launch year.[2][12] In an October 2020 interview, Lee said the game had been in development for three and a half years. It began as a free-for-all game for PC VR, and the team then spent more than a year and a half making cross-play work between standalone and tethered headsets. BigBox had about 30 employees at that point.[1]
Population: One was released on 22 October 2020 for the Oculus Quest, Oculus Quest 2, Oculus Rift, HTC Vive, Windows Mixed Reality headsets and Valve Index, priced at US$30, with cross-play between all of them.[1][13] Its standard mode puts 18 players into six squads of three on a map of about 1 km by 1 km.[1] In February 2021 Facebook named it, together with Beat Saber and Onward, as one of the Quest titles that had each earned more than US$10 million.[14]
Acquisition by Facebook
Facebook announced the purchase on 11 June 2021 in a post by Mike Verdu, then vice president of content at Facebook Reality Labs. He wrote that Population: One had "consistently ranked as one the top-performing titles on the Oculus platform", that it brought together up to 24 people at a time, and that BigBox, though small, was "a mighty, nimble team of game industry vets".[4][15] The post said the entire team would join Oculus Studios and that the game would keep being supported on all of its existing platforms.[4] Terms were not disclosed.[11] Facebook had already bought Beat Games, Sanzaru Games, Ready at Dawn and Downpour Interactive, the maker of Onward.[3][16]
Under Meta
At the time of the acquisition, Population: One was run like a live-service game, with seasons of themed content, free updates and cosmetic items, some of them locked behind a paid progression track.[16] On 9 March 2023 the game became free-to-play on Quest 2 and Quest Pro. The Rift and Steam versions stayed paid, with the price cut from US$30 to US$20, and came with 1,200 units of the in-game currency, Bureau Gold; the studio said this was meant to stop cheaters from easily creating new accounts on PC.[17] On 19 December 2025 the studio paused new purchases of the game on Steam and the Meta PC VR store "to safeguard our community from unfair play". Existing PC VR owners could keep playing, and the Quest store was not affected.[18]
In a July 2025 survey of Meta's VR studio acquisitions, Road to VR noted that BigBox had not announced any new project since the acquisition.[19] In January 2026, according to reports cited by Road to VR, Meta laid off about 10% of its Reality Labs workforce and closed Sanzaru Games, Twisted Pixel Games and Armature Studio; Road to VR listed BigBox as one of the studios Meta still operated.[20] After layoffs at Camouflaj the same month, UploadVR named Beat Games, BigBox and Ouro Interactive as the only Meta game studios still meaningfully operating, and wrote that there was no indication of a Population: One sequel.[5]
Games
| Title | Release | Platforms |
|---|---|---|
| Smashbox Arena | 7 December 2016 (Steam); 25 July 2017 (PlayStation VR) | HTC Vive, Oculus Rift, PlayStation VR[8][9] |
| Population: One | 22 October 2020 | Oculus Quest, Oculus Quest 2, Oculus Rift, HTC Vive, Windows Mixed Reality, Valve Index[1] |
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Dean Takahashi (2020-10-06). "How BigBox VR designed its Population: One vertical combat for virtual reality". VentureBeat. https://venturebeat.com/business/how-bigbox-vr-designed-its-population-one-vertical-combat-for-virtual-reality/. Retrieved 2026-10-15.
- ↑ 2.0 2.1 2.2 2.3 "Company". BigBox VR. BigBox VR (archived by the Internet Archive, 13 June 2021). http://web.archive.org/web/20210613104848/https://www.bigboxvr.com/company.html. Retrieved 2026-10-15.
- ↑ 3.0 3.1 3.2 Ben Lang (2021-06-11). "Facebook Just Bought Its Fifth VR Studio, 'POPULATION: ONE' Developer BigBox VR". Road to VR. https://roadtovr.com/facebook-bigbox-vr-population-one-aquisition-oculus/. Retrieved 2026-10-15.
- ↑ 4.0 4.1 4.2 Mike Verdu (2021-06-11). "Welcoming BigBox VR to Facebook". Meta Quest Blog. Meta Platforms. https://www.meta.com/blog/welcoming-bigbox-vr-to-facebook/. Retrieved 2026-10-15.
- ↑ 5.0 5.1 David Heaney (2026-01-15). "Batman: Arkham Shadow Sequel Canceled As Camouflaj Sees Significant Layoffs". UploadVR. https://www.uploadvr.com/batman-arkham-shadow-sequel-canceled-as-camouflaj-sees-significant-layoffs/. Retrieved 2026-10-15.
- ↑ 6.0 6.1 "Our Investment in BigBox VR". Pioneer Square Labs. 2019-05-28. https://psl.com/feed-posts/our-investment-in-bigbox-vr. Retrieved 2026-10-15.
- ↑ 7.0 7.1 7.2 7.3 Gabe Brown (2017-05-04). "Team Action Game Smashbox Arena Hits PS VR This Summer". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/?p=190854. Retrieved 2026-10-15.
- ↑ 8.0 8.1 "Smashbox Arena on Steam". Steam. Valve. https://store.steampowered.com/app/530350/Smashbox_Arena/. Retrieved 2026-10-15.
- ↑ 9.0 9.1 9.2 9.3 Jamie Feltham (2017-07-25). "Here's How Smashbox Arena Works On PSVR, Out Now". UploadVR. https://uploadvr.com/smashbox-arena-will-work-psvr/. Retrieved 2026-10-15.
- ↑ 10.0 10.1 Ian Hamilton (2018-11-07). "Smashbox Arena Developer BigBox VR Raises $5 Million Investment". UploadVR. https://www.uploadvr.com/smashbox-arena-developer-bigbox-vr-raises-5-million-investment/. Retrieved 2026-10-15.
- ↑ 11.0 11.1 Lucas Matney (2021-06-11). "Facebook buys game studio BigBox VR". TechCrunch. https://techcrunch.com/2021/06/11/facebook-buys-game-studio-bigbox-vr. Retrieved 2026-10-15.
- ↑ "Company". BigBox VR. BigBox VR (archived by the Internet Archive, 13 December 2018). http://web.archive.org/web/20181213084623/http://www.bigboxvr.com:80/company/. Retrieved 2026-10-15.
- ↑ "POPULATION: ONE on Steam". Steam. Valve. https://store.steampowered.com/app/691260/POPULATION_ONE/. Retrieved 2026-10-15.
- ↑ Scott Hayden (2021-02-19). "More Than 60 Quest Apps Have Generated Over $1 Million in Revenue". Road to VR. https://www.roadtovr.com/60-apps-oculus-quest-2-million-revenue/. Retrieved 2026-10-15.
- ↑ Liana Ruppert (2021-06-12). "Facebook Acquires BigBox VR, A Major Player In The Virtual Reality Space". Game Informer. https://www.gameinformer.com/2021/06/12/facebook-acquires-bigbox-vr-a-major-player-in-the-virtual-reality-space. Retrieved 2026-10-15.
- ↑ 16.0 16.1 Ian Hamilton (2021-06-11). "Facebook Acquires POPULATION: ONE Developer BigBox VR". UploadVR. https://www.uploadvr.com/population-one-facebook-bigbox-acquire/. Retrieved 2026-10-15.
- ↑ Scott Hayden (2023-02-28). "Hit Battle Royale 'POPULATION: ONE' is Going Free-to-Play on Quest in March". Road to VR. https://www.roadtovr.com/vr-battle-royale-population-one-free-quest-2/. Retrieved 2026-10-15.
- ↑ "Update On POPULATION: ONE PCVR". Steam. BigBox VR. 2025-12-19. https://store.steampowered.com/news/app/691260/view/525362843051099534. Retrieved 2026-10-15.
- ↑ Scott Hayden (2025-07-01). "Meta Acquired 9 Leading VR Studios Starting in 2019: What's Happened Since". Road to VR. https://www.roadtovr.com/updated-meta-9-vr-studios-acquired-what-happened/2/. Retrieved 2026-10-15.
- ↑ Ben Lang (2026-01-13). "Meta Reportedly Closes Three First-party Studios Behind Some of Its Biggest VR Games". Road to VR. https://www.roadtovr.com/meta-armature-twisted-pixel-sanzaru-vr-studio-closures. Retrieved 2026-10-15.