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Media Molecule
Information
Industry Video games
Founded 4 January 2006
Founder Mark Healey, Alex Evans, Kareem Ettouney, David Smith
Headquarters Guildford, Surrey, England
Notable Personnel Siobhan Reddy (studio director, 2021), John Beech (creative director, from 2023)
Products LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded, Dreams
Parent Sony Interactive Entertainment (since 2010)
Website https://www.mediamolecule.com


Media Molecule is a British video game developer based in Guildford, Surrey, and a studio of Sony Interactive Entertainment. It was founded in 2006 by Mark Healey, Alex Evans, Kareem Ettouney and David Smith, who had met while working at Lionhead Studios.[1][2] The studio made LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and Dreams.[2] Sony Computer Entertainment bought the company in March 2010.[3]

The studio's work in virtual reality is the PlayStation VR mode of Dreams, a free update released on 22 July 2020. It lets players play community creations in VR and sculpt and build inside the headset with PlayStation Move controllers.[4] Media Molecule ended live support for Dreams after 1 September 2023 and said it was working on a new project.[5] As of October 2026 that project has not been announced.

Reviewed 15 October 2026. Founding story, Sony acquisition terms, release dates of LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and Dreams, SIGGRAPH 2015 abstract, BAFTA awards, co-founder departures, layoffs, end of Dreams live support, PS VR update contents and all VR-related quotes, checked against each cited source. About review dates.

History

Founding and LittleBigPlanet

The four founders met while working at Lionhead Studios. With help from Chris Lee, described by the studio as "the man with the business plan", they were soon joined by Siobhan Reddy, Anton Kirczenow and Francis Pang. In March 2006 the team moved into its first office, a small space above a bathroom shop in Guildford, where the character Sackboy was created. LittleBigPlanet was announced at the Game Developers Conference the following year.[1]

LittleBigPlanet was a PlayStation 3 game built around levels made and shared by players. Its launch in October 2008 was postponed shortly before release after Sony found that a licensed music track contained two expressions from the Qur'an. Media Molecule said it had finished a day-one patch to remove the material, but Sony chose to replace the discs, and copies already in shops were recalled.[6] The game was rescheduled for the week of 27 October 2008 in North America and the week of 3 November 2008 in Europe, the Middle East, Australia and New Zealand.[7]

Acquisition by Sony

On 2 March 2010, Sony Computer Entertainment announced that it had acquired Media Molecule and that the studio would join SCE Worldwide Studios. The announcement described the deal as formalising the existing exclusive relationship between the two companies. Sony said LittleBigPlanet had sold millions of copies, that players had made more than 2 million levels, and that the game had won more than 90 awards, including two BAFTAs and eight AIAS Interactive Achievement Awards.[3][8] The studio describes itself as part of the PlayStation Studios family.[2]

LittleBigPlanet 2 was delayed from late 2010 to January 2011; Sony announced a North American release date of 18 January 2011.[9] The studio then made Tearaway, a papercraft adventure for the PlayStation Vita, whose release was moved from mid-October to 22 November 2013 because the team needed more time to finish it.[10] An expanded version for PlayStation 4, Tearaway Unfolded, was dated for release across Europe on 9 September 2015 (11 September in the UK).[11]

Dreams

Dreams was announced at E3 on 15 June 2015.[12] At SIGGRAPH 2015, co-founder Alex Evans gave a talk in the Advances in Real-Time Rendering course on the renderers the team had tried for the game. According to the abstract, Dreams ran almost entirely on the PS4's compute units with no triangles: scenes were described as CSG trees, evaluated into high-resolution signed distance fields, from which dense multi-resolution point clouds were generated.[13] The game entered early access on 16 April 2019 and was fully released on 14 February 2020.[14][15] It won the Technical Achievement award at the 2021 BAFTA Games Awards.[16] BAFTA also announced that studio director Siobhan Reddy would receive its Fellowship, its highest honour for an individual, at the same ceremony on 25 March 2021.[17]

Leadership changes and new project

By August 2025 all four co-founders had announced their departures. Alex Evans announced in September 2020 that he was stepping back from game development.[18] In December 2022 the studio said that co-founder and art director Kareem Ettouney would leave in early 2023.[19] Mark Healey, the director of Dreams, announced his departure in April 2023 after 17 years.[20] In May 2023 the studio named John Beech, who had been its lead designer and had first been recruited from the LittleBigPlanet creator community, as creative director.[21] Co-founder David Smith announced in August 2025 that he was leaving to focus on personal creative projects.[22]

On 11 April 2023 Media Molecule announced that it would end live support for Dreams after 1 September 2023 to concentrate on a new project, which it said was "not Dreams 2, or the Dreams IP."[5] In October 2023 the studio confirmed that it had begun a consultation process for staff in certain departments, citing "significant strategic changes during the past year" including the shift from Dreams to the new project.[23] In March 2024 it said that its Dreams curation team was among the last staff affected, and that there were no plans to take Dreams offline.[24] A Sony job listing reported in April 2024 referred to "Mm's new IP".[25] The studio has not officially revealed the game as of October 2026.

Games

Title Year Platform Notes
LittleBigPlanet 2008 PlayStation 3 Release postponed in October 2008 and discs replaced[7]
LittleBigPlanet 2 2011 PlayStation 3 North American release 18 January 2011[9]
Tearaway 2013 PlayStation Vita Release moved from mid-October to 22 November 2013[10]
Tearaway Unfolded 2015 PlayStation 4 European release date 9 September 2015 (11 September in the UK)[11]
Dreams 2020 PlayStation 4, PlayStation VR Early access 2019; full release 14 February 2020; PlayStation VR update 22 July 2020[14][15][4]

XR work

Virtual reality support for Dreams took several years to arrive. In August 2017, UploadVR reported that Siobhan Reddy had told Rolling Stone that PlayStation VR support was still planned; she called it "a total no-brainer for us to do that and to support it."[26] At the London Games Festival in April 2018, Alex Evans said an early build of VR support was already working, but that the team did not know when it would ship and that it might not be ready on day one. He said the studio was "being coy" because "VR's hard and it hasn't been our focus."[27] VR was left out of the 2019 early access release; Reddy wrote that "Dreams VR is not included in the initial Early Access offering."[14]

The PlayStation VR update was announced at the DreamsCom showcase and released free on 22 July 2020. It added DreamShaping tutorials and gadgets for VR creation, comfort options (comfort mode, vignette strength and a static sky), the shooting game Box Blaster with its own creation kit, and the Inside the Box Gallery of sculptures and art by the studio's staff. Creators can mark whether a creation is playable in VR, and players can give VR content a comfort rating. Media Molecule described sculpting with PlayStation Move controllers as "a very one-to-one experience."[4]

UploadVR reviewed the VR mode in August 2020 and gave it four out of five stars. Jamie Feltham praised the best community creations, but wrote that many existing non-VR creations with VR enabled were "strangely scaled", that the Move controls were "plagued by the confusing button layout", and that "the DualShock 4 surprisingly remains the best way to create in Dreams."[28]

The studio did not bring Dreams to the PlayStation VR2. Its April 2023 support update said the remaining planned releases did not include multiplayer or support for the PlayStation 5, PlayStation VR2 or 3D printing.[5]

See also

References

  1. ↑ 1.0 1.1 Jenny Lawrence (2016-01-04). "Media Molecule is 10 years old today!". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/archive/2016/01/04/media-molecule-is-10-years-old-today. Retrieved 2026-10-15.
  2. ↑ 2.0 2.1 2.2 "About Media Molecule". Media Molecule. https://www.mediamolecule.com/about. Retrieved 2026-10-15.
  3. ↑ 3.0 3.1 "Sony Computer Entertainment Acquires Media Molecule". Sony Interactive Entertainment. Sony Interactive Entertainment. 2010-03-02. https://sonyinteractive.com/en/?p=3005608. Retrieved 2026-10-15.
  4. ↑ 4.0 4.1 4.2 Abbie Heppe (2020-06-30). "PS VR support comes to Dreams on July 22". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/2020/06/30/ps-vr-support-comes-to-dreams-on-july-22/. Retrieved 2026-10-15.
  5. ↑ 5.0 5.1 5.2 "An update on server changes and live service support for Dreams". indreams.me. Media Molecule. 2023-04-11. https://docs.indreams.me/en/whats-happening/news/dreams-support-update. Retrieved 2026-10-15.
  6. ↑ Blake Ellison (2008-10-17). "LittleBigPlanet Delayed, Qur'an Cited as Reason". Shacknews. https://shacknews.com/article/55405/littlebigplanet-delayed-quran-cited-as. Retrieved 2026-10-15.
  7. ↑ 7.0 7.1 "LittleBigPlanet re-dated". MCV. 2008-10-20. https://mcvuk.com/business-news/littlebigplanet-re-dated/. Retrieved 2026-10-15.
  8. ↑ Jeff Rubenstein (2010-03-02). "Media Molecule Officially Joins the PlayStation Family". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/2010/03/02/media-molecule-officially-joins-the-playstation-family/. Retrieved 2026-10-15.
  9. ↑ 9.0 9.1 Eric Levine (2010-09-23). "LittleBigPlanet 2 Now Launching January 18, 2011 in North America". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/2010/09/23/littlebigplanet-2-now-launching-january-18-2011-in-north-america/. Retrieved 2026-10-15.
  10. ↑ 10.0 10.1 Rex Crowle (2013-07-29). "Tearaway Release Date Update". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/?p=111260. Retrieved 2026-10-15.
  11. ↑ 11.0 11.1 Jenny Lawrence (2015-06-12). "Tearaway Unfolded release date and pre-order extras confirmed". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/archive/2015/06/12/tearaway-unfolded-release-date-and-pre-order-extras-confirmed. Retrieved 2026-10-15.
  12. ↑ David Smith (2015-06-15). "Dreams for PS4, Announced at E3". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/2015/06/15/dreams-for-ps4-announced-at-e3/. Retrieved 2026-10-15.
  13. ↑ Alex Evans (2015-08-10). "Learning from Failure: a Survey of Promising, Unconventional and Mostly Abandoned Renderers for 'Dreams PS4', a Geometrically Dense, Painterly UGC Game". Advances in Real-Time Rendering in Games, SIGGRAPH 2015. https://advances.realtimerendering.com/s2015/index.html. Retrieved 2026-10-15.
  14. ↑ 14.0 14.1 14.2 Siobhan Reddy (2019-03-28). "Dreams Early Access starts on 16th April". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/archive/2019/03/28/dreams-early-access-starts-on-16th-april/. Retrieved 2026-10-15.
  15. ↑ 15.0 15.1 Abbie Heppe (2019-12-10). "The full version of Dreams will launch on PS4 next February". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/archive/2019/12/10/the-full-version-of-dreams-will-launch-on-ps4-next-february. Retrieved 2026-10-15.
  16. ↑ "BAFTA winners dominated by Hades and Sony exclusive titles". MCV/Develop. 2021-03-26. https://www.mcvuk.com/business-news/bafta-winners-dominated-by-hades-and-sony-exclusive-titles/. Retrieved 2026-10-15.
  17. ↑ Mardokeo Galván (2021-03-22). "BAFTA reconocerá con el máximo honor la carrera de la directora de Media Molecule". LevelUp. https://www.levelup.com/noticias/614670/BAFTA-reconocera-con-el-maximo-honor-la-carrera-de-la-directora-de-Media-Molecule. Retrieved 2026-10-15.
  18. ↑ Erin Castillo (2020-09-03). "Media Molecule Co-Founder Alex Evans Announces He's Leaving the Industry". COGconnected. https://cogconnected.com/2020/09/media-molecule-alex-evans-leaving/. Retrieved 2026-10-15.
  19. ↑ David Carcasole (2022-12-09). "Co-Founder Of Media Molecule Will Leave The Studio In 2023". PlayStation Universe. https://www.psu.com/news/co-founder-of-media-molecule-will-leave-the-studio-in-2023/. Retrieved 2026-10-15.
  20. ↑ Michael Harradence (2023-04-17). "Media Molecule Co-Founder Mark Healey Announces His Departure After 17 Years With The Studio". PlayStation Universe. https://www.psu.com/news/media-molecule-co-founder-mark-healey-announces-his-departure-after-17-years/. Retrieved 2026-10-15.
  21. ↑ David Carcasole (2023-05-26). "Media Molecule Names Former Lead Designer John Beech As New Creative Director". PlayStation Universe. https://www.psu.com/news/media-molecule-names-former-lead-designer-john-beech-as-new-creative-director/. Retrieved 2026-10-15.
  22. ↑ Michael Harradence (2025-08-07). "Media Molecule Co-Founder David Smith Announces His Departure". PlayStation Universe. https://www.psu.com/news/media-molecule-co-founder-david-smith-announces-his-departure/. Retrieved 2026-10-15.
  23. ↑ Michael Harradence (2023-10-25). "Media Molecule Has Confirmed Layoffs Have Hit The Studio". PlayStation Universe. https://www.psu.com/news/media-molecule-has-confirmed-layoffs-have-hit-the-studio/. Retrieved 2026-10-15.
  24. ↑ Michael Harradence (2024-03-21). "Media Molecule Confirms Its Curation Team Is Being Laid Off, But No Plans To Take Dreams Offline". PlayStation Universe. https://www.psu.com/news/media-molecule-confirms-its-curation-team-is-being-laid-off-but-no-plans-to-take-dreams-offline/. Retrieved 2026-10-15.
  25. ↑ Michael Harradence (2024-04-25). "Media Molecule Job Listing Reveals Its Next Game Is A New IP". PlayStation Universe. https://www.psu.com/news/media-molecule-job-listing-reveals-its-next-game-is-a-new-ip/. Retrieved 2026-10-15.
  26. ↑ Jamie Feltham (2017-08-17). "Media Molecule's Dreams Still Has PSVR Support". UploadVR. https://uploadvr.com/media-molecules-dreams-still-vr-support/. Retrieved 2026-10-15.
  27. ↑ Jamie Feltham (2018-04-11). "Media Molecule 'Really Hyped' For Dreams VR Support, Early Build Already Working". UploadVR. https://uploadvr.com/media-molecule-really-hyped-dreams-vr-support-early-build-already-working/. Retrieved 2026-10-15.
  28. ↑ Jamie Feltham (2020-08-04). "Dreams PSVR Review: A Messy, Unmissable VR Playground In Need Of An Overhaul". UploadVR. https://uploadvr.com/dreams-psvr-review/. Retrieved 2026-10-15.