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- |name = Ultraleap Leap Motion Controller 2 |Creator = [[Ultraleap]] ...10 KB (1,139 words) - 03:13, 8 January 2026
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- |name = Ultraleap Leap Motion Controller 2 |Creator = [[Ultraleap]] ...10 KB (1,139 words) - 03:13, 8 January 2026
- |Developer = [[Ultraleap]] (formerly Leap Motion) |Manufacturer = [[Ultraleap]] ...10 KB (1,160 words) - 03:08, 8 January 2026
- |Hand Tracking = Yes (Ultraleap) Ultraleap (formerly Leap Motion) hand tracking for controller-free interaction. ...5 KB (645 words) - 22:15, 7 January 2026
- |Hand Tracking = Yes (Ultraleap/Leap Motion integrated) |Camera = Ultraleap hand tracking sensors, optional AR cameras ...10 KB (1,134 words) - 03:13, 8 January 2026
- |Hand Tracking = Yes (Ultraleap, Striker/Titan/Ultimate editions) |Input = SteamVR controllers (Valve Index, VIVE), Ultraleap hand tracking ...11 KB (1,269 words) - 03:12, 8 January 2026
- |Hand Tracking = Yes (VR-2 Pro only, via Ultraleap) * '''VR-2 Pro''': Enhanced model with [[Ultraleap]] hand tracking at $5,995<ref name="vrbound" /> ...10 KB (1,239 words) - 02:50, 5 June 2025
- |Developer = [[Leap Motion]], [[Ultraleap]] ...AR) [[head-mounted display]] originally designed by [[Leap Motion]] (now [[Ultraleap]]) and first announced in April 2018<ref name="announcement">{{cite web|url ...23 KB (2,809 words) - 19:17, 2 July 2025
- |Hand Tracking = Yes (Ultraleap integration) ...acking enabling foveated rendering, automatic IPD adjustment, and optional Ultraleap hand tracking integration, the VR-3 targets the most demanding professional ...11 KB (1,204 words) - 03:13, 8 January 2026
- |Hand Tracking = Yes (Ultraleap Gemini) ===Ultraleap Gemini Hand Tracking=== ...13 KB (1,501 words) - 10:34, 8 January 2026
- |Hand Tracking = Yes (Ultraleap optical) ...wing users to interact with virtual content without controllers.<ref name="ultraleap-qa"></ref> Optional 6DOF controllers based on [[Finch Technologies]]' Shift ...23 KB (3,065 words) - 18:11, 7 January 2026
- ...shift occurred in 2010 with the founding of '''[[Leap Motion]]''' (later [[Ultraleap]]) by Michael Buckwald, David Holz, and John Gibb, who aimed to create affo ...rion" /> The company was acquired by Ultrahaptics in 2019, rebranding as [[Ultraleap]] and expanding into mid-air haptics.<ref name="UltrahapticsAcq" /> ...45 KB (6,142 words) - 00:29, 28 October 2025
- ...f view to 115° and raising center clarity above 70 PPD while integrating [[Ultraleap]] hand tracking and [[LiDAR]] depth sensing. The fourth-generation consumer | [[Varjo VR-2 Pro]] || October 2019 || [[VR headset]] || Integrated Ultraleap hand tracking || First integrated hand tracking ...25 KB (3,127 words) - 19:04, 3 June 2025
- |Hand Tracking = Yes, [[Ultraleap]] [[Hand tracking]] is provided by [[Ultraleap]] technology, allowing for controller-free interaction with the virtual env ...22 KB (2,765 words) - 10:33, 8 January 2026
- | Input || Hand tracking via UltraLeap ...11 KB (1,577 words) - 11:40, 24 May 2025
- ! Feature !! Manus Prime 3 Haptic !! HaptX Gloves G1 !! SenseGlove DK1 !! Ultraleap Stratos ...10 KB (1,214 words) - 03:09, 8 January 2026
- |Hand Tracking = Optional (Ultraleap) ...10 KB (1,144 words) - 03:11, 8 January 2026
- ...-air without requiring users to wear or hold any devices. Companies like [[Ultraleap]] (formerly [[Ultrahaptics]]) have developed systems that allow users to "f [[Haptic projectors]] like those developed by [[Ultraleap]] allow multiple users to experience mid-air haptic sensations without wear ...28 KB (3,676 words) - 21:30, 7 May 2025
- ...s">Ultraleap Hand Tracking Overview. Ultraleap Documentation. https://docs.ultraleap.com/hand-tracking/</ref> ...s">Ultraleap Hand Tracking Overview. Ultraleap Documentation. https://docs.ultraleap.com/hand-tracking/</ref> ...93 KB (12,675 words) - 00:38, 28 October 2025
- ...sensations via gloves ([[HaptX]]), bodysuits ([[bHaptics]]), ultrasound ([[Ultraleap]]), or other actuators to simulate touch, texture, and impact. ...48 KB (6,436 words) - 03:39, 11 July 2025