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  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    3 KB (443 words) - 22:16, 7 January 2026
  • [[Tracking]] allows the [[VR]] or [[AR]] system to know where your head ([[HMD]]), hands and other body ...only) or 6DOF (position and rotation). Early VR tracking technology in the 1990s used magnetic tracking systems that used either AC magnetics or DC magnetic ...
    2 KB (226 words) - 21:52, 12 August 2024
  • |VR/AR = [[Virtual Reality]] |Subtype = Arcade VR ...
    7 KB (871 words) - 22:16, 7 January 2026
  • |VR/AR=[[VR]] [[Airship Commander]] is a [[VR App]]. ...
    2 KB (235 words) - 00:04, 14 April 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    7 KB (910 words) - 22:10, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = Arcade VR ...
    6 KB (796 words) - 22:16, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = Consumer VR ...
    7 KB (941 words) - 22:16, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    6 KB (801 words) - 22:11, 7 January 2026
  • ...t by [[Oculus Rift (Platform)]] for [[Oculus Rift CV1]] and [[Samsung Gear VR]], current games include titles from [[Sega]], [[Midway]] and [[Bandai Namc ...Reality. This app will work with existing Gear VR devices and Samsung Gear VR smartphones and will also be compatible with the upcoming version of the Oc ...
    3 KB (439 words) - 11:08, 27 April 2016
  • |VR/AR = [[Virtual Reality]] |Subtype = [[Console-Powered VR]], [[Video headset]], [[Vintage VR]] ...
    12 KB (1,649 words) - 09:39, 26 June 2025
  • ..., Space Glove, Visette, Mega Visor Display, VR-1 (with Sega), Atari Jaguar VR prototype ...ual reality technology, creating immersive gaming platforms and innovative VR hardware solutions for both entertainment and professional applications. ...
    34 KB (4,331 words) - 21:26, 7 May 2025
  • ...w years (1997-2000), the company made a significant impact in the consumer VR market during a period when virtual reality was struggling to find commerci ...apse of the first wave of virtual reality companies, often referred to as "VR 1.0," which occurred around 1997 when many major players in the industry, i ...
    16 KB (2,127 words) - 16:37, 7 May 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = [[Sit-down Pod]], [[Vintage VR]] ...
    17 KB (2,289 words) - 09:38, 26 June 2025
  • ...e entry point into VR and [[augmented reality]] experiences during the mid-1990s.<ref name="vrtifacts">V-Rtifacts. 1995 Virtual IO I-Glasses. Retrieved from ...227 grams (8 ounces), making it significantly lighter than many competing VR systems of the era.<ref name="google-arts">Google Arts & Culture. Virtual i ...
    15 KB (1,966 words) - 05:13, 12 July 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    6 KB (817 words) - 22:10, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = [[Console-Powered VR]], [[Vintage VR]] ...
    14 KB (1,850 words) - 09:54, 26 June 2025
  • ...e company was a significant pioneer in the early consumer VR market of the 1990s, attracting almost US$20 million in venture funding before filing for bankr ...ng VR headset market, the company faced financial difficulties as consumer VR adoption grew slower than anticipated. Co-founders Amadon and Rhoads resign ...
    20 KB (2,639 words) - 21:27, 7 May 2025
  • {{see also|Accessories|VR Accessories|Input}} A [[3D stylus]] (sometimes called a '''VR pen''' or '''spatial stylus''') is a pen-shaped [[input device]] that track ...
    9 KB (1,143 words) - 18:05, 7 May 2025
  • ...') is a [[Pose]]-estimation technology widely used in [[virtual reality]] (VR), [[augmented reality]] (AR), medical navigation, and human–[[robotics|robo ...ne Controller Appears in FCC Filing, Release on Track for 2018.” ''Road to VR,'' 21 Jun 2018.</ref><ref name="Razer2011">Razer Inc. “Thanks to the Razer ...
    7 KB (892 words) - 21:21, 7 May 2025
  • ...ive digital experiences by addressing specific technical challenges in the VR/AR domain.<ref>{{cite book|last=Sherman|first=William R.|last2=Craig|first2 ...es. The technology has evolved significantly since early VR systems of the 1990s, with current implementations achieving performance levels suitable for con ...
    11 KB (1,271 words) - 20:27, 30 August 2025
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