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<div id="mf-start" class="superheader"><center> {{Header1|[[Main_Page|<p class="white">Welcome to XinReality: Virtual Reality, Augmented Reality and Artificial Intelligence Wiki</p>]]}}</center>XinReality is a [[VR]], [[AR]], [[XR]] and [[AI]] Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to [[virtual reality]], [[augmented reality]] and [[artificial intelligence]]. We are a community wiki written and maintained by fans and enthusiasts. To edit pre-existing pages or create new pages, please [[Special:Login|login]] or [[Special:CreateAccount|register]].</div>
<div id="mf-start" class="superheader"><center> {{Header1|[[Main_Page|<p class="white">Welcome to vrarwiki.com: the VR & AR Wiki</p>]]}}</center>vrarwiki.com is the [[Virtual Reality]] and [[Augmented Reality]] Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to [[VR]] and [[AR]]. We are a community wiki written and maintained by fans and enthusiasts. To edit existing pages or create new pages, please [[Special:Login|login]] or [[Special:CreateAccount|register]].</div>
 
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<div class="heading" id="mf-classesheader">{{Header1|[[Artificial Intelligence|<p class="white">Artificial Intelligence (AI)</p>]]}}</div>
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;[[ChatGPT]]
;[[DALL-E]]
;[[GPT-3]]
;[[GitHub Copilot]]
;[[Midjourney]]
;[[Neural network]]
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;[[OpenAI]]
;[[OpenAI Gym]]
;[[OpenAI Gym Retro]]
;[[OpenAI Universe]]
;[[OpenAI Whisper]]
;[[Stable Diffusion]]
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<div class="heading" id="mf-locationsheader">{{Header1|[[Featured Pages|<p class="white">VR and AR content pages</p>]]}}</div>
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;[[:Category:Terms|Terms]]
;[[Acronyms]]
;[[Events]]
;[[Input]]
;[[Camera]]
;[[Developer Resource]]
;[[Locomotion]]
;[[Mixed Reality]]
;[[Metaverse]]
 
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;[[Positional tracking]]
;[[Inside-out tracking]]
;[[Outside-in tracking]]
;[[Markerless tracking]]
;[[Markerless inside-out tracking]]
;[[Markerless outside-in tracking]]
 
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;[[Brain-computer interface]]
;[[Proprioceptive system]]
;[[Neural network]]
;[[VR Cinema]]
;[[Simulation theory]]
;[[Near-eye light field display]]
;[[Empathy]] ▪ [[:Category:Terms|More...]]
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;[[Oculus Quest 2]]
;[[Apple Vision Pro]]
;[[Oculus Rift CV1]]
;[[Meta Quest 3]]
;[[Meta Quest 2]]
;[[Pico 4]]
;[[HTC Vive]]
;[[HTC Vive]]
;[[PlayStation VR]]
;[[Google Cardboard]]
;[[Virtual Reality#Devices|More...]]
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;[[visionOS]]
;[[Oculus Rift (Platform)|Oculus Rift]]
;[[Oculus Rift (Platform)|Oculus Rift]]
;[[SteamVR]]
;[[SteamVR]]
;[[Daydream]]
;[[WebVR]]
;[[WebVR]]
;[[Windows 10 VR]]
;[[Microsoft Virtual Reality]]
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;[[Xreal Air 2 Pro]]
;[[Rokid Max Pro]]
;[[Microsoft HoloLens]]
;[[Microsoft HoloLens]]
;[[Meta 2]]
;[[Meta 2]]
;[[Google Glass]]
;[[Google Glass]]
;[[castAR]]
;[[Impression Pi]]
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;[[Windows Mixed Reality]]
;[[Windows Mixed Reality]]
;[[SmartEyeglass]]
;[[SmartEyeglass]]
;[[Magic Leap]]
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{| style="width: 100%;" class="sweet1"
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;[[Acronyms]]
;[[Events]]
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;[[Metaverse]]
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;[[Positional tracking]]
;[[Inside-out tracking]]
;[[Outside-in tracking]]
;[[Markerless tracking]]
;[[Markerless inside-out tracking]]
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;[[Brain-computer interface]]
;[[Proprioceptive system]]
;[[VR Cinema]]
;[[Simulation theory]]
;[[Empathy]]
;[[‎VR audio]]
;[[Near-eye light field display]]
;[[Fresnel lens]]
;[[‎Stereoscopic 3D]]
;[[Holodeck]]
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;[[VR advertising]]
;[[Redirected touching]]
;[[VR addiction]]
;[[Focal Surface Display]]
;[[Redirected walking]]
;[[Holograms]]
;[[Fairy Lights]]
;[[Facial tracking]]
;[[VR legs]]
;[[:Category:Terms|More...]]
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Revision as of 23:39, 13 April 2025

vrarwiki.com is the Virtual Reality and Augmented Reality Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to VR and AR. We are a community wiki written and maintained by fans and enthusiasts. To edit existing pages or create new pages, please login or register.
Virtual Reality or VR is a computer simulated, artificial environment that can take inspiration from the physical features of the real world or go beyond them. VR Devices are able to temporarily fool our senses into believing that the simulated world is real. This immersive medium has the power to create novel experiences that are unattainable anywhere else. VR can be considered synthetic, multi-sensory, interactive and immersive.
Augmented Reality or AR is the technology that combines the real world and the digital world. AR Devices enhance our perception of reality through the incorporation of computer generated information and imageries into our senses. These devices overlay data and rendered images onto physical objects and real-life environments. AR is not restricted to particular displays technologies (e.g. HMD) and potentially isn’t limited to the sense of sight.