The Idolm@ster Cinderella Girls: Viewing Revolution
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| The Idolm@ster Cinderella Girls: Viewing Revolution | |
|---|---|
| Information | |
| VR/AR | Virtual Reality |
| Developer | Cygames |
| Publisher | Bandai Namco Entertainment |
| Platform | PlayStation VR |
| Device | PlayStation VR |
| Operating System | PlayStation 4 |
| Type | Game |
| Genre | Music, Simulation |
| Input Device | PlayStation Move, DualShock 4 |
| Game Mode | Single-player |
| Release Date | October 13, 2016 (Japan) |
| Price | 2,296 yen (Japan, launch) |
| App Store | PlayStation Store |
| Website | https://dere-viewingrev.idolmaster.jp/ |
The Idolm@ster Cinderella Girls: Viewing Revolution (Japanese: アイドルマスター シンデレラガールズ ビューイングレボリューション; English store title THE IDOLM@STER CINDERELLA GIRLS VIEWING REVOLUTION) is a virtual concert game for PlayStation VR on the PlayStation 4, published by Bandai Namco Entertainment and developed by Cygames. The player sits in the audience of a recreated Maihama Amphitheater, the venue of the Cinderella Girls franchise's first live concert, and watches up to nine idols perform while waving concert lights.[1][2][3]
The game was a Japanese launch title for PlayStation VR on 13 October 2016.[1][4] An English version followed in Asia in April 2017 and in North America in July 2017.[5][6] The base game has three songs, and Bandai Namco sold eight more as paid downloadable content between November 2016 and November 2017.[7][8]
Gameplay
Viewing Revolution is a concert viewer with little conventional gameplay. Bandai Namco's store description says the player can "cheer for the idols as you match the song rhythm with concert light of your choice" and watch the show "through PS VR various viewing perspective".[5] The stage is a recreation of Maihama Amphitheater, where the voice actresses of The Idolm@ster Cinderella Girls held their 1st Live concert, and up to nine idols appear on stage at once.[1][2]
The player holds virtual concert lights (glow sticks) and can wave them like the rest of the audience. They are controlled with a PlayStation Move controller or a DualShock 4.[1][9] According to Anime News Network, players can set the colors and number of their lights, up to eight, and move between six audience seating areas.[9] The official site states that up to 10 concert light sets can be saved from the "LIVE Goods" menu, and that the options menu sets the viewer's height and turns the cheering and concert lights of the surrounding audience on or off.[10] In MoguLive's preview, the seats included positions near the front of the stage, at the left and right, and at the back, with the sound changing by seat.[11] In the main concerts the idols and their costumes are fixed and cannot be swapped.[10]
Songs
The three songs in the base game are listed on the official site:[7]
| Song | Performing idols | Notes |
|---|---|---|
| "Yes! Party Time!!" | Uzuki Shimamura, Rin Shibuya, Mio Honda, Miria Akagi, Nana Abe | New song; theme song of the game[7][9] |
| "Onegai! Cinderella" (お願い!シンデレラ) | Uzuki Shimamura, Rin Shibuya, Mio Honda, Ranko Kanzaki, Miho Kohinata, Mika Jougasaki, Rika Jougasaki, Rina Tada, Kanako Mimura | Theme song of the Cinderella Girls franchise[7] |
| "Star!!" | Miria Akagi, Anastasia, Chieri Ogata, Minami Nitta, Miku Maekawa | Opening theme of the Cinderella Girls TV anime[7] |
EDIT LIVE
A free update on 13 June 2017 (version 1.55) added EDIT LIVE, a mode in which the player picks the idols on stage, starting with "Onegai! Cinderella". Version 1.75 on 14 August 2017 added "Yes! Party Time!!" to the mode.[12] The idols for the mode were released as free downloadable content in nine batches.[13] At CEDEC 2017, Cygames said EDIT LIVE could combine 183 idols.[3]
Development
Bandai Namco announced the game on 7 July 2016 during a Niconico live broadcast, a Tanabata special for the Cinderella Girls franchise, as a PlayStation VR exclusive.[14][15] The credits in Famitsu's announcement list Maihama Amphitheater as a cooperating partner, and Cygames later said it had obtained the venue's permission for the release.[15][3]
Cygames described the production at a CEDEC 2017 session given by senior game engineer Dai Kanai, 3DCG artist team manager Yuma Tanimoto and sound team manager Masayuki Maruyama, as reported by MoguLive. The project started after a programmer viewed the idol concert scene on an Oculus Rift, and technical verification in Unity began in September 2015. The team also tested Unreal Engine 4, but stayed with Unity, the engine of its smartphone game Deresute, after Unity 5.4 added single-pass stereo rendering, which removed a CPU bottleneck. The renderer uses forward rendering with MSAA, and the team treated 60 frames per second as a fixed target.[3]
Early builds had detailed idols but, according to the developers, felt empty because the background and audience were thin. The team set three goals: the idols, a sea of concert lights, and a sense of unity created by the audience and its calls. It then filled the venue with a fully modelled crowd. Audience members use level of detail models (841 vertices near the player, 86 further away), vary in height, skin tone and clothing, and reflect the light of the concert lights. Their motions were captured from Cygames staff. Each idol body model has about 14,000 polygons, roughly double the smartphone version, and up to nine idols can dance with individual motions.[3]
For audio, recordings of about 300 staff members were placed around the listener and processed with impulse-response reverb to imitate the crowd; nearby audience members got their own directional voices. A vibration setup using the SUBPAC M2 wearable bass device was shown with the game at Tokyo Game Show 2016. Because it depends on the player owning the hardware, the team decided not to design around it, although the retail version still supports it.[3]
Release
| Region | Release date | Notes |
|---|---|---|
| Japan | 13 October 2016 | PlayStation VR launch day; digital release on PlayStation Store[1][4] |
| Asia (English/Chinese/Korean version) | 20 April 2017 (store listing date) | Digital only; announced by Bandai Namco Entertainment Asia on 23 January 2017[5][9] |
| North America | 18 July 2017 | Date from the PlayStation.com listing[6][16] |
MoguLive listed the Japanese price as 2,296 yen; the game is rated CERO A.[11] As of October 2026 the Japanese PlayStation Store lists it at 2,526 yen and states that it requires the PlayStation VR headset and PlayStation Camera.[2] The Asian store listing notes that the game can be played on PlayStation 5 with a PlayStation Camera adaptor, though some PS4 features may be unavailable.[5] For the Asian release, pre-orders included the "Cinderella Girls Producer's Wristband" DLC and early buyers received a "Yes! Party Time!!" PS4 theme.[9]
UploadVR said it was surprised to see a fully localized release in the West, noting that the game had been available in Asia "for quite some time" and that new songs had been released regularly on Asian PlayStation Stores.[16]
Downloadable content
Each additional song cost 1,200 yen in Japan.[8] Two season passes covered the six songs planned through July 2017: the Viewing Revolution Music Pass (songs only) and the Viewing Revolution Produce Pass (songs plus the LIVE goods for all 15 new idols in those songs).[17] Songs 2 to 8 each required a matching game update, listed below from the official update notes.
| No. | Song | Performing idols | Release | Update |
|---|---|---|---|---|
| 1 | "Atashi Ponkotsu Android" (アタシポンコツアンドロイド) | Anzu Futaba, Miho Kohinata, Miku Maekawa | 16 November 2016[8] | Anzu Futaba added to the menu screen in version 1.30[12] |
| 2 | "Snow Wings" | Uzuki Shimamura, Rin Shibuya, Mio Honda, Yui Ohtsuki, Haruna Kamijo | December 2016 (the DLC page gives 22 November 2016)[8] | Version 1.20, 22 December 2016; also raised the frame rate on PlayStation 4 Pro[12] |
| 3 | "GOIN'!!!" | Sae Kobayakawa, Mizuki Kawashima, Kaede Takagaki, Aiko Takamori, Airi Totoki | 25 January 2017[8] | Version 1.30, 25 January 2017[12] |
| 4 | "Orange Sapphire" | Miria Akagi, Rika Jougasaki, Kirari Moroboshi | 9 March 2017[8] | Version 1.40, 9 March 2017[12] |
| 5 | "Tulip" | Kanade Hayami, Shuko Shiomi, Shiki Ichinose, Frederica Miyamoto, Mika Jougasaki | 18 May 2017[8] | Version 1.50, 18 May 2017[12] |
| 6 | "Trancing Pulse" | Karen Hojo, Nao Kamiya, Rin Shibuya | 13 July 2017[8] | Version 1.70, 13 July 2017[12] |
| 7 | "ØωØver!!" | Miku Maekawa, Rina Tada | 28 September 2017[8] | Version 1.80, 28 September 2017[12] |
| 8 | "M@GIC☆" | Uzuki Shimamura, Rin Shibuya, Mio Honda, Kirari Moroboshi, Anzu Futaba | 22 November 2017[8] | Version 1.90, 22 November 2017[12] |
Version 1.90 is the last update listed on the official site.[12]
Reception
OpenCritic lists one critic review, from Digitally Downloaded.[18] Matt Sainsbury of Digitally Downloaded gave it two out of five stars and described it as "a pure concert experience with next to no interactivity". He wrote that the base download "gives you access to just three songs", that each track becomes pointless as a game "after a couple of plays", and that buying all of the content would cost close to two of the most expensive retail games.[18][19]
Players on the Japanese PlayStation Store rate it 4.6 out of 5 from 1,461 ratings, as of October 2026.[2]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Ernest Lin (2016-07-07). "The Idolmaster Cinderella Girls Viewing Revolution for PlayStation VR announced". PlayStation Universe. https://www.psu.com/news/the-idolmaster-cinderella-girls-viewing-revolution-for-playstation-vr-announced/. Retrieved 2026-10-13.
- ↑ 2.0 2.1 2.2 2.3 "アイドルマスター シンデレラガールズ ビューイングレボリューション". PlayStation Store (Japan). Sony Interactive Entertainment. https://store.playstation.com/ja-jp/product/JP0700-CUSA05964_00-CINDERELLAGIRLVR/. Retrieved 2026-10-13.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 tabata hideki (2017-09-01). "かわいいアイドルに、モブ(聴衆)がいてこその最高のVRライブ体験。『シンデレラガールズ ビューイングレボリューション』開発者セッション【CEDEC2017】". MoguLive. https://www.moguravr.com/cedec2017-idolmaster-vr/. Retrieved 2026-10-13.
- ↑ 4.0 4.1 "アイドルマスター シンデレラガールズ ビューイングレボリューション". Bandai Namco Entertainment official site. Bandai Namco Entertainment. https://dere-viewingrev.idolmaster.jp/. Retrieved 2026-10-13.
- ↑ 5.0 5.1 5.2 5.3 "THE IDOLM@STER CINDERELLA GIRLS VIEWING REVOLUTION (English/Chinese/Korean Ver.)". PlayStation Store (Thailand). Sony Interactive Entertainment. https://store.playstation.com/en-th/product/HP0700-CUSA07677_00-CINDERELLAGIRLVR. Retrieved 2026-10-13.
- ↑ 6.0 6.1 William D'Angelo (2017-07-17). "The Idolmaster: Cinderella Girls Viewing Revolution Coming West". VGChartz. https://www.vgchartz.com/article/268758/the-idolmaster-cinderella-girls-viewing-revolution-coming-west/. Retrieved 2026-10-13.
- ↑ 7.0 7.1 7.2 7.3 7.4 "MUSIC - アイドルマスター シンデレラガールズ ビューイングレボリューション". Bandai Namco Entertainment official site. Bandai Namco Entertainment. https://dere-viewingrev.idolmaster.jp/music/. Retrieved 2026-10-13.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 "追加DLC楽曲 - アイドルマスター シンデレラガールズ ビューイングレボリューション". Bandai Namco Entertainment official site. Bandai Namco Entertainment. https://dere-viewingrev.idolmaster.jp/dlc/music.php. Retrieved 2026-10-13.
- ↑ 9.0 9.1 9.2 9.3 9.4 Rafael Antonio Pineda (2017-01-23). "Idolm@ster Cinderella Girls VR Game Gets English Release in Southeast Asia". Anime News Network. https://www.animenewsnetwork.com/news/2017-01-23/idolm@ster-cinderella-girls-vr-game-gets-english-release-in-southeast-asia/.111361. Retrieved 2026-10-13.
- ↑ 10.0 10.1 "SYSTEM - アイドルマスター シンデレラガールズ ビューイングレボリューション". Bandai Namco Entertainment official site. Bandai Namco Entertainment. https://dere-viewingrev.idolmaster.jp/system/. Retrieved 2026-10-13.
- ↑ 11.0 11.1 たかヰトモき (2016-09-25). "【PSVR】『アイドルマスター シンデレラガールズ ビューイングレボリューション』だれも見たことのない魔法のステージ". MoguLive. https://www.moguravr.com/cinderella-idolmaster-vr/. Retrieved 2026-10-13.
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 "アップデートデータ - アイドルマスター シンデレラガールズ ビューイングレボリューション". Bandai Namco Entertainment official site. Bandai Namco Entertainment. https://dere-viewingrev.idolmaster.jp/update.html. Retrieved 2026-10-13.
- ↑ "EDIT LIVE 無料DLC - アイドルマスター シンデレラガールズ ビューイングレボリューション". Bandai Namco Entertainment official site. Bandai Namco Entertainment. https://dere-viewingrev.idolmaster.jp/dlc/edit.php. Retrieved 2026-10-13.
- ↑ すんくぼ(久保田 瞬) (2016-07-07). "【デレステVR】PS VR向け『アイドルマスターシンデレラガールズ ビューイングレボリューション』10月13日発売。VRのステージでも、頑張ります!". MoguLive. https://www.moguravr.com/idol-master-psvr/. Retrieved 2026-10-13.
- ↑ 15.0 15.1 "『アイドルマスター シンデレラガールズ』(デレステ)を題材にしたPSVRタイトルが10月13日に発売決定". Famitsu App. 2016-07-07. https://app.famitsu.com/20160707_768819/. Retrieved 2026-10-13.
- ↑ 16.0 16.1 Jamie Feltham (2017-07-19). "Bandai Namco Brings Idolm@ster To PSVR In The West". UploadVR. https://www.uploadvr.com/bandai-namco-brings-idolmster-psvr-west/. Retrieved 2026-10-13.
- ↑ "シーズンパス - アイドルマスター シンデレラガールズ ビューイングレボリューション". Bandai Namco Entertainment official site. Bandai Namco Entertainment. https://dere-viewingrev.idolmaster.jp/dlc/pass.php. Retrieved 2026-10-13.
- ↑ 18.0 18.1 "The Idolm@ster Cinderella Girls: Viewing Revolution". OpenCritic. https://opencritic.com/game/4654/the-idolm-ster-cinderella-girls-viewing-revolution. Retrieved 2026-10-13.
- ↑ Matt S. (2017-07-21). "Review: The Idolm@ster Cinderella Girls: Viewing Revolution (Sony PlayStation VR)". Digitally Downloaded. https://www.digitallydownloaded.net/?p=44650. Retrieved 2026-10-13.