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(Redirected from Striker VR)
StrikerVR
Information
Industry Virtual reality, haptics
Founder Martin Holly, Kyle Monti
Headquarters Luling, Louisiana, United States
Notable Personnel Martin Holly (co-founder, creative director), Kyle Monti (co-founder; CEO of Haptech)
Products Arena Infinity, Mavrik-Pro, Mavrik
Parent Haptech, Inc.
Website https://www.strikervr.com


StrikerVR (earlier written Striker VR) is an American maker of haptic gun peripherals for virtual reality. It is a Delaware corporation and a subsidiary of Haptech, Inc., a Louisiana company that develops haptic and recoil technology.[1][2][3] The company was co-founded by Martin Holly and Kyle Monti.[2][4] Its guns move a weighted mass with a linear motor to produce recoil, instead of using compressed gas.[5][6]

StrikerVR first sold its guns to location-based VR venues. Its Arena Infinity blaster was used by operators such as Spaces and Nomadic.[7] After a US$4 million investment in 2021, it introduced the Mavrik-Pro for venues and developers in 2022 and then the lower-priced Mavrik for home use with the Meta Quest 3 and Meta Quest 3S, which opened for pre-orders in late 2024.[8][9]

Reviewed 21 October 2026. Checked every dated claim, name, price, quote and figure against the cited Road to VR, UploadVR, MIXED, Voices of VR, Silicon Bayou News, WWNO, VRARA, Biz New Orleans (archived), Louisiana Economic Development, Google Patents and StrikerVR web pages. About review dates.

History

Recoil technology and the Striker VR name (2014)

In June 2014 Road to VR reported on "Striker VR", a recoil simulator from DEKKA Technologies, a firm that had built the system for training use. The article said it used an electromagnetic linear drive to move a weighted barrel, rather than the bulkier and noisier compressed CO2 used in other designs.[5] An early Haptech patent, "Method and apparatus for firearm recoil simulation", names Kyle Monti and Daryl Marse as inventors and Haptech Inc as assignee. It describes a linear motor that controls a sliding mass to reproduce the recoil of a real firearm; it has a priority date of 22 May 2012 and was granted in the United States on 29 September 2015.[10] Haptech itself was founded in 2014, according to Louisiana Economic Development.[3]

Road to VR's Ben Lang tried tethered Striker VR gun prototypes in September 2014. At the time Martin Holly was the company's chief operating officer and Kyle Monti its chief science officer. The company said its recoil force was within plus or minus 5% of what the military requires for training, and that it planned to start with military customers and out-of-home venues such as arcades before moving into homes. It gave a target price of US$100, possibly as low as US$55, for a complete gun controller. Lang wrote that it was "the most powerful and responsive recoil system that I've ever experienced."[11] At Oculus Connect that month the company also showed a pistol prototype based on a freely available model of the M6 Magnum from Halo, tracked with Trinity VR's system and reloaded by slapping the bottom of the clip.[12]

HapTech period (2015)

At the Game Developers Conference in March 2015 the company presented itself under the name HapTech, with a consumer focus. Monti, then founder and president, told Road to VR: "we're in the process of re-branding ourselves. We're getting a little bit away from the military side." The GDC demo used an Oculus Rift DK2 and a 3D-printed rifle, both tracked with Sixense STEM units, in a shooter built by Otherworld Interactive. Recoil could be tuned by changing the slider weight, the length of its travel and the motor strength. Monti said the company hoped a complete consumer system could cost around US$60, and mentioned future peripherals such as magic wands, tennis rackets and baseball bats.[13] In a Voices of VR podcast interview published that month, Monti said the company had patented the use of linear motors for haptic effects and recoil generation, and that it had just signed its first exclusive contract, with Lasershot of Houston, Texas, for military training use.[14]

Arena Infinity and location-based VR (2016-2020)

By April 2016 the VR products were again branded Striker VR. That month the company revealed the design of the Arena Infinity, a wireless gun whose look was defined with concept designer Edon Guraziu and aimed first at out-of-home attractions such as The Void and Zero Latency. Instead of its own tracking, the gun was built to carry the tracker of whatever system a venue used, with PhaseSpace named as an early partner. Holly and Monti said they wanted the haptic module to respond to the virtual environment as well, for example by shaking during a nearby explosion. The company said a Kickstarter campaign for a consumer version was possible once a practical way to integrate consumer tracking was found.[4]

A working Arena Infinity prototype was shown in August 2016. It supported single-shot, burst and full-auto modes as well as effects such as a charging railgun and a chainsaw. It worked with PhaseSpace and Sixense STEM tracking, and Striker VR said it planned to add Lighthouse, Constellation and PlayStation Move support. The company said the first development kits, each with the gun, an SDK and a "haptic sandbox" sample range, would ship to select partners in the fourth quarter of 2016.[6] By 2021 the Arena Infinity was in use at venues run by Spaces and Nomadic, among others. Road to VR reported that it was priced in the thousands of dollars and had been tracked with OptiTrack or with an attached Vive Tracker using SteamVR Tracking.[7] Its guns were also used in Netflix's Army of the Dead location-based VR experience at Westfield London in 2021, where players wore Valve Index headsets.[15]

Investment and the move to consumers (2021-present)

In February 2021 Striker VR announced a US$4 million strategic investment and said it would use it to develop a consumer gun for PC VR and Quest headsets, with a target price under US$500. It planned to double its staff within a year. The investors were not disclosed at the time.[7][16] Silicon Bayou News later reported that the money came from a strategic investor based in the United Kingdom, which bought a minority stake. It described Striker VR as a New Orleans company based in the Scale Workspace building, and Holly and Monti as co-founders of both Haptech and Striker VR.[2] In July 2021 WWNO described Holly as vice president, chief business officer and co-founder of Haptech and Striker VR.[17]

In September 2022 the company, now writing its name as StrikerVR, announced the Mavrik-Pro for VR attractions at US$1,000. It had three smaller haptic engines in place of the single large engine of the company's earlier flagship gun, capacitive sensing zones and a removable top plate for mounting different trackers.[8] A Developer Edition went on pre-order on 4 October 2022 at US$965.95, with shipments planned for early November.[18] The consumer Mavrik went on pre-sale on 29 November 2024 at US$499, with 1,000 units set aside for Christmas delivery and general shipping from 15 March 2025.[19][9] In a December 2024 Biz New Orleans article on the launch, Holly, described as founder and creative director, said: "It's the 'Duck Hunt' gun of VR, but your entire house becomes the game." The article also stated that the company's haptic systems had powered attractions for Universal Studios, Netflix and films including Army of the Dead, Aliens and Minions.[20]

At Louisiana Economic Development's Spotlight Louisiana Awards in 2025, Haptech received the inaugural Innovative Company of the Year award. The agency described it as headquartered in downtown New Orleans, with Kyle Monti as CEO; the company planned to create 10 new positions and retain 21 employees at its facility in the New Orleans Warehouse District, and held "nearly 100 patented and patent-pending technologies."[3] As of October 2026 StrikerVR's website gave a contact address in Luling, Louisiana, and listed the Mavrik in a bundle with three games at US$500 and the Mavrik-Pro for Enterprise at US$899.[1][21][22]

Products

Product Market Announced or released Price Notes
Arena Infinity Location-based VR venues Design revealed April 2016; working prototype August 2016 In the thousands of US dollars (2021) Wireless; linear-actuator haptic engine; venue-supplied tracking[4][6][7]
Mavrik-Pro Venues and developers Announced September 2022; Developer Edition pre-orders 4 October 2022 US$1,000 (2022 announcement); US$965.95 (Developer Edition); US$950 (2024-2025); US$899 (October 2026) Three haptic engines ("Thunder" recoil module, two "Cricket" grip modules); SDK for Unity and Unreal Engine[8][18][9][23][22]
Mavrik Home use with Meta Quest 3 and 3S Pre-sale 29 November 2024; general shipping from 15 March 2025 US$499 (pre-sale); US$599 single gun (July 2025); US$500 bundle with three games (October 2026) Tracked by a Quest controller mounted on a Picatinny rail; not for commercial use[19][9][21][23]

XR work

The Mavrik-Pro is sold to location-based entertainment operators, developers and studios. It comes with StrikerLink, the Mavrik Manager software, SDKs for Unity and Unreal Engine, haptic libraries and sample assets.[22] StrikerVR's developer page lists tracking support for the Meta Quest 3, Vive Focus and Pico headsets, plus a Picatinny rail for custom tracking hardware, and programmable RGB LEDs that venues can use to show team colors or battery status.[24] The company's website also announced support for the Pico 4 Ultra Enterprise.[1] Its partner page lists venue platforms such as Spawnpoint, Varonia and Synthesis VR whose games work with the Mavrik-Pro.[25]

The home Mavrik does not work with every shooter: developers have to add support to each game. Road to VR reported that the launch bundle would include Tower Tag, Laser Limbo and a third game not yet announced at the time.[9] By July 2025 the supported games were Tower Tag, Laser Limbo and Under Cover.[23] Setup uses the Striker Connect app from the Meta store, which links the gun's Bluetooth signal to the headset.[23] In its July 2025 hands-on, UploadVR praised the feedback in Under Cover but found the controller "difficult to recommend" unless buyers already liked the few supported games.[23] StrikerVR's compatible-games page also lists mod support for PC VR games including Pistol Whip and Vendetta Forever.[26]

See also

References

  1. ↑ 1.0 1.1 1.2 "StrikerVR". StrikerVR. https://www.strikervr.com/. Retrieved 2026-10-21.
  2. ↑ 2.0 2.1 2.2 Julia Ballard (2021-04-20). "Virtual Reality Firm Striker VR Sells Minority Stake for $4 Million". Silicon Bayou News. https://siliconbayounews.com/2021/04/20/virtual-reality-firm-striker-vr-sells-minority-stake-for-4-million/. Retrieved 2026-10-21.
  3. ↑ 3.0 3.1 3.2 "Louisiana Innovative Company of the Year Haptech Expands in New Orleans". Louisiana Economic Development. 2025-06-06. https://www.opportunitylouisiana.gov/news/louisiana-innovative-company-of-the-year-haptech-expands-in-new-orleans. Retrieved 2026-10-21.
  4. ↑ 4.0 4.1 4.2 Ben Lang (2016-04-12). "First Look: Striker VR Reveals Latest Prototype Design and Impressive Haptic Effects". Road to VR. https://roadtovr.com/striker-vr-arena-infinity-haptic-vr-gun-force-feedback-effects/. Retrieved 2026-10-21.
  5. ↑ 5.0 5.1 Paul James (2014-06-23). "Striker VR Brings Ultra-Realistic Recoil To Virtual Weaponry". Road to VR. https://roadtovr.com/striker-vr-brings-realistic-recoil-virtual-weaponry/. Retrieved 2026-10-21.
  6. ↑ 6.0 6.1 6.2 Ben Lang (2016-08-08). "Striker VR Shows off Working Prototype of ARENA Infinity Haptic VR Gun". Road to VR. https://www.roadtovr.com/striker-vr-arena-infinity-v1-prototype-haptic-vr-gun/. Retrieved 2026-10-21.
  7. ↑ 7.0 7.1 7.2 7.3 Ben Lang (2021-02-12). "Exclusive: Striker VR Raises $4M to Bring Its Haptic VR Gun to Consumers - First Look". Road to VR. https://roadtovr.com/striker-vr-4-million-investment-haptic-vr-gun-consumer/. Retrieved 2026-10-21.
  8. ↑ 8.0 8.1 8.2 Ben Lang (2022-09-05). "StrikerVR is Launching Its Most Affordable VR Gun Accessory Yet". Road to VR. https://roadtovr.com/strikervr-mavrik-pro-pre-order-launch-consumer-version/. Retrieved 2026-10-21.
  9. ↑ 9.0 9.1 9.2 9.3 9.4 Scott Hayden (2024-12-02). "StrikerVR is Bringing Its VR Haptic Gun to Consumers Soon, Hoping for Broader Developer Support". Road to VR. https://roadtovr.com/strikervr-haptic-gun-consumers-release-preorder/. Retrieved 2026-10-21.
  10. ↑ "US9146069B2 - Method and apparatus for firearm recoil simulation". Google Patents. https://patents.google.com/patent/US9146069. Retrieved 2026-10-21.
  11. ↑ Ben Lang (2014-09-22). "10 Seconds of Testing Striker VR's Gun Recoil System and I'm Sold - Hands-on and Interview". Road to VR. https://roadtovr.com/striker-vr-virtual-reality-weapon-recoil-hands-on-interview/. Retrieved 2026-10-21.
  12. ↑ Ben Lang (2014-09-25). "Hands-on: Striker VR Pistol Prototype Borrows Design From Halo's Famous M6 Magnum". Road to VR. https://roadtovr.com/?p=162695. Retrieved 2026-10-21.
  13. ↑ Paul James (2015-03-06). "HapTech is Bringing Realistic Weapon Recoil to a VR Controller for $60". Road to VR. https://www.roadtovr.com/haptech-is-bringing-realistic-weapon-recoil-to-a-vr-controller-for-60/. Retrieved 2026-10-21.
  14. ↑ Kent Bye (2015-03-18). "#108: Kyle Monti on HapTech's Haptic Peripherals for VR". Voices of VR. https://voicesofvr.com/108-kyle-monti-on-haptechs-haptic-peripherals-for-vr. Retrieved 2026-10-21.
  15. ↑ Gautam Murgai (2021-10-29). "Netflix's 'Army of the Dead' VR experience in Westfield London is not one to miss! (VR LBE Review)". The VR/AR Association. https://www.thevrara.com/news2/2021/10/29/netflixs-army-of-the-dead-vr-experience-in-westfield-london-is-not-one-to-miss-vr-review-by-gautam-murgai. Retrieved 2026-10-21.
  16. ↑ Ian Hamilton (2021-02-17). "StrikerVR Raises $4 Million For Haptic Gun Accessory For Consumer VR". UploadVR. https://uploadvr.com/strikervr-raises-4-million/. Retrieved 2026-10-21.
  17. ↑ "Screen Time". WWNO. New Orleans Public Radio. 2021-07-22. https://www.wwno.org/show/out-to-lunch/2021-07-22/screen-time. Retrieved 2026-10-21.
  18. ↑ 18.0 18.1 Josef Erl (2022-10-05). "StrikerVR reveals new details on VR gun for PC VR". MIXED. https://mixed-news.com/en/strikervr-shows-new-details-about-vr-gun-for-pc-vr/. Retrieved 2026-10-21.
  19. ↑ 19.0 19.1 Josef Erl (2024-11-30). "Striker launches haptic VR rifle for Meta Quest 3 & Quest 3S". MIXED. https://mixed-news.com/en/striker-launches-haptic-vr-rifle-for-meta-quest-3-quest-3s/. Retrieved 2026-10-21.
  20. ↑ Veronika Lee Claghorn (2024-12-17). "StrikerVR's NOLA-Made Device Brings Hollywood-Level Haptics to Home Gaming". Biz New Orleans. https://bizneworleans.com/inspired-by-alien-and-minions-movie-tech-strikervrs-nola-made-device-brings-hollywood-level-haptics-to-home-gaming/. Retrieved 2026-10-21.
  21. ↑ 21.0 21.1 "Mavrik + Play Active Bundle". StrikerVR. https://www.strikervr.com/products/mavrik. Retrieved 2026-10-21.
  22. ↑ 22.0 22.1 22.2 "Enterprise - Mavrik Pro". StrikerVR. https://www.strikervr.com/products/mavrik-pro-for-enterprise. Retrieved 2026-10-21.
  23. ↑ 23.0 23.1 23.2 23.3 23.4 Don Hopper (2025-07-11). "Hands-On: StrikerVR Mavrik Haptic Gun In Under Cover, Tower Tag & Laser Limbo". UploadVR. https://www.uploadvr.com/hands-on-strikervr-mavrik-haptic-gun-in-under-cover-tower-tag-laser-limbo/. Retrieved 2026-10-21.
  24. ↑ "Developers". StrikerVR. https://www.strikervr.com/pages/developers. Retrieved 2026-10-21.
  25. ↑ "Enterprise Partners & Games". StrikerVR. https://www.strikervr.com/pages/integrations. Retrieved 2026-10-21.
  26. ↑ "Mavrik Compatible Games". StrikerVR. https://www.strikervr.com/pages/games. Retrieved 2026-10-21.