Justice League VR: The Complete Experience
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| Justice League VR: The Complete Experience | |
|---|---|
| Information | |
| VR/AR | Virtual Reality |
| Developer | MethodEXP |
| Publisher | Warner Bros. |
| Platform | PlayStation VR, Oculus Rift, HTC Vive, Samsung Gear VR, Google Daydream |
| Device | PlayStation VR, Oculus Rift, HTC Vive |
| Operating System | PlayStation 4, Windows, Android |
| Type | Game |
| Genre | Action, Adventure, Casual |
| Input Device | PlayStation Move (PlayStation VR) |
| Game Mode | Single-player |
| Release Date | December 5, 2017 |
| Price | US$9.99 (PlayStation VR, Rift, Vive); US$4.99 (Gear VR, Daydream) |
| App Store | PlayStation Store, Oculus Store, Steam |
Justice League VR: The Complete Experience is a virtual reality minigame collection based on the 2017 Warner Bros. film Justice League. The player takes the role of six DC superheroes, Batman, Wonder Woman, Superman, The Flash, Aquaman and Cyborg, each in a short mission of their own. It was developed by MethodEXP and published by Warner Bros., and it was released for PlayStation VR, Oculus Rift and HTC Vive on 5 December 2017.[1][2]
The home release was the last stage of a staged rollout that Warner Bros. announced in September 2017: a free demo for smartphone VR viewers, a booth version at New York Comic Con, and a two-week exclusive run at IMAX VR centres from the film's opening day.[3] Reviews of the home version from UploadVR and Geek Culture were negative; UploadVR called it a "shoddy marketing tool" that could be finished in less than an hour.[4]
Gameplay
The game is made up of six missions, one per hero. The Steam listing summarizes them as outracing enemies as Batman, fighting Parademons as Wonder Woman, flying across land and sea as Superman, facing a creature from the deep as Aquaman, stopping a ticking bomb as The Flash and taking out enemy drones as Cyborg.[1] According to the Warner Bros. announcement of the home release, the Wonder Woman mission takes place on Themyscira and the Superman mission has him fighting Parademons in three locations.[5]
UploadVR's review describes how each mission plays:[4]
| Hero | Mission (as described by UploadVR) |
|---|---|
| Superman | High-speed flight steered with the head, boosting by throwing one arm forward, and laser (heat) vision used to destroy Parademons |
| The Flash | A run down a subway tunnel to stop a bomb; the player looks toward the destination to steer and shakes the controllers to boost |
| Cyborg | A wave shooter with wrist-mounted guns and cannons and a small shield for blocking fire, ending in a boss fight |
| Aquaman | A fight against a large sea creature, lunging forward with one arm and striking weak spots with a trident in the other |
| Batman | Driving the Batmobile through a Gotham sewer and shooting down enemy tanks |
| Wonder Woman | Sword-and-shield combat against Parademons, with teleport movement around a small area |
UploadVR described the missions as VR training simulations that Bruce Wayne uses to learn how each hero thinks and fights. Scoring enough points in a mission unlocks that hero's suit for display in the Batcave, and Jeremy Irons voices Alfred, who supplies a handful of one-liners.[4] The Warner Bros. announcement said the home version added modes and expanded missions over the earlier demos, and that it supported controllers, spatial tracking and room-scale tracking depending on the platform.[5]
The game is single-player and VR-only.[1] The PlayStation VR version requires the PlayStation Camera and two PlayStation Move controllers.[2][6] The Steam version's minimum requirements list Windows 8.1 or newer (64-bit), an Intel Core i5-4590 or AMD FX 8350 processor and an Nvidia GTX 970 or AMD RX 480 graphics card.[1]
Development
In March 2017, IMAX and Warner Bros. announced a deal to produce three interactive VR experiences based on upcoming Warner Bros. films, one per year, set to be timed exclusives for IMAX's VR centres. The first was to be based on Justice League, followed by an Aquaman experience in 2018 and one for an unannounced film in 2019.[7] IMAX chief executive Richard L. Gelfond said the company was "entering into our first studio deal to bring VR to the multiplex".[8]
The Steam store page credits MethodEXP as the developer.[1] MethodEXP was the immersive-experience production group of Method Studios, formerly known as Deluxe VR; in October 2017 Method Studios named Sinjin Bain, a longtime Electronic Arts executive, to lead it as senior vice president and global head of VR/AR.[9]
Release
Warner Bros. announced the rollout on 7 September 2017. The first stage was a free promotional demo made with Gillette, Justice League VR: Join the League - Gillette Edition, for iPhone and Android phones used with Google Cardboard or a similar viewer. It was gaze-based, with up to 90 seconds of gameplay per character.[3] Android Police reported that the Play Store app contained five minigames and had no in-app purchases or advertisements.[10] Superman did not appear in this demo; UploadVR noted that each of its five games put the player in control of a hero other than Superman.[11]
An HTC Vive version with controller support was shown at the Justice League booth at New York Comic Con from 5 to 8 October 2017.[3][11] From 17 November 2017, the day the film opened, the IMAX version ran at IMAX VR centres, a chain of location-based VR venues, as an IMAX exclusive for its first two weeks.[3] Road to VR reported that it used the HTC Vive, offered six missions (Batman, Superman, Aquaman, Wonder Woman, The Flash and Cyborg), ran in 25-minute scheduled sessions with a total runtime of 12 minutes, and cost around US$12 depending on the location. Dedicated IMAX VR locations offering it included Toronto, Los Angeles, New York City, Shanghai and Manchester.[8]
The September announcement listed HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream and PlayStation VR as target platforms for the paid home version, subject to change.[3] Road to VR first spotted the PlayStation Store listing in Australia at A$15; in a 6 December 2017 update it reported that the game was on PSN, the Oculus Store and Steam for $10 for each headset.[2] According to the Warner Bros. announcement, it cost US$9.99 on PlayStation VR, HTC Vive and Oculus Rift and US$4.99 on the Android mobile VR platforms Samsung Gear VR and Google Daydream.[5]
| Platform | Store | Release date | Launch price |
|---|---|---|---|
| PlayStation VR (PlayStation 4) | PlayStation Store | 5 December 2017[6] | US$9.99[5]; EUR 9.99[12]; 1,000 yen before tax in Japan[6] |
| Oculus Rift | Oculus Store | 5 December 2017[13] | US$9.99[5] |
| HTC Vive | Steam | 5 December 2017[1] | US$9.99[5] |
| Samsung Gear VR, Google Daydream | Android mobile VR | Announced as available on 5 December 2017 | US$4.99[5] |
In Japan the PlayStation VR version was sold as Justice League VR Experience (ジャスティス・リーグ VR エクスペリエンス), published by Warner Bros. Television & Home Entertainment, as a download-only, single-player title rated CERO B.[6][13]
As of October 2026, the Steam store page states that the game is no longer available on the Steam store.[1] Its Rift store page is still online on the Meta Horizon Store.[14]
Reception
Jamie Feltham of UploadVR had found the free Cardboard demo not bad for a free demo, but wrote that the full compilation "doesn't translate well into a bigger package on more able headsets". In his view the games were at best boring, with no music and serviceable controls, and at worst clumsy and confusing. He found the Superman level, which was new to the home version, "a little dizzying and underwhelming" and tiring to control, said the Flash steering was not responsive enough to avoid many gates, that the Aquaman boost and trident hits were unreliable and that the Wonder Woman combat was "more akin to a Wii waggle-fest than something like Vanishing Realms". He called the Cyborg wave shooter the most enjoyable game of the set and described the Batman driving controls as "on-point", although shooting the few enemies gave little satisfaction. He concluded that there was "very little fun to be had" in the package and that it "just isn't designed for the home headset space".[4]
Jake Su of Geek Culture reviewed the PlayStation VR version and scored it 2.5 out of 10 (gameplay 3, story 2, presentation 4, value 1).[15] He called it "a sad attempt at a minigame collection" with boring challenges and "poorly optimised controls", and wrote that it "just doesn't do enough to justify its price tag".[15]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 "Justice League VR: The Complete Experience on Steam". Steam. Valve. https://store.steampowered.com/app/752750/. Retrieved 2026-10-13.
- ↑ 2.0 2.1 2.2 Scott Hayden (2017-12-04). "'Justice League VR: The Complete Experience' Launches on PSVR, Rift & Vive". Road to VR. https://roadtovr.com/justice-league-vr-complete-experience-launches-tomorrow-psvr/. Retrieved 2026-10-13.
- ↑ 3.0 3.1 3.2 3.3 3.4 "Justice League VR: The Complete Experience Allows Users to Be Part of DC's Team of Super Heroes". El Diario NY (LatinoWire, Business Wire press release). Warner Bros.. 2017-09-07. https://eldiariony.com/latinowire/justice-league-vr-the-complete-experience-allows-users-to-be-part-of-dcs-team-of-super-heroes/. Retrieved 2026-10-13.
- ↑ 4.0 4.1 4.2 4.3 Jamie Feltham (2017-12-06). "Justice League VR Review: A DC Dud". UploadVR. https://uploadvr.com/justice-league-vr-review-dc-dud/. Retrieved 2026-10-13.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Michael Mistroff (2017-12-05). "Justice League VR: The Complete Experience Arrives On Home Platforms". Heroic Hollywood. https://heroichollywood.com/justice-league-vr-experience-home-platforms/. Retrieved 2026-10-13.
- ↑ 6.0 6.1 6.2 6.3 Ten-Four (2017-12-05). "PS VR専用『ジャスティス・リーグ VR エクスペリエンス』配信―お気軽ヒーロー体験". Game*Spark. https://www.gamespark.jp/article/2017/12/05/77190.html. Retrieved 2026-10-13.
- ↑ Jamie Feltham (2017-03-28). "Justice League, Aquaman To Get Interactive VR Experiences". UploadVR. https://uploadvr.com/justice-league-aquaman-get-interactive-vr-experiences/. Retrieved 2026-10-13.
- ↑ 8.0 8.1 Paul James (2017-11-26). "'Justice League' VR Experience Comes to IMAX VR Centers Worldwide, Trailer Here". Road to VR. https://roadtovr.com/imax-warner-bros-partner-premium-vr-content-starting-justice-league/. Retrieved 2026-10-13.
- ↑ "Sinjin Bain to head Method Studios' newly formed AR/VR unit Method EXP". SHOOT. 2017-10-19. https://shootonline.com/?p=158539. Retrieved 2026-10-13.
- ↑ Matthew Sholtz (2017-09-08). "Justice League VR: Join the League is a completely free Cardboard VR minigame collection from Warner Bros.". Android Police. https://www.androidpolice.com/2017/09/08/justice-league-vr-join-league-completely-free-cardboard-vr-minigame-collection-warner-bros/. Retrieved 2026-10-13.
- ↑ 11.0 11.1 Jamie Feltham (2017-09-10). "Justice League VR Hits Rift, Vive And PSVR In December". UploadVR. https://uploadvr.com/justice-league-vr-hits-rift-vive-psvr-december/. Retrieved 2026-10-13.
- ↑ Davide Spotti (2017-12-23). "Le novità di dicembre di PlayStation VR - Parte 1". Multiplayer.it. https://multiplayer.it/articoli/192771-le-novita-di-dicembre-di-playstation-vr-parte-1.html. Retrieved 2026-10-13.
- ↑ 13.0 13.1 MIE (2017-12-09). "超人パワーを体験『ジャスティス・リーグVR』HTC Vive、Oculus Rift、PSVR向けに配信". Mogura VR. https://www.moguravr.com/?p=61870. Retrieved 2026-10-13.
- ↑ "Justice League VR: The Complete Experience". Meta Horizon Store. Meta Platforms. https://www.meta.com/experiences/pcvr/justice-league-vr-the-complete-experience/1780719548637422/. Retrieved 2026-10-13.
- ↑ 15.0 15.1 Jake Su (2017-12-16). "Geek Review - Justice League VR: The Complete Experience". Geek Culture. https://geekculture.co/?p=50199. Retrieved 2026-10-13.