Ivan Poupyrev
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Ivan Poupyrev is a Russian-born computer scientist, inventor and interaction designer whose work spans virtual reality (VR) and augmented reality (AR) interfaces, haptics, touch and gesture sensing, and wearable computing.[1][2] In VR research he is known as the lead author of the 1996 paper that introduced the Go-Go interaction technique, a non-linear "growing arm" mapping for reaching and manipulating distant objects in immersive environments,[3] and as a co-author of the textbook 3D User Interfaces: Theory and Practice.[4] In AR he co-created the MagicBook with Mark Billinghurst and Hirokazu Kato, a book-based interface that let readers move from the printed page into AR and then into immersive VR.[5]
After research posts at the ATR research institute in Japan and at Sony Computer Science Laboratories (Sony CSL) in Tokyo, he founded an interaction research group at Disney Research and then led Project Soli and Project Jacquard at Google's Advanced Technology and Projects (ATAP) group.[6][7] He received the Cooper Hewitt National Design Award for Interaction Design in 2019.[8] As of October 2026 he is chief executive officer and a co-founder of Archetype AI, a company developing an AI foundation model for physical sensor data.[9]
Early life and education
Poupyrev grew up in the Soviet Union. According to the Carnegie Corporation's 2021 Great Immigrants profile, he left in 1994, when funding for scientific research had become increasingly difficult after the Soviet collapse, and divided his time studying between the United States and Japan.[1] His CV lists a Diploma of Engineer (described as equivalent to an MS/BS) from the School of Applied Mathematics of Moscow Airspace University (1986-1992), and work from 1989 to 1993 as lead software engineer in the mathematical modelling laboratory of the Russian Center for Cardiovascular Surgery, where he developed a real-time decision support, visualization and diagnostic system for operating theatres and intensive care.[6] Archetype AI describes his first degree as an M.S. in applied mathematics and computer science from Moscow Airspace University.[9]
He earned his doctorate at Hiroshima University in 1999 with the dissertation "A study on 3D user interface design for virtual reality systems", advised by Tadao Ichikawa.[10][6] While working on the dissertation he was a visiting scientist at the Human Interface Technology Laboratory (HIT Lab) of the University of Washington, which his CV dates to 1995-1998 and describes as research on early VR and AR systems, telepresence and 3D user interaction, including sketching and drawing in VR, funded by DARPA.[6][2] His 1998 papers list joint affiliations with the Information Systems Laboratory at Hiroshima University and the HIT Lab.[11][12]
Career
VR interaction research (1996-2000)
The Go-Go interaction technique, presented with Mark Billinghurst, Suzanne Weghorst and Tadao Ichikawa at UIST '96 in Seattle, addressed a basic limit of using the tracked hand as a VR input device: users cannot directly touch objects beyond arm's reach.[3] The implementation used two Polhemus Fastrak sensors to measure the hand's position in polar coordinates from an origin at the user's chest. When the hand was closer than a distance D, chosen as two-thirds of the user's arm length because the authors observed that people work most comfortably within it, the virtual hand followed the real hand one-to-one. Beyond D the virtual arm grew non-linearly, with length Rr + k(Rr - D)2 for a real hand distance Rr and a coefficient k between 0 and 1, so a single modeless technique covered both close and distant objects.[3] The paper named it after the cartoon character Go-Go Gadget and presented it as a supplement to existing ray-casting and World-in-Miniature techniques rather than a replacement.[3] In a 1997 study of techniques for grabbing and manipulating remote objects, Doug Bowman and Larry Hodges evaluated go-go alongside "fast go-go" and "stretch go-go" variants and ray-casting; they noted that go-go has a finite range set by the mapping function, and reported that users "almost unanimously found go-go to be the most natural technique", though many preferred other techniques.[13] See 3D user interface for the wider body of selection and manipulation techniques.
A follow-up paper at Eurographics '98 reported a formal study comparing the two basic metaphors for egocentric direct manipulation in virtual environments, the virtual hand and the virtual pointer, in object selection and positioning experiments, with the aim of deriving design guidelines for VR applications.[11] His Virtual Notepad, presented at IEEE VRAIS '98 in Atlanta, used a spatially tracked, pressure-sensitive graphics tablet, a pen and handwriting recognition software so that users could take notes, annotate documents and enter text without leaving an immersive virtual environment.[12] With Weghorst and Sidney Fels he published "Non-isomorphic 3D rotational techniques" at ACM CHI 2000, listing ATR's MIC Research Laboratories in Kyoto as his affiliation.[14]
With Doug Bowman, Ernst Kruijff and Joseph LaViola he wrote "An Introduction to 3-D User Interface Design" in Presence: Teleoperators and Virtual Environments in February 2001.[15] The same four authors published the textbook 3D User Interfaces: Theory and Practice with Addison-Wesley on 26 July 2004.[4] A second edition, with Ryan P. McMahan added as an author and LaViola listed first, was published on 7 April 2017.[16]
Augmented reality at ATR and the HIT Lab (1998-2001)
His CV lists a researcher post at the Advanced Telecommunications Research Institute International (ATR) in Japan from 1998 to 2001, covering AR, VR and 3D user interfaces.[6] In 2000 he co-authored, with Hirokazu Kato, Mark Billinghurst, K. Imamoto and K. Tachibana, a paper for the International Symposium on Augmented Reality (ISAR 2000) on virtual object manipulation in a table-top AR environment, with his affiliation given as ATR MIC Laboratories in Kyoto. It described a vision-based tracking method for table-top AR that kept working when users covered some of the tracking markers, and tangible interaction techniques built on it.[17] His CV describes him as a founding member of ARToolKit, the open-source marker tracking library; the HIT Lab's own history of the toolkit names Kato and Billinghurst as its original creators and dates it to 1999.[6][18]
MagicBook
The MagicBook, described by Billinghurst, Kato and Poupyrev in IEEE Computer Graphics and Applications in 2001, used an ordinary illustrated book as the interface. Read normally it was a book; seen through a handheld AR display, animated 3D models appeared out of its pages; and with a switch on the display's handle the reader could fly into the scene as an immersive virtual environment, so that the interface covered Paul Milgram's reality-virtuality continuum from reality through AR to VR.[5] The handheld display combined a Sony Glasstron PLM-A35 with a small color camera, an InterSense InterTrax inertial tracker, and a switch and pressure pad in the handle. In AR mode, ARToolKit tracked black-bordered pictures in the book as tracking markers; in VR mode tracking switched to the inertial sensor.[5] Several people could use one book at once: readers in AR saw an immersed user as a miniature avatar in the scene, and the immersed user saw them as large virtual heads looking down from the sky.[5] The three authors described the system as a "transitional AR interface" in a longer paper in Computers & Graphics the same year.[19]
Tiles
Tiles, presented at INTERACT 2001 and in a March 2002 cover feature of IEEE Computer, was a tangible mixed reality authoring interface for composing, laying out and arranging digital objects in the physical workspace. It gave users a set of tools to add, remove, copy, duplicate and annotate virtual objects anywhere in the 3D physical workspace, and the authors grounded the techniques in an application for rapid prototyping and evaluation of aircraft instrument panels. Co-authors included Desney Tan, Billinghurst, Kato, Holger Regenbrecht of DaimlerChrysler and Nobuji Tetsutani of ATR; by then Poupyrev's affiliation was the Interaction Lab at Sony CSL.[20][21]
Sony Computer Science Laboratories (2001-2009)
At Sony CSL in Tokyo, which his CV dates from 2001 to 2009, he led interaction technology research for consumer electronics, with a focus on mobile and wearable devices, haptics, multi-touch interaction, and shape-changing and bendable computers.[6] With Shigeaki Maruyama and Jun Rekimoto he designed the TouchEngine, a thin, low-power tactile actuator for mobile interfaces, and studied it in "Ambient Touch: Designing Tactile Interfaces for Handheld Devices" (UIST 2002), which reported 22% faster task completion when tilting interfaces on a handheld computer were enhanced with tactile feedback.[22] That paper received the UIST Lasting Impact Award in 2017.[23][24] According to his website, tactile feedback from the TouchEngine project was used in Sony's UCP-8060 Universal Control Panel, a 2002 broadcast equipment touch screen that he describes as the first commercial product with touch screen tactile feedback.[25]
Other Sony CSL projects included Gummi, a bendable computer prototype with Carsten Schwesig and Eijiro Mori (CHI 2004),[26] and Lumen, a 13 by 13 pixel shape display in which each illuminated pixel could also move up and down, shown in the SIGGRAPH 2004 Emerging Technologies program.[27][28] His website states that the rear-touch interaction concept developed by Poupyrev, Tatsushi Nashida and Rekimoto, first shown publicly through Gummi, was incorporated by Nashida's team and Sony Computer Entertainment into the multi-touch rear panel of the PlayStation Vita.[29]
Disney Research (2009-2014)
From 2009 to 2014 he was a principal research scientist at Walt Disney Imagineering's Disney Research, where, according to his CV, he founded and directed an interaction R&D group working on large-scale interactive experiences for Disney parks and resorts.[6][2] His papers from this period list his affiliation as Disney Research, Pittsburgh.[30][31] Projects there included TeslaTouch, an electrovibration-based tactile display for touch surfaces (UIST 2010),[30] and Touché, a swept frequency capacitive sensing technique for touch and gesture interaction on humans, screens, liquids and everyday objects that received a best paper award at CHI 2012.[32][33]
Two Disney projects applied haptics to AR and virtual content. REVEL, with Olivier Bau (SIGGRAPH 2012), was described by its authors as an "augmented reality (AR) tactile technology": using reverse electrovibration, a weak electrical signal injected anywhere on the user's body created an oscillating electrical field around the fingers, so that sliding a finger over a physical object produced artificial tactile textures without gloves or actuated objects.[34] AIREAL, with Rajinder Sodhi, Matthew Glisson and Ali Israr (SIGGRAPH 2013), was a mid-air haptic device that fired rings of air (vortices) through an actuated flexible nozzle, letting users feel virtual 3D objects and free-air textures and receive haptic feedback on gestures without wearing a device; the paper reports a 75 degree field of view and 8.5 cm resolution at 1 meter.[31] His CV also lists 2013-2014 posts as visiting faculty at the Princeton University School of Architecture and adjunct professor in Carnegie Mellon University's School of Computer Science.[6] He was a program co-chair, with Takeo Igarashi, of UIST 2013 in St Andrews.[23]
Google ATAP
In January 2014 tech press reported that Motorola, then owned by Google, had hired him for its advanced technology group.[35] His CV describes his role at Google ATAP, from 2014, as director of engineering of a technology and product team that he founded, which created the Soli radar sensors and the Jacquard connected-garment platform.[6] In June 2015 Tom's Hardware described him as head of both projects after their Google I/O 2015 demonstrations.[7]
Project Soli uses a miniature radar to sense fine hand and finger gestures. Poupyrev was the last-listed author of the 2016 SIGGRAPH paper describing the sensor,[36] and Google announced in July 2019 that the Pixel 4 would be the first device with Soli, powering its Motion Sense gestures.[37] Project Jacquard developed conductive yarns that could be woven on standard industrial looms into touch-sensitive textiles, as presented in a CHI 2016 paper on which he was lead author.[38] The Levi's Commuter Trucker Jacket, whose gesture-sensing Jacquard threads are woven into the cuff, went on sale for US$350 in September 2017.[39] The jacket is in the permanent collection of Cooper Hewitt, Smithsonian Design Museum.[8]
Archetype AI
Archetype AI says it was founded in 2023 by scientists, designers and engineers from Google, and lists Poupyrev as CEO under its "Founders" heading alongside Brandon Barbello, Leonardo Giusti, Jaime Lien and Nick Gillian.[9] The company came out of stealth on 5 April 2024, introducing Newton, a foundation model that fuses data from sensors such as accelerometers, gyroscopes, radars, cameras and microphones with natural language, and announcing a US$13 million seed round led by Venrock.[40]
Awards and recognition
| Year | Award | Notes |
|---|---|---|
| 2012 | Best Paper, ACM CHI | For Touché[33] |
| 2013 | 100 Most Creative People, Fast Company | As listed in his CV[6] |
| 2017 | UIST Lasting Impact Award | For "Ambient Touch" (UIST 2002), shared with Shigeaki Maruyama and Jun Rekimoto[23] |
| 2019 | National Design Award, Interaction Design | Cooper Hewitt, Smithsonian Design Museum[8] |
| 2021 | Great Immigrants, Great Americans honoree | Carnegie Corporation of New York[1] |
Selected publications
| Year | Title | Co-authors | Venue |
|---|---|---|---|
| 1996 | The Go-Go Interaction Technique: Non-linear Mapping for Direct Manipulation in VR | Mark Billinghurst, Suzanne Weghorst, Tadao Ichikawa | UIST '96[3] |
| 1998 | Virtual Notepad: Handwriting in Immersive VR | Numada Tomokazu, Suzanne Weghorst | IEEE VRAIS '98[12] |
| 1998 | Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques | Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa | Computer Graphics Forum (Eurographics '98)[11] |
| 2000 | Virtual Object Manipulation on a Table-Top AR Environment | Hirokazu Kato, Mark Billinghurst, K. Imamoto, K. Tachibana | ISAR 2000[17] |
| 2001 | An Introduction to 3-D User Interface Design | Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola | Presence, vol. 10, no. 1[15] |
| 2001 | The MagicBook: Moving Seamlessly between Reality and Virtuality | Mark Billinghurst, Hirokazu Kato | IEEE Computer Graphics and Applications[5] |
| 2002 | Developing a Generic Augmented-Reality Interface | Desney S. Tan, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani | IEEE Computer[21] |
| 2002 | Ambient Touch: Designing Tactile Interfaces for Handheld Devices | Shigeaki Maruyama, Jun Rekimoto | UIST '02[22] |
| 2004 | 3D User Interfaces: Theory and Practice (book; 2nd edition 2017) | Doug Bowman, Ernst Kruijff, Joseph J. LaViola (2nd edition also Ryan P. McMahan) | Addison-Wesley[4][16] |
| 2012 | REVEL: Tactile Feedback Technology for Augmented Reality | Olivier Bau | ACM Transactions on Graphics (SIGGRAPH 2012)[34] |
| 2013 | AIREAL: Interactive Tactile Experiences in Free Air | Rajinder Sodhi, Matthew Glisson, Ali Israr | ACM Transactions on Graphics (SIGGRAPH 2013)[31] |
| 2016 | Soli: Ubiquitous Gesture Sensing with Millimeter Wave Radar | Jaime Lien, Nicholas Gillian and others | ACM Transactions on Graphics (SIGGRAPH 2016)[36] |
| 2016 | Project Jacquard: Interactive Digital Textiles at Scale | Nan-Wei Gong, Shiho Fukuhara, M. Emre Karagozler, Carsten Schwesig, Karen E. Robinson | CHI 2016[38] |
See also
References
- ↑ 1.0 1.1 1.2 "Ivan Poupyrev". Great Immigrants, Great Americans, 2021. Andrew Carnegie Foundation (formerly Carnegie Corporation of New York). 2021. https://www.carnegie.org/awards/honoree/ivan-poupyrev/. Retrieved 2026-10-15.
- ↑ 2.0 2.1 2.2 "Biography". Ivan Poupyrev (personal website). http://www.ivanpoupyrev.com/biography. Retrieved 2026-10-15.
- ↑ 3.0 3.1 3.2 3.3 3.4 Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst, Tadao Ichikawa (1996). "The Go-Go Interaction Technique: Non-linear Mapping for Direct Manipulation in VR". Proceedings of the ACM Symposium on User Interface Software and Technology (UIST '96), pp. 79-80. ACM. doi:10.1145/237091.237102. http://www.ivanpoupyrev.com/e-library/1998_1996/uist96.pdf. Retrieved 2026-10-15.
- ↑ 4.0 4.1 4.2 Doug Bowman, Ernst Kruijff, Joseph J. LaViola, Ivan P. Poupyrev (2004-07-26). "3D User Interfaces: Theory and Practice". InformIT. Addison-Wesley Professional. https://www.informit.com/store/3d-user-interfaces-theory-and-practice-9780201758672. Retrieved 2026-10-15.
- ↑ 5.0 5.1 5.2 5.3 5.4 Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev (May/June 2001). "The MagicBook: Moving Seamlessly between Reality and Virtuality". IEEE Computer Graphics and Applications, vol. 21, no. 3, Projects in VR, pp. 2-4. IEEE. https://www.hitl.washington.edu/artoolkit/Papers/cgaMay2001.pdf. Retrieved 2026-10-15.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Ivan Poupyrev (May 2021). "Ivan Poupyrev CV Extended, May 2021". Google Docs (linked as "Full Resume" from ivanpoupyrev.com). https://docs.google.com/document/d/1xVlxUCdO4lO1bzlWmB8z4qXu5njmKpHg23HOlRwNhvs/edit. Retrieved 2026-10-15.
- ↑ 7.0 7.1 Alex Davies (2015-06-25). "Google ATAP's Ivan Poupyrev Talks Projects Soli And Jacquard". Tom's Hardware. https://www.tomshardware.com/news/google-atap-project-soli-jacquard. Retrieved 2026-10-15.
- ↑ 8.0 8.1 8.2 "2019 National Design Award Winners". Cooper Hewitt, Smithsonian Design Museum. https://www.cooperhewitt.org/national-design-awards/2019-national-design-awards-winners. Retrieved 2026-10-15.
- ↑ 9.0 9.1 9.2 "About". Archetype AI. https://www.archetypeai.io/about. Retrieved 2026-10-15.
- ↑ "Ivan Yevgenievich Poupyrev". Mathematics Genealogy Project. North Dakota State University. https://www.mathgenealogy.org/id.php?id=324957. Retrieved 2026-10-15.
- ↑ 11.0 11.1 11.2 I. Poupyrev, S. Weghorst, M. Billinghurst, T. Ichikawa (1998). "Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques". Computer Graphics Forum (Eurographics '98), vol. 17, no. 3, pp. 41-52. doi:10.1111/1467-8659.00252. http://www.ivanpoupyrev.com/e-library/1998_1996/EG98.PDF. Retrieved 2026-10-15.
- ↑ 12.0 12.1 12.2 Ivan Poupyrev, Numada Tomokazu, Suzanne Weghorst (1998). "Virtual Notepad: Handwriting in Immersive VR". Proceedings of IEEE VRAIS '98, Atlanta, pp. 126-132. IEEE. doi:10.1109/VRAIS.1998.658467. http://www.ivanpoupyrev.com/e-library/1998_1996/VRAIS98.PDF. Retrieved 2026-10-15.
- ↑ Doug A. Bowman, Larry F. Hodges (1997). "An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments". Proceedings of the 1997 Symposium on Interactive 3D Graphics (SI3D '97), pp. 35-38. ACM. doi:10.1145/253284.253301. https://www.cs.princeton.edu/courses/archive/spr01/cs598b/papers/bowman97.pdf. Retrieved 2026-10-15.
- ↑ Ivan Poupyrev, Suzanne Weghorst, Sidney Fels (April 2000). "Non-isomorphic 3D rotational techniques". Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2000), pp. 540-547. ACM. doi:10.1145/332040.332497. http://www.ivanpoupyrev.com/e-library/2000/chi2000_nonisomorphic.pdf. Retrieved 2026-10-15.
- ↑ 15.0 15.1 Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola, Ivan Poupyrev (February 2001). "An Introduction to 3-D User Interface Design". Presence: Teleoperators and Virtual Environments, vol. 10, no. 1, pp. 96-108. MIT Press. https://doi.org/10.1162/105474601750182342. Retrieved 2026-10-15.
- ↑ 16.0 16.1 Joseph J. LaViola, Ernst Kruijff, Ryan P. McMahan, Doug Bowman, Ivan P. Poupyrev (2017-04-07). "3D User Interfaces: Theory and Practice, 2nd edition". Pearson. Addison-Wesley Professional. https://www.pearson.com/en-us/subject-catalog/p/3d-user-interfaces-theory-and-practice/P200000000424/9780134034324. Retrieved 2026-10-15.
- ↑ 17.0 17.1 H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, K. Tachibana (2000). "Virtual Object Manipulation on a Table-Top AR Environment". Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR 2000), pp. 111-119. IEEE. doi:10.1109/ISAR.2000.880934. https://www.hitl.washington.edu/artoolkit/Papers/isar2000.pdf. Retrieved 2026-10-15.
- ↑ "ARToolKit Documentation (History)". Human Interface Technology Laboratory, University of Washington. https://www.hitl.washington.edu/projects/artoolkit/documentation/history.htm. Retrieved 2026-10-15.
- ↑ Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev (October 2001). "The MagicBook: a transitional AR interface". Computers & Graphics, vol. 25, no. 5, pp. 745-753. Elsevier. https://doi.org/10.1016/S0097-8493(01)00117-0. Retrieved 2026-10-15.
- ↑ Ivan Poupyrev, Desney Tan, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani (2001). "Tiles: A Mixed Reality Authoring Interface". Proceedings of INTERACT 2001. http://www.ivanpoupyrev.com/e-library/2001/Interact2001_tiles.pdf. Retrieved 2026-10-15.
- ↑ 21.0 21.1 Ivan Poupyrev, Desney S. Tan, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani (March 2002). "Developing a Generic Augmented-Reality Interface". Computer, vol. 35, no. 3, pp. 44-50. IEEE Computer Society. doi:10.1109/2.989929. http://www.ivanpoupyrev.com/e-library/journals/computer_genericARinterface.pdf. Retrieved 2026-10-15.
- ↑ 22.0 22.1 Ivan Poupyrev, Shigeaki Maruyama, Jun Rekimoto (October 2002). "Ambient Touch: Designing Tactile Interfaces for Handheld Devices". Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology (UIST '02), pp. 51-60. ACM. doi:10.1145/571985.571993. http://www.ivanpoupyrev.com/e-library/2002/uist2002_ambientouch.pdf. Retrieved 2026-10-15.
- ↑ 23.0 23.1 23.2 "UIST Archive". ACM Symposium on User Interface Software and Technology. https://uist.acm.org/2026/archive/. Retrieved 2026-10-15.
- ↑ "ACM UIST Lasting Impact Award 2017". Sony Computer Science Laboratories. 2017-11-01. https://www.sonycsl.co.jp/?p=20046. Retrieved 2026-10-15.
- ↑ "TouchEngine". Ivan Poupyrev (personal website). http://www.ivanpoupyrev.com/product/touchengine. Retrieved 2026-10-15.
- ↑ Carsten Schwesig, Ivan Poupyrev, Eijiro Mori (April 2004). "Gummi: a bendable computer". Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2004), pp. 263-270. ACM. https://doi.org/10.1145/985692.985726. Retrieved 2026-10-15.
- ↑ Ivan Poupyrev, Tatsushi Nashida, Shigeaki Maruyama, Jun Rekimoto, Yasufumi Yamaji (2004). "Lumen: interactive visual and shape display for calm computing". ACM SIGGRAPH 2004 Emerging Technologies, p. 17. ACM. https://doi.org/10.1145/1186155.1186173. Retrieved 2026-10-15.
- ↑ "Lumen". Ivan Poupyrev (personal website). http://www.ivanpoupyrev.com/project/lumen. Retrieved 2026-10-15.
- ↑ "Sony PlayStation Vita". Ivan Poupyrev (personal website). http://www.ivanpoupyrev.com/product/playstation-vita. Retrieved 2026-10-15.
- ↑ 30.0 30.1 Olivier Bau, Ivan Poupyrev, Ali Israr, Chris Harrison (October 2010). "TeslaTouch: electrovibration for touch surfaces". Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology (UIST '10), pp. 283-292. ACM. doi:10.1145/1866029.1866074. https://la.disneyresearch.com/wp-content/uploads/teslatouchuist20101.pdf. Retrieved 2026-10-15.
- ↑ 31.0 31.1 31.2 Rajinder Sodhi, Ivan Poupyrev, Matthew Glisson, Ali Israr (July 2013). "AIREAL: Interactive Tactile Experiences in Free Air". ACM Transactions on Graphics, vol. 32, no. 4 (SIGGRAPH 2013). ACM. doi:10.1145/2461912.2462007. https://la.disneyresearch.com/wp-content/uploads/Aireal_FNL1.pdf. Retrieved 2026-10-15.
- ↑ Munehiko Sato, Ivan Poupyrev, Chris Harrison (May 2012). "Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects". Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2012), pp. 483-492. ACM. doi:10.1145/2207676.2207743. https://la.disneyresearch.com/wp-content/uploads/touchechi20121.pdf. Retrieved 2026-10-15.
- ↑ 33.0 33.1 "Awards". Ivan Poupyrev (personal website). http://www.ivanpoupyrev.com/awards. Retrieved 2026-10-15.
- ↑ 34.0 34.1 Olivier Bau, Ivan Poupyrev (July 2012). "REVEL: Tactile Feedback Technology for Augmented Reality". ACM Transactions on Graphics, vol. 31, no. 4 (SIGGRAPH 2012). ACM. doi:10.1145/2185520.2185585. https://la.disneyresearch.com/wp-content/uploads/REVEL.pdf. Retrieved 2026-10-15.
- ↑ Justin Diaz (2014-01-15). "Google and Motorola Employ Scientist Responsible for Making Plants Sing via Touch Sensitivity". Android Headlines. https://www.androidheadlines.com/2014/01/google-motorola-employ-scientist-responsible-making-plants-sing-via-touch-sensitivity.html. Retrieved 2026-10-15.
- ↑ 36.0 36.1 Jaime Lien, Nicholas Gillian, M. Emre Karagozler, Patrick Amihood, Carsten Schwesig, Erik Olson, Hakim Raja, Ivan Poupyrev (July 2016). "Soli: ubiquitous gesture sensing with millimeter wave radar". ACM Transactions on Graphics, vol. 35, no. 4 (SIGGRAPH 2016). ACM. https://doi.org/10.1145/2897824.2925953. Retrieved 2026-10-15.
- ↑ Brandon Barbello (2019-07-29). "(Don't) hold the phone: new features coming to Pixel 4". The Keyword. Google. https://blog.google/products/pixel/new-features-pixel4/. Retrieved 2026-10-15.
- ↑ 38.0 38.1 Ivan Poupyrev, Nan-Wei Gong, Shiho Fukuhara, M. Emre Karagozler, Carsten Schwesig, Karen E. Robinson (May 2016). "Project Jacquard: Interactive Digital Textiles at Scale". Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp. 4216-4227. ACM. doi:10.1145/2858036.2858176. http://www.ivanpoupyrev.com/wp-content/uploads/2017/01/p4216-poupyrev.pdf. Retrieved 2026-10-15.
- ↑ Sarah Perez (2017-09-25). "Google and Levi's 'connected' jacket that lets you answer calls, use maps and more is going on sale". TechCrunch. https://techcrunch.com/2017/09/25/google-and-levis-connected-jacket-that-lets-you-answer-calls-use-maps-and-more-goes-on-sale. Retrieved 2026-10-15.
- ↑ "Archetype AI Introduces Foundation Model to Pioneer Physical AI". Silicon UK (Business Wire press release). 2024-04-05. https://www.silicon.co.uk/press-release/archetype-ai-introduces-foundation-model-to-pioneer-physical-ai. Retrieved 2026-10-15.