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Harmonix Music VR
Information
VR/AR Virtual Reality
Developer Harmonix
Publisher Harmonix Music Systems, Inc.
Platform PlayStation VR
Device PlayStation VR
Operating System PlayStation 4
Type Game
Genre Music
Input Device PlayStation Move, DualShock 4
Game Mode Single-player
Release Date October 13, 2016
Price US$14.99
App Store PlayStation Store
See also: VR Apps and VR Games

Harmonix Music VR is a virtual reality music visualization application developed and published by Harmonix, the studio behind Rock Band and Dance Central, for the PlayStation VR headset on PlayStation 4.[1] It generates reactive environments from the player's own music, loaded as MP3 files from a USB flash drive, or from 17 included tracks, and it is split into four worlds: The Beach, The Trip, The Easel and The Dance.[2] It was released on 13 October 2016 as a PlayStation VR launch title, priced at US$14.99.[2][3]

The project was first announced in September 2014 for Samsung's Gear VR and was later shown on Sony's Project Morpheus prototype at E3 2015.[1][4] Critics gave it mostly negative reviews: it has a Metascore of 44 ("generally unfavorable") on Metacritic from 10 critic reviews, and an OpenCritic Top Critic Average of 48.[5][6]

Reviewed 13 October 2026. Developer, publisher, 2014 Gear VR announcement, E3 2015 and 2016 showings, the four worlds, soundtrack, USB music import, release date, price, store requirements and rating, Metacritic and OpenCritic aggregates and the IGN, Destructoid, PlayStation LifeStyle and PlayStation Universe reviews checked against Harmonix's blog, the PlayStation Blog, the US PlayStation Store, Engadget, Game Informer, Road to VR, UploadVR and each review. About review dates.

Gameplay

Harmonix Music VR is a music visualizer that works with songs from the player's PlayStation 4 music library: the player plugs in a USB flash drive with music files, and Harmonix's music analysis engine builds each world's events from the song.[1][7][2] In a 2015 PlayStation Blog post, Harmonix designer Jon Carter wrote that the software "takes any song you give it and generates a unique, musically-driven event sequence", analyzing the whole song, breaking it into sections, identifying drum hits and categorizing the feel of each section.[8] PlayStation LifeStyle noted that each world stops and reloads after every song and that music streaming services are not supported.[9]

The four worlds are:

World Description
The Beach The player stands on a low-polygon alien beach whose weather and surroundings change with the music. Looking at certain objects for a couple of seconds brings up more detailed visualizers; IGN noted that this world uses no controller input.[10][9][2]
The Trip A passive ride through a kaleidoscope-like tunnel of shapes that pulse in time with the song, also without controller input.[10][11]
The Easel A 3D drawing space where the player paints with motion controllers, choosing from many tools and styles, and then grabs, throws and recalls the shapes; the materials react to the music. Harmonix's launch post states that creations can be saved and shared.[10][11][2]
The Dance A high school gym where the player poses the arms, legs, heads and hips of monster dancers to build looping routines. Eating cake moves the player to a DJ booth with toys (including a toy gun and a speed control for the music) and then to Giant Mode, an overhead view in which dancers can be picked up and thrown.[10][9][12]

The US PlayStation Store listing states that PlayStation VR, the PlayStation Camera and one PlayStation Move controller are required, and it also lists the DualShock 4.[7] PlayStation Universe reported that The Easel can be played with either the DualShock 4 or Move controllers.[11]

Soundtrack

The game includes 17 music tracks, among them songs from Harmonix's rhythm games Amplitude and A City Sleeps and an album made for the game by Harmonix's in-house composer M-Cue.[12][7] Destructoid described the included tracks as mostly electronica.[13]

Development

Harmonix announced Harmonix Music VR in September 2014 as an app for Samsung's newly announced Gear VR, which used the Galaxy Note 4 phone as its display. Game Informer described it as a WinAmp-style music visualizer for virtual reality, driven by the company's "Music Analysis Engine", and reported that it was planned to launch that year on Gear VR units shipping in October.[1][14]

On 17 June 2015 Jon Carter announced on the PlayStation Blog that the project was coming to Project Morpheus, Sony's prototype headset that became PlayStation VR, and called it Harmonix's first VR project. Two worlds were playable at E3 2015.[8] Road to VR, which called the title a "Sony Morpheus exclusive", described an on-rails world, shown in its video with the song "Hold My Hand" by James Landino; Carter told the site the team was building "a bunch of different worlds, each with its own vibe and level of intensity."[4]

At PAX East in 2016, Harmonix's vice president of marketing Darren Williams told UploadVR that a small team, varying in size by task, had worked on the game for "nine to ten months, give or take"; the demo there included a drawing mode in which the trigger draws and the middle button opens a palette of shapes, colors and densities.[15] Harmonix detailed The Dance, a new world, on the PlayStation Blog on 9 June 2016 and said the game would launch alongside PlayStation VR that October.[12] At E3 2016 Harmonix demonstrated two worlds, The Easel and The Dance, on the show floor and at Sony's press event, and showed all four worlds, including The Beach and The Trip, to press outlets over the following days.[3]

Release

Harmonix Music VR launched on the PlayStation Store on 13 October 2016, the launch day of PlayStation VR, at US$14.99. A demo was included on the demo disc packed with PlayStation VR.[2][3] The US PlayStation Store listing gives 10 October 2016 as the release date and an ESRB rating of Early Childhood.[7]

Platform Release date Notes
PlayStation VR (PlayStation 4) 13 October 2016 US$14.99; requires PlayStation VR and PlayStation Camera[2][7]

As of October 2026 the game can still be bought on the US PlayStation Store for US$14.99. The store notes that the PS4 game is playable on PlayStation 5, although some PS4 features may be absent.[7]

Reception

Publication Score Notes
Metacritic (aggregate) 44/100 10 critic reviews, "generally unfavorable"[5]
OpenCritic (aggregate) 48 Top Critic Average; 9% of critics recommend[6]
IGN 3.5/10 Ryan McCaffrey[10]
Destructoid 5/10 Chris Carter[13]
PlayStation LifeStyle 4/10 Chandler Wood[6]
PlayStation Universe 3.5/10 Kyle Prahl[6]
Push Square 4/10 Graham Banas; score as listed by OpenCritic[6]

Ryan McCaffrey of IGN called The Easel the game's most interesting part and The Dance "the closest Harmonix Music VR comes to offering actual gameplay", but found the four modes boring and wrote that the game was "the last thing I'd want to show" friends trying a new headset.[10] Destructoid's Chris Carter liked the passive, Winamp-style visualizer for relaxed listening, but said its limitations set in after using it "10 times or so" and that "the other modes aren't even worth the time of day"; he called the game "a muted service that you don't necessarily need."[13] Chandler Wood of PlayStation LifeStyle described it as "a mildly interesting virtual reality music player", called The Easel "the most riveting part" of the game and criticized the reloading between tracks.[9] Kyle Prahl of PlayStation Universe, whose favorite mode was also The Easel, wrote that he could not recommend it even at US$14.99.[11]

References

  1. ↑ 1.0 1.1 1.2 1.3 S. Prell (2014-09-07). "Harmonix Music VR coming to Samsung's Gear VR headset". Engadget. https://www.engadget.com/2014-09-07-harmonix-music-vr-coming-to-samsungs-gear-vr-headset.html. Retrieved 2026-10-13.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Nick Mudry (2016-10-13). "Unlock Your Music Library With Harmonix Music VR!". Harmonix Blog. Harmonix Music Systems. https://www.harmonixmusic.com/blog/unlock-your-music-library-with-harmonix-music-vr. Retrieved 2026-10-13.
  3. ↑ 3.0 3.1 3.2 Jon Carter (2016-06-21). "E3 Recap - Harmonix Music VR". Harmonix Blog. Harmonix Music Systems. https://www.harmonixmusic.com/blog/e3-recap-harmonix-music-vr. Retrieved 2026-10-13.
  4. ↑ 4.0 4.1 Scott Hayden (2015-06-19). "First Look at 'Harmonix Music VR' a Trippy Visualizer for Morpheus from the Makers of Rock Band". Road to VR. https://www.roadtovr.com/first-look-harmonix-music-vr-trippy-visualizer-sony-morpheus-makers-rock-band-ps4/. Retrieved 2026-10-13.
  5. ↑ 5.0 5.1 "Harmonix Music VR". Metacritic. https://www.metacritic.com/game/harmonix-music-vr/. Retrieved 2026-10-13.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 "Harmonix Music VR (VR)". OpenCritic. https://opencritic.com/game/3374/harmonix-music-vr-vr-. Retrieved 2026-10-13.
  7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 "Harmonix Music VR". PlayStation Store. Sony Interactive Entertainment. https://store.playstation.com/en-us/concept/217171. Retrieved 2026-10-13.
  8. ↑ 8.0 8.1 Jon Carter (2015-06-17). "Harmonix Music VR Coming to Project Morpheus". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/?p=157263. Retrieved 2026-10-13.
  9. ↑ 9.0 9.1 9.2 9.3 Chandler Wood (2016-10-16). "Harmonix Music VR Review - Virtually Lacking (PSVR)". PlayStation LifeStyle. https://www.playstationlifestyle.net/review/526389-harmonix-music-vr-review-musical-reality/. Retrieved 2026-10-13.
  10. ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Ryan McCaffrey (2016-10-05). "Harmonix Music VR Review". IGN. https://www.ign.com/articles/2016/10/05/harmonix-music-vr-review. Retrieved 2026-10-13.
  11. ↑ 11.0 11.1 11.2 11.3 Kyle Prahl (2016-10-09). "Harmonix Music VR Review". PlayStation Universe. https://www.psu.com/reviews/harmonix-music-vr-review/. Retrieved 2026-10-13.
  12. ↑ 12.0 12.1 12.2 Nick Mudry (2016-06-09). "Harmonix Music VR: The Dance Detailed". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/?p=176240. Retrieved 2026-10-13.
  13. ↑ 13.0 13.1 13.2 Chris Carter (2016-10-05). "Review: Harmonix Music VR". Destructoid. https://www.destructoid.com/review-harmonix-music-vr/. Retrieved 2026-10-13.
  14. ↑ Mike Futter (2014-09-05). "Harmonix Is Creating A WinAmp-Like Visualizer For Gear VR". Game Informer. https://www.gameinformer.com/b/news/archive/2014/09/05/harmonix-is-creating-a-winamp-like-visualizer-for-gear-vr.aspx. Retrieved 2026-10-13.
  15. ↑ Amanda Zelauskas (2016-05-10). "Harmonix Music VR is Like a Pulse Pounding Tour of the Insides of a Jukebox". UploadVR. https://uploadvr.com/harmonix-music-vr-pax-east-preview/. Retrieved 2026-10-13.