DatavizVR Demo
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| DatavizVR Demo | |
|---|---|
| Information | |
| VR/AR | VR |
| Developer | DatavizVR Inc. |
| Publisher | DatavizVR Inc. |
| Platform | SteamVR, Oculus Rift (Platform) |
| Device | HTC Vive, Oculus Rift |
| Operating System | Windows |
| Type | Software |
| Genre | Accounting, Education, Software Training, Utilities, Early Access |
| Input Device | Tracked Motion Controllers |
| Play Area | Seated, Standing, Room-Scale |
| Language | English |
| Release Date | Dec 5, 2016 |
| Price | Free |
| App Store | Steam |
| Website | https://store.steampowered.com/app/551960/DatavizVR_Demo/?l=english |
| Infobox Updated | 12/11/2016 |
DatavizVR Demo is a virtual reality application for exploring data in three-dimensional scatter plots. DatavizVR Inc. released the free Windows software through Steam Early Access on 5 December 2016.[1] Its controller interface lets users assign variables to spatial axes and visual properties, then inspect individual plotted points.[2]
Features
Plotting and interaction
The version 0.4.0.0 quick reference describes six variable assignments: X, Y, Z, Size, Label and Color. Numeric or alphabetical variables can be exchanged between these assignments. The three axes determine a point's position, while size, labels and color provide other ways to display its data.[2]
Users operate menus with tracked motion controllers. The trigger selects menu items and the trackpad scrolls through menus. A controller also acts as a laser pointer: aiming at a scatter-plot point inspects that individual record.[2]
Demonstration datasets and updates
During December 2016, the developer added datasets including world economies, universities, Solar System objects, the 2016 United States presidential election, earthquakes and the world's tallest buildings. It also supplied abstract examples such as a double helix and a complex spiral. These announcements invited requests for more datasets to be included in the demo.[3]
A later December announcement added custom color palettes through the tools panel. The developer also announced AltspaceVR support and invited users to book a session with a data specialist. That short announcement does not describe a general multiplayer workflow within the public demo.[3]
Public demo and beta scope
The store directs users who want to load their own datasets or access enterprise features to apply for a closed beta. Its original roadmap proposed live data feeds, network collaboration, presentation mode, filtering, clustering and augmented reality support for an enterprise version expected in the first quarter of 2017. These are historical plans, rather than a confirmed feature list for the public demo.[1]
On 20 October 2026, the listing still identified the application as Early Access and displayed a warning that its developer information had not been updated for over nine years.[1]
Setup instructions
Version 0.4.0.0 beta data preparation
The developer's formatting guide specifically covers beta data loading. It places CSV files in ~/datavizvr_preview/datasets within the application's executable directory. The quick reference records that the dataset folder could not then be selected dynamically.[4][2] These instructions document the beta workflow; they do not establish unrestricted custom-data import in the public demo.[1]
| Data element | Documented beta requirement |
|---|---|
| Table layout | Save one denormalized table in a CSV file. |
| Column types | Keep a consistent type within each column. A column cannot mix string and numeric data. |
| Delimiters | Use commas between fields. Commas inside quoted fields are not supported. |
| Values containing commas | Remove thousands-separator commas from numbers and commas within text such as postal addresses. |
| Missing values | Calculations that require a null value exclude the affected row. |
These restrictions come from the version 0.4.0.0 formatting guide.[4]
Documented performance limits
The quick reference warns that datasets above 5,000 may cause lag. The formatting guide separately estimates that a PC with an Nvidia 980 ti should render approximately 2,500 rows simultaneously without noticeable lag. The latter is the developer's hardware-specific expectation, rather than a measured frame-rate guarantee or a universal data limit.[2][4]
System requirements
The following are the developer's historical Windows requirements, retained on the store listing checked in October 2026.[1]
| Component | Minimum | Recommended |
|---|---|---|
| Operating system | Windows 7 SP1, Windows 8.1, Windows 10 | Windows 10 |
| Processor | Intel i5-4590 equivalent or greater | Intel i7-5770 equivalent or greater |
| Memory | 4 GB RAM | 8 MB RAM, as printed in the listing |
| Graphics | NVIDIA Geforce 970 equivalent or greater | NVIDIA Geforce 10 Series equivalent or greater |
| Available storage | 2 GB | 5 GB |
| VR support | SteamVR or Oculus PC | Not separately specified |
The recommended memory entry is inconsistent with the 4 GB minimum and should not be treated as a reliable recommendation. No corrected figure is supplied by that listing. Its Windows 7 and 8.1 entries also predate the displayed notice that the Steam client supports Windows 10 and later from 1 January 2024.[1]
Educational use
Simon So's 2019 conference paper Generating Graphs in Virtual Reality demonstrates DatavizVR with tallest-building and double-helix datasets. It describes selecting individual points, changing X, Y and Z assignments, and representing other variables through point color and size.[5]
The report involved three students exploring several VR graphing applications, mainly with HTC Vive, followed by interviews. It prints responses from one student. This documents exploratory educational use, without isolating DatavizVR's effect on learning or comparing it against a non-VR control group.[5]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 DatavizVR Inc.. "DatavizVR Demo". Steam. https://store.steampowered.com/app/551960/DatavizVR_Demo/?l=english. Retrieved 2026-10-20.
- ↑ 2.0 2.1 2.2 2.3 2.4 DatavizVR. "dataVizVR (0.4.0.0)". Steam. https://store.steampowered.com/quickref/551960. Retrieved 2026-10-20.
- ↑ 3.0 3.1 DatavizVR (December 2016). "datavizVR: News". Steam Community. https://steamcommunity.com/app/551960/allnews/. Retrieved 2026-10-20.
- ↑ 4.0 4.1 4.2 DatavizVR. "Data Formatting Guidelines (Ver 0.4.0.0)". Steam. https://store.steampowered.com/manual/551960. Retrieved 2026-10-20.
- ↑ 5.0 5.1 Simon So (2019). "Generating Graphs in Virtual Reality, in Proceedings of the International Conference e-Learning 2019, pp. 321-324". IADIS Press. https://files.eric.ed.gov/fulltext/ED621557.pdf. Retrieved 2026-10-20.