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AltspaceVR

vrarwiki.com · VR & AR Wiki
AltspaceVR
Information
VR/AR VR
Developer AltspaceVR, Inc.
Publisher AltspaceVR, Inc.
Platform SteamVR, Oculus Rift (Platform)
Device Oculus Rift DK2, Gear VR, Oculus Rift CV1, HTC Vive, Leap Motion, Microsoft Kinect, 3DTV, PC
Operating System Windows
Type Full Game
Genre Casual, Free to Play, Massively Multiplayer, Simulation, VR
Input Device Tracked motion controllers, Gamepad, Keyboard / Mouse
Play Area Standing, Room-Scale
Game Mode Single Player, Multiplayer, Online Multiplayer, Co-Op, Online Co-Op, Cross-Platform Multiplayer
Language English
Review Mostly Positive
Release Date Mar 31, 2016
Price Free
App Store Steam
Infobox Updated 09/15/2016

AltspaceVR was a social virtual reality platform where people met as avatars to attend live events, watch videos, play games and talk. The company behind it was founded in 2013 in Redwood City, California, and opened the service to the public in May 2015.[1] After a failed funding round, AltspaceVR announced in July 2017 that it would close, and Microsoft acquired it in October 2017.[2][3] Microsoft ran the service for more than five years and shut it down on March 10, 2023, to focus on Microsoft Mesh.[4]

In July 2026, SideQuest CEO Shane Harris said his team had acquired the rights to the Altspace name and would relaunch the platform in fall 2026 as a new application modeled on the 2016-2017 version.[5][6] As of late September 2026, early PC and Quest test builds for world builders were available, and the project's website still listed the full return as "Coming Fall 2026".[7][8]

Reviewed 29 September 2026. Funding, 2017 closure and Microsoft acquisition, FrontRow, platform support dates, 2022 safety changes, 2023 shutdown, Steam listing data and the 2026 SideQuest revival and beta builds checked against the cited sources. About review dates.

Introduction

AltspaceVR is an social VR app/platform founded by Eric Romo, Gavan Wilhite and David Gudmundson in 2013. Its communication software allows users to share content and experiences. Users can participate in various activities such as browse the web, watch videos, play games and attend events in 3D virtual environments. AltspaceVR allowed developers to create their own content with javascript and three.js and convert pre-existing 2D javascript content into 3D virtual worlds with minimal changes. In 2014 the company said that "web developers can leverage their existing knowledge of JavaScript to build new VR experiences or make existing web apps VR enabled in a matter of hours"; the client itself was built with Unity.[9]

Open Beta for AltspaceVR launched in May 2015.[1] At that point it supported the Oculus Rift, 3D televisions, and Mac and PC computers in a 2D mode.[1]

Features

  • Cross-platform connectivity. Oculus Rift CV1, HTC Vive and Gear VR users play together.
  • Voice Communication with 3D positional sound
  • Shared and synchronized web viewing which includes YouTube, Twitch and Netflix
  • Embedded web browser (chromium based), which is customized to improve readability
  • Web browsing within the virtual environment
  • Interaction with 3D web content
  • Nonverbal communication, enhanced by Perception Neuron, Leap Motion or Kinect V2
  • 2D mode for users without the VR headsets
  • Exploration of virtual environments customized and built for AltspaceVR
  • FrontRow - allows thousands of people to view an event together in VR.

FrontRow

FrontRow intelligently mirrors select users from one instance of a virtual room into many others simultaneously. To the users who are actually in the room, the mirrored user looks and sounds identical to any other real user in that room. Instances of the virtual rooms are added automatically as more users join the event. For example, during a concert, the singer is mirrored to hundreds of virtual rooms with zero added latency. This method solves the problem of cramming hundreds to thousands people in a single space.

Road to VR reported that FrontRow could feasibly allow anywhere from 40 to 40,000 people to watch a single performance simultaneously.[10]

AltspaceVR announced FrontRow on May 25, 2016. The first event to use it was a live performance by comedian Reggie Watts on May 26, 2016, which the company billed as the largest attended event in VR to that date. At launch, FrontRow events could be attended on the Oculus Rift, HTC Vive and Samsung Gear VR.[11] Road to VR wrote that in a preview demonstration the mirrored avatar appeared to interact with no more delay than users sharing the same room.[10]

Under Microsoft, FrontRow remained a hosting tool. Microsoft's documentation states that official AltspaceVR template environments allowed a maximum of 50 avatars per space, and that hosts could use FrontRow to mirror chosen presenters, performers and content across additional rooms when an audience exceeded that cap.[12]

V20

A fantasy tabletop role-playing game within the AltspaceVR 3D virtual environment. Players can take on the roles of Game Masters, adventurers or observers.

Dungeons & Dragons

In November 2015, AltspaceVR partnered with Wizards of the Coast on the first officially licensed Dungeons & Dragons experience in virtual reality. Engadget described a shared virtual table with maps, character figures and a dice-dispensing chandelier, used with the Oculus Rift DK2 and Leap Motion hand tracking, where avatars followed each player's head and arm movements.[13]

VR Call and Slack

In April 2016, at the Silicon Valley Virtual Reality Conference, AltspaceVR extended its VR Call feature with a Slack integration that let teams create a private meeting room and invite colleagues from inside Slack. UploadVR tested it with staff on the HTC Vive, Oculus Rift and Gear VR in the same room.[14]

Worlds and developer tools

Under Microsoft, users could change their home space with a built-in World Editor that placed 3D objects, teleporters and extensions and changed the skybox. Members of an Early Access program could create more worlds, and a Unity uploader handled custom worlds and kits.[15]

Programmable content used the Mixed Reality Extension (MRE) SDK. The open-source SDK, written in TypeScript on Node.js and released under the MIT License, let developers build multi-user games and other interactive extensions for AltspaceVR worlds. All logic ran on the developer's server, while the AltspaceVR client handled rendering, animation, physics, collision and input. The SDK was in developer preview from December 2018, and Microsoft archived its GitHub repository on June 10, 2022.[16][15] Before that change, Shane Harris had released Shane's Editor, a space-making tool for Altspace that UploadVR says was popular with users until the platform moved away from web-based development.[5]

Gameplay Introduction

AltspaceVR is a platform that combines many different social activities that are achievable in Virtual Reality (VR). It is a shared VR experience that provides a communication platform focused towards intuitive User Interface (UI), real-time sharing of 2D and 3D content and natural communication between users. The social activities that AltspaceVR include web browsing, watching videos on YouTube or some other streaming platforms, gaming, meeting, sharing different experiences and having conversations with friends and strangers. The users can perform all these activities while moving inside the virtual environment within the AltspaceVR.[17]

AltspaceVR has developed numerous virtual places for its users include a desert island, a futuristic movie theater and a Zen-inspired tea garden. Once a user logs in to the AltspaceVR system, he or she is represented by an avatar in the virtual environment. The user is then able to meet other people and talk using the Oculus Rift or some other VR headsets.

The developers of AltspaceVR are trying to find out specific events and games which make sense to the people and which they would like to collaborate on. The focus of AltspaceVR is to provide the most natural communication in VR.

Description

Share experiences with other people in virtual reality! Discover and attend events, stream videos on gigantic screens, play games, and hang out with friends, family, and people you meet in AltspaceVR.
Feel free to watch, communicate, explore, and browse with AltspaceVR!
We feature:

  • Voice Communication with 3D positional sound


* Regular and varied events to attend, and the ability to create your own
* Non-verbal communication, enhanced by Leap Motion, Kinect v2, or Perception Neuron
* Click-to-Teleport system for maximum mobility and comfort
* Embedded web browser based on Chromium, customized for readability in VR
* Abilty to share and synchronize web content with others in real time
* Shared and synchronized web viewing, including Netflix, Youtube, and Twitch
* 2D mode for those with no VR headset (yet!)
* 3D web content based on three.js in volumetric web browsers
* Unique environments to explore, made from the ground up for VR

Supported platforms

AltspaceVR added headset support over time. It launched on the Samsung Gear VR on February 4, 2016.[17] At the time of the Microsoft acquisition in October 2017, Microsoft said the app would keep working on rival systems such as the HTC Vive, Google Daydream and Gear VR,[18] and by 2020 it also supported Microsoft's Windows Mixed Reality headsets.[19] AltspaceVR arrived on the Oculus Quest on September 12, 2019, as a free download, after a planned August launch slipped.[20]

On June 8, 2020, AltspaceVR announced that it would end Gear VR support on June 22, 2020, citing Samsung's own move away from the line. It said it would continue to support the Oculus Go, Quest, Rift and Rift S, HTC Vive and Windows Mixed Reality headsets, plus a 2D mode on PC.[19]

Date Change Source
May 2015 Public beta on Oculus Rift, 3D TVs and Mac/PC (2D mode) [1]
February 4, 2016 Samsung Gear VR version released [17]
March 31, 2016 Listed on Steam [21]
September 12, 2019 Oculus Quest version released [20]
June 22, 2020 Gear VR support ended [19]
March 10, 2023 Service shut down on all platforms [4]

System Requirements

Minimum System Requirements

2D Mode

Part Spec
CPU Intel Core 2 Duo 3.0 GHz or AMD Athlon 64 X2 6400+ 3.2 GHz
RAM 4 GB RAM
GPU 512 MB DirectX 9 compatible graphics (dedicated GPU required)
Hard Drive 500 MB
OS Windows or Mac OS

VR Mode

Part Spec
CPU Intel core i5 4590 or AMD FX9590
RAM 8 GB RAM
GPU Dedicated GPU, NVidia GTX 970 1 GB or AMD 290 1 GB
Hard Drive 500 MB
OS Windows

Recommended System Requirements

Part Spec
CPU Intel core i5 4590 or AMD FX9590
RAM 8 GB RAM
GPU Discrete GPU, NVidia GTX 970 1 GB or AMD 290 1 GB
Hard Drive 500 MB
OS Windows or Mac OS
DirectX version DirectX 11

Final Steam listing

The Steam store page, which says the app is no longer available on the Steam store, lists these requirements for Windows. Steam notes that the minimum requirements are for 2D mode without a headset and the recommended ones are for VR mode on the Oculus Rift or HTC Vive; both require a 64-bit processor and operating system and a broadband Internet connection.[21]

Part Minimum (2D mode) Recommended (VR mode)
OS Windows 10 or Newer Windows 10 or newer
Processor Intel i5 Intel i5-4590
Memory 4 GB RAM 8 GB RAM
Graphics DX9 compatible dedicated GPU, 1GB video memory GTX 970, AMD 290, or equivalent
DirectX Version 9.0 Version 11
Storage 500 MB available space 1 GB available space

The same listing gives a Mac minimum of OS X 10.9 Mavericks or higher, an Intel i5-4590 equivalent or greater, 8 GB RAM and a dedicated graphics card, and notes that Mac OS X has 2D mode only.[21]

About the Company

AltspaceVR is US-based company located in Redwood City, California. Eric Romo is the founder and CEO of AltspaceVR.[1] After the Microsoft acquisition, Romo became the founding product manager lead for Meta's Horizon Worlds, according to his Augmented World Expo Hall of Fame profile.[22]

History

2013: AltspaceVR is founded in Redwood City, California.[1]

2014: AltspaceVR has raised 5.2 million dollars in venture capital from likes of Google Ventures and Tencent.[9][1] Road to VR reported in September 2014 that the seed investment had topped $5.2 million, about double the $2.5 million announced two months earlier, with investors including Dolby Family Ventures, Formation 8 and Google Ventures.[9]

May 2015: AltspaceVR launches Open Beta.[1]

July 29, 2015: AltspaceVR raised another 10.3 million dollars in Series A Venture Capital. Comcast Ventures joined as a new investor alongside returning investors including Tencent and Dolby Family Ventures, bringing total funding past $15 million.[1]

November 2015: AltspaceVR and Wizards of the Coast launch an officially licensed Dungeons & Dragons space.[13]

February 4, 2016: AltspaceVR launches on Gear VR.[17]

April 2016: AltspaceVR has incorporated Slack, a popular team collaboration tool.[14]

May 2016: AltspaceVR announces FrontRow, debuting it with a Reggie Watts performance on May 26.[11]

July 2017: AltspaceVR announced that they are shutting down.[2]

October 3, 2017: AltspaceVR was acquired by Microsoft and will no longer shut down.[3]

December 2018: The Mixed Reality Extension SDK enters developer preview.[16]

September 12, 2019: AltspaceVR launches on Oculus Quest.[20]

June 22, 2020: Gear VR support ends.[19]

March 2021: Microsoft hosts its Ignite 2021 keynote in AltspaceVR and announces a Mesh-enabled version of the platform for businesses.[23][24]

February 2022: Microsoft removes AltspaceVR's public social hubs and makes safety features default.[25]

January 20, 2023: Microsoft announces that AltspaceVR will close.[4]

March 10, 2023: AltspaceVR shuts down.[26]

July 30, 2026: SideQuest CEO Shane Harris announces a relaunch of Altspace for fall 2026.[5]

2017 closure and Microsoft acquisition

On July 27, 2017, AltspaceVR said in a blog post that "The company has run into unforeseen financial difficulty and we can't afford to keep the virtual lights on anymore", and scheduled the service to end on August 3, 2017.[27] TechCrunch reported that an expected funding round had fallen through, that slow growth of the VR market had made investors reluctant, and that the app had about 35,000 monthly active users. The company had raised nearly $16 million, according to TechCrunch.[2]

The service stayed online after the company said a third party was keeping it running. On October 3, 2017, Microsoft revealed that it was that party and had acquired AltspaceVR; terms were not disclosed.[3] Alex Kipman, who led Microsoft's mixed reality work, said: "With the AltspaceVR team onboard we look forward to building the world's preeminent mixed reality community."[28] A Microsoft spokesperson said that "AltspaceVR will stay AltspaceVR".[18] Time noted that the deal came two weeks before Microsoft's Windows Mixed Reality headsets launched on October 17, 2017, and described the platform's focus on live events and hobby communities, from esports tournaments to karaoke and poetry nights.[28]

Microsoft era

In March 2021, Microsoft hosted the keynote of its all-digital Ignite conference in AltspaceVR; Road to VR reported beforehand that attendees could join through SteamVR headsets, the Oculus Rift and Quest, or a livestream.[23] At the same event it announced Microsoft Mesh and a Mesh-enabled version of AltspaceVR for companies, with "enterprise-grade security features" such as secure sign-ins, session management and privacy compliance.[24]

In February 2022, Microsoft removed all public social hubs hosted by AltspaceVR, turned the Safety Bubble (which stops other avatars from entering a user's personal space) on by default, muted new attendees automatically when they joined events, and began requiring a Microsoft account to sign in. Kipman said that "Everyone should always feel safe in experiences like AltspaceVR" and that the company had "a responsibility to establish guardrails".[25]

Shutdown

On January 20, 2023, Microsoft announced that it would "sunset the AltpaceVR [sic] platform on March 10, 2023, and shift our focus to support immersive experiences powered by Microsoft Mesh". The post said it was focusing its VR efforts on workplace experiences and encouraged creators to hold final events and download their content, although only limited .csv data exports were offered.[4] The announcement came as Microsoft was cutting 10,000 jobs.[29] Road to VR reported that the same layoffs eliminated the team behind the Mixed Reality Toolkit (MRTK).[26] The service closed on March 10, 2023.[26] On December 1, 2025, Microsoft said it had retired Mesh as a standalone app, with immersive events in Microsoft Teams offered instead.[30]

Revival under SideQuest

On July 30, 2026, Shane Harris, CEO of SideQuest, wrote in a Reddit post that "We recently acquired the rights to the Altspace name". He said that later in the year the team would relaunch Altspace "with a lot of the features and functionality that it had around 2016-2017", describing it as "a brand new Altspace" and "a spiritual successor to the Altspace we know and love".[5] Harris said he had brought together former Altspace staff and longtime members of its community. The original robot avatars are being modernized with Christian Boe, their original concept designer, and the new service will also support custom avatars.[6][5]

SideQuest published the first test build (v0.1.3) on August 6, 2026. The release notes said it was intended only for world builders to test their worlds: it was single-player, had hands but no avatars, used the base character controller configuration from Banter, and ran on PC and PC VR only during this phase. SideQuest said the platform would later also be released on standalone headsets including Quest, Pico, Steam Frame and Android XR devices, as well as Android phones.[7] Version 0.1.17, released August 13, 2026, added a native Quest build (distributed by sideloading through SideQuest or through a beta channel on Meta's store), a new Unity uploader and an SDK renamed away from Banter conventions. The same notes said SideQuest was working with Greg Fodor, described as one of the original Altspace team's technical leaders, to add features from his PortalVR software, such as VR controller and head, face and hand tracking support, to the 2D version.[7] As of September 29, 2026, the latest build was v0.1.95 from September 1, 2026; the August 20 notes (v0.1.50) said SideQuest was working on networking, the user system, the menu and avatars.[7]

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Paul Sawers (2015-07-29). "AltspaceVR raises $10.3M to grow its virtual reality platform for shared experiences". VentureBeat. https://venturebeat.com/ai/altspacevr-raises-10-3m-to-grow-its-virtual-reality-platform-for-shared-experiences. Retrieved 2026-09-29.
  2. ↑ 2.0 2.1 2.2 Lucas Matney (2017-07-27). "AltspaceVR social app is shutting down". TechCrunch. https://techcrunch.com/2017/07/27/altspacevr-social-app-is-shutting-down/. Retrieved 2026-09-29.
  3. ↑ 3.0 3.1 3.2 Lucas Matney (2017-10-03). "Microsoft acquires social virtual reality app AltspaceVR". TechCrunch. https://techcrunch.com/2017/10/03/microsoft-acquires-social-virtual-reality-app-altspacevr/. Retrieved 2026-09-29.
  4. ↑ 4.0 4.1 4.2 4.3 Team AltspaceVR (2023-01-20). "AltspaceVR to Sunset the Platform on March 10, 2023". AltspaceVR. Microsoft. https://web.archive.org/web/20230120170853/https://altvr.com/sunset/. Retrieved 2026-09-29.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 Mike Johnson (2026-07-30). "AltspaceVR Will Relaunch This Fall Under SideQuest CEO Shane Harris". UploadVR. https://www.uploadvr.com/altspacevr-will-relaunch-this-fall-under-sidequest-ceo-shane-harris/. Retrieved 2026-09-29.
  6. ↑ 6.0 6.1 Scott Hayden (2026-07-30). "SideQuest is Reviving Microsoft's Social VR Platform 'Altspace' This Fall". Road to VR. https://roadtovr.com/sidequest-revives-microsoft-altspace-release-date/. Retrieved 2026-09-29.
  7. ↑ 7.0 7.1 7.2 7.3 "Releases - SideQuestVR/AltspaceVR-BETA-Download". GitHub. SideQuest. https://github.com/SideQuestVR/AltspaceVR-BETA-Download/releases. Retrieved 2026-09-29.
  8. ↑ "Altspace - Coming Fall 2026". Altspace. SideQuest. https://altvr.app/. Retrieved 2026-09-29.
  9. ↑ 9.0 9.1 9.2 Ben Lang (2014-09-11). "AltspaceVR Seed Investment Tops $5.2 Million, Software Details Revealed Today at SVVR #13". Road to VR. https://roadtovr.com/altspacevr-seed-investment-5-2-million-svvr-13/. Retrieved 2026-09-29.
  10. ↑ 10.0 10.1 Ben Lang (2016-05-25). "AltspaceVR Debuts Key Tech to Massively Scale Virtual Events". Road to VR. https://roadtovr.com/altspacevr-frontrow-social-virtual-reality-performance-massive-scale/. Retrieved 2026-09-29.
  11. ↑ 11.0 11.1 "AltspaceVR Announces FrontRow: Shared VR Experiences at Scale". GlobeNewswire. AltspaceVR. 2016-05-25. https://www.globenewswire.com/news-release/2016/05/25/843148/0/en/AltspaceVR-Announces-FrontRow-Shared-VR-Experiences-at-Scale.html. Retrieved 2026-09-29.
  12. ↑ "Scaling your audiences with FrontRow feature". MicrosoftDocs/altspace-vr (GitHub). Microsoft. 2021-03-11. https://github.com/MicrosoftDocs/altspace-vr/blob/main/altspace-vr/faqs/scaling-audiences.md. Retrieved 2026-09-29.
  13. ↑ 13.0 13.1 Sean Buckley (2015-11-17). "Getting out of the garage and into VR with 'Dungeons and Dragons'". Engadget. https://www.engadget.com/2015/11/17/dungeons-and-dragons-virtual-reality-altspacevr/. Retrieved 2026-09-29.
  14. ↑ 14.0 14.1 Ian Hamilton (2016-04-28). "AltspaceVR Integrates With Slack For Private Meetings In Virtual Reality". UploadVR. https://www.uploadvr.com/altspace-integrates-slack-private-vr-meetings/. Retrieved 2026-09-29.
  15. ↑ 15.0 15.1 "Getting started with AltspaceVR". MicrosoftDocs/altspace-vr (GitHub). Microsoft. 2021-02-10. https://github.com/MicrosoftDocs/altspace-vr/blob/main/altspace-vr/getting-started/overview.md. Retrieved 2026-09-29.
  16. ↑ 16.0 16.1 "microsoft/mixed-reality-extension-sdk". GitHub. Microsoft. https://github.com/microsoft/mixed-reality-extension-sdk. Retrieved 2026-09-29.
  17. ↑ 17.0 17.1 17.2 17.3 Lucas Matney (2016-02-04). "AltspaceVR Social Platform Launches On Samsung Gear VR". TechCrunch. https://techcrunch.com/2016/02/04/altspacevr-social-platform-launches-on-samsung-gear-vr/. Retrieved 2026-09-29.
  18. ↑ 18.0 18.1 Emma Kidwell (2017-10-03). "Microsoft acquires social VR platform AltspaceVR". Game Developer. https://www.gamedeveloper.com/business/microsoft-acquires-social-vr-platform-altspacevr. Retrieved 2026-09-29.
  19. ↑ 19.0 19.1 19.2 19.3 "AltspaceVR Plans to Sunset Support for GearVR". AltspaceVR. Microsoft. 2020-06-08. https://web.archive.org/web/20200811222153/https://altvr.com/altspacevr-plans-to-sunset-support-for-gearvr/. Retrieved 2026-09-29.
  20. ↑ 20.0 20.1 20.2 Jamie Feltham (2019-09-12). "Social VR Network AltspaceVR Is Now Available On Oculus Quest". UploadVR. https://www.uploadvr.com/altspacevr-quest/. Retrieved 2026-09-29.
  21. ↑ 21.0 21.1 21.2 "AltspaceVR on Steam". Steam. Valve. https://store.steampowered.com/app/407060/AltspaceVR/. Retrieved 2026-09-29.
  22. ↑ "Eric Romo - AltspaceVR Founder". AWE Hall of Fame. AWE XR. https://www.awexr.com/hall-of-fame/48-eric-romo. Retrieved 2026-09-29.
  23. ↑ 23.0 23.1 Scott Hayden (2021-02-24). "Microsoft to Talk About the Future of XR in Ignite 2021 Keynote Hosted in 'AltspaceVR'". Road to VR. https://roadtovr.com/microsoft-ignite-2021-altspacevr/. Retrieved 2026-09-29.
  24. ↑ 24.0 24.1 Jennifer Langston (2021-03-02). ""You can actually feel like you're in the same place": Microsoft Mesh powers shared experiences in mixed reality". Microsoft Source. Microsoft. https://news.microsoft.com/source/features/innovation/microsoft-mesh/. Retrieved 2026-09-29.
  25. ↑ 25.0 25.1 Ian Hamilton (2022-02-17). "Microsoft Deletes AltspaceVR Public Hubs, Safety Bubbles & Muting Now Default". UploadVR. https://www.uploadvr.com/microsoft-altspace-safer-space-changes/. Retrieved 2026-09-29.
  26. ↑ 26.0 26.1 26.2 Scott Hayden (2023-03-09). "Microsoft is Shutting Down Pioneering Social VR Platform 'AltspaceVR' Tomorrow". Road to VR. https://roadtovr.com/microsoft-social-vr-xr-interface-layoffs/. Retrieved 2026-09-29.
  27. ↑ David Jagneaux (2017-07-27). "Social VR App AltspaceVR Is Shutting Down". UploadVR. https://www.uploadvr.com/altspacevr-shutting-down/. Retrieved 2026-09-29.
  28. ↑ 28.0 28.1 Lisa Eadicicco (2017-10-03). "Microsoft Acquires AltspaceVR: How It May Rival Facebook". Time. https://time.com/4967092/microsoft-altspacevr-virtual-reality/. Retrieved 2026-09-29.
  29. ↑ Igor Bonifacic (2023-01-21). "Microsoft will shut down AltspaceVR on March 10th". Engadget. https://www.engadget.com/microsoft-will-shut-down-altspacevr-on-march-10th-232434724.html. Retrieved 2026-09-29.
  30. ↑ Matthew Finnegan (2025-12-03). "Microsoft retires Mesh app, launches 'immersive spaces' for Teams". Computerworld. https://www.computerworld.com/article/4100319/microsoft-retires-mesh-app-launches-immersive-spaces-for-teams.html. Retrieved 2026-09-29.