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Breakroom

vrarwiki.com · VR & AR Wiki
Breakroom
Information
VR/AR VR
Developer MURE VR
Publisher Dark Snow Studios
Platform SteamVR, Oculus Rift (Platform)
Device HTC Vive, Oculus Rift
Operating System Windows
Type Software
Genre Utilities, Early Access, VR
Input Device Keyboard / Mouse, Vive controllers
Play Area Seated, Standing
Language English
Release Date Nov 1, 2016
Price $7.99
App Store Steam
Website https://store.steampowered.com/app/431570/?l=english
Infobox Updated 11/21/2016

Breakroom is a virtual reality desktop application developed by MURE VR and published by Dark Snow Studios. Released on Steam on 1 November 2016, it places Windows application windows around the user inside a virtual environment. Its original target was a Windows 10 workspace operated with a keyboard and mouse; subsequent updates added curved windows and Vive controller navigation.[1][2][3]

Reviewed 20 October 2026. Windows desktop workflow, dated controller and video updates, Early Access status and published requirements. Legacy headset and play-area catalog labels, price and original image provenance were not independently revalidated; current executable compatibility was not tested. About review dates.

Features

Windows workspace and environments

Breakroom displays Windows applications as separate panels that can be positioned around the user. The store description gives multitasking examples, such as using an image editor alongside a YouTube tutorial. The surrounding environment is selectable, with a beach and Japanese garden among the examples.[1]

The launch instructions describe dragging the translucent panel above or below an application to reposition it. Scrolling while pointing at that panel moves the application nearer or farther away. The Arrange Windows command, under Miscellaneous, arranges applications in a dome. Environments and skyboxes have different rendering costs; the instructions identify simple skyboxes as the least demanding option.[4]

Version 0.10, released on 27 December 2016, added windows whose curvature increases as they move closer to the user. This behavior can be disabled in Preferences. The same release notes describe changes to window contrast and text readability, without reporting a measured readability test.[2]

Background applications and camera

The menu at the upper right of a window can hide it or allow it to keep updating while another application has focus. The launch instructions describe background updating as experimental and demanding on the graphics processor, with testing limited to a few applications, including Chrome, Firefox and VLC. Their Chrome workaround was to disable hardware acceleration; that instruction belongs to the 2016 software and browser versions.[4]

For HTC Vive users, the Early Access description documents enabling the headset's front-facing camera to see the physical keyboard, mouse and hands while using the virtual workspace.[1]

Experimental 360-degree video

The 9 January 2017 update added an experimental 360-degree video mode. The documented workflow starts with a panoramic video playing full screen in a browser or video player. Selecting Play 360 video from the menu beneath its window changes to the surrounding video view; Escape returns to the workspace. The announcement describes using an existing playback application, rather than a separate video-file library inside Breakroom.[3]

Setup instructions

Mouse and keyboard

The launch interface uses a right-click menu for open applications, the Start menu, Windows Explorer, environment selection, Preferences and the tutorial. The Windows key also opens the Start menu in VR. Clicking the mouse wheel recenters the cursor. A developer reply adds that Steam games need to run in windowed mode for use inside Breakroom.[4]

Vive controllers

The January 2017 update documents these controller mappings:[3]

Vive controller input Action
Trigger Click
Touchpad press Right-click
Touchpad swipe Scroll
Grip button Access the virtual keyboard

Support for Oculus Touch had a different history. On 24 February 2017, a developer responding to a version 0.11 bug report explained that only Vive controller support had been implemented. The tutorial's mention of Touch was an error, based on an expectation that it would behave like the Vive controllers. The reply proposed either implementing Touch support or correcting the tutorial in a later update.[5]

Release history and Early Access

Date Documented state
1 November 2016 Steam release as Early Access software. The original questionnaire listed motion controllers and curved screens as future work.[1]
27 December 2016 Version 0.10 added curved windows, with an option to disable curvature.[2]
9 January 2017 An update added Vive controller navigation and experimental 360-degree video viewing.[3]
24 February 2017 A developer clarified that version 0.11 did not have working Touch support despite its tutorial wording.[5]

The Steam listing checked on 20 October 2026 still classified Breakroom as Early Access software and warned that its developer update information was more than nine years old. The questionnaire's original target of January 2017 for leaving Early Access is a historical plan, rather than a completed-release date. Its feature roadmap also predates the documented controller and curved-window updates.[1]

System requirements

Windows

The published minimum specification is listed below. It describes the legacy Windows desktop application; it is not a test of operation on present-day headsets or software.[1]

Component Published minimum
Architecture 64-bit processor and operating system
Operating system Windows 10
Processor Intel Core i5 4590 or greater
Memory 8 GB RAM
Graphics GeForce GTX 970 or AMD Radeon R9 290 or better
Storage 1 GB available space
VR support SteamVR or Oculus PC; keyboard and mouse required

References