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Bravo Team
Information
VR/AR Virtual Reality
Developer Supermassive Games
Publisher Sony Interactive Entertainment
Platform PlayStation VR
Device PlayStation VR
Operating System PlayStation 4
Type Game
Genre Shooter, Action
Input Device PlayStation VR Aim, PlayStation Move (two), DualShock 4
Game Mode Single-player, Co-op
Release Date March 6, 2018 (US), March 7, 2018 (Europe)
Price US$39.99 (launch), US$19.99 (PlayStation Store, October 2026)
App Store PlayStation Store
Website https://www.supermassivegames.com/games/bravo-team
See also: VR Apps and VR Games

Bravo Team is a first-person virtual reality cover shooter developed by Supermassive Games and published by Sony Interactive Entertainment for the PlayStation VR headset on PlayStation 4. Set in a fictional modern-day city in Eastern Europe, it puts the player and a teammate in an escort mission that goes wrong, and it can be played alone with an AI partner or in online two-player co-op. The game was built around the PlayStation VR Aim controller but also supports two PlayStation Move controllers or a DualShock 4.[1][2][3]

Announced at E3 2017, the game was delayed from December 2017 and released on 6 March 2018 in the United States and 7 March 2018 in Europe.[4] Critics reviewed it poorly: it holds a Metacritic score of 45 out of 100, and Eurogamer called it "an astonishingly bad VR shooter from a team that should know better".[5][6] A later Eurogamer report, based on anonymous Supermassive staff, described a 13-month development with too few people for the scope that studio leadership wanted.[7]

Reviewed 6 October 2026. Developer, publisher, E3 2017 announcement, original and delayed release dates by region, launch and current US store price, ESRB rating, Aim bundle, control schemes and gameplay details from developer posts, Eurogamer development report and CEO statement, June 2018 patch notes, UK chart position, Metacritic and OpenCritic figures, and each review score and quote against the cited sources. About review dates.

Gameplay

The PlayStation Store description sets the game in a fictional modern-day Eastern European city, where an escort mission goes wrong and ends in the assassination of the country's President.[3] Lead designer Keith Linares said that at the start the players know only that their convoy has been attacked while escorting an important person, and that the reasons behind the attack become clearer as they fight through the city's districts and buildings.[8]

The campaign is played with a partner, either a second player online or an AI teammate. Road to VR noted that a player can join a random player or a friend, or play with the AI.[9] Online co-op requires a PlayStation Plus membership.[3] Linares said the team did not want "a single player game with co-op mode stuck on", and that a player can see where the partner is looking, aiming and firing and use gestures to direct them.[8] Solo players give orders to the AI partner; game director Neil McEwan wrote that the partner can be used to flank enemies, draw their fire or stay close.[10]

Movement and cover

Movement is point to point between cover positions.[10] Players scan the area for cover points, and when they choose one the camera switches to a third-person view while the character runs there, then returns to first person on arrival.[8] Road to VR described these points as white shield symbols and the transition as an "out of body" movement.[9] McEwan wrote that the game has two movement systems, weapon-based and head-based.[10] Behind cover, players physically duck and lean, can raise the controller above cover to blind-fire, and lift the Aim controller to look through iron sights.[1][8] Eurogamer and UploadVR both read this form of artificial locomotion as a measure against motion sickness.[6] Road to VR found it comfortable but easy to get turned around in, while UploadVR's reviewer disliked losing control of the character during each move.[9][11]

Weapons and modes

Road to VR counted three primary weapons (an assault rifle, a shotgun and a sniper rifle) plus a silenced pistol as the always-available sidearm; only one primary weapon can be held at a time, and new ones are swapped in only where the game offers them.[9] Eurogamer likewise counted four firearms and noted the absence of grenades.[6] Stealth takedowns are possible, and McEwan wrote that killing enemies without alerting them stops them from calling reinforcements.[10] There are three difficulty levels, Rookie, Veteran and Spec Ops; weapons reload automatically on Rookie.[10] A score attack mode replays campaign levels for points.[11][6] Reviewers' estimates of the campaign's length ranged from 2 hours 15 minutes (Road to VR) to about three to four hours alone with the AI partner (UploadVR).[9][11]

Controls

The game requires PlayStation VR and the PlayStation Camera. The PlayStation Store lists DualShock 4 support and enhanced play with two PlayStation Move controllers or one PS VR Aim controller.[3] In a PlayStation Blog post, Pedro Sousa of XDev Studio Europe said Supermassive treated the two Move controllers as parts of the same in-game gun, so the player's hands match the virtual hands. With a DualShock 4, the player raises the controller toward the eye line to aim down the sights, and the left stick turns the view 90 degrees instantly.[12] With the Aim controller, pulling down on the right stick performs a quick 180-degree turn.[10]

Development

Supermassive developed Bravo Team alongside The Inpatient, and executive producer Simon Harris said both games drew on lessons from the studio's earlier PS VR titles Until Dawn: Rush of Blood and Tumble VR.[13] Harris said the team was "inspired by action movies set in warzones".[13] According to Pedro Sousa, Supermassive got its first look at the Aim controller before development started; early prototypes used an assault rifle, and shotguns and sniper rifles were chosen because they worked well with the controller's rumble feedback.[12] Before launch, Linares said players would move through the city "without any loading or level select screens".[1]

In March 2018, Eurogamer's Tom Phillips published accounts from Supermassive staff who spoke anonymously. They said the game was made in 13 months, pitched as "the Halo of VR shooters", and was held to a "movie realistic" standard that ruled out conventions such as a heads-up display, floating hands and navigation markers. One staff member said 10 to 15 guns had been designed but only four made it into the game. Staff said the team peaked at about 25 people and was smaller for most of the project, while, in one source's words, the three Sony projects were "starved of resources" and an unsigned project was not. One source said mock reviews in September 2017 confirmed that the project was failing, and that during the delay from November to March the sole focus was frame rate while most of the team moved off the project; this work, the source said, "stripped visual effects, reduced enemy numbers, lost behaviour and inserted loading screens."[7]

In a statement to Eurogamer, Supermassive CEO Pete Samuels said the studio was "disappointed by the reception to Bravo Team at launch" and was working on a patch.[14][15]

Release

Bravo Team was announced at E3 2017, together with Supermassive's The Inpatient and Hidden Agenda.[4][1] On 29 August 2017 the studio set a release date of 5 December 2017.[13] On 10 November 2017 the game was delayed into March 2018; PlayStation Europe said the extra time was to make the games "as enjoyable for players as possible".[16] In early February 2018 Sony announced a bundle of the game with the Aim controller, sold in the US at GameStop from 6 March 2018.[17]

Event Date Notes
Announcement 12 June 2017 Revealed at E3 2017[1][4]
Release date set 29 August 2017 Planned for 5 December 2017[13]
Delay 10 November 2017 Moved into March 2018[16]
Release on PlayStation VR (PlayStation 4), US 6 March 2018 US$39.99 launch price; Aim controller bundle at GameStop[4][18][17]
Release on PlayStation VR (PlayStation 4), Europe and international 7 March 2018 [4]
Patch June 2018 Cover, weapon, AI and scale fixes[19]

In the UK, Bravo Team entered the video game sales chart at number three for the week ending 10 March 2018; that chart reflected in-store sales only.[20] The game is rated Teen by the ESRB.[3] As of October 2026 the US PlayStation Store listed it at US$19.99.[3]

Patch

UploadVR reported on 29 June 2018 that a patch had fixed several launch complaints. The notes listed easier-to-reach and additional cover points, an improved camera position between cover points, more weapon pickups and weapon variety, rebalanced bullet spread, better accuracy and reticles when aiming down sights, a revised sniper scope, more cover points and better behavior for enemies, rebalanced enemy health, 90-degree turning for the Aim controller, and a corrected scale for the weapons and the player's arms. UploadVR wrote that the patch could not fix the game's "core issue" of being a "straightforward and uninspired military shooter".[19]

Reception

As of October 2026, Bravo Team has a Metacritic score of 45 out of 100, indicating "generally unfavorable" reviews.[5] On OpenCritic it has a Top Critic Average of 43 and a "Weak" rating, with 5% of critics recommending it.[21]

Eurogamer's Ian Higton gave it an "Avoid" verdict. He wrote that the cover-to-cover movement was "jarring and prone to camera glitches", found aiming with the Aim controller unwieldy, and reported bugs with the rifle and sniper scope as well as poor enemy and partner AI.[6] Ben Lang of Road to VR scored it 5 out of 10 (gameplay 4, immersion 5, comfort 8), criticizing the small selection of weapons and enemy types, a "paper-thin narrative" and the scale of the player's gun and arms.[9] In UploadVR's review, David Jagneaux compared the game to the arcade series Time Crisis and called it "a very thinly veiled wave shooter", though he wrote that moments with two players using Aim controllers could make it "feel like you're at war a bit".[11] UploadVR later described its verdict as a 5/10.[15]

GameSpot's Justin Clark gave it 4 out of 10. He credited its use of the Aim peripheral and its co-op with a capable partner, but faulted the narrative, the "basic and uninspired" shooting, the limited variety of weapons and enemies, the stealth and the graphics.[22] Push Square's Sammy Barker scored it 5 out of 10, writing that its tactical combat suited VR but the shooting rarely felt satisfying, even with the Aim controller.[23]

Publication Reviewer Score
Destructoid Josh Tolentino 3.5/10[18]
Eurogamer Ian Higton Avoid[6]
GameSpot Justin Clark 4/10[22]
Push Square Sammy Barker 5/10[23]
Road to VR Ben Lang 5/10[9]
UploadVR David Jagneaux 5/10[15]

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 Keith Linares (2017-06-12). "Cover-Based FPS Bravo Team Announced for PS VR, From Supermassive Games". PlayStation.Blog. Sony Interactive Entertainment. https://blog.playstation.com/2017/06/12/cover-based-fps-bravo-team-announced-for-ps-vr-from-supermassive-games/. Retrieved 2026-10-06.
  2. ↑ "Bravo Team". Supermassive Games. https://www.supermassivegames.com/games/bravo-team. Retrieved 2026-10-06.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "Bravo Team". PlayStation Store. Sony Interactive Entertainment. https://store.playstation.com/en-us/product/UP9000-CUSA08015_00-BRAVOTEAMUS00001. Retrieved 2026-10-06.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 "Big release date news: 3 games coming soon". Supermassive Games. https://www.supermassivegames.com/news/release-dates-update. Retrieved 2026-10-06.
  5. ↑ 5.0 5.1 "Bravo Team Reviews". Metacritic. https://www.metacritic.com/game/bravo-team/. Retrieved 2026-10-06.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Ian Higton (2018-03-06). "Bravo Team review - an astonishingly bad VR shooter from a team that should know better". Eurogamer. https://www.eurogamer.net/bravo-team-review-an-astonishingly-bad-vr-shooter-from-a-team-that-should-know-better. Retrieved 2026-10-06.
  7. ↑ 7.0 7.1 Tom Phillips (2018-03-28). "What went wrong with PSVR exclusive Bravo Team, the "Halo of VR shooters"". Eurogamer. https://www.eurogamer.net/what-went-wrong-with-bravo-team. Retrieved 2026-10-06.
  8. ↑ 8.0 8.1 8.2 8.3 Rhys Sutheran (2017-06-22). "How Bravo Team is perfecting online FPS co-op action for PlayStation VR". PlayStation.Blog. Sony Interactive Entertainment. https://blog.playstation.com/archive/2017/06/22/how-bravo-team-is-perfecting-online-fps-co-op-action-for-playstation-vr. Retrieved 2026-10-06.
  9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Ben Lang (2018-03-06). "'Bravo Team' Review - Shoot, Cover, Rinse, Repeat". Road to VR. https://roadtovr.com/bravo-team-review-psvr-playstation-vr-shoot-cover-rinse-repeat/. Retrieved 2026-10-06.
  10. ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Neil McEwan (2018-03-06). "5 expert tips for ruling the battlefield in Bravo Team, out today for PS VR". PlayStation.Blog. Sony Interactive Entertainment. https://blog.playstation.com/archive/2018/03/06/5-expert-tips-for-ruling-the-battlefield-in-bravo-team-out-today-for-ps-vr. Retrieved 2026-10-06.
  11. ↑ 11.0 11.1 11.2 11.3 David Jagneaux (2018-03-06). "Bravo Team Review: Time Crisis Gets The VR Treatment". UploadVR. https://www.uploadvr.com/bravo-team-review-psvr/. Retrieved 2026-10-06.
  12. ↑ 12.0 12.1 Pedro Sousa (2018-03-03). "How PS VR shooter Bravo Team plays with the Aim, Move and Dualshock 4 controllers". PlayStation.Blog. Sony Interactive Entertainment. https://blog.playstation.com/archive/2018/03/03/how-ps-vr-shooter-bravo-team-plays-with-the-aim-move-and-dualshock-4-controllers/. Retrieved 2026-10-06.
  13. ↑ 13.0 13.1 13.2 13.3 Simon Harris (2017-08-29). "The Inpatient, Bravo Team Release Dates Confirmed for Later This Year". PlayStation.Blog. Sony Interactive Entertainment. https://blog.playstation.com/2017/08/29/the-inpatient-bravo-team-release-dates-confirmed-for-later-this-year/. Retrieved 2026-10-06.
  14. ↑ Ben Lang (2018-04-06). "'Bravo Team' Devs Explain Overwhelmingly Negative Reception, Studio Promises Patch". Road to VR. https://www.roadtovr.com/bravo-team-devs-explain-overwhelmingly-negative-reception-studio-promises-patch/. Retrieved 2026-10-06.
  15. ↑ 15.0 15.1 15.2 Jamie Feltham (2018-03-28). "Report: PSVR Exclusive Shooter Bravo Team Was Undermanned And 'Torn To Shreds' Before Release". UploadVR. https://www.uploadvr.com/report-psvr-exclusive-shooter-bravo-team-undermanned-torn-shreds-release/. Retrieved 2026-10-06.
  16. ↑ 16.0 16.1 Jamie Feltham (2017-11-10). "PSVR's The Inpatient And Bravo Team Delayed Into 2018". UploadVR. https://www.uploadvr.com/psvrs-inpatient-bravo-team-delayed-2018/. Retrieved 2026-10-06.
  17. ↑ 17.0 17.1 Jamie Feltham (2018-02-02). "PSVR's Bravo Team Is Getting An Aim Controller Bundle At GameStop". UploadVR. https://www.uploadvr.com/psvrs-bravo-team-getting-aim-controller-bundle-gamespot/. Retrieved 2026-10-06.
  18. ↑ 18.0 18.1 Josh Tolentino (2018-03-12). "Review: Bravo Team". Destructoid. https://www.destructoid.com/reviews/review-bravo-team/. Retrieved 2026-10-06.
  19. ↑ 19.0 19.1 Jamie Feltham (2018-06-29). "Watch: PSVR's Bravo Team Becomes Less Bad With New Update". UploadVR. https://www.uploadvr.com/watch-psvrs-bravo-team-becomes-less-bad-with-new-update/. Retrieved 2026-10-06.
  20. ↑ Chris Moyse (2018-03-14). "I don't know what to tell you about the UK Charts". Destructoid. https://www.destructoid.com/i-dont-know-what-to-tell-you-about-the-uk-charts/. Retrieved 2026-10-06.
  21. ↑ "Bravo Team Reviews". OpenCritic. https://opencritic.com/game/5680/bravo-team. Retrieved 2026-10-06.
  22. ↑ 22.0 22.1 Justin Clark (2018-03-14). "Bravo Team Review: Back To Basics". GameSpot. https://www.gamespot.com/reviews/bravo-team-review-back-to-basics/1900-6416876/. Retrieved 2026-10-06.
  23. ↑ 23.0 23.1 Sammy Barker (2018-03-06). "Bravo Team Review (PS4)". Push Square. https://www.pushsquare.com/reviews/ps4/bravo_team. Retrieved 2026-10-06.