Blackmagic URSA Cine Immersive
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| Blackmagic URSA Cine Immersive | |
|---|---|
| Basic Info | |
| VR/AR | Virtual reality |
| Type | Camera |
| Subtype | Virtual Reality Camera |
| Developer | Blackmagic Design |
| Manufacturer | Blackmagic Design |
| Announcement Date | June 2024 (during Apple's WWDC 2024) |
| Release Date | 2025 (pre-orders opened December 2024) |
| Price | US$29,995 (pre-order price, December 2024); US$30,375 (Blackmagic US list price, September 2026) |
| Website | https://www.blackmagicdesign.com/products/blackmagicursacineimmersive |
| Versions | URSA Cine Immersive, URSA Cine Immersive Body, URSA Cine Immersive 100G, URSA Cine Immersive 100G Body |
| System | |
| Operating System | URSA Cine Blackmagic OS |
| Storage | |
| Storage | Blackmagic Media Module 8TB (16TB module optional) |
| Display | |
| Display | 2 x 5 inch 1920 x 1080 LCD touchscreens (1500 nits), 1 x camera status screen |
| Resolution | 8160 x 7200 per eye |
| Image | |
| Field of View | 180 degrees or more (each lens is a 210 degree fisheye) |
| Optics | |
| Optics | Fixed stereo lens pair, fixed focal length, fixed iris of about f4.5, lens centers 64 mm apart |
| Audio | |
| Audio | Integrated stereo microphone, 2 x XLR inputs, mono speaker, 3.5 mm headphone jack |
| Camera | Stereoscopic 3D capture up to 90 fps, 16 stops of dynamic range |
| Connectivity | |
| Connectivity | 12G-SDI, 10G Ethernet, WiFi, USB-C |
| Ports | 8-pin LEMO power input, 12G-SDI outputs, 10Gb/s RJ-45 Ethernet, 4 x USB-C, 2 x XLR, 3.5 mm headphone jack |
| WiFi | Yes |
| Power | +24V DC via 8-pin LEMO; B-Mount battery plate; 250 W power supply included |
| Device | |
| Sensors | 2 x 8K RGBW sensors, 23.66 mm x 20.88 mm each, 2.9 micron pixel pitch |
The Blackmagic URSA Cine Immersive is a professional stereoscopic digital film camera made by Blackmagic Design for shooting Apple Immersive Video, the 180-degree 3D video format that Apple developed for the Apple Vision Pro headset. It has two 8K sensors, each paired with a fixed fisheye lens, and records 8160 x 7200 pixels per eye at up to 90 frames per second into a single Blackmagic RAW file.[1][2] Apple described it as the first commercially available camera system for the format, and Blackmagic calls it the world's first camera system for capturing Apple Immersive Video.[3][1]
Blackmagic Design announced the camera in June 2024, opened pre-orders in December 2024 at US$29,995, and began shipping it in 2025.[4][5][6] Footage is edited in DaVinci Resolve Studio, which added Apple Immersive Video support on macOS in version 20.1.[7] A second model with 100G Ethernet for live broadcasts, the URSA Cine Immersive 100G, was announced in April 2026.[8]
Announcement and release
At WWDC on 10 June 2024, Apple said that Blackmagic Design would launch "the first-ever commercially available camera system", together with an update to its DaVinci Resolve Studio software, to support Apple Immersive Video later that year. In the same announcement Apple described Apple Immersive Video as a format that "leverages 3D 8K video with a 180-degree field of view and Spatial Audio".[3] Blackmagic Design gave the camera's name and first specifications on 11 June 2024: dual sensors with 8160 x 7200 resolution per eye, 16 stops of dynamic range and 90 fps stereoscopic 3D capture. No price was given at the time, and both the camera and the Resolve update were promised for later in 2024.[4][9] From the first photos, 9to5Mac observed that the camera appeared to be based on Blackmagic's URSA Cine 12K.[10]
The camera did not ship in 2024. In December 2024 Blackmagic opened pre-orders directly through its own offices at a price of US$29,995, saying that deliveries would start in late Q1 2025 and that resellers would carry the camera later in 2025. CEO Grant Petty said the company was excited to "preview a true end-to-end workflow for Apple Immersive Video with DaVinci Resolve."[5][11] CineD reported on 9 April 2025, in an article built around an interview with Blackmagic's Matthew DeJohn, that the camera had not yet started shipping.[12] By October 2025 Apple referred to it as the camera "that launched earlier this year to capture Apple Immersive for Vision Pro".[6]
Blackmagic released DaVinci Resolve 20.1 in August 2025. That version let DaVinci Resolve Studio for macOS edit, grade, add effects to, mix Spatial Audio for and deliver Apple Immersive Video shot on the camera, including decoding of its stereoscopic 8K 90 fps Blackmagic RAW files.[7]
At NAB 2026 in April 2026, Blackmagic announced the URSA Cine Immersive 100G for live production at a price of US$26,495, with shipping planned for the third quarter of 2026.[8][13][14] In September 2026, Blackmagic's US website listed the four models at the following prices; the site states that its MSRP includes duties but excludes sales tax and shipping.[2][15]
| Model | Description (per Blackmagic) | US list price, September 2026 |
|---|---|---|
| URSA Cine Immersive | Complete kit with 8TB Media Module, handle, baseplate, power supply and B-Mount battery plate | US$30,375 |
| URSA Cine Immersive Body | Body only; excludes media module, top handle, baseplate, power supply and battery plate | US$22,495 |
| URSA Cine Immersive 100G | Adds 100G Ethernet for SMPTE-2110 live video output | US$31,495 |
| URSA Cine Immersive 100G Body | Body only version of the 100G model | US$23,625 |
Design and hardware
The camera is built on Blackmagic's URSA Cine platform, which uses a magnesium alloy chassis with a carbon fiber polycarbonate composite skin.[15][16] Unlike the other URSA Cine models, which take interchangeable PL, LPL, EF and B4 lens mounts, it has a fixed stereo lens pair installed on the body.[15][17] Blackmagic presents this integrated design as a simpler way to shoot 3D video than rigs built from several cameras.[1]
Sensors and lenses
Each eye has its own 8K RGBW sensor with an effective size of 23.66 mm x 20.88 mm and a 2.9 micron pixel pitch. Each records 8160 x 7200 pixels, which Blackmagic gives as 58.7 megapixels per sensor.[2][5] Blackmagic's camera guide explains that the sensors are nearly square so they can capture a full 180-degree field of view both horizontally and vertically. Each sensor sits behind a 210-degree fisheye lens, the lens centers are 64 mm apart, and the aperture is fixed at about f4.5.[18] The specification sheet lists a fixed focal length, a field of view of more than 180 degrees and a fixed iris.[2]
Blackmagic rates the sensors at 16 stops of dynamic range.[2] The guide gives an ISO range of 200 to 3200, with ISO 800 as the optimum setting.[18] Built-in ND filters are available in 2, 4, 6 and 8 stop strengths.[1] Blackmagic says positional data for the lens system is read and stored at the time of manufacturing. This immersive lens projection data is calibrated and stored on the camera and carried in each Blackmagic RAW file, for use when the fisheye images are mapped into the 180-degree viewing space.[17][1][18] The specification sheet describes this as "discrete left and right eye optical calibration metadata".[2]
Recording and storage
Both eyes are recorded to a single Blackmagic RAW file, at constant bitrate settings of 5:1, 8:1, 12:1 and 18:1 or constant quality settings Q0, Q1, Q3 and Q5.[2][4] Recording goes to an 8TB Blackmagic Media Module included with the camera, and a 16TB module is offered for longer takes.[1] When pre-orders opened, Blackmagic said the 8TB module could hold more than two hours of 8K stereoscopic Blackmagic RAW.[16] The specification sheet lists these data rates at 90 fps:[2]
| Blackmagic RAW setting | Data rate at 8160 x 7200 x 2, 90 fps |
|---|---|
| Constant bitrate 5:1 | 3,203 MB/s |
| Constant bitrate 8:1 | 2,002 MB/s |
| Constant bitrate 12:1 | 1,335 MB/s |
| Constant bitrate 18:1 | 889 MB/s |
| Constant quality Q0 | 1,779 to 4,003 MB/s |
| Constant quality Q1 | 1,456 to 3,558 MB/s |
| Constant quality Q3 | 801 to 2,002 MB/s |
| Constant quality Q5 | 534 to 1,602 MB/s |
Supported project frame rates are 23.98, 24, 25, 29.97, 30, 50, 59.94, 60 and 90 fps. Audio is recorded as two channels of uncompressed 24-bit, 48 kHz linear PCM embedded in the Blackmagic RAW file.[2] The camera also records an H.264 proxy that can be uploaded to Blackmagic Cloud while shooting, over 10G Ethernet, WiFi or a connected phone's mobile data.[17][1][15]
Monitoring and controls
A fold-out 5-inch HDR touchscreen sits on the camera's left side, with a color status LCD on its reverse, and a second 5-inch touchscreen forms an assist station on the other side. Both screens are rated at 1500 nits.[1][2] The touchscreens show the camera's lens space masked to a 180-degree view, one eye at a time, while the SDI outputs carry the full 210-degree image from each sensor.[18] An optional frame guide marks the center of the frame and the approximate area a viewer sees when looking straight ahead.[1] Monitoring modes include left eye, right eye, punch in and side by side.[2] The camera can also be operated remotely with Blackmagic's Camera app for iOS, which lets the crew start and stop recording without stepping into the wide frame.[1]
Specifications
| Specification | URSA Cine Immersive |
|---|---|
| Sensors | 2 x 8K RGBW (left and right eye), 23.66 mm x 20.88 mm each, 2.9 micron pixel pitch |
| Resolution | 8160 x 7200 per eye |
| Frame rates | 23.98, 24, 25, 29.97, 30, 50, 59.94, 60 and 90 fps |
| Dynamic range | 16 stops |
| Lenses | Fixed focal length stereo pair, 180 degree+ field of view, fixed iris |
| ND filters | Clear, 2, 4, 6 and 8 stop IR ND |
| Recording | Blackmagic RAW, both eyes in one file |
| Media | 1 x Blackmagic Media Module 8TB |
| Screens | 2 x 5 inch 1920 x 1080 LCD capacitive touchscreens (1500 nits), 1 x status screen |
| Video outputs | 2; SDI rates of 1.5G, 3G, 6G and 12G |
| Network | 1 x 10Gb/s RJ-45 Ethernet, WiFi |
| Other connections | 2 x USB-C monitor ports, 2 x USB-C expansion ports, 2 x XLR audio inputs with phantom power, 3.5 mm headphone jack, reference input |
| Power | +24V DC 8-pin LEMO input; B-Mount battery plate with +12V output |
| Operating temperature | 0 to 40 degrees C |
| Included software | URSA Cine Blackmagic OS, DaVinci Resolve Studio, Blackmagic Camera Setup, Blackmagic RAW Player and SDK |
Source: Blackmagic Design technical specifications.[2]
Software and workflow
Each camera kit includes a DaVinci Resolve Studio license.[2] In DaVinci Resolve Studio for Mac, an immersive viewer shows footage in its native lens space, as a LatLong image, or as a viewport that can be panned, tilted and rolled on an ordinary monitor.[7] The color page adds tools such as Edge Mask for trimming the edge of the captured field of view, and the Fusion page can create 3D titles and graphics and work with USDZ files in immersive projects.[1] The Fairlight audio page can mix Apple Spatial Audio Format (ASAF) soundtracks and supports ambisonic buses up to seventh order.[1]
Editors can stream the timeline directly to an Apple Vision Pro through a "Stream to visionOS" option. Finished projects can be rendered with Apple Immersive Video presets as an AIVU file and copied to the headset by AirDrop, or rendered as a ProRes bundle for encoding with Apple's tools.[1][7] Apple's Apple Immersive Video Utility, a macOS and visionOS app, is used to package, review and stream AIVU (Apple Immersive Video Universal) files to one or more headsets.[18]
Blackmagic's guide lists the Apple Immersive Video delivery format as 90 fps playback at resolutions up to 4320 x 4320 per eye, with Apple Spatial Audio Format sound. When the guide was published in October 2025, it said Apple Vision Pro was the only device that supported the format.[18] The guide also notes that the fixed f4.5 lenses and 90 fps capture raise lighting requirements: 90 fps capture with a 180-degree shutter needs almost four times as much light as 24 fps, and the lenses are up to three stops darker than typical super speed lenses, so a scene may need up to seven stops more light. It suggests shutter angles between 270 and 360 degrees to make up part of that difference.[18]
URSA Cine Immersive 100G
The URSA Cine Immersive 100G has a 100Gb/s QSFP28 Ethernet connector for SMPTE 2110 IP video. With the optional URSA Live Encoder module, it outputs live Apple ProRes HQ, ProRes or ProRes LT video under SMPTE 2110-22.[2] Blackmagic describes the model as having dual 8K x 8K RGBW sensors running at 90 fps, and its specification sheet lists recording formats at 8160 x 7200 per eye.[2][13] Blackmagic says the camera's data rate stays under 50 Gb/s, which allows two cameras to share one 100G Ethernet connection.[15] According to Blackmagic's feature list, published by Newsshooter, the model uses Generation 6 color science and that the Live Encoder would follow later in 2026.[13] In September 2026 Blackmagic's website listed the URSA Live Encoder, the processing module that enables live immersive production on the 100G model, at US$1,695.[15] When announcing the model, Grant Petty said: "Live immersive production is here, and it's extraordinary."[14]
Apple said in October 2025 that Spectrum SportsNet's live Los Angeles Lakers games in Apple Immersive during the 2025-26 NBA season would be captured with the "URSA Cine Immersive Live" camera, "a version of the camera that launched earlier this year", and that it would go on sale the following year.[6] Road to VR and Newsshooter reported that the 100G model was used for those Spectrum Front Row broadcasts.[8][13]
Use in productions
Apple said in September 2025 that a new slate of Apple Immersive films was "among the first to be captured with Blackmagic Design's URSA Cine Immersive camera and edited on Mac using DaVinci Resolve Studio". The slate came from partners including the Audi F1 Project, the BBC, CANAL+, CNN, HYBE, MotoGP and Red Bull.[19] For Tour De Force, a documentary following MotoGP rider Johann Zarco's win at the French Grand Prix at Le Mans, CANAL+ used four URSA Cine Immersive cameras on pedestals and Steadicams, paired with ambisonic microphones. A trackside workstation with a Mac Studio, Pro Display XDR and Apple Vision Pro was used to review framing during the shoot.[19] Apple also said that PHORIA's documentary Julaymba had been recaptured with the camera.[19] In its April 2026 announcement of the 100G model, Blackmagic listed productions shot on the original camera including Tour De Force, a BBC Proms concert film, an upcoming documentary featuring Real Madrid, and NASA's Artemis II launch.[13]
CineD reported in June 2026 that a crew from Chengdu Qiongjie Yingchuang used the camera to film the flight test mission of LandSpace's Zhuque-3 reusable rocket at the Jiuquan Satellite Launch Center in late November and early December 2025.[20]
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 "Blackmagic URSA Cine Immersive". Blackmagic Design. Blackmagic Design. https://www.blackmagicdesign.com/products/blackmagicursacineimmersive. Retrieved 2026-09-29.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 "Blackmagic URSA Cine - Technical Specifications". Blackmagic Design. Blackmagic Design. https://www.blackmagicdesign.com/products/blackmagicursacine/techspecs. Retrieved 2026-09-29.
- ↑ 3.0 3.1 "visionOS 2 brings new spatial computing experiences to Apple Vision Pro". Apple Newsroom. Apple. 2024-06-10. https://www.apple.com/newsroom/2024/06/visionos-2-brings-new-spatial-computing-experiences-to-apple-vision-pro/. Retrieved 2026-09-29.
- ↑ 4.0 4.1 4.2 Jourdan Aldredge (2024-06-11). "Blackmagic Set to Become the World's First Camera and Editing System for Apple Immersive Video". No Film School. https://nofilmschool.com/blackmagic-apple-immersive-video. Retrieved 2026-09-29.
- ↑ 5.0 5.1 5.2 "Blackmagic URSA Cine Immersive is Available to Pre-Order". WebWire. Blackmagic Design. 2024-12-17. https://www.webwire.com/ViewPressRel.asp?aId=331367. Retrieved 2026-09-29.
- ↑ 6.0 6.1 6.2 "Spectrum brings NBA games in Apple Immersive to Apple Vision Pro". Apple Newsroom. Apple. 2025-10-10. https://www.apple.com/newsroom/2025/10/spectrum-brings-nba-games-in-apple-immersive-to-apple-vision-pro/. Retrieved 2026-09-29.
- ↑ 7.0 7.1 7.2 7.3 "Blackmagic Design Releases DaVinci Resolve 20.1". American Cinematographer. American Society of Cinematographers. 2025-08-21. https://theasc.com/article/blackmagic-design-releases-davinci-resolve-20-1/. Retrieved 2026-09-29.
- ↑ 8.0 8.1 8.2 Scott Hayden (2026-04-14). "Blackmagic Unveils VR Camera for Live Immersive Broadcasts, Coming Later This Year for $26K". Road to VR. https://roadtovr.com/blackmagic-unveils-vr-camera-for-live-immersive-broadcasts-built-specifically-for-apple-immersive-video/. Retrieved 2026-09-29.
- ↑ Hartley Charlton (2024-06-11). "Blackmagic Design Unveils Spatial Video Camera for Shooting Apple Vision Pro Content". MacRumors. https://www.macrumors.com/2024/06/11/blackmagic-design-unveils-spatial-video-camera/. Retrieved 2026-09-29.
- ↑ Ben Lovejoy (2024-06-11). "Here's a first look at the upcoming Blackmagic camera for Vision Pro immersive video". 9to5Mac. https://9to5mac.com/2024/06/11/blackmagic-camera-for-vision-pro/. Retrieved 2026-09-29.
- ↑ David Heaney (2024-12-16). "Blackmagic's $30K Apple Immersive Video Camera Now Available To Preorder". UploadVR. https://www.uploadvr.com/blackmagic-design-apple-immersive-video-preorders-davinci-resolve/. Retrieved 2026-09-29.
- ↑ Reuben Evans (2025-04-09). "Immersive Video for Apple Vision Pro with Blackmagic Design URSA Cine Immersive & DaVinci Resolve 20 - Interview". CineD. https://www.cined.com/immersive-video-for-apple-vision-pro-with-blackmagic-design-ursa-cine-immersive-davinci-resolve-20-interview/. Retrieved 2026-09-29.
- ↑ 13.0 13.1 13.2 13.3 13.4 Matthew Allard (2026-04-13). "Blackmagic Design Blackmagic URSA Cine Immersive 100G". Newsshooter. https://www.newsshooter.com/2026/04/13/blackmagic-design-blackmagic-ursa-cine-immersive-100g/. Retrieved 2026-09-29.
- ↑ 14.0 14.1 Ryan Christoffel (2026-04-14). "Vision Pro could ramp up live Immersive Video soon as new camera arrives". 9to5Mac. https://9to5mac.com/2026/04/14/vision-pro-could-ramp-up-live-immersive-video-soon-as-new-camera-arrives/. Retrieved 2026-09-29.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 "Blackmagic URSA Cine". Blackmagic Design. Blackmagic Design. https://www.blackmagicdesign.com/products/blackmagicursacine. Retrieved 2026-09-29.
- ↑ 16.0 16.1 "Blackmagic Design Launches Ursa Cine Immersive, Updates Blackmagic Cloud". American Cinematographer. American Society of Cinematographers. 2024-12-19. https://theasc.com/article/blackmagic-design-launches-ursa-cine-immersive-updates-blackmagic-cloud/. Retrieved 2026-09-29.
- ↑ 17.0 17.1 17.2 Mike Seymour (2024-12-16). "Hands-on with the URSA Cine 12K LF + URSA Cine Immersive". fxguide. https://www.fxguide.com/fxfeatured/hands-on-with-the-ursa-cine-12k-lf-ursa-cine-immersive/. Retrieved 2026-09-29.
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 "Blackmagic URSA Cine Immersive Camera Guide". Blackmagic Design. Blackmagic Design. 2025-10. https://documents.blackmagicdesign.com/UserManuals/BlackmagicURSACineImmersiveGuide.pdf. Retrieved 2026-09-29.
- ↑ 19.0 19.1 19.2 "Apple previews new immersive films for Apple Vision Pro". Apple Newsroom. Apple. 2025-09-22. https://www.apple.com/newsroom/2025/09/apple-previews-new-immersive-films-for-apple-vision-pro/. Retrieved 2026-09-29.
- ↑ Nino Leitner (2026-06-15). "Shooting a Rocket Launch in Apple Immersive Video With the URSA Cine Immersive". CineD. https://www.cined.com/shooting-a-rocket-launch-in-apple-immersive-video-with-the-ursa-cine-immersive/. Retrieved 2026-09-29.