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- |VR/AR=Virtual Reality |Price=Free (Hardware Design and Software) ...7 KB (1,176 words) - 23:04, 4 November 2017
- |VR/AR=[[Virtual Reality]] ...eld of view]] and focus on optics. Wearality Sky contains only the optical components of HMD. It requires the insertion of a smartphone for its display and proce ...2 KB (284 words) - 04:39, 4 February 2016
- |VR/AR=[[Virtual Reality]] |Website=[http://www.osvr.com/hardware.html OSVR Hardware] ...5 KB (720 words) - 16:10, 4 May 2025
- |VR/AR = [[Augmented Reality]] ...l.<ref name="rokid">{{cite web |url=https://global.rokid.com/ |title=Rokid AR Glasses |publisher=Rokid |access-date=2025-01-07}}</ref> ...5 KB (529 words) - 16:52, 7 January 2026
- |VR/AR = [[Mixed Reality]] |Type = [[AR/VR Collaboration System]] ...11 KB (1,238 words) - 03:06, 8 January 2026
- |VR/AR = [[Augmented Reality]] |Type = [[AR Glasses]] ...10 KB (1,181 words) - 03:12, 8 January 2026
- |VR/AR = [[Augmented Reality]] |Type = [[AR Glasses]] ...6 KB (771 words) - 16:12, 7 January 2026
- |VR/AR = [[Augmented Reality]] |Subtype = [[AR Glasses]], [[PC-Powered AR]] ...23 KB (2,809 words) - 19:17, 2 July 2025
- |VR/AR=[[Virtual Reality]] ...lar design that not only allows the user to replace and renew its hardware components but also build one from scratch. ...8 KB (1,225 words) - 22:25, 7 January 2026
- |VR/AR = [[Virtual Reality]], [[Augmented Reality]], [[Mixed Reality]] ...2 platform with the Snapdragon X55 5G modem. The reference design provides hardware manufacturers with guidelines for building high-performance XR headsets, su ...5 KB (645 words) - 22:15, 7 January 2026
- |VR/AR = [[Virtual Reality]] |Compliance = Open source hardware ...10 KB (1,219 words) - 03:12, 8 January 2026
- |VR/AR = [[Augmented Reality]] |Subtype = [[AI Glasses]], [[Open-Source AR]] ...10 KB (1,197 words) - 03:06, 8 January 2026
- |VR/AR=[[Virtual Reality]], [[Augmented Reality]] ...st and only all-in-one, tether-free, ‘wear and play’ headset for [[VR]], [[AR]], and [[spatial computing]].” ...7 KB (1,048 words) - 15:44, 4 May 2025
- ...d. Retrieved from https://www.foundry.com/industries/virtual-reality/vr-mr-ar-confused</ref> <ref name=”5”> Bilinghurst, M. and Kato, H. (1999). Collabor ===Main components=== ...12 KB (1,731 words) - 02:08, 14 July 2025
- ...reality|Virtual Reality (VR)]] and [[augmented reality|Augmented Reality (AR)]] systems for tracking the orientation of [[Head-Mounted Display|HMDs]] an ==Components and Function== ...11 KB (1,444 words) - 11:33, 22 July 2025
- ...digital experiences by addressing specific technical challenges in the VR/AR domain.<ref>{{cite book|last=Sherman|first=William R.|last2=Craig|first2=Al 3D Modeling Software plays a critical role in modern VR/AR systems by enabling specific functionalities essential for immersive experi ...11 KB (1,271 words) - 20:27, 30 August 2025
- |VR/AR=[[Augmented Reality]] |Subtype=[[Phone-Powered AR]] ...9 KB (1,200 words) - 10:33, 8 January 2026
- ...Vulcan, Odin), [[Optical engine]]s (Merlin, Titan) for [[Augmented Reality|AR]] [[Smartglasses|smartglasses]] and headsets <ref name="products1"/><ref na |Website= {{URL|https://waveoptics.ar/}} <!-- Updated URL from Art 4 --> ...23 KB (2,891 words) - 21:30, 7 May 2025
- ...us focal surface display was an interdisciplinary task, “combining leading hardware engineering, scientific and medical imaging, computer vision research, and ...d to generate high fidelity accommodation cues using off-the-shelf optical components. The spatial light modulator - placed between the display screen and eyepie ...11 KB (1,560 words) - 20:13, 2 July 2025
- |VR/AR = [[Virtual Reality]], [[Mixed Reality]] ...dition is particularly optimized for training scenarios involving physical components and environments, such as cockpit training and remote medical procedures. ...6 KB (808 words) - 14:28, 7 January 2026