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{{Device Infobox
{{Device Infobox
|image = [[File:Varjo xr-31.png|350px]]
|image =
|VR/AR = [[Mixed Reality]], [[Virtual Reality]]
|VR/AR = [[Mixed Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC-Powered VR]]
|Subtype = [[Enterprise VR]], [[PC VR]]
|Platform = [[SteamVR]], [[OpenXR]]
|Platform = [[SteamVR]], [[Varjo Base]]
|Creator =
|Developer = [[Varjo]]
|Developer = [[Varjo]]
|Manufacturer = [[Varjo]]
|Manufacturer = [[Varjo]]
|Announcement Date = December 1, 2020
|Release Date = December 1, 2020
|Release Date = December 2020
|Price = $5,495 USD
|Price = $5,495 + $1,495/year subscription
|Website = https://varjo.com/products/varjo-xr-3
|Website = https://varjo.com
|Predecessor = [[Varjo XR-1]]
|Versions = XR-3, XR-3 Focal Edition
|Requires = High-end PC
|Predecessor = [[Varjo XR-1 (Developer Edition)]]
|Successor = [[Varjo XR-4]]
|Successor = [[Varjo XR-4]]
|Operating System = Windows 10/11 (64-bit)
|Display = Bionic Display (uOLED + LCD hybrid)
|Chipset =
|Resolution = Focus: 1920x1920 per eye (uOLED), Peripheral: 2880x2720 per eye (LCD)
|CPU =
|PPD = 70 PPD (focus), 30+ PPD (peripheral)
|GPU =
|HPU =
|Storage =
|Memory =
|SD Card Slot = No
|Display = uOLED (focus) + LCD (peripheral)
|Subpixel Layout = RGB
|Peak Brightness = 150 nits
|Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye
|Refresh Rate = 90 Hz
|Refresh Rate = 90 Hz
|Pixel Density = 70+ PPD (focus), 30+ PPD (periphery)
|Persistence = Low persistence
|Precision = Sub-pixel precision
|Field of View = 115°
|Field of View = 115°
|Horizontal FoV = 115°
|IPD Range = 59-71mm (automatic)
|Vertical FoV = N/A
|Visible FoV = 115°
|Rendered FoV = 115°
|Binocular Overlap = less than 85%
|Average Pixel Density = N/A
|Peak Pixel Density = 70+ PPD
|Foveated Rendering = Yes (dynamic)
|Optics = Aspheric lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = 58-73mm (automatic adjustment)
|Optics = Non-Fresnel (crystal clear)
|Adjustable Diopter = No
|Tracking = 6DoF (SteamVR Lighthouse)
|Passthrough = Yes (12MP RGB cameras + LiDAR)
|Eye Tracking = Yes (200 Hz, <1° accuracy)
|Tracking = SteamVR 2.0, Inside-out (beta)
|Tracking Frequency = 1000 Hz
|Base Stations = Optional
|Eye Tracking = Yes (200Hz)
|Face Tracking =
|Hand Tracking = Yes (Ultraleap Gemini)
|Hand Tracking = Yes (Ultraleap Gemini)
|Body Tracking =  
|Passthrough = 12MP stereo RGB (photorealistic)
|Rotational Tracking = 6DOF
|LiDAR = Yes (depth sensing)
|Positional Tracking = 6DOF
|Controllers = SteamVR compatible
|Update Rate = 1000 Hz
|Audio = 3.5mm jack
|Tracking Volume = Up to 10m × 10m
|Connectivity = DisplayPort 1.4, USB 3.0
|Play Space = Room-scale
|Weight = 594g (headset), 386g (headband)
|Latency = less than 20ms (VR), less than 20ms (passthrough)
|Audio = Off-ear speakers (37mm drivers)
|Microphone = Yes
|3.5mm Audio Jack = Yes
|Camera = 2× 12MP RGB, 2× LiDAR depth sensors
|Connectivity = DisplayPort 1.4, USB-C 3.0
|Ports = 1× DisplayPort 1.4, 1× USB-C 3.0
|Wired Video = DisplayPort 1.4
|Wireless Video =
|WiFi =
|Bluetooth =
|Power = External power adapter
|Battery Capacity =
|Battery Life =
|Charge Time =
|Dimensions =
|Weight = 594g (headset only)
|Material = Magnesium alloy, plastic
|Headstrap = 3-point precision fit headband
|Haptics = No
|Color = Black
|Sensors = 200Hz eye tracking, IMU, depth sensors
|Input = Compatible with SteamVR controllers
|Compliance = CE, FCC, TAA-compliant option
|Size =
|Cable Length = 5 meters
}}
}}
The [[Varjo XR-3]] is a professional [[PC-Powered VR|PC-powered]] [[mixed reality]] and [[virtual reality]] [[head-mounted display]]<ref name="varjo-xr3-product" /> announced on December 1, 2020,<ref name="auganix" /><ref name="symetri" /> by [[Varjo|Varjo Technologies]]. Building on the [[Varjo VR-3]] platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and [[LiDAR]] depth sensing, enabling seamless transitions between virtual and augmented reality.<ref name="varjo-announcement" />


==History==
The '''Varjo XR-3''' is a professional [[mixed reality]] [[head-mounted display]] developed by [[Varjo]], released on December 1, 2020 at $5,495. The successor to the XR-1, the XR-3 features Varjo's signature Bionic Display technology with human-eye resolution at 70 pixels per degree (PPD) in the focus area, 115° field of view (widest in industry at launch), integrated 200 Hz eye tracking with sub-1° accuracy, photorealistic 12-megapixel video passthrough, built-in LiDAR for depth sensing, and Ultraleap Gemini hand tracking. The XR-3 established the standard for enterprise mixed reality with true-to-life visual fidelity.
The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.<ref name="roadtovr" />


Key innovations included:
== History and Development ==
* Industry's first VR headset with integrated LiDAR
* Highest resolution passthrough cameras in mixed reality
* Real-time depth-based occlusion
* Seamless VR/AR switching capability


==Technical Specifications==
Varjo launched the XR-3 alongside the VR-3 on December 1, 2020, continuing their focus on professional and enterprise applications requiring the highest visual fidelity. The XR-3 represented a significant price reduction from the XR-1/XR-2 (which cost over $10,000) while improving performance, making high-end mixed reality more accessible to businesses. The XR-3 was succeeded by the [[Varjo XR-4]] in late 2023.<ref name="varjo">{{cite web |url=https://varjo.com/news/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace |title=Varjo Launches XR-3 and VR-3 |publisher=Varjo |access-date=2025-01-07}}</ref>


===Mixed Reality System===
== Design and Hardware ==
The XR-3's passthrough system represents a significant advancement:
* '''RGB Cameras''': Dual 12-megapixel sensors
* '''Frame Rate''': 90 fps video passthrough
* '''Latency''': Sub-20ms glass-to-glass
* '''Field of View''': Matches 115° display FOV
* '''Color Accuracy''': 94% sRGB in passthrough mode


===LiDAR Depth Sensing===
=== Bionic Display ===
First-of-its-kind integration in VR/AR:
* '''Technology''': Time-of-flight LiDAR sensors
* '''Range''': 0.5m to 5m depth sensing
* '''Resolution''': 640×480 depth map
* '''Frame Rate''': 30 fps depth updates
* '''Accuracy''': ±5mm at 1m distance


===Display Technology===
Dual-panel human-eye resolution system:
Identical to VR-3 base specifications:
* '''Focus Display''': 1920×1920 micro-OLED per eye
* '''Context Display''': 2880×2720 LCD per eye
* '''Virtual Resolution''': 70+ PPD center, 30+ PPD periphery
* '''Refresh Rate''': 90 Hz


==Mixed Reality Features==
==== Focus Area ====
* '''Micro-OLED (uOLED)''' displays
* '''1920x1920 resolution per eye'''
* '''70 PPD''' (pixels per degree)—human-eye resolution
* '''27° x 27°''' focus region
* Follows gaze via eye tracking


===Video Passthrough Quality===
==== Peripheral Area ====
The XR-3 achieved unprecedented passthrough fidelity:
* '''LCD''' displays
* '''Chroma Keying''': Real-time green screen removal
* '''2880x2720 resolution per eye'''
* '''Exposure Control''': Automatic HDR adjustment
* '''30+ PPD''' peripheral clarity
* '''White Balance''': Scene-adaptive color correction
* Full 115° coverage
* '''Distortion Correction''': Minimal warping artifacts


===Depth-Based Occlusion===
=== Color Accuracy ===
LiDAR enables realistic object interaction:
* '''Pixel-Perfect Occlusion''': Virtual objects behind real objects
* '''Hand Occlusion''': Natural hand-over-virtual interactions
* '''Dynamic Meshing''': Real-time 3D environment reconstruction
* '''Collision Detection''': Physics-based AR interactions


===XR-3 Focal Edition===
* '''99% sRGB''' coverage
Special variant with experimental features:<ref name="varjo-focal" />
* '''93% DCI-P3''' coverage
* '''Varifocal Cameras''': Motorized focus adjustment
* Widest color gamut in VR
* '''Gaze-Directed Focus''': Camera focus follows eye gaze
* Professional color accuracy
* '''Extended Depth Range''': 20cm to infinity focus
* '''Research Applications''': Vergence-accommodation studies


==Software Capabilities==
=== Field of View ===


===Varjo Reality Cloud XR===
* '''115° FOV'''—widest in industry at launch
Cloud-based mixed reality platform:
* Significant upgrade from 87° (earlier Varjo models)
* '''Remote Rendering''': Stream XR content from servers
* Near-peripheral vision coverage
* '''Multi-User Sessions''': Collaborative AR experiences
* '''Persistent AR''': Save and share AR annotations
* '''Cross-Platform''': Works with other Varjo headsets


===Development Tools===
=== Optics ===
* '''XR SDK''': Unified API for VR/AR switching
* '''Depth API''': Direct LiDAR data access
* '''Chroma Key SDK''': Custom background removal
* '''Unity XR Plugin''': Native mixed reality support
* '''Unreal Engine Integration''': Blueprint-based XR tools


===Professional Software Support===
* '''Non-Fresnel lenses'''
* '''[[Autodesk VRED]]''': Automotive design with AR
* Crystal clear optics
* '''[[Siemens NX]]''': CAD overlay on physical parts
* No god rays
* '''[[Unity MARS]]''': Mixed reality authoring
* Edge-to-edge clarity
* '''[[Microsoft Dynamics 365]]''': Enterprise AR applications
* Ultra-wide design


==System Requirements==
=== Eye Tracking ===
Higher than VR-3 due to passthrough processing:
* '''Operating System''': [[Windows 10]]/11 Pro 64-bit
* '''Processor''': [[Intel Core i9]]-9900K or [[AMD Ryzen 9]] 3900X
* '''Graphics''': [[NVIDIA RTX 3080]] or [[Quadro RTX 6000]]
* '''Memory''': 32 GB RAM minimum
* '''Storage''': 500 GB SSD recommended
* '''Ports''': DisplayPort 1.4, USB-C 3.0


==Industry Applications==
Industry-leading integrated system:


===Automotive Design===
* '''200 Hz''' tracking rate (2x previous generation)
Revolutionary workflow capabilities:
* '''<1° accuracy'''—world-leading for integrated XR/VR
* '''Clay Model Overlay''': Virtual designs on physical models
* Enables foveated rendering
* '''Ergonomics Testing''': Real driver with virtual interior
* Automatic IPD adjustment
* '''Color Matching''': Compare virtual and physical materials
* Gaze analytics
* '''Design Reviews''': Stakeholders see AR annotations
* Natural interaction


Major adopters:
=== Hand Tracking ===
* '''[[Volvo Cars]]''': Safety system visualization
* '''[[KIA]]''': Global design collaboration
* '''[[Continental AG]]''': HMI development


===Medical Training===
* '''Ultraleap Gemini''' (5th generation)
* '''Surgical Planning''': 3D models overlaid on patients
* First Gemini integration in XR/VR headset
* '''Medical Education''': Anatomy visualization on cadavers
* High-fidelity hand and finger tracking
* '''Remote Assistance''': Expert guidance via AR
* Natural gesture interaction
* '''Therapy Applications''': Mixed reality rehabilitation


Institutional users:
=== Mixed Reality (Passthrough) ===
* '''[[HCA Healthcare]]''': Surgical training programs
* '''[[Children's Hospital Los Angeles]]''': Pediatric procedures
* '''Medical universities worldwide'''


===Aerospace and Defense===
Photorealistic video passthrough:
* '''Maintenance Training''': AR work instructions
* '''Cockpit Design''': Virtual controls in real cockpit
* '''Mission Planning''': Terrain visualization
* '''Simulation''': Mixed reality flight training


Key customers:
* '''12-megapixel stereo RGB cameras'''
* '''[[Boeing]]''': Assembly line training
* Low-latency passthrough
* '''[[Lockheed Martin]]''': F-35 maintenance
* True-to-life color reproduction
* '''Various defense contractors''': Classified programs
* Real-time environment view


==Advanced Features==
=== Depth Sensing ===


===200Hz Eye Tracking in XR===
* '''Built-in LiDAR sensors'''
Enhanced for mixed reality:
* RGB + LiDAR fusion
* '''Vergence Tracking''': Measure eye convergence
* 40 cm to 5 m operating range
* '''Depth Estimation''': Gaze-based distance calculation
* Spatial awareness
* '''Attention Analysis''': Real-world fixation mapping
* Depth occlusion
* '''Calibration Transfer''': VR calibration works in AR


===Ultraleap Gemini Hand Tracking===
=== IPD Adjustment ===
Optimized for mixed reality:
* '''Wider Tracking Volume''': 160° × 160° coverage
* '''Better Occlusion''': Handles real object interference
* '''Lower Latency''': 15ms hand detection
* '''Gesture Library''': Pre-built XR interactions


===Inside-Out Tracking (Beta)===
* '''Automatic IPD''' (59-71mm range)
Experimental markerless tracking:
* Eye tracking-based calibration
* '''4 Tracking Cameras''': Separate from passthrough cameras
* No manual adjustment needed
* '''SLAM Algorithm''': Simultaneous localization and mapping
* '''Hybrid Mode''': Combine with base stations
* '''Persistent Mapping''': Remember room layouts


==Variants and Configurations==
=== Build ===


===XR-3 Standard Edition===
* '''594g''' headset weight
* Full mixed reality capabilities
* '''386g''' headband
* 12MP passthrough cameras
* Active cooling system
* LiDAR depth sensing
* Premium build quality
* $5,495 + $1,495/year
* 90 Hz refresh rate


===XR-3 Focal Edition===
== Technical Specifications ==
* All standard features plus:
* Varifocal camera system
* Gaze-directed autofocus
* Research-grade eye tracking data
* Custom pricing


===XR-3 Secure Edition===
{| class="wikitable"
* [[TAA]]/[[BAA]] compliant
|-
* Offline operation mode
! Specification !! Details
* Secure boot process
|-
* Government/defense only
| Display || Bionic (uOLED + LCD)
|-
| Focus Resolution || 1920x1920 per eye (uOLED)
|-
| Peripheral Resolution || 2880x2720 per eye (LCD)
|-
| PPD || 70 (focus) / 30+ (peripheral)
|-
| Refresh Rate || 90 Hz
|-
| Field of View || 115°
|-
| Eye Tracking || 200 Hz, <1° accuracy
|-
| Passthrough || 12MP stereo RGB
|-
| LiDAR || Yes
|-
| Hand Tracking || Ultraleap Gemini
|-
| IPD Range || 59-71mm (automatic)
|-
| Weight || 594g + 386g headband
|-
| Price || $5,495
|}


==Market Reception==
== Enterprise Applications ==


===Critical Response===
=== Training and Simulation ===
Professional reviews highlighted breakthrough features:
* Flight simulation
* Medical training
* Industrial training
* Military simulation


'''Strengths''':
=== Design and Engineering ===
* Best-in-class passthrough quality
* CAD visualization
* LiDAR depth unprecedented in VR/AR
* Architectural review
* Seamless VR/AR transitions
* Product design
* 115° FOV matched VR mode
* Engineering analysis
* Lighter than expected (594g)


'''Limitations''':
=== Research ===
* High system requirements
* Eye tracking studies
* Expensive subscription model
* Human factors research
* Limited passthrough FOV vs human vision
* Cognitive science
* Tethered operation only
* Behavioral analysis


===Industry Impact===
== Reception ==
The XR-3 influenced mixed reality development:
* Established LiDAR as essential for professional AR
* Proved high-resolution passthrough feasible
* Accelerated enterprise XR adoption
* Set new benchmark for AR/VR switching


==Technical Innovations==
'''Praise:'''
* 70 PPD human-eye resolution in focus area
* 115° FOV widest at launch
* 200 Hz eye tracking industry-leading
* <1° eye tracking accuracy exceptional
* 12MP passthrough photorealistic
* LiDAR depth sensing innovative
* Ultraleap Gemini hand tracking first
* Non-Fresnel optics no god rays
* Automatic IPD convenient
* 99% sRGB color accuracy professional


===Photorealistic Passthrough Pipeline===
'''Criticism:'''
* '''ISP Integration''': Custom image signal processor
* $5,495 price limits accessibility
* '''Temporal Filtering''': Reduced video noise
* Enterprise-only focus
* '''Chromatic Correction''': Lens aberration compensation
* 594g + headband heavy
* '''Dynamic Range''': 12-stop exposure latitude
* Requires powerful PC
 
* SteamVR Lighthouse tracking needed
===Real-Time Depth Processing===
* Tethered operation only
* '''GPU Acceleration''': CUDA-optimized depth maps
* 90 Hz (not 120 Hz)<ref name="tomshardware">{{cite web |url=https://www.tomshardware.com/news/varjo-vr-3-and-xr-3-virtual-reality-headsets |title=Varjo VR-3 and XR-3 VR Headsets Raise the Resolution Bar With Bionic Displays |publisher=Tom's Hardware |access-date=2025-01-07}}</ref>
* '''Sensor Fusion''': Combine LiDAR with stereo depth
* '''Predictive Filling''': Interpolate occluded areas
* '''Edge Detection''': Sub-pixel boundary accuracy
 
==Manufacturing and Quality==
* '''Helsinki Production''': In-house manufacturing
* '''Sensor Calibration''': Individual unit optimization
* '''Burn-In Testing''': 48-hour stress tests
* '''Quality Metrics''': <2% RMA rate reported


==Legacy and Future==
<ref name="knoxlabs">{{cite web |url=https://www.knoxlabs.com/products/varjo-xr-3 |title=Varjo XR-3: Mixed Reality Headset for Professionals |publisher=Knoxlabs |access-date=2025-01-07}}</ref>
The XR-3 established Varjo's leadership in professional mixed reality:
* First production headset with LiDAR depth sensing
* Achieved "good enough" passthrough for professional use
* Validated mixed reality for enterprise workflows
* Influenced competitors toward higher-quality passthrough


The XR-3's success directly led to:
== See Also ==
* [[Varjo XR-4]] development with improved cameras
* Industry shift toward depth-sensing AR
* Increased enterprise XR investment
* New mixed reality use cases
 
==See Also==
* [[Mixed reality]]
* [[Varjo|Varjo Technologies]]
* [[Varjo VR-3]]
* [[Varjo VR-3]]
* [[Varjo XR-4]]
* [[Varjo XR-4]]
* [[LiDAR]]
* [[Varjo Aero]]
* [[Video pass-through]]
* [[Microsoft HoloLens 2]]
* [[Depth sensing]]
* [[Magic Leap 2]]
* [[TAA compliance]]
 
==References==
<references>
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="varjo-xr3-product">{{cite web|url=https://varjo.com/products/varjo-xr-3/|title=Varjo XR-3 - The industry's highest resolution mixed reality headset|publisher=Varjo|access-date=June 3, 2025}}</ref>
<ref name="varjo-focal">{{cite web|url=https://varjo.com/products/varjo-xr-3-focal-edition/|title=Mixed Reality Training - Varjo XR-3 Focal Edition|publisher=Varjo|access-date=June 3, 2025}}</ref>
<ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref>
<ref name="symetri">{{cite web|url=https://www.symetri.co.uk/news-events/news/press-release-varjo-launch-xr-3-headsets/|title=Press Release: Varjo Launch XR-3 Headsets|publisher=Symetri|date=December 2020|access-date=June 3, 2025}}</ref>
</references>


== References ==
{{reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Mixed Reality Devices]]
[[Category:Mixed Reality Devices]]
[[Category:VR Headsets]]
[[Category:PC VR Headsets]]
[[Category:MR Headsets]]
[[Category:Enterprise VR]]
[[Category:Virtual Reality Headsets]]
[[Category:Varjo]]
[[Category:Mixed Reality Headsets]]
[[Category:2020 in technology]]
[[Category:Products introduced in 2020]]
[[Category:Finnish brands]]
[[Category:Head-mounted displays]]

Revision as of 16:01, 7 January 2026

Varjo XR-3
Basic Info
VR/AR Mixed Reality
Type Head-mounted display
Subtype Enterprise VR, PC VR
Platform SteamVR, Varjo Base
Developer Varjo
Manufacturer Varjo
Release Date December 1, 2020
Price $5,495 USD
Website https://varjo.com/products/varjo-xr-3
Predecessor Varjo XR-1
Successor Varjo XR-4
System
Storage
Display
Display Bionic Display (uOLED + LCD hybrid)
Resolution Focus: 1920x1920 per eye (uOLED), Peripheral: 2880x2720 per eye (LCD)
Refresh Rate 90 Hz
Image
Field of View 115°
Optics
Optics Non-Fresnel (crystal clear)
Ocularity Binocular
IPD Range 59-71mm (automatic)
Passthrough 12MP stereo RGB (photorealistic)
Tracking
Tracking 6DoF (SteamVR Lighthouse)
Eye Tracking Yes (200 Hz, <1° accuracy)
Hand Tracking Yes (Ultraleap Gemini)
Audio
Audio 3.5mm jack
Connectivity
Connectivity DisplayPort 1.4, USB 3.0
Device
Weight 594g (headset), 386g (headband)

Property "Eye Tracking" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The Varjo XR-3 is a professional mixed reality head-mounted display developed by Varjo, released on December 1, 2020 at $5,495. The successor to the XR-1, the XR-3 features Varjo's signature Bionic Display technology with human-eye resolution at 70 pixels per degree (PPD) in the focus area, 115° field of view (widest in industry at launch), integrated 200 Hz eye tracking with sub-1° accuracy, photorealistic 12-megapixel video passthrough, built-in LiDAR for depth sensing, and Ultraleap Gemini hand tracking. The XR-3 established the standard for enterprise mixed reality with true-to-life visual fidelity.

History and Development

Varjo launched the XR-3 alongside the VR-3 on December 1, 2020, continuing their focus on professional and enterprise applications requiring the highest visual fidelity. The XR-3 represented a significant price reduction from the XR-1/XR-2 (which cost over $10,000) while improving performance, making high-end mixed reality more accessible to businesses. The XR-3 was succeeded by the Varjo XR-4 in late 2023.[1]

Design and Hardware

Bionic Display

Dual-panel human-eye resolution system:

Focus Area

  • Micro-OLED (uOLED) displays
  • 1920x1920 resolution per eye
  • 70 PPD (pixels per degree)—human-eye resolution
  • 27° x 27° focus region
  • Follows gaze via eye tracking

Peripheral Area

  • LCD displays
  • 2880x2720 resolution per eye
  • 30+ PPD peripheral clarity
  • Full 115° coverage

Color Accuracy

  • 99% sRGB coverage
  • 93% DCI-P3 coverage
  • Widest color gamut in VR
  • Professional color accuracy

Field of View

  • 115° FOV—widest in industry at launch
  • Significant upgrade from 87° (earlier Varjo models)
  • Near-peripheral vision coverage

Optics

  • Non-Fresnel lenses
  • Crystal clear optics
  • No god rays
  • Edge-to-edge clarity
  • Ultra-wide design

Eye Tracking

Industry-leading integrated system:

  • 200 Hz tracking rate (2x previous generation)
  • <1° accuracy—world-leading for integrated XR/VR
  • Enables foveated rendering
  • Automatic IPD adjustment
  • Gaze analytics
  • Natural interaction

Hand Tracking

  • Ultraleap Gemini (5th generation)
  • First Gemini integration in XR/VR headset
  • High-fidelity hand and finger tracking
  • Natural gesture interaction

Mixed Reality (Passthrough)

Photorealistic video passthrough:

  • 12-megapixel stereo RGB cameras
  • Low-latency passthrough
  • True-to-life color reproduction
  • Real-time environment view

Depth Sensing

  • Built-in LiDAR sensors
  • RGB + LiDAR fusion
  • 40 cm to 5 m operating range
  • Spatial awareness
  • Depth occlusion

IPD Adjustment

  • Automatic IPD (59-71mm range)
  • Eye tracking-based calibration
  • No manual adjustment needed

Build

  • 594g headset weight
  • 386g headband
  • Active cooling system
  • Premium build quality
  • 90 Hz refresh rate

Technical Specifications

Specification Details
Display Bionic (uOLED + LCD)
Focus Resolution 1920x1920 per eye (uOLED)
Peripheral Resolution 2880x2720 per eye (LCD)
PPD 70 (focus) / 30+ (peripheral)
Refresh Rate 90 Hz
Field of View 115°
Eye Tracking 200 Hz, <1° accuracy
Passthrough 12MP stereo RGB
LiDAR Yes
Hand Tracking Ultraleap Gemini
IPD Range 59-71mm (automatic)
Weight 594g + 386g headband
Price $5,495

Enterprise Applications

Training and Simulation

  • Flight simulation
  • Medical training
  • Industrial training
  • Military simulation

Design and Engineering

  • CAD visualization
  • Architectural review
  • Product design
  • Engineering analysis

Research

  • Eye tracking studies
  • Human factors research
  • Cognitive science
  • Behavioral analysis

Reception

Praise:

  • 70 PPD human-eye resolution in focus area
  • 115° FOV widest at launch
  • 200 Hz eye tracking industry-leading
  • <1° eye tracking accuracy exceptional
  • 12MP passthrough photorealistic
  • LiDAR depth sensing innovative
  • Ultraleap Gemini hand tracking first
  • Non-Fresnel optics no god rays
  • Automatic IPD convenient
  • 99% sRGB color accuracy professional

Criticism:

  • $5,495 price limits accessibility
  • Enterprise-only focus
  • 594g + headband heavy
  • Requires powerful PC
  • SteamVR Lighthouse tracking needed
  • Tethered operation only
  • 90 Hz (not 120 Hz)[2]

[3]

See Also

References