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Foveated rendering: Difference between revisions

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| 2019 (December) || SDK support || [[Meta Quest|Oculus Quest]] || Fixed Foveated Rendering exposed in SDK, marking first large-scale commercial deployment.<ref name="venturebeat2019">{{cite web |url=https://venturebeat.com/2019/12/22/oculus-quest-gets-dynamic-fixed-foveated-rendering/ |title=Oculus Quest gets dynamic fixed foveated rendering |publisher=VentureBeat |date=2019-12-22}}</ref>
| 2019 (December) || SDK support || [[Meta Quest|Oculus Quest]] || Fixed Foveated Rendering exposed in SDK, marking first large-scale commercial deployment.<ref name="venturebeat2019">{{cite web |url=https://venturebeat.com/2019/12/22/oculus-quest-gets-dynamic-fixed-foveated-rendering/ |title=Oculus Quest gets dynamic fixed foveated rendering |publisher=VentureBeat |date=2019-12-22}}</ref>
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| 2020 || Neural reconstruction || Facebook Reality Labs || [[DeepFovea]] demonstrated AI-based foveated reconstruction with up to 10-14× pixel count reduction.<ref name="deepfovea2019">{{cite web |url=https://dl.acm.org/doi/10.1145/3306307.3328186 |title=DeepFovea: Neural Reconstruction for Foveated Rendering |publisher=ACM SIGGRAPH |year=2019}}</ref>
| 2020 || Neural reconstruction || [[Facebook Reality Labs]] || [[DeepFovea]] demonstrated AI-based foveated reconstruction with up to 10-14× pixel count reduction.<ref name="deepfovea2019">{{cite web |url=https://dl.acm.org/doi/10.1145/3306307.3328186 |title=DeepFovea: Neural Reconstruction for Foveated Rendering |publisher=ACM SIGGRAPH |year=2019}}</ref>
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| 2021 || Chipset integration || Qualcomm XR2 || Built-in support for foveated rendering and eye tracking in standalone VR chipset.<ref name="WikipediaFR" />
| 2021 || Chipset integration || [[Qualcomm XR2]] || Built-in support for foveated rendering and eye tracking in standalone VR chipset.<ref name="WikipediaFR" />
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| 2022 || Consumer ETFR || [[Meta Quest Pro]] || First mainstream standalone headset with Eye-Tracked Foveated Rendering, achieving 33-52% performance gains.<ref name="uploadvr2022" /><ref name="WikipediaFR" />
| 2022 || Consumer ETFR || [[Meta Quest Pro]] || First mainstream standalone headset with Eye-Tracked Foveated Rendering, achieving 33-52% performance gains.<ref name="uploadvr2022" /><ref name="WikipediaFR" />