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| {{Device Infobox | | {{Device Infobox |
| |image = [[File:Varjo vr-31.png|350px]] | | |image = |
| |VR/AR = [[Virtual Reality]] | | |VR/AR = [[Virtual Reality]] |
| |Type = [[Head-mounted display]] | | |Type = [[Head-mounted display]] |
| |Subtype = [[PC-Powered VR]] | | |Subtype = [[Enterprise VR]], [[PC VR]] |
| |Platform = [[SteamVR]], [[OpenXR]] | | |Platform = [[SteamVR]], [[Varjo Base]] |
| |Creator =
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| |Developer = [[Varjo]] | | |Developer = [[Varjo]] |
| |Manufacturer = [[Varjo]] | | |Manufacturer = [[Varjo]] |
| |Announcement Date = December 1, 2020 | | |Release Date = December 1, 2020 |
| |Release Date = December 2020
| | |Price = $3,195 USD |
| |Price = $3,195 + $795/year subscription | | |Website = https://varjo.com/products/varjo-vr-3 |
| |Website = https://varjo.com | |
| |Versions = VR-3
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| |Requires = High-end PC
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| |Predecessor = [[Varjo VR-2]] | | |Predecessor = [[Varjo VR-2]] |
| |Successor = [[Varjo Aero]] | | |Successor = [[Varjo Aero]] |
| |Operating System = Windows 10/11 (64-bit) | | |Display = Bionic Display (uOLED + LCD hybrid) |
| |Chipset =
| | |Resolution = Focus: 1920x1920 per eye (uOLED), Peripheral: 2880x2720 per eye (LCD) |
| |CPU =
| | |PPD = 70 PPD (focus), 30+ PPD (peripheral) |
| |GPU =
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| |HPU =
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| |Storage =
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| |Memory =
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| |SD Card Slot = No
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| |Display = uOLED (focus) + LCD (peripheral)
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| |Subpixel Layout = RGB
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| |Peak Brightness = 150 nits
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| |Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye | |
| |Refresh Rate = 90 Hz | | |Refresh Rate = 90 Hz |
| |Pixel Density = 70+ PPD (focus), 30+ PPD (periphery)
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| |Persistence = Low persistence
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| |Precision = Sub-pixel precision
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| |Field of View = 115° | | |Field of View = 115° |
| |Horizontal FoV = 115° | | |IPD Range = 59-71mm (automatic) |
| |Vertical FoV = N/A
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| |Visible FoV = 115°
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| |Rendered FoV = 115°
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| |Binocular Overlap = less than 85%
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| |Average Pixel Density =
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| |Peak Pixel Density = 70+ PPD
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| |Foveated Rendering = Yes (dynamic)
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| |Optics = Aspheric lenses
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| |Ocularity = Binocular | | |Ocularity = Binocular |
| |IPD Range = 58-73mm (automatic adjustment) | | |Optics = Non-Fresnel (custom ultra-wide) |
| |Adjustable Diopter = No
| | |Tracking = 6DoF (SteamVR Lighthouse) |
| |Passthrough = No
| | |Eye Tracking = Yes (200 Hz, <1° accuracy) |
| |Tracking = SteamVR 2.0, Inside-out (beta)
| | |Hand Tracking = Yes (Ultraleap Gemini) |
| |Tracking Frequency = 1000 Hz | | |Controllers = SteamVR compatible |
| |Base Stations = Optional (inside-out beta available)
| | |Audio = 3.5mm jack |
| |Eye Tracking = Yes (200Hz) | | |Connectivity = DisplayPort 1.4, USB 3.0 |
| |Face Tracking =
| | |Weight = 40% lighter than VR-1 |
| |Hand Tracking = Yes (Ultraleap) | |
| |Body Tracking = | |
| |Rotational Tracking = 6DOF
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| |Positional Tracking = 6DOF
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| |Update Rate = 1000 Hz
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| |Tracking Volume = Up to 10m × 10m
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| |Play Space = Room-scale
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| |Latency = less than 20ms
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| |Audio = Off-ear speakers (37mm drivers) | |
| |Microphone = Yes
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| |3.5mm Audio Jack = Yes
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| |Camera = No
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| |Connectivity = DisplayPort 1.4, USB-C 3.0 | |
| |Ports = 1× DisplayPort 1.4, 1× USB-C 3.0 | |
| |Wired Video = DisplayPort 1.4
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| |Wireless Video =
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| |WiFi =
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| |Bluetooth =
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| |Power = External power adapter
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| |Battery Capacity =
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| |Battery Life =
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| |Charge Time =
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| |Dimensions =
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| |Weight = 558g (headset only), 738g (with headband)
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| |Material = Magnesium alloy, plastic
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| |Headstrap = 3-point precision fit headband
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| |Haptics = No
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| |Color = Black
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| |Sensors = 200Hz eye tracking, IMU
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| |Input = Compatible with SteamVR controllers
| |
| |Compliance = CE, FCC
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| |Size =
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| |Cable Length = 5 meters
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| }} | | }} |
| The [[Varjo VR-3]] is a professional [[PC-Powered VR|PC-powered]] [[virtual reality]] [[head-mounted display]] announced on December 1, 2020, by [[Varjo|Varjo Technologies]]. Representing the third generation of Varjo's professional VR headsets, the VR-3 introduced significant improvements including a 115° field of view, 40% weight reduction, and resolution exceeding 70 pixels per degree in the focus area.<ref name="varjo-announcement" />
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| ==History==
| | The '''Varjo VR-3''' is a professional [[virtual reality]] [[head-mounted display]] developed by [[Varjo]], released on December 1, 2020 at $3,195. Launched alongside the [[Varjo XR-3]], the VR-3 features Varjo's signature Bionic Display technology delivering human-eye resolution at 70 pixels per degree (PPD) in the focus area, industry-widest 115° field of view, 200 Hz eye tracking with sub-1° accuracy, Ultraleap Gemini hand tracking, and custom non-Fresnel lenses. The VR-3 represented a significant improvement over earlier Varjo models with 40% weight reduction, 33% wider FOV, and nearly 50% lower price. |
| The VR-3 was developed in response to customer feedback regarding the weight and limited field of view of previous Varjo headsets. Announced alongside the [[Varjo XR-3]] mixed reality headset, the VR-3 represented a complete redesign of Varjo's hardware platform while maintaining the company's focus on visual fidelity.<ref name="roadtovr" /> | |
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| Key improvements addressed the three main criticisms of earlier models:
| | == History and Development == |
| * Weight reduced by 40% through new materials and design
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| * Field of view expanded by 33% to 115°
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| * Price reduced by nearly 50% from the original VR-1
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| ==Technical Specifications== | | Varjo launched the VR-3 on December 1, 2020 as a VR-only counterpart to the mixed reality XR-3. The VR-3 continued Varjo's focus on enterprise and professional applications requiring the highest visual fidelity, including flight simulation, automotive design, and training. The launch price of $3,195 represented nearly 50% reduction from the VR-1, making professional-grade VR more accessible.<ref name="varjo">{{cite web |url=https://varjo.com/news/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace |title=Varjo Launches XR-3 and VR-3 |publisher=Varjo |access-date=2025-01-07}}</ref> |
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| ===Next-Generation Bionic Display=== | | == Design and Hardware == |
| The VR-3 evolved the Bionic Display concept with new display technologies:
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| * '''Focus Display''': 1920×1920 micro-OLED ([[uOLED]]) per eye
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| * '''Context Display''': 2880×2720 [[LCD]] per eye
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| * '''Combined Resolution''': Over 70 PPD center, 30+ PPD periphery
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| * '''Refresh Rate''': 90 Hz across both displays
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| ===Optical Improvements=== | | === Bionic Display === |
| * '''Aspheric Lenses''': Custom-designed for edge-to-edge clarity
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| * '''Expanded Sweet Spot''': Larger area of optimal focus
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| * '''Reduced Chromatic Aberration''': Improved color fringing correction
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| * '''Better Peripheral Clarity''': 30+ PPD maintained across wider area
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| ===Display Quality===
| | Dual-panel human-eye resolution system: |
| * '''Color Accuracy''': 99% sRGB, 93% Adobe RGB
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| * '''Brightness''': 150 nits peak
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| * '''Contrast Ratio''': 1,000,000:1 (uOLED focus display)
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| * '''Response Time''': 0.1ms (uOLED)
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| ==Ergonomic Revolution== | | ==== Focus Area ==== |
| | * '''Micro-OLED (uOLED)''' displays |
| | * '''1920x1920 resolution per eye''' |
| | * '''70 PPD''' (pixels per degree)—human-eye resolution |
| | * '''27° x 27°''' focus region |
| | * Follows gaze via eye tracking |
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| ===Weight Reduction=== | | ==== Peripheral Area ==== |
| The VR-3 achieved a 40% weight reduction through:
| | * '''LCD''' displays |
| * '''Magnesium Alloy Frame''': Lighter than aluminum while maintaining strength | | * '''2880x2720 resolution per eye''' |
| * '''Optimized Component Layout''': Better weight distribution | | * '''30+ PPD''' peripheral clarity |
| * '''Smaller Power Components''': More efficient display drivers | | * Full 115° coverage |
| * '''Refined Optics''': Lighter lens assemblies | |
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| Final weight specifications:
| | === Field of View === |
| * '''Headset Only''': 558g (vs 905g for VR-1/VR-2)
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| * '''With Headband''': 738g
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| * '''With Full Assembly''': ~800g including cables
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| ===3-Point Precision Fit Headband===
| | * '''115° FOV'''—widest in industry at launch |
| New ergonomic headband design:
| | * '''33% wider''' than earlier Varjo models (87°) |
| * '''Active Cooling''': Integrated ventilation channels | | * Near-peripheral vision coverage |
| * '''Quick Release''': Tool-free adjustment system | |
| * '''Weight Distribution''': Balanced front-to-back ratio | |
| * '''Multiple Sizes''': Accommodates wider range of head shapes
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| ==Advanced Features== | | === Optics === |
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| ===200Hz Eye Tracking===
| | * '''Custom non-Fresnel lenses''' |
| Upgraded from previous generation:
| | * Ultra-wide design |
| * '''Sampling Rate''': 200Hz (doubled from VR-1/VR-2) | | * No god rays |
| * '''Accuracy''': <1° visual angle | | * Crystal clear optics |
| * '''Calibration''': 5-point automatic calibration | | * Edge-to-edge clarity |
| * '''Pupil Size Tracking''': Research-grade biometrics | |
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| ===Automatic IPD Adjustment=== | | === Eye Tracking === |
| * '''Range''': 58-73mm (expanded from 58-72mm)
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| * '''Motor-Driven''': Automatic adjustment based on eye tracking
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| * '''User Profiles''': Save settings for multiple users
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| * '''Precision''': 0.5mm adjustment accuracy
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| ===Inside-Out Tracking (Beta)===
| | World-leading integrated system: |
| The VR-3 introduced experimental inside-out tracking:
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| * '''4 Cameras''': Wide-angle tracking cameras
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| * '''Computer Vision''': [[SLAM]] algorithm implementation
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| * '''Hybrid Mode''': Can combine with SteamVR base stations
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| * '''Coverage''': 270° horizontal tracking volume
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| ==Software and Compatibility==
| | * '''200 Hz''' tracking rate (2x previous generation) |
| | * '''<1° accuracy'''—world-leading for integrated VR |
| | * Enables foveated rendering |
| | * Automatic IPD adjustment |
| | * Gaze analytics |
| | * Natural interaction |
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| ===Expanded Ecosystem=== | | === Hand Tracking === |
| * '''Native [[OpenXR]] Support''': Industry-standard API
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| * '''[[Unity (game engine)|Unity]] XR Plugin''': Official integration
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| * '''[[Unreal Engine]] 4.26+''': Native VR template support
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| * '''[[NVIDIA Omniverse]]''': RTX-accelerated visualization
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| ===Professional Software===
| | * '''Ultraleap Gemini''' (5th generation) |
| * '''[[Autodesk VRED]]''': Automotive design visualization | | * First Gemini integration in VR headset |
| * '''[[Siemens NX]]''': CAD model review | | * High-fidelity hand and finger tracking |
| * '''[[Dassault Systèmes]] 3DEXPERIENCE''': PLM integration | | * Controller-free interaction |
| * '''[[Lockheed Martin]] Prepar3D''': Flight simulation | |
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| ===Varjo Reality Cloud=== | | === IPD Adjustment === |
| New cloud-based services:
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| * '''Remote Rendering''': Stream VR content from cloud
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| * '''Collaborative Sessions''': Multi-user design reviews
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| * '''Asset Management''': Cloud storage for 3D models
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| ==System Requirements==
| | * '''Automatic IPD''' (59-71mm range) |
| * '''Operating System''': [[Windows 10]]/11 Pro 64-bit | | * Eye tracking-based calibration |
| * '''Processor''': [[Intel Core i7]]-9700K or [[AMD Ryzen 7]] 3700X minimum | | * No manual adjustment needed |
| * '''Graphics''': [[NVIDIA RTX 2080]] or [[Quadro RTX 5000]] minimum
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| * '''Memory''': 32 GB RAM
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| * '''Ports''': DisplayPort 1.4, USB-C 3.0 | |
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| ==Industry Applications== | | === Build === |
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| ===Automotive Design===
| | Significantly improved ergonomics: |
| Expanded adoption by major manufacturers:
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| * '''[[Mercedes-Benz]]''': Interior design validation
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| * '''[[Rivian]]''': Electric vehicle development
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| * '''[[Continental AG]]''': HMI development
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| * '''[[Kia Motors]]''': Global design centers
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| ===Healthcare and Medical===
| | * '''40% lighter''' than VR-1 |
| * '''[[Johns Hopkins Medicine]]''': Surgical planning | | * New materials and design |
| * '''[[Mayo Clinic]]''': Medical education | | * Active cooling system |
| * '''Fundamental VR''': Haptic surgery training | | * Premium build quality |
| * '''Medical Realities''': Remote surgical assistance | | * 90 Hz refresh rate |
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| ===Defense and Aerospace=== | | == Comparison with Varjo XR-3 == |
| * '''[[BAE Systems]]''': Aircraft maintenance training
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| * '''[[Saab Group]]''': Combat vehicle simulation
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| * '''[[Boeing]]''': Astronaut training systems
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| * '''Various Defense Contractors''': Classified applications
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| ==Market Performance== | | {| class="wikitable" |
| | |- |
| | ! Feature !! Varjo VR-3 !! Varjo XR-3 |
| | |- |
| | | Type || VR only || Mixed Reality |
| | |- |
| | | Bionic Display || Yes || Yes |
| | |- |
| | | Eye Tracking || 200 Hz || 200 Hz |
| | |- |
| | | Passthrough || '''No''' || 12MP RGB cameras |
| | |- |
| | | LiDAR || '''No''' || Yes |
| | |- |
| | | Price || '''$3,195''' || $5,495 |
| | |} |
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| ===Pricing Strategy=== | | == Technical Specifications == |
| * '''Hardware''': $3,195 (49% reduction from VR-1)
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| * '''Annual License''': $795 (20% reduction)
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| * '''Academic Discount''': 40% off for qualified institutions
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| * '''Volume Licensing''': Custom pricing for 10+ units
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| ===Reception=== | | {| class="wikitable" |
| Professional reviews praised the improvements:
| | |- |
| | ! Specification !! Details |
| | |- |
| | | Display || Bionic (uOLED + LCD) |
| | |- |
| | | Focus Resolution || 1920x1920 per eye (uOLED) |
| | |- |
| | | Peripheral Resolution || 2880x2720 per eye (LCD) |
| | |- |
| | | PPD || 70 (focus) / 30+ (peripheral) |
| | |- |
| | | Refresh Rate || 90 Hz |
| | |- |
| | | Field of View || 115° |
| | |- |
| | | Eye Tracking || 200 Hz, <1° accuracy |
| | |- |
| | | Hand Tracking || Ultraleap Gemini |
| | |- |
| | | IPD Range || 59-71mm (automatic) |
| | |- |
| | | Price || $3,195 |
| | |} |
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| '''Strengths''':
| | == Enterprise Applications == |
| * Dramatic weight reduction improved comfort
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| * 115° FOV eliminated "tunnel vision" feeling
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| * 70+ PPD exceeded previous "retina" resolution
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| * Inside-out tracking preview showed future direction
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| * Competitive pricing expanded market reach
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| '''Limitations''':
| | === Flight Simulation === |
| * Still required high-end PC | | * Human-eye resolution for cockpit instruments |
| * Subscription model remained controversial | | * Wide FOV for peripheral awareness |
| * Inside-out tracking still in beta | | * Eye tracking for pilot training analytics |
| * No wireless option
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| ==Technical Innovations== | | === Automotive Design === |
| | * True-to-life vehicle visualization |
| | * Design review and collaboration |
| | * Interior/exterior assessment |
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| ===Ultraleap Gemini Integration=== | | === Training and Simulation === |
| Enhanced hand tracking capabilities:
| | * Military and defense training |
| * '''Wider FOV''': 160° × 160° tracking volume
| | * Medical simulation |
| * '''Better Occlusion Handling''': Improved hand overlap detection | | * Industrial training |
| * '''Lower Latency''': <20ms motion-to-photon | |
| * '''Two-Handed Interactions''': Complex gesture support | |
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| ===Foveated Transport Protocol=== | | === Research === |
| New rendering optimization:
| | * Eye tracking research |
| * '''Dynamic Resolution''': GPU load reduction up to 50% | | * Human factors studies |
| * '''Network Optimization''': For future wireless applications | | * Cognitive science |
| * '''Multi-GPU Support''': Distributed rendering capability | |
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| ==Manufacturing Excellence== | | == Reception == |
| Production moved in-house to Varjo's Helsinki facility:
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| * '''Quality Control''': 100% unit testing
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| * '''Shorter Lead Times''': 2-week delivery standard
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| * '''Customization Options''': OEM branding available
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| * '''Sustainability''': 95% recyclable materials
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| ==Legacy and Impact==
| | '''Praise:''' |
| The VR-3 established new benchmarks for professional VR:
| | * 70 PPD human-eye resolution in focus area |
| * First headset exceeding 70 PPD resolution | | * 115° FOV widest at launch |
| * Proved high-resolution VR possible at lower weight | | * 200 Hz eye tracking industry-leading |
| * Inside-out tracking preview influenced industry direction | | * <1° eye tracking accuracy exceptional |
| * Price point enabled broader enterprise adoption | | * Non-Fresnel optics no god rays |
| | * 40% lighter than predecessor |
| | * Ultraleap Gemini hand tracking first |
| | * Automatic IPD convenient |
| | * $3,195 price (50% reduction from VR-1) |
| | * Foveated rendering GPU optimization |
|
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| The VR-3's success led to:
| | '''Criticism:''' |
| * Increased competition in professional VR market | | * $3,195 still enterprise-priced |
| * Industry shift toward lighter, wider FOV designs | | * No mixed reality/passthrough |
| * Greater emphasis on ergonomics in enterprise hardware | | * Requires powerful PC |
| * Acceleration of inside-out tracking development | | * SteamVR Lighthouse tracking needed |
| | * Tethered operation only |
| | * 90 Hz (not 120 Hz)<ref name="tomshardware">{{cite web |url=https://www.tomshardware.com/news/varjo-vr-3-and-xr-3-virtual-reality-headsets |title=Varjo VR-3 and XR-3 VR Headsets Raise the Resolution Bar With Bionic Displays |publisher=Tom's Hardware |access-date=2025-01-07}}</ref> |
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| ==See Also== | | <ref name="knoxlabs">{{cite web |url=https://www.knoxlabs.com/products/varjo-vr-3 |title=Varjo VR-3: High-Resolution VR Headset for Professionals and Enterprise |publisher=Knoxlabs |access-date=2025-01-07}}</ref> |
| * [[Virtual reality headset]]
| | |
| * [[Varjo|Varjo Technologies]]
| | == See Also == |
| * [[Varjo VR-2]]
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| * [[Varjo XR-3]] | | * [[Varjo XR-3]] |
| * [[Varjo Aero]] | | * [[Varjo Aero]] |
| * [[Foveated rendering]] | | * [[Varjo XR-4]] |
| * [[Inside-out tracking]] | | * [[Pimax 8KX]] |
| * [[OpenXR]] | | * [[HP Reverb G2]] |
| | |
| ==References==
| |
| <references>
| |
| <ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
| |
| <ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
| |
| </references>
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| | == References == |
| | {{reflist}} |
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| [[Category:Devices]] | | [[Category:Devices]] |
| [[Category:Virtual Reality Devices]] | | [[Category:Virtual Reality Devices]] |
| [[Category:VR Headsets]] | | [[Category:PC VR Headsets]] |
| [[Category:Virtual Reality Headsets]] | | [[Category:Enterprise VR]] |
| [[Category:Products introduced in 2020]] | | [[Category:Varjo]] |
| [[Category:Finnish brands]] | | [[Category:2020 in technology]] |
| [[Category:Head-mounted displays]]
| |