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**The [[Meta Quest Pro]] (2022) was the first major consumer headset featuring high-quality, stereoscopic color passthrough, using a novel camera array (monochrome for depth/detail, RGB for color) and ML reconstruction.<ref name="MixedNews_Cambria"/>
**The [[Meta Quest Pro]] (2022) was the first major consumer headset featuring high-quality, stereoscopic color passthrough, using a novel camera array (monochrome for depth/detail, RGB for color) and ML reconstruction.<ref name="MixedNews_Cambria"/>
**Competitors like the [[Pico 4]] (late 2022) and [[HTC Vive XR Elite]] (2023) also introduced color passthrough, although early implementations like the Pico 4's were initially monoscopic and lacked depth correction.<ref name="Reddit_PicoMono"></ref><ref name="ViveXRElite">[https://www.vive.com/us/product/vive-xr-elite/overview/ HTC Vive XR Elite Product Page]</ref>
**Competitors like the [[Pico 4]] (late 2022) and [[HTC Vive XR Elite]] (2023) also introduced color passthrough, although early implementations like the Pico 4's were initially monoscopic and lacked depth correction.<ref name="Reddit_PicoMono"></ref><ref name="ViveXRElite">[https://www.vive.com/us/product/vive-xr-elite/overview/ HTC Vive XR Elite Product Page]</ref>
**Sony's [[PlayStation VR2]] (2023) included stereo passthrough, but kept it black-and-white, accessible via a dedicated button for quick checks.<ref name="RoadToVR_PSVR2">[https://www.roadtovr.com/psvr-2-review/ Road to VR – PSVR 2 Review] (Feb 22 2023)</ref>
**Sony's [[PlayStation VR2]] (2023) included stereo passthrough, but kept it black-and-white, accessible via a dedicated button for quick checks.<ref name="RoadToVR_PSVR2"></ref>
**The [[Meta Quest 3]] (late 2023) brought high-resolution stereo color passthrough with an active depth sensor (structured light projector) to the mainstream consumer market, offering significantly improved clarity and depth accuracy over Quest 2 and Quest Pro.<ref name="UploadVR_Q3Review"/><ref name="Quest3PassthroughReview">[https://www.roadtovr.com/meta-quest-3-review-vr-mixed-reality-ar/ RoadToVR Quest 3 Review detailing passthrough improvements]</ref>
**The [[Meta Quest 3]] (late 2023) brought high-resolution stereo color passthrough with an active depth sensor (structured light projector) to the mainstream consumer market, offering significantly improved clarity and depth accuracy over Quest 2 and Quest Pro.<ref name="UploadVR_Q3Review"/><ref name="Quest3PassthroughReview">[https://www.roadtovr.com/meta-quest-3-review-vr-mixed-reality-ar/ RoadToVR Quest 3 Review detailing passthrough improvements]</ref>
**The [[Apple Vision Pro]] (2023 announcement, 2024 release) emphasized passthrough-based MR ("[[spatial computing]]"), using dual high-resolution color cameras, advanced processing ([[Apple R1]] chip), and a [[LiDAR]] scanner for precise depth mapping.<ref name="VisionProPassthrough">[https://www.apple.com/newsroom/2023/06/introducing-apple-vision-pro/ Apple Vision Pro Announcement]</ref><ref name="Verge_VisionPro">The Verge - Apple Vision Pro review: magic, until it’s not (Nilay Patel, June 2023)</ref>
**The [[Apple Vision Pro]] (2023 announcement, 2024 release) emphasized passthrough-based MR ("[[spatial computing]]"), using dual high-resolution color cameras, advanced processing ([[Apple R1]] chip), and a [[LiDAR]] scanner for precise depth mapping.<ref name="VisionProPassthrough">[https://www.apple.com/newsroom/2023/06/introducing-apple-vision-pro/ Apple Vision Pro Announcement]</ref><ref name="Verge_VisionPro">The Verge - Apple Vision Pro review: magic, until it’s not (Nilay Patel, June 2023)</ref>
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===Monochrome Passthrough===
===Monochrome Passthrough===
Uses black-and-white camera feeds. Common in earlier VR headsets (Oculus Rift S, Quest 1 & 2) or as a design choice (PSVR2), often leveraging existing grayscale tracking cameras.<ref name="UploadVR_Q3Review_MR">UploadVR - Quest 3 Review (mixed reality section)</ref><ref name="RoadToVR_PSVR2"/> Provides basic environmental awareness but lacks color cues and realism. Advantages include potentially better low-light sensitivity and lower processing requirements.<ref name="PCMag_passthrough"/>
Uses black-and-white camera feeds. Common in earlier VR headsets (Oculus Rift S, Quest 1 & 2) or as a design choice (PSVR2), often leveraging existing grayscale tracking cameras.<ref name="UploadVR_Q3Review_MR"></ref><ref name="RoadToVR_PSVR2"/> Provides basic environmental awareness but lacks color cues and realism. Advantages include potentially better low-light sensitivity and lower processing requirements.<ref name="PCMag_passthrough"/>


===Color Passthrough===
===Color Passthrough===
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<ref name="KGuttag_Align">[https://kguttag.com/2023/09/26/apple-vision-pro-part-6-passthrough-mixed-reality-ptmr-problems/ KGOnTech – Perspective‑Correct Passthrough] (Sept 26 2023)</ref>
<ref name="KGuttag_Align">[https://kguttag.com/2023/09/26/apple-vision-pro-part-6-passthrough-mixed-reality-ptmr-problems/ KGOnTech – Perspective‑Correct Passthrough] (Sept 26 2023)</ref>
<ref name="QuestProPassthrough">[https://www.meta.com/blog/quest/meta-reality-passthrough-quest-pro/ Meta Blog: Inside Meta Reality and Passthrough on Quest Pro]</ref>
<ref name="QuestProPassthrough">[https://www.meta.com/blog/quest/meta-reality-passthrough-quest-pro/ Meta Blog: Inside Meta Reality and Passthrough on Quest Pro]</ref>
<ref name="UploadVR_Q3Review">UploadVR - Quest 3 Review: Excellent VR With Limited MR (David Heaney, Oct 9, 2023)</ref>
<ref name="UploadVR_Q3Review">[https://www.uploadvr.com/quest-3-review/ UploadVR – Quest 3 Review: Excellent VR With Limited MR] (Oct 9 2023)</ref>
<ref name="UploadVR_Q3Review_MR">[https://www.uploadvr.com/quest-3-review/ UploadVR – Quest 3 Review: Excellent VR With Limited MR] (Oct 9 2023)</ref>
<ref name="LatencyThreshold">[https://research.nvidia.com/publication/2016-07_Latency-Requirements-Plausible-Interaction-Augmented-and-Virtual-Reality Latency Requirements for Plausible Interaction in Augmented and Virtual Reality] - Research discussing latency impact.</ref>
<ref name="LatencyThreshold">[https://research.nvidia.com/publication/2016-07_Latency-Requirements-Plausible-Interaction-Augmented-and-Virtual-Reality Latency Requirements for Plausible Interaction in Augmented and Virtual Reality] - Research discussing latency impact.</ref>
<ref name="MilgramKishino1994">Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D(12), 1321-1329.</ref>
<ref name="MilgramKishino1994">Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, E77-D(12), 1321-1329.</ref>
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<ref name="Reddit_PicoMono">[https://www.reddit.com/r/virtualreality/comments/ynz7yv/meta_quest_pro_vs_pico_4_passthrough_comparison/ Reddit – Meta Quest Pro vs PICO 4 Passthrough Comparison] (2022 thread)</ref>
<ref name="Reddit_PicoMono">[https://www.reddit.com/r/virtualreality/comments/ynz7yv/meta_quest_pro_vs_pico_4_passthrough_comparison/ Reddit – Meta Quest Pro vs PICO 4 Passthrough Comparison] (2022 thread)</ref>
<ref name="ViveXRElite">[https://www.vive.com/us/product/vive-xr-elite/overview/ HTC Vive XR Elite Product Page]</ref>
<ref name="ViveXRElite">[https://www.vive.com/us/product/vive-xr-elite/overview/ HTC Vive XR Elite Product Page]</ref>
<ref name="RoadToVR_PSVR2">Road to VR - PSVR 2 Review (Ben Lang, Feb 22, 2023)</ref>
<ref name="RoadToVR_PSVR2">[https://www.roadtovr.com/psvr-2-review/ Road to VR – PSVR 2 Review] (Feb 22 2023)</ref>
<ref name="Quest3PassthroughReview">[https://www.roadtovr.com/meta-quest-3-review-vr-mixed-reality-ar/ RoadToVR Quest 3 Review detailing passthrough improvements]</ref>
<ref name="Quest3PassthroughReview">[https://www.roadtovr.com/meta-quest-3-review-vr-mixed-reality-ar/ RoadToVR Quest 3 Review detailing passthrough improvements]</ref>
<ref name="VisionProPassthrough">[https://www.apple.com/newsroom/2023/06/introducing-apple-vision-pro/ Apple Vision Pro Announcement]</ref>
<ref name="VisionProPassthrough">[https://www.apple.com/newsroom/2023/06/introducing-apple-vision-pro/ Apple Vision Pro Announcement]</ref>