Windows 10 VR: Difference between revisions
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==Introduction== | ==Introduction== | ||
[[File:Windows 10 VR headset virtual space.png|thumb|Figure 1. Virtual space using Windows 10 VR headsets (Image: www.digitaltrends.com)]] | [[File:Windows 10 VR headset virtual space.png|thumb|Figure 1. Virtual space using Windows 10 VR headsets (Image: www.digitaltrends.com)]] | ||
Windows 10 has received new [[virtual reality]] capabilities with the [[Windows 10 Creators Update]]. With this Windows update, [[Microsoft]] joins the list of technology companies that are invested in the virtual reality ([[VR]]) business. It allows for a [[Virtual Reality Devices|device]] manufacturer to build a [[VR headset]] powered by Windows 10. Microsoft announced that companies like HP Inc, Lenovo, Dell, Acer, and ASUS would produce VR headsets based on the new Windows 10 feature <ref name=”1”> Vanian, J. (2016). Here’s how Microsoft is bringing virtual reality to Windows 10. Retrieved from http://fortune.com/2016/10/26/microsoft-virtual-reality-business/</ref> <ref name=”2”> Griliopolous, D. (2016). What Windows 10 means for VR and AR. Retrieved from http://www.techradar.com/news/software/operating-systems/what-windows-10-means-for-vr-and-ar-1317919</ref>. | .Windows 10 has received new [[virtual reality]] capabilities with the [[Windows 10 Creators Update]]. With this Windows update, [[Microsoft]] joins the list of technology companies that are invested in the virtual reality ([[VR]]) business. It allows for a [[Virtual Reality Devices|device]] manufacturer to build a [[VR headset]] powered by Windows 10. Microsoft announced that companies like HP Inc, Lenovo, Dell, Acer, and ASUS would produce VR headsets based on the new Windows 10 feature <ref name=”1”> Vanian, J. (2016). Here’s how Microsoft is bringing virtual reality to Windows 10. Retrieved from http://fortune.com/2016/10/26/microsoft-virtual-reality-business/</ref> <ref name=”2”> Griliopolous, D. (2016). What Windows 10 means for VR and AR. Retrieved from http://www.techradar.com/news/software/operating-systems/what-windows-10-means-for-vr-and-ar-1317919</ref>. | ||
3D and virtual reality are at the heart of Microsoft’s plans for Windows 10, as the date of release of several low-cost VR headsets - designed to run the flagship OS - comes closer. Furthermore, these headsets will be capable of producing what Microsoft is calling ‘[[Mixed Reality]]’ experiences, in which the headsets can display both the physical and digital world, and intermix the two for user interaction <ref name=”1”></ref> <ref name=”3”> Heath, N. (2016). Next spring, Microsoft will be releasing Windows 10 Creators Update, a 3D-focused revamp for its flagship OS. Retrieved from http://www.techrepublic.com/article/windows-10-to-get-3d-makeover-for-new-299-vrar-headsets/</ref>. | 3D and virtual reality are at the heart of Microsoft’s plans for Windows 10, as the date of release of several low-cost VR headsets - designed to run the flagship OS - comes closer. Furthermore, these headsets will be capable of producing what Microsoft is calling ‘[[Mixed Reality]]’ experiences, in which the headsets can display both the physical and digital world, and intermix the two for user interaction <ref name=”1”></ref> <ref name=”3”> Heath, N. (2016). Next spring, Microsoft will be releasing Windows 10 Creators Update, a 3D-focused revamp for its flagship OS. Retrieved from http://www.techrepublic.com/article/windows-10-to-get-3d-makeover-for-new-299-vrar-headsets/</ref>. | ||
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===Headsets=== | ===Headsets=== | ||
'''[[Acer Windows Mixed Reality Headset]]''' | '''[[Acer Windows Mixed Reality Headset]]''' | ||
'''[[Asus HC102]]''' | |||
'''[[Dell Visor]]''' | |||
'''[[HP Windows Mixed Reality Headset]]''' | '''[[HP Windows Mixed Reality Headset]]''' | ||
'''[[ | '''[[Lenovo Explorer]]''' | ||
'''[[Samsung Odyssey]]''' | |||
===Basic VR Headset Specs=== | |||
*Dual displays at 1440 x 1440 per eye | |||
*2.89” diagonal display size (x2) | |||
*Front hinged display | |||
*95 degrees horizontal field of view | |||
*Display refresh rate up to 90Hz (native) | |||
*Built-in audio out and microphone support through 3.5mm jack | |||
*Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity | |||
*[[Inside-out tracking]] | |||
*4.00m cable | |||
The VR Headsets are all based on the Microsoft reference device. | |||
===Description=== | ===Description=== | ||
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==Windows 10 VR requirements== | ==Windows 10 VR requirements== | ||
* A dual-core Intel Core i5 with hyperthreading; | * A dual-core Intel Core i5 with hyperthreading; | ||
* Intel HD Graphics 620; | * Intel HD Graphics 620; | ||
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===For Developers=== | ===For Developers=== | ||
* Intel Core i7 with six cores or more or an AMD Ryzen 7 1700 (8 core, 16 threads); | * Intel Core i7 with six cores or more or an AMD Ryzen 7 1700 (8 core, 16 threads); | ||
* Nvidia GeForce GTX 980, GTX 1060, or an AMD Radeon RX 480 (8GB); | * Nvidia GeForce GTX 980, GTX 1060, or an AMD Radeon RX 480 (8GB); | ||
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* At least 10GB of storage; | * At least 10GB of storage; | ||
* Bluetooth 4.0, and one USB 3.0 standard port for the headset. <ref name=”12”></ref> | * Bluetooth 4.0, and one USB 3.0 standard port for the headset. <ref name=”12”></ref> | ||
===Pre-Built PCs=== | |||
====Windows Mixed Reality PCs==== | |||
[[Windows Mixed Reality PCs]] - desktops and laptops will allow the immersive headsets will run at 60 frames per second. | |||
'''Specifications'''<ref name="pcguidelines">https://developer.microsoft.com/en-us/windows/mixed-reality/windows_mixed_reality_minimum_pc_hardware_compatibility_guidelines</ref> | |||
*'''Operating System''': Windows 10 Fall Creators Update (RS3) - Home, Pro, Business, Education | |||
*'''Processor''': Intel Core i5 7200U (7th generation mobile), dual core with Intel® Hyper-Threading Technology enabled (or better) | |||
*'''RAM''': 8GB DDR3 dual channel (or better) | |||
*'''Free disk space''': At least 10 GB | |||
*'''Graphics Card''': Integrated Intel® HD Graphics 620 (or greater) DX12-capable integrated GPU (Check if your model is greater) NVIDIA MX150/965M (or greater) DX12-capable discrete GPU | |||
*'''Graphics Driver''': Windows Display Driver Model (WDDM) 2.2 (7/24/2017 or later) | |||
*'''Graphics display port''': HDMI 1.4 or DisplayPort 1.2 | |||
*'''Display''': Connected external or integrated VGA (800x600) display (or better) | |||
*'''USB connectivity''': USB 3.0 Type-A or Type-C | |||
*'''Bluetooth connectivity (for motion controllers)''': Bluetooth 4.0 | |||
*'''Expected headset framerate''': 60 Hz | |||
====Windows Mixed Reality Ultra PCs==== | |||
[[Windows Mixed Reality Ultra PCs]] - desktops and laptops that will allow the immersive headsets to run at 90 frames per second. | |||
'''Specifications'''<ref name="pcguidelines">https://developer.microsoft.com/en-us/windows/mixed-reality/windows_mixed_reality_minimum_pc_hardware_compatibility_guidelines</ref> | |||
*'''Operating System''': Windows 10 Fall Creators Update (RS3) - Home, Pro, Business, Education | |||
*'''Processor''': Intel Core i5 4590 (4th generation), quad core (or better) AMD Ryzen 5 1400 3.4Ghz (desktop), quad core (or better) | |||
*'''RAM''': 8GB DDR3 (or better) | |||
*'''Free disk space''': At least 10 GB | |||
*'''Graphics Card''': NVIDIA GTX 960/1050 (or greater) DX12-capable discrete GPU AMD RX 460/560 (or greater) DX12-capable discrete GPU GPU must be hosted in a PCIe 3.0 x4+ Link slot | |||
*'''Graphics Driver''': Windows Display Driver Model (WDDM) 2.2 (7/17/2017 or later) | |||
*'''Graphics display port''': HDMI 2.0 or DisplayPort 1.2 | |||
*'''Display''': Connected external or integrated VGA (800x600) display (or better) | |||
*'''USB connectivity''': USB 3.0 Type-A or Type-C | |||
*'''Bluetooth connectivity (for motion controllers)''': Bluetooth 4.0 | |||
*'''Expected headset framerate''': 90 Hz | |||
==Accessories== | |||
'''[[Windows Mixed Reality Motion Controllers]]''' | |||
==Apps== | |||
[[Windows Mixed Reality Apps]] | |||
[[Steam]] [[Games]] and [[Experiences]] | |||
[[Halo VR]] | |||
==References== | ==References== |