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(Redirected from VR camera)

Cameras for virtual reality (VR) and augmented reality (AR) are devices and multi-camera rigs used to capture real scenes for immersive playback. They range from pocket consumer 360 cameras to large professional rigs built for cinematic virtual reality. This page catalogs cameras and capture systems associated with VR and AR. Many of the professional rigs listed below were released in 2015 and 2016 and have since been discontinued, while the consumer market has consolidated around a small number of dual lens 360 cameras.

Reviewed 21 October 2026. Monoscopic and stereoscopic depth explanation, spherical coverage and viewpoint movement, the KeyMission 360, Vuze and Project Beyond comparison rows, and the Pro2/Pro3 depth-sensing distinction. Other historical catalogue entries and market commentary were not rechecked in this review. About review dates.

Capture types

Front and side of a Nikon KeyMission 360 camera.
Nikon KeyMission 360, a dual-lens camera for monoscopic 360-degree capture.


VR and AR cameras differ mainly in how they record space and depth.

Monoscopic 360 video presents the same recorded panoramic view to both eyes. It can be viewed on a phone or computer screen as well as in a headset. It provides no captured binocular disparity, but perspective, occlusion and other pictorial cues can still convey depth.[1][2]

Stereoscopic 360 video (also called 3D 360) supplies separate panoramic images to the left and right eyes. Their differences provide binocular depth information. A stereo 360 rig can use many camera modules and software to assemble the two panoramas. Google's Jump system, for example, produces its two eye views from 16 camera streams.[2] Most of the professional rigs in the first list below were built to capture stereoscopic 360 video.

Volumetric and light field capture record three dimensional space rather than a fixed pair of views. Volumetric capture is distinguished from 360 video because it records depth using methods such as photogrammetry, depth sensors, lidar, or light field arrays, which can allow a viewer to move within the scene with six degrees of freedom.[3] A light field camera records the direction of incoming light as well as its intensity, so focus and viewpoint can be adjusted after capture; Lytro's Immerge was an example aimed at VR.[3][4] Photogrammetry rigs build 3D models from many overlapping photographs of a static subject and are used for reality capture of rooms and objects.[3]

Cameras also divide into consumer and professional classes. Consumer 360 cameras are self contained, inexpensive, and stitch footage in the camera or a phone app. Professional rigs combine many camera modules, often cost tens of thousands of dollars, and depend on external stitching software, which made them costly to operate; after the VR video market grew more slowly than expected, several of these products were withdrawn.[5]

Spherical coverage and viewpoint movement

A 360-degree field of view describes the directions the camera records. It does not by itself provide movement through the recorded scene. The omnidirectional stereo format used by Jump supports looking around from the recorded viewing position, rather than head translation through the scene. Its stitching pipeline interpolates views between adjacent cameras to construct the eye panoramas. The original research also documents artifacts around very close objects, thin structures and semi-transparent surfaces. These are limitations of that capture and reconstruction method, rather than a promise that any multi-camera rig produces a complete movable 3D scene.[2]

Virtual reality cameras

Stereoscopic 3D and 360 degrees

Hubblo VR

Immerge - Lytro

Jump - Google

ONE - Jaunt VR

Odyssey - GoPro

OZO - Nokia

Project Beyond - Samsung

Purple Pill VR

Surround 360 - Facebook

Vuze - HumanEyes

360° cameras

Monoscopic and 360 degrees

360Abyss - 360Heros - underwater

360cam - Giroptic

360fly

360 CAM - LG

Bublcam - Bubl

FOCUS - Link VR

Fusion - GoPro

Gear 360 - Samsung

Moto 360 Camera - Motorola

KeyMission 360 - Nikon

Orah 4i - VideoStitch

Sphericam 2

Theta - Ricoh

Software

Mobius - Emergent VR

3D cameras

Stereoscopic cameras and room-scale 3D capture systems

Matterport Pro 3D Camera - Matterport

LucidCam - Lucid VR

Photo only

Software

Cardboard Camera - Google

Drones with cameras

Flying Eye - 360 Designs

Motion and depth sensing cameras

ZED mini - Stereolabs

Selected systems by type and status

The table groups several of the cameras above by capture type and maker. Dates distinguish original announcements, later service closures and product pages checked at the cited access date.

Camera or rig Maker Type Status
Nikon KeyMission 360 Nikon Monoscopic 360 action camera; two opposing lens/sensor units, combined in-camera into one panorama Development announced for CES 2016. Nikon's September 2016 launch announcement scheduled availability for October 2016.[6][7]
Vuze Humaneyes Technologies Stereoscopic 360 camera with eight full-HD cameras and external Humaneyes VR Studio production software Manufacturer announced shipping on 15 March 2017.[8]
Project Beyond Samsung Stereoscopic omniview research camera: 16 cameras around the body plus a top camera The manufacturer's archived December 2015 FAQ described it as not yet ready to ship, with an early-access program for interested partners.[9]
OZO Nokia Stereoscopic 360 professional rig (8 lenses) Discontinued in October 2017[5][10]
Jump Google Stereoscopic 360 platform and rig program Service shut down on 28 June 2019[11][12]
Odyssey GoPro Stereoscopic 360 rig (16 cameras) for Google Jump Tied to Google Jump, which shut down in 2019[12]
Immerge Lytro Light field capture rig Discontinued; Lytro shut down in March 2018[13]
ONE Jaunt VR Stereoscopic 360 rig (24 cameras) Jaunt pivoted away from VR in 2018 and was acquired by Verizon in 2019[14][15]
Surround 360 Facebook Stereoscopic 360 rig (17 cameras), open source design Open sourced in 2016; project repository later archived[16][17]
360cam Giroptic Monoscopic 360 consumer camera Giroptic closed in March 2018[18]
Sphericam 2 Sphericam Monoscopic 360 consumer camera Never shipped; backers refunded in December 2017[19]
Fusion GoPro Monoscopic 360 consumer camera Discontinued[20]
Gear 360 Samsung Monoscopic 360 consumer camera 2017 model (SM-R210); Samsung ended app update support from 1 August 2020[21]
Theta Ricoh Monoscopic 360 consumer camera Active product line (for example Theta X, Theta Z1)[22]
Matterport Pro 3D Camera Matterport Reality capture: Pro2 uses structured light; Pro3 uses lidar Both models are listed on the manufacturer's camera comparison page, checked on 21 October 2026.[23]
LucidCam Lucid VR Stereoscopic 3D 180 camera Shipped from 2017[24]
ZED mini Stereolabs Stereo depth and passthrough camera for headsets Active product[25]

Market shift

After the professional VR camera rigs of 2015 and 2016 were withdrawn, the 360 camera market consolidated around a few consumer brands that sell self contained dual lens cameras. Insta360, founded in 2015 by JK Liu as Arashi Vision in Shenzhen, became the leading 360 camera brand, with its X series among the best selling consumer models.[26][22] Ricoh continued its Theta line, and Kandao sells the QooCam series; these makers, along with newer entrants, account for most current consumer 360 cameras.[22] Light field and volumetric capture for VR has been demonstrated largely through software reconstruction of captured scenes rather than dedicated consumer hardware.[4]

References

  1. ↑ Martin S. Banks; Jenny C. A. Read; Robert S. Allison; Simon J. Watt (2012-05). "Stereoscopy and the Human Visual System". SMPTE Motion Imaging Journal. https://pmc.ncbi.nlm.nih.gov/articles/PMC3490636/. Retrieved 2026-10-21.
  2. ↑ 2.0 2.1 2.2 Robert Anderson; David Gallup; Jonathan T. Barron; Janne Kontkanen; Noah Snavely; Carlos Hernandez; Sameer Agarwal; Steven M. Seitz (2016). "Jump: Virtual Reality Video". SIGGRAPH Asia 2016 Technical Papers. https://research.google.com/pubs/archive/45617.pdf. Retrieved 2026-10-21.
  3. ↑ 3.0 3.1 3.2 "Volumetric video". Wikipedia. https://en.wikipedia.org/wiki/Volumetric_video. Retrieved 2026-06-14.
  4. ↑ 4.0 4.1 "Google's 'Welcome to Light Fields' VR App Reveals the Power of Volumetric Capture". Road to VR. 2018. https://www.roadtovr.com/googles-welcome-to-lightfields-vr-app-reveals-the-power-of-volumetric-capture/. Retrieved 2026-06-14.
  5. ↑ 5.0 5.1 "Nokia Ozo Discontinues Further VR Camera Updates, Lays Off Staff". Digital Trends. 2017-10-10. https://www.digitaltrends.com/photography/nokia-ozo-wont-get-an-upgrade/. Retrieved 2026-06-14.
  6. ↑ "Nikon Enters the Action Camera Market with 360° Offering". Nikon. 2016-01-06. https://www.nikon.com/company/news/2016/0106_camera_05/. Retrieved 2026-10-21.
  7. ↑ "What's Your Mission? Experience the Captivating Journey of Discovering, Fulfilling and Sharing Your Life's Missions with Nikon's New Line of KeyMission Cameras". Nikon. 2016-09-19. https://www.nikonusa.com/press-room/keymission-whats-your-mission. Retrieved 2026-10-21.
  8. ↑ "Humaneyes Makes True VR Content Creation Accessible With The Vuze VR Camera Now Shipping To Customers For Just $799". Humaneyes Technologies (press release via PR Newswire). 2017-03-15. https://www.prnewswire.com/news-releases/humaneyes-makes-true-vr-content-creation-accessible-with-the-vuze-vr-camera-now-shipping-to-customers-for-just-799-300423554.html. Retrieved 2026-10-21.
  9. ↑ "Project Beyond". Think Tank Team, Samsung Research America. https://web.archive.org/web/20151218034959/http://www.thinktankteam.info/beyond/. Retrieved 2026-10-21.
  10. ↑ "Nokia scraps virtual reality camera Ozo". Design Week. 2017-10-11. https://www.designweek.co.uk/issues/9-15-october-2017/nokia-scraps-virtual-reality-camera-ozo/. Retrieved 2026-06-14.
  11. ↑ "Google Is Shutting Down Its Jump VR Video Program". Variety. 2019-05-17. https://variety.com/2019/digital/news/google-jump-shutting-down-1203219306/. Retrieved 2026-06-14.
  12. ↑ 12.0 12.1 "Google to Shutter Jump VR Video Service in June". Road to VR. 2019-05-18. https://www.roadtovr.com/google-shutter-jump-vr-video-service-june/. Retrieved 2026-06-14.
  13. ↑ "RIP, Lytro: Light Field Camera Pioneer Officially Shuttering". PetaPixel. 2018-03-28. https://petapixel.com/2018/03/28/rip-lytro-light-field-camera-pioneer-officially-shuttering/. Retrieved 2026-06-14.
  14. ↑ "Jaunt Lays Off 'a Significant Portion of Staff', Shutters VR Production to Focus on AR". Road to VR. 2018-10-15. https://www.roadtovr.com/jaunt-lays-off-significant-portion-staff-shutters-vr-production-focus-ar/. Retrieved 2026-06-14.
  15. ↑ "Jaunt XR Assets Acquired by Verizon". Variety. 2019-09-30. https://variety.com/2019/digital/news/verizon-jaunt-asset-acquisition-xr-ar-vr-1203353568/. Retrieved 2026-06-14.
  16. ↑ "Surround 360 is now open source". Engineering at Meta. https://engineering.fb.com/video-engineering/surround-360-is-now-open-source/. Retrieved 2026-06-14.
  17. ↑ "facebookarchive/Surround360". GitHub. https://github.com/facebookarchive/Surround360. Retrieved 2026-06-14.
  18. ↑ "Giroptic closes its doors; what it means for the 360 camera industry". 360 Rumors. 2018-03-05. https://360rumors.com/giroptic-closes-doors-means-360-camera-industry/. Retrieved 2026-06-14.
  19. ↑ "Sphericam issues refund to Kickstarter backers". 360 Rumors. 2017-12. http://360rumors.com/2017/12/sphericam-issues-refund-kickstarter-backers.html. Retrieved 2026-06-14.
  20. ↑ "Heads Up Fusion + macOS Users". GoPro. https://gopro.com/en/us/news/fusion-end-of-life. Retrieved 2026-06-14.
  21. ↑ "Gear 360 SM-R210 Support & Manual". Samsung. https://www.samsung.com/us/business/support/owners/product/gear-360-sm-r210/. Retrieved 2026-06-14.
  22. ↑ 22.0 22.1 22.2 "Best 360 Cameras 2026". Imaging Resource. https://www.imaging-resource.com/guides/best-360-cameras/. Retrieved 2026-06-14.
  23. ↑ "Compare Cameras". Matterport. https://matterport.com/cameras. Retrieved 2026-10-21.
  24. ↑ "Lucid VR's 180-Degree Camera Shipping Just In Time For Google's VR180 Platform". Tom's Hardware. 2017-06-23. https://www.tomshardware.com/news/lucidcam-shipping-august-google-vr180,34870.html. Retrieved 2026-06-14.
  25. ↑ "ZED Mini Stereo Camera". Stereolabs. https://www.stereolabs.com/store/products/zed-mini. Retrieved 2026-06-14.
  26. ↑ "Insta360". Wikipedia. https://en.wikipedia.org/wiki/Insta360. Retrieved 2026-06-14.