Cameras
More actions
Cameras for virtual reality (VR) and augmented reality (AR) are devices and multi-camera rigs used to capture real scenes for immersive playback. They range from pocket consumer 360 cameras to large professional rigs built for cinematic virtual reality. This page catalogs cameras and capture systems associated with VR and AR. Many of the professional rigs listed below were released in 2015 and 2016 and have since been discontinued, while the consumer market has consolidated around a small number of dual lens 360 cameras.
Capture types

VR and AR cameras differ mainly in how they record space and depth.
Monoscopic 360 video presents the same recorded panoramic view to both eyes. It can be viewed on a phone or computer screen as well as in a headset. It provides no captured binocular disparity, but perspective, occlusion and other pictorial cues can still convey depth.[1][2]
Stereoscopic 360 video (also called 3D 360) supplies separate panoramic images to the left and right eyes. Their differences provide binocular depth information. A stereo 360 rig can use many camera modules and software to assemble the two panoramas. Google's Jump system, for example, produces its two eye views from 16 camera streams.[2] Most of the professional rigs in the first list below were built to capture stereoscopic 360 video.
Volumetric and light field capture record three dimensional space rather than a fixed pair of views. Volumetric capture is distinguished from 360 video because it records depth using methods such as photogrammetry, depth sensors, lidar, or light field arrays, which can allow a viewer to move within the scene with six degrees of freedom.[3] A light field camera records the direction of incoming light as well as its intensity, so focus and viewpoint can be adjusted after capture; Lytro's Immerge was an example aimed at VR.[3][4] Photogrammetry rigs build 3D models from many overlapping photographs of a static subject and are used for reality capture of rooms and objects.[3]
Cameras also divide into consumer and professional classes. Consumer 360 cameras are self contained, inexpensive, and stitch footage in the camera or a phone app. Professional rigs combine many camera modules, often cost tens of thousands of dollars, and depend on external stitching software, which made them costly to operate; after the VR video market grew more slowly than expected, several of these products were withdrawn.[5]
Spherical coverage and viewpoint movement
A 360-degree field of view describes the directions the camera records. It does not by itself provide movement through the recorded scene. The omnidirectional stereo format used by Jump supports looking around from the recorded viewing position, rather than head translation through the scene. Its stitching pipeline interpolates views between adjacent cameras to construct the eye panoramas. The original research also documents artifacts around very close objects, thin structures and semi-transparent surfaces. These are limitations of that capture and reconstruction method, rather than a promise that any multi-camera rig produces a complete movable 3D scene.[2]
Virtual reality cameras
Stereoscopic 3D and 360 degrees
Vuze - HumanEyes
360° cameras
Monoscopic and 360 degrees
360Abyss - 360Heros - underwater
360cam - Giroptic
Bublcam - Bubl
FOCUS - Link VR
Moto 360 Camera - Motorola
KeyMission 360 - Nikon
Software
Mobius - Emergent VR
3D cameras
Stereoscopic cameras and room-scale 3D capture systems
Matterport Pro 3D Camera - Matterport
LucidCam - Lucid VR
Photo only
Software
Drones with cameras
Flying Eye - 360 Designs
Motion and depth sensing cameras
Selected systems by type and status
The table groups several of the cameras above by capture type and maker. Dates distinguish original announcements, later service closures and product pages checked at the cited access date.
| Camera or rig | Maker | Type | Status |
|---|---|---|---|
| Nikon KeyMission 360 | Nikon | Monoscopic 360 action camera; two opposing lens/sensor units, combined in-camera into one panorama | Development announced for CES 2016. Nikon's September 2016 launch announcement scheduled availability for October 2016.[6][7] |
| Vuze | Humaneyes Technologies | Stereoscopic 360 camera with eight full-HD cameras and external Humaneyes VR Studio production software | Manufacturer announced shipping on 15 March 2017.[8] |
| Project Beyond | Samsung | Stereoscopic omniview research camera: 16 cameras around the body plus a top camera | The manufacturer's archived December 2015 FAQ described it as not yet ready to ship, with an early-access program for interested partners.[9] |
| OZO | Nokia | Stereoscopic 360 professional rig (8 lenses) | Discontinued in October 2017[5][10] |
| Jump | Stereoscopic 360 platform and rig program | Service shut down on 28 June 2019[11][12] | |
| Odyssey | GoPro | Stereoscopic 360 rig (16 cameras) for Google Jump | Tied to Google Jump, which shut down in 2019[12] |
| Immerge | Lytro | Light field capture rig | Discontinued; Lytro shut down in March 2018[13] |
| ONE | Jaunt VR | Stereoscopic 360 rig (24 cameras) | Jaunt pivoted away from VR in 2018 and was acquired by Verizon in 2019[14][15] |
| Surround 360 | Stereoscopic 360 rig (17 cameras), open source design | Open sourced in 2016; project repository later archived[16][17] | |
| 360cam | Giroptic | Monoscopic 360 consumer camera | Giroptic closed in March 2018[18] |
| Sphericam 2 | Sphericam | Monoscopic 360 consumer camera | Never shipped; backers refunded in December 2017[19] |
| Fusion | GoPro | Monoscopic 360 consumer camera | Discontinued[20] |
| Gear 360 | Samsung | Monoscopic 360 consumer camera | 2017 model (SM-R210); Samsung ended app update support from 1 August 2020[21] |
| Theta | Ricoh | Monoscopic 360 consumer camera | Active product line (for example Theta X, Theta Z1)[22] |
| Matterport Pro 3D Camera | Matterport | Reality capture: Pro2 uses structured light; Pro3 uses lidar | Both models are listed on the manufacturer's camera comparison page, checked on 21 October 2026.[23] |
| LucidCam | Lucid VR | Stereoscopic 3D 180 camera | Shipped from 2017[24] |
| ZED mini | Stereolabs | Stereo depth and passthrough camera for headsets | Active product[25] |
Market shift
After the professional VR camera rigs of 2015 and 2016 were withdrawn, the 360 camera market consolidated around a few consumer brands that sell self contained dual lens cameras. Insta360, founded in 2015 by JK Liu as Arashi Vision in Shenzhen, became the leading 360 camera brand, with its X series among the best selling consumer models.[26][22] Ricoh continued its Theta line, and Kandao sells the QooCam series; these makers, along with newer entrants, account for most current consumer 360 cameras.[22] Light field and volumetric capture for VR has been demonstrated largely through software reconstruction of captured scenes rather than dedicated consumer hardware.[4]
References
- ↑ Martin S. Banks; Jenny C. A. Read; Robert S. Allison; Simon J. Watt (2012-05). "Stereoscopy and the Human Visual System". SMPTE Motion Imaging Journal. https://pmc.ncbi.nlm.nih.gov/articles/PMC3490636/. Retrieved 2026-10-21.
- ↑ 2.0 2.1 2.2 Robert Anderson; David Gallup; Jonathan T. Barron; Janne Kontkanen; Noah Snavely; Carlos Hernandez; Sameer Agarwal; Steven M. Seitz (2016). "Jump: Virtual Reality Video". SIGGRAPH Asia 2016 Technical Papers. https://research.google.com/pubs/archive/45617.pdf. Retrieved 2026-10-21.
- ↑ 3.0 3.1 3.2 "Volumetric video". Wikipedia. https://en.wikipedia.org/wiki/Volumetric_video. Retrieved 2026-06-14.
- ↑ 4.0 4.1 "Google's 'Welcome to Light Fields' VR App Reveals the Power of Volumetric Capture". Road to VR. 2018. https://www.roadtovr.com/googles-welcome-to-lightfields-vr-app-reveals-the-power-of-volumetric-capture/. Retrieved 2026-06-14.
- ↑ 5.0 5.1 "Nokia Ozo Discontinues Further VR Camera Updates, Lays Off Staff". Digital Trends. 2017-10-10. https://www.digitaltrends.com/photography/nokia-ozo-wont-get-an-upgrade/. Retrieved 2026-06-14.
- ↑ "Nikon Enters the Action Camera Market with 360° Offering". Nikon. 2016-01-06. https://www.nikon.com/company/news/2016/0106_camera_05/. Retrieved 2026-10-21.
- ↑ "What's Your Mission? Experience the Captivating Journey of Discovering, Fulfilling and Sharing Your Life's Missions with Nikon's New Line of KeyMission Cameras". Nikon. 2016-09-19. https://www.nikonusa.com/press-room/keymission-whats-your-mission. Retrieved 2026-10-21.
- ↑ "Humaneyes Makes True VR Content Creation Accessible With The Vuze VR Camera Now Shipping To Customers For Just $799". Humaneyes Technologies (press release via PR Newswire). 2017-03-15. https://www.prnewswire.com/news-releases/humaneyes-makes-true-vr-content-creation-accessible-with-the-vuze-vr-camera-now-shipping-to-customers-for-just-799-300423554.html. Retrieved 2026-10-21.
- ↑ "Project Beyond". Think Tank Team, Samsung Research America. https://web.archive.org/web/20151218034959/http://www.thinktankteam.info/beyond/. Retrieved 2026-10-21.
- ↑ "Nokia scraps virtual reality camera Ozo". Design Week. 2017-10-11. https://www.designweek.co.uk/issues/9-15-october-2017/nokia-scraps-virtual-reality-camera-ozo/. Retrieved 2026-06-14.
- ↑ "Google Is Shutting Down Its Jump VR Video Program". Variety. 2019-05-17. https://variety.com/2019/digital/news/google-jump-shutting-down-1203219306/. Retrieved 2026-06-14.
- ↑ 12.0 12.1 "Google to Shutter Jump VR Video Service in June". Road to VR. 2019-05-18. https://www.roadtovr.com/google-shutter-jump-vr-video-service-june/. Retrieved 2026-06-14.
- ↑ "RIP, Lytro: Light Field Camera Pioneer Officially Shuttering". PetaPixel. 2018-03-28. https://petapixel.com/2018/03/28/rip-lytro-light-field-camera-pioneer-officially-shuttering/. Retrieved 2026-06-14.
- ↑ "Jaunt Lays Off 'a Significant Portion of Staff', Shutters VR Production to Focus on AR". Road to VR. 2018-10-15. https://www.roadtovr.com/jaunt-lays-off-significant-portion-staff-shutters-vr-production-focus-ar/. Retrieved 2026-06-14.
- ↑ "Jaunt XR Assets Acquired by Verizon". Variety. 2019-09-30. https://variety.com/2019/digital/news/verizon-jaunt-asset-acquisition-xr-ar-vr-1203353568/. Retrieved 2026-06-14.
- ↑ "Surround 360 is now open source". Engineering at Meta. https://engineering.fb.com/video-engineering/surround-360-is-now-open-source/. Retrieved 2026-06-14.
- ↑ "facebookarchive/Surround360". GitHub. https://github.com/facebookarchive/Surround360. Retrieved 2026-06-14.
- ↑ "Giroptic closes its doors; what it means for the 360 camera industry". 360 Rumors. 2018-03-05. https://360rumors.com/giroptic-closes-doors-means-360-camera-industry/. Retrieved 2026-06-14.
- ↑ "Sphericam issues refund to Kickstarter backers". 360 Rumors. 2017-12. http://360rumors.com/2017/12/sphericam-issues-refund-kickstarter-backers.html. Retrieved 2026-06-14.
- ↑ "Heads Up Fusion + macOS Users". GoPro. https://gopro.com/en/us/news/fusion-end-of-life. Retrieved 2026-06-14.
- ↑ "Gear 360 SM-R210 Support & Manual". Samsung. https://www.samsung.com/us/business/support/owners/product/gear-360-sm-r210/. Retrieved 2026-06-14.
- ↑ 22.0 22.1 22.2 "Best 360 Cameras 2026". Imaging Resource. https://www.imaging-resource.com/guides/best-360-cameras/. Retrieved 2026-06-14.
- ↑ "Compare Cameras". Matterport. https://matterport.com/cameras. Retrieved 2026-10-21.
- ↑ "Lucid VR's 180-Degree Camera Shipping Just In Time For Google's VR180 Platform". Tom's Hardware. 2017-06-23. https://www.tomshardware.com/news/lucidcam-shipping-august-google-vr180,34870.html. Retrieved 2026-06-14.
- ↑ "ZED Mini Stereo Camera". Stereolabs. https://www.stereolabs.com/store/products/zed-mini. Retrieved 2026-06-14.
- ↑ "Insta360". Wikipedia. https://en.wikipedia.org/wiki/Insta360. Retrieved 2026-06-14.