My Lil' Donut
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| My Lil' Donut | |
|---|---|
| Information | |
| VR/AR | VR |
| Developer | Isaac Cohen |
| Publisher | Tool of North America |
| Platform | SteamVR |
| Device | HTC Vive |
| Operating System | Windows |
| Type | Full Game |
| Genre | Simulation, VR |
| Input Device | Tracked motion controllers |
| Play Area | Standing, Room-Scale |
| Game Mode | Single Player |
| Language | English |
| Review | Positive |
| Release Date | Aug 31, 2016 |
| Price | Free |
| App Store | Steam |
| Website | http://cabbibo.is |
| Infobox Updated | 09/15/2016 |
My Lil' Donut is a free, VR-only experience for SteamVR on Windows, played with tracked motion controllers in a standing or room-scale space.[1] It was developed by Isaac Cohen and published by Tool of North America, and was released on Steam on 31 August 2016.[1] The creator's website is listed as cabbibo.is.[1]
Overview
The player interacts with a single virtual donut. Per the Steam listing, it can be stretched, twisted, frozen and relaxed, or pulled apart entirely, and a distorted shape can be saved and viewed afterward. The program offers a set of settings, presets and tools for shaping the donut.[1]
The Steam page lists it as a single-player title with tracked controller support, played standing or room-scale, and it requires a SteamVR-compatible headset. Steam user reviews were rated "Very Positive" (44 of 50 reviews positive) as of October 2026.[1]
Features
System Requirements
Windows
Minimum
- OS: Windows 8.1
- Processor: Intel Core i5 4590
- Memory: 8 MB RAM
- Graphics: GeForce GTX 970 or AMD Radeon R9 290
- Storage: 200 MB available space
Setup Instructions
Images and Videos
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "My Lil' Donut on Steam". Steam. https://store.steampowered.com/app/506280/My_Lil_Donut/. Retrieved 2026-10-09.