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Killer Klownz
Information
VR/AR VR
Developer Peter Labick
Publisher My Way Games
Platform SteamVR, Oculus Rift (Platform)
Device HTC Vive, Oculus Rift
Operating System Windows
Type Full Game
Genre Violent, Action, Adventure, Simulation, VR
Input Device Tracked Motion Controllers
Play Area Room-Scale
Game Mode Single Player
Language English
Review N/A
Release Date Dec 5, 2016
Price $N
App Store Steam
Infobox Updated 12/11/2016

Killer Klownz is a horror-themed wave shooter for room-scale VR play, developed by Peter Labick and published by My Way Games. It runs on Windows through SteamVR and was released on Steam on 5 December 2016, with no Early Access period listed.[1] The listing describes the game as designed for the HTC Vive and as VR only with tracked controller support.[1] It is a single-player VR App and is still sold on Steam.[1]

Reviewed 9 October 2026. Checked title, developer, publisher, release date, VR-only and controller support, system requirements and review counts against the Steam listing and Steam API. About review dates.

Overview

The player shoots waves of clowns that appear from a dark field of discarded children's toys and circus props, using automatic weapons with unlimited ammunition.[1] The Steam listing says the enemies come in several types that differ in speed and strength, and that the map adjusts to the size of the player's play space.[1] The developer's store text also carries a warning that the game may be too intense for people who are afraid of clowns.[1]

The game needs room-scale tracking and a play area of at least 2 m by 1.5 m. Steam lists Windows 7 SP1 as the minimum operating system, with an Intel i5 4590 processor, 4 GB of memory and a GTX 980 graphics card.[1]

Reception

Steam user reviews were rated Mostly Positive as of October 2026, with 42 of 58 reviews positive.[2]

Features

System Requirements

Windows

Minimum

  • OS: Windows 7 SP1
  • Processor: Intel i5 4590
  • Memory: 4 GB RAM
  • Graphics: GTX 980
  • Storage: 140 MB available space

Setup Instructions

This VR game requires a play area of at least 2m x 1.5m.

Images and Videos

References