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Golf (Virtual Boy)
Information
Developer T&E Soft
Publisher T&E Soft (Japan), Nintendo (North America)
Platform Virtual Boy
Device Virtual Boy
Type Game
Genre Sports, Golf
Play Area Seated
Game Mode Single-player
Release Date August 11, 1995 (Japan), November 1995 (North America)
Price ¥6,500 (Japan, excluding tax)

Golf is a 1995 golf simulation developed by T&E Soft for the Virtual Boy, Nintendo's red-monochrome stereoscopic tabletop console. In Japan, T&E Soft published it as T&E Virtual Golf (Japanese: T&E ヴァーチャルゴルフ) on 11 August 1995; Nintendo released it in North America in November 1995 under the plain title Golf.[1][2] The game has a single 18-hole course, the Papillion Golf & Country Club, and offers a 72-hole tournament against 47 computer-controlled golfers as well as a stroke play mode.[3]

T&E Soft had made the True Golf Classics series for the Super NES. According to Nintendo Power, the Virtual Boy version places trees and hazards along the headset's depth planes, so that distances to the hole can be judged by eye.[4] Reviews were divided. Nintendo Power ranked it the third-best Virtual Boy game of 1995, while Next Generation and the British magazine Total! were critical of its 3D effects.[5][6][7] On 17 February 2026 it was one of the seven launch titles of Virtual Boy - Nintendo Classics, the Virtual Boy library for Nintendo Switch Online + Expansion Pack members.[8][9]

Reviewed 13 October 2026. Release dates, publishers, price, modes, 3D description, Nintendo Classics re-release and all review quotes and scores checked against the cited magazine scans, NOA list and review and news pages. About review dates.

Gameplay

Golf follows the standard rules of golf on one 18-hole course. In Tournament mode the player plays 72 holes against 47 computer opponents, and the standings can be checked at the end of every hole. Stroke play lets the player compete against a best score or another player's total and practise individual holes; this mode also allows tee shots from the shorter Member's Tees.[3][10] A Japanese preview described the Tournament as a field of 48 players in total.[11]

Each shot is set up through a rotating icon menu. The player chooses the shot direction while watching wind speed and direction, picks a club, adjusts the stance to add draw or fade, and then uses timed button presses on a curved swing meter to set the power and on an image of the ball to set the point of impact.[3][12] AllGame counted 14 clubs, and Nintendo Life noted that the power meter moves faster for clubs that hit the ball further.[12][10] The Super Famicom magazine listed fade, draw, topspin and backspin among the shot techniques carried over from T&E Soft's earlier golf games.[11] On the green, a grid overlay shows the slope of the terrain, and the view can be scrolled around the hole. The options menu also changes button assignments and the viewing perspective, shows course records, and reviews the high and low points of the last shot.[3]

The game has seven player files with record screens and course records. Reviewers disagreed on whether these are kept: AllGame wrote that records and best shots are saved to battery, while Nintendo Life found that the records were lost as soon as the power was switched off. Nintendo Power described it as a password-backed game, and Nintendo Life noted that progress through a round is saved with passwords.[12] The single music track can be turned off, there is no difficulty setting and no multiplayer mode.[10]

Use of the stereoscopic display

The Virtual Boy uses two mirror-scanning LED displays, so that each eye sees the image from a slightly different angle, which produces the depth effect.[7] In Golf, Nintendo Power wrote, trees and other hazards are set along the console's depth planes and the ball shrinks smoothly into the distance, and it argued that "for the first time in a video golf game, you have the sense that you can truly judge distances".[4] The options include five depth perspectives, which let players adjust the view to their taste.[3] Nintendo Life's reviewer found the 3D "very effective" for judging the size of the surroundings and the distance to the hole, and reported judging the strength of putts from the visible distance rather than from the yardage figure.[10]

Other reviewers were less convinced. AllGame wrote that the game "doesn't provide a very convincing sense of 3D" because the camera does not follow the ball in flight.[12] Next Generation saw "little effective use of the Virtual Boy's limited 3D abilities" and said distant features were hard to make out.[6] Electric Playground wrote that apart from the ball's roll on sloped greens, little besides the red hue made the game distinctive on the Virtual Boy, and listed the failure to use the hardware's capabilities as a weakness.[13] Several critics, including Nintendo Life, also commented on the strangeness of a golf course drawn entirely in red.[10][13]

Development

Golf was developed by T&E Soft, a Japanese developer known for golf games such as True Golf Classics: Pebble Beach Golf Links, True Golf Classics: Waialae Country Club and Wicked 18. Nintendo Power reported that the Virtual Boy game reused features of those games, including the curved swing meter and gridded putting surfaces.[3][4] The course is drawn with T&E Soft's own high-speed 3D processing system, which Nintendo Power called POLYSIS and credited with turning polygon surfaces, wireframe modeling and graphic patterns into the course; the Japanese preview named the same system (ポリシス) and credited it with showing the ball's flight path and the rise and fall of the terrain.[3][11] T&E Soft also developed the vector graphics shooter Red Alarm, which Nintendo planned to market as one of the games released with the system.[14]

Release

In June 1995, Nintendo Power reported that T&E Soft's golf game was also scheduled for release in the United States as a Nintendo title.[14] Japanese magazines listed T&E Virtual Golf for 11 August 1995 at ¥6,500 (excluding consumption tax).[1][11] Nintendo Power reviewed the game in its September 1995 issue and gave a planned release date of September 1995, but the game did not come out in North America until November 1995.[4][5][2] Nintendo of America's list of Virtual Boy games names Nintendo as the licensee for the North American release.[2]

Region Title Publisher Release date
Japan T&E Virtual Golf T&E Soft 11 August 1995[1]
North America Golf Nintendo November 1995[2]
Nintendo Switch / Nintendo Switch 2 (Nintendo Classics) Golf / T&E Virtual Golf Nintendo 17 February 2026[8][9]

Nintendo Classics re-release

Virtual Boy - Nintendo Classics launched on 17 February 2026 for Nintendo Switch Online + Expansion Pack members with seven games, including T&E Virtual Golf.[8][15] Nintendo's store page lists Golf among the included titles.[9] Playing requires one of two separately sold viewer accessories for Nintendo Switch and Nintendo Switch 2, a replica of the original Virtual Boy hardware or a paper (cardboard) model.[9][16]

Reception

Publication Score or ranking Notes
Nintendo Power 3rd Best Virtual Boy games of 1995[5]
GamePro Graphics 4.0, Sound 3.0, Control 3.0, FunFactor 4.0 Reviewed as Virtual Golf; challenge rated Intermediate[17]
Next Generation 2 of 5 stars July 1996[6]
Electric Playground 7.5/10 June 1996[13]
Nintendo Life 6/10 Retrospective review, 2009[10]

Nintendo Power was the most enthusiastic. Its September 1995 review listed "good sense of 3-D" and "excellent controls" as strengths and the single course as the main weakness.[4] In its "Best of 1995" feature, the magazine placed Golf third among Virtual Boy games, behind Virtual Boy Wario Land and Mario's Tennis, writing that "good use of Virtual Boy's 3-D effects and multiple backgrounds made it a visual treat" and praising its "excellent and realistic play control system".[5]

GamePro called it "fun, but not very sharp": it found the fairways blurry but praised the quick screen redraw and the interface, and disliked the music.[17] Next Generation called it "a rather competent rendition of a golf game" whose play "compares favorably with flashier siblings on home console systems", but said the display made distant features hard to see.[6] Total! described it as "very basic golf" with few options and called it "one of the worst examples of 3D we've seen in a virtual boy game to date", recommending it only to dedicated golf fans.[7] Electric Playground called it "a solid but ordinary purchase", crediting the spin system and the interface.[13]

AllGame's Scott Alan Marriott praised the shading and the depth of features for a Virtual Boy game, while finding the menu-driven shot setup slow and the sound weak.[12] Dave Frear of Nintendo Life wrote in 2009 that the game uses 3D well and models the ball's behavior accurately, but that one course, unchanging weather, no multiplayer and records lost at power-off limit its replay value; he called it "an excellent virtual representation of the real thing" that "cannot be considered an essential purchase".[10]

See also

References

  1. ↑ 1.0 1.1 1.2 "VB バーチャルボーイ: 8月発売のソフト (Virtual Boy: August releases), p. 179". Famitsu Bros.. 1995-09. https://archive.org/details/famitsu-bros-1995-09/page/n182/mode/1up. Retrieved 2026-10-13.
  2. ↑ 2.0 2.1 2.2 2.3 "Virtual Boy Games". Nintendo.com. Nintendo of America. https://web.archive.org/web/20061202093110/http://www.nintendo.com/doc/vb_games.pdf. Retrieved 2026-10-13.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 "T&E's New Golf Game Leaves the Rest in the Rough, pp. 40-43". Nintendo Power, vol. 76. Nintendo of America. 1995-09. https://archive.org/details/nintendo-power-issue-076-september-1995/page/n39/mode/1up. Retrieved 2026-10-13.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 "Golf (review), p. 104". Nintendo Power, vol. 76. Nintendo of America. 1995-09. https://archive.org/details/nintendo-power-issue-076-september-1995/page/n109/mode/1up. Retrieved 2026-10-13.
  5. ↑ 5.0 5.1 5.2 5.3 "The Best of 1995". Nintendo Power, vol. 80 (bonus section). Nintendo of America. 1996-01. https://archive.org/details/nintendo-power-issue-080-january-1996/page/n64/mode/1up. Retrieved 2026-10-13.
  6. ↑ 6.0 6.1 6.2 6.3 "Finals: Golf (Virtual Boy)". Next Generation, no. 19. 1996-07. https://archive.org/details/NEXT_Generation_19/page/n82/mode/1up. Retrieved 2026-10-13.
  7. ↑ 7.0 7.1 7.2 "Golf, p. 39". Total!, no. 53. 1996-05. https://archive.org/details/total-issue-53-may-1996/page/n38/mode/1up. Retrieved 2026-10-13.
  8. ↑ 8.0 8.1 8.2 Taijiro Yamanaka (2026-01-27). "「バーチャルボーイ Nintendo Classics」、2月17日のサービス開始時に7タイトル提供へ。年内には"未発売タイトル"も". AUTOMATON. https://automaton-media.com/articles/newsjp/20260127-412021/. Retrieved 2026-10-13.
  9. ↑ 9.0 9.1 9.2 9.3 "Virtual Boy - Nintendo Classics". Nintendo.com. Nintendo of America. https://www.nintendo.com/us/store/products/virtual-boy-nintendo-classics-switch/. Retrieved 2026-10-13.
  10. ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Dave Frear (2009-07-07). "Golf Review (Virtual Boy)". Nintendo Life. https://www.nintendolife.com/reviews/virtualboy/golf. Retrieved 2026-10-13.
  11. ↑ 11.0 11.1 11.2 11.3 "8月発売予定ソフト: T&E ヴァーチャル ゴルフ (August releases: T&E Virtual Golf), p. 102". The Super Famicom, 1995 no. 13. 1995-07-21. https://www.virtual-boy.com/magazines/the-super-famicom/the-super-famicom-no-13-1995/image/?id=974156. Retrieved 2026-10-13.
  12. ↑ 12.0 12.1 12.2 12.3 12.4 Scott Alan Marriott. "Golf - Review". AllGame. https://web.archive.org/web/20141114213620/http://www.allgame.com/game.php?id=8107&tab=review. Retrieved 2026-10-13.
  13. ↑ 13.0 13.1 13.2 13.3 John (1996-06-20). "Golf". Electric Playground. https://web.archive.org/web/20001203041800/http://www.elecplay.com/review_448.html. Retrieved 2026-10-13.
  14. ↑ 14.0 14.1 "Virtual Boy: It's Virtually Here!, pp. 72-73". Nintendo Power, vol. 73. Nintendo of America. 1995-06. https://archive.org/details/nintendo-power-issue-073-june-1995/page/n77/mode/1up. Retrieved 2026-10-13.
  15. ↑ Zenon (2026-02-17). "任天堂「バーチャルボーイ Nintendo Classics」配信開始 スタンドの向きに注意". ASCII. https://weekly.ascii.jp/elem/000/004/374/4374297/. Retrieved 2026-10-13.
  16. ↑ "バーチャルボーイ ニンテンドークラシックスのタイトルが2026年2月17日に配信決定。Nintendo Switch Online+追加パック加入者限定。別売の専用ハードが必要で、全15タイトルが順次配信". Famitsu. 2025-09-12. https://www.famitsu.com/article/202509/52283. Retrieved 2026-10-13.
  17. ↑ 17.0 17.1 "ProReview: Portable Systems, p. 86". GamePro. 1996-04. https://archive.org/details/GamePro_Issue_081_April_1996/page/n87/mode/1up. Retrieved 2026-10-13.