EON Reality
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| EON Reality | |
|---|---|
| Information | |
| Industry | Augmented reality and virtual reality software, education and training |
| Founded | 1999 |
| Founder | Dan Lejerskar, Mats W. Johansson |
| Headquarters | Irvine, California, United States |
| Notable Personnel | Dan Lejerskar (CEO and chairman), Mats Johansson (president) |
| Products | EON-XR (EON XR Infinite), Genesis Trainer, Genesis Simulator |
| Website | https://eonreality.com |
EON Reality is an American developer of augmented reality (AR) and virtual reality (VR) software for education and industrial training, headquartered in Irvine, California. The company dates its founding to 1999 and names Dan Lejerskar and Mats W. Johansson as its founders.[1] A 2023 registration statement filed with the U.S. Securities and Exchange Commission states that the business was incorporated in California in 2002 as EON Software, Inc. and took the name EON Reality, Inc. in 2006.[2]
Its early customers included industrial companies such as Airbus, Boeing and Toyota,[3] and it later set up a network of "Interactive Digital Centers" (IDCs) with partner institutions.[2] Its main product since about 2019 has been EON-XR, a software-as-a-service platform for building AR and VR lessons without coding that runs on phones, tablets, computers and headsets.[2][4] A planned Nasdaq listing through a merger with a special purpose acquisition company, agreed in April 2022, was called off in November 2023.[5]
History
Founding and early simulation work
In a 2015 profile, the Orange County Business Journal described EON Reality as co-founded in 1999 by three Swedes: Dan Lejerskar, then chairman, Mats Johansson, then chief executive, and Mikael Jacobsson, who headed business development in Europe and Africa. Lejerskar had started his career in 1985 at Volvo Aerospace as program manager for the Ariane 5 rocket program.[6] The company's own later statements credit only Lejerskar and Johansson as founders.[1]
In July 2006 Microsoft licensed TouchLight, an interactive display technology developed at its Redmond research lab, to EON Reality through its IP Ventures program. Microsoft's announcement described EON as a provider of "interactive visual content-management software" whose customers included Airbus, Boeing, Siemens and Toyota, and said EON planned to use TouchLight for marketing displays, product demonstrations and interactive training.[3]
One of the company's larger industrial projects was an operator training simulator for ExxonMobil. A full-scale virtual replica of a gas processing facility in Qatar, with more than 300 interactive control devices across six gas processing units, had been in use since 2013. In May 2015 ExxonMobil Research Qatar announced that ExxonMobil had granted EON Reality, which it called a co-developer, a global commercial license for the Immersive 3D Operator Training Simulator technology. Users operated virtual valves, buttons and gauges with hand motions and spoken commands, and the system could add effects such as tactile feedback, odors, vibration and wind. Johansson, then CEO, called it "a flight simulator for plant operations."[7]
Expansion and Interactive Digital Centers (2013-2020)
In March 2013 EON opened a European headquarters in Manchester, England, as an extension to The Sharp Project media complex in Newton Heath. The 10,000 sq ft space housed a VR showroom, and the operation also included a research and development centre in Central Park. The company said the operation would create 240 jobs over three years, and it set up an Entrepreneur Coding School offering 100 free places a year on a 12-month course.[8] In December 2013 it announced a French subsidiary, EON Reality SARL, and an edutainment hub in Laval, France, to produce VR content for theme parks, science centers and museums.[9]
The Interactive Digital Centers were facilities set up with partners such as colleges, universities and city governments (see the table below). By October 2015 the company had 22 digital centers worldwide, about 35 employees in Irvine and about 400 company-wide, and research hubs in Sweden and Singapore. It sold software directly and also through regional partnerships and online subscriptions.[6] Examples include:
| Partner | Location | Date | Notes |
|---|---|---|---|
| City of Duncanville | Duncanville, Texas, United States | Opened May 2015 | A training school called The Entrepreneurial School[6] |
| Oral Roberts University | Tulsa, Oklahoma, United States | Opened November 2016 | The Global Learning Center, with eight classrooms, a 700-seat performance hall and a dedicated VR space, running EON's AVR platform[10] |
| Mohawk College | Hamilton, Ontario, Canada | Announced 31 October 2018 | IDC on the Fennell campus with a VR Innovation Academy; first course planned for January 2019[11] |
| Mohammed VI Polytechnic University, USAID and Moroccan partners | Ben Guerir, Morocco | Agreement signed 10 May 2019 | Five-year project with a showroom, development lab and research hub[12] |
EON Sports VR
EON Sports VR was formed in summer 2013 after Brendan Reilly, a former University of Kansas basketball coach, approached EON Reality in 2010 about applying VR to sports training. Its first product, the football training software Sidekiq, became available in February 2014 and ran on the Oculus Rift; teams could enter their own playbooks and view plays from the perspective of any player. Fortune reported in 2015 that UCLA, Ole Miss, Syracuse, the University of Kansas and 100 high schools used it.[13] In July 2015 ESPN reported that the Tampa Bay Buccaneers had bought the Sidekiq simulator to help prepare rookie quarterback Jameis Winston.[14] UploadVR later described the sports business as EON's spin-off sports division.[10]
EON-XR and the shift to subscriptions
On 2 July 2020 EON announced a partnership with Dell to promote its AR and VR platform for academic and industrial customers. Lejerskar said he was "very excited to see Dell's VR and AR team is joining forces with EON Reality."[15] EON's 2023 SEC filing dates the launch of EON-XR, formerly called AVR, to 2019; Auganix reported the renaming of the AVR platform as EON-XR in September 2020.[2][4] The filing also lists later products added in 2021 and 2022, including EON Merged XR, EON Spatial Meeting, EON AI Assistant and EON Metaverse Builder.[2]
According to the same filing, EON began moving away in 2021 from building and operating IDCs, which involved contracts with significant hardware components, toward software-as-a-service subscriptions.[2] Its reported revenue fell from about US$20.5 million in 2020 to about US$13.0 million in 2021; the company attributed the drop mainly to two large transactions recognized in 2020. It reported net income of US$2.0 million for 2020, a net loss of US$4.9 million for 2021, and an accumulated deficit of US$76.9 million as of 30 September 2022, and the filing stated that its recurring losses, negative operating cash flows and working-capital deficiency raised "substantial doubt about its ability to continue as a going concern." At the end of 2022 it had 84 full-time employees, 3 part-time employees and 22 consultants, based in the United States, Singapore, India, Sweden, China and Italy.[2]
Planned public listing (2022-2023)
On 25 April 2022 EON Reality agreed to merge with Arogo Capital Acquisition Corp., a Nasdaq-listed special purpose acquisition company whose sponsor was controlled by the Thai company Cho Thavee PCL. The combined company was to be renamed EON Reality Holdings, Inc. and trade on Nasdaq under the symbol "EOXR"; the deal valued EON at a pro forma enterprise value of US$655 million.[2][16][17] The registration statement listed regional contracts from 2022, among them a US$4.5 million partnership with Cho Thavee for 57,500 users in Thailand and a US$7.1 million rollout for 57,000 users in South Africa with the merSETA training authority.[2]
On 21 April 2023 EON Reality's breach-of-contract suit against Cho Thavee PCL and Suradech Taweesaengsakulthai was removed to the U.S. District Court for the Central District of California.[18][19] Arogo announced on 9 November 2023 that the merger agreement had been terminated and that it would look for another business combination; the release gave no reason.[5] The Orange County Business Journal later reported that EON had blamed "the financial environment at the time."[20] The court dismissed the Cho Thavee suit in its entirety, with prejudice, on 23 August 2024 after a stipulation by the parties, each side bearing its own fees and costs.[18]
The SEC filing also disclosed a dispute with the city of Duncanville. In January 2021 the city sued EON's U.S. subsidiary in Dallas County, alleging that it had defaulted on an agreement covering an incentive grant and a ten-year lease of the building used for the VR and AR school. EON said it had met its obligations while the city had failed to provide its contracted support, that the school had to close, and that it had filed a counter suit.[2]
Recent activity (2024-present)
In early May 2024 EON announced an expansion into Mongolia through what it called the country's first spatial artificial intelligence center, and on 20 May it launched an education initiative in South Sudan with 10,000 customized courses.[20] In a May 2025 statement the company described its transformation into a "Spatial AI-first company" and identified Lejerskar as chairman.[1] As of October 2026 its website lists Lejerskar as CEO and chairman and Johansson as president and co-founder, and names offices in Irvine; Gothenburg, Sweden; Lucerne, Switzerland; Prishtina, Kosovo; Ben Guerir, Morocco; Kuwait City; Seoul; and Singapore.[21][22] The company says it serves more than 1,000 organizations in over 80 countries.[23]
Products
| Product | Description |
|---|---|
| EON-XR | Cloud-based software-as-a-service platform for creating, publishing and assessing AR and VR lessons without coding. The 2020 version added multi-user remote sessions, life-size AR scaling, 360-degree images and video, and a 3D assessment tool that reports completion percentage, wrong or extra steps and completion time.[4][21][24] The company's site now calls it EON XR Infinite.[23] |
| Genesis Trainer and Genesis Simulator | Training and simulation products in the company's current "Train" product group[23] |
| Immersive 3D Operator Training Simulator | Plant-operator training simulator co-developed with ExxonMobil, licensed globally to EON in 2015[7] |
| Sidekiq | Football VR training software released in February 2014 by the EON Sports VR spin-off[13] |
XR work
EON's software has run on a wide range of displays. The 2023 filing's biography of Lejerskar described the company's software as supporting devices "from small mobile phones to large immersive domes."[2] In 2015 its EON Experience VR platform bundled user-made educational VR content with Google Cardboard viewers, and the company was working with Oculus VR on content.[6] Auganix reported that headset users of EON-XR in 2020 had extra features, naming the Oculus Rift, HTC Vive and Magic Leap.[4] The EON-XR app is listed on the Meta Quest store, where it is described as the company's "flagship product," and its iOS listing from EON Reality, Inc. supports iPhone, iPad and Apple Vision Pro (visionOS 1.0 or later).[25][24]
The company's main markets have been education and enterprise training. Its 2023 filing described plans to expand beyond academic institutions into industries including automotive, transportation, manufacturing, tourism, defense, aerospace, medical and healthcare.[2]
See also
References
- ↑ 1.0 1.1 1.2 "EON Reality AI-First Transformation: From Immersive Pioneer to Outcome-Driven Spatial Intelligence Platform". EON Reality. 2025-05-16. https://eonreality.com/eon-reality-ai-first-transformation-from-immersive-pioneer-to-outcome-driven-spatial-intelligence-platform/. Retrieved 2026-10-11.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 "Arogo Capital Acquisition Corp. Form S-4/A (Amendment No. 1), proxy statement/prospectus for the proposed business combination with EON Reality, Inc.". U.S. Securities and Exchange Commission. Arogo Capital Acquisition Corp.. 2023-02-13. https://www.sec.gov/Archives/edgar/data/1881741/000121390023010409/fs42023a1_arogocapital.htm. Retrieved 2026-10-11.
- ↑ 3.0 3.1 "EON Reality Will Be First Company to Bring Next-Generation 3-D Technology to Market". Microsoft News. Microsoft. 2006-07-18. https://news.microsoft.com/2006/07/18/eon-reality-will-be-first-company-to-bring-next-generation-3-d-technology-to-market/. Retrieved 2026-10-11.
- ↑ 4.0 4.1 4.2 4.3 Sam Sprigg (2020-09-03). "EON Reality re-brands its AVR Platform to "EON-XR" and adds new features". Auganix. https://www.auganix.org/?p=5257. Retrieved 2026-10-11.
- ↑ 5.0 5.1 "Arogo Capital Acquisition Corp. Announces Termination of Merger Agreement with EON Reality, Inc.". U.S. Securities and Exchange Commission. Arogo Capital Acquisition Corp.. 2023-11-09. https://www.sec.gov/Archives/edgar/data/1881741/000121390023085092/ea187939ex99-1_arogo.htm. Retrieved 2026-10-11.
- ↑ 6.0 6.1 6.2 6.3 "EON Offers Virtual Reality Content From Irvine HQ". Orange County Business Journal. 2015-10-18. https://www.ocbj.com/technology/eon-offers-virtual-reality-content-irvine-hq. Retrieved 2026-10-11.
- ↑ 7.0 7.1 "ExxonMobil awards license to EON Reality for Immersive 3D Operator Training Simulator technology". World Oil. 2015-05-05. https://www.worldoil.com/news/2015/5/05/exxonmobil-awards-license-to-eon-reality-for-immersive-3d-operator-training-simulator-technology. Retrieved 2026-10-11.
- ↑ David McCourt (2013-03-21). "EON Reality opens European HQ in Manchester". Place North West. https://www.placenorthwest.co.uk/eon-reality-opens-european-hq-in-manchester/. Retrieved 2026-10-11.
- ↑ "EON Reality to Establish Subsidiary and Open an Edutainment and Training Hub in Laval, France". EON Reality. 2013-12-10. https://eonreality.com/eon-reality-establish-subsidiary-open-edutainment-training-hub-laval-france/. Retrieved 2026-10-11.
- ↑ 10.0 10.1 Charles Singletary (2017-02-13). "EON Reality and ORU Open Dedicated AR/VR Learning Facility". UploadVR. https://www.uploadvr.com/eon-reality-oru-open-dedicated-ar-vr-learning-facility/. Retrieved 2026-10-11.
- ↑ "EON Reality Establishes Augmented and Virtual Reality Center in Ontario, Canada with Mohawk College of Applied Arts and Technology". Mohawk College News Desk. 2018-10-31. https://www.mohawknewsdesk.ca/eon-reality-establishes-augmented-and-virtual-reality-center-in-ontario-canada-with-mohawk-college-of-applied-arts-and-technology/. Retrieved 2026-10-11.
- ↑ Margot Eliason (2019-05-11). "EON Reality to Open a Virtual Reality Interactive Center in Morocco". Morocco World News. https://www.moroccoworldnews.com/2019/05/80437/eon-reality-to-open-a-virtual-reality-interactive-center-in-morocco/. Retrieved 2026-10-11.
- ↑ 13.0 13.1 John Gaudiosi (2015-05-22). "How this company is using virtual reality to teach football". Fortune. https://fortune.com/2015/05/22/eon-sports-vr-football/. Retrieved 2026-10-11.
- ↑ Pat Yasinskas (2015-07-20). "Tampa Bay Buccaneers buy virtual reality system to help rookie Jameis Winston". ESPN. https://www.espn.com/nfl/story/_/id/13287941/tampa-bay-buccaneers-buy-virtual-reality-system-help-rookie-jameis-winston. Retrieved 2026-10-11.
- ↑ Sam Sprigg (2020-07-02). "EON Reality announces partnership with Dell to promote AR and VR solutions for education and enterprise". Auganix. https://www.auganix.org/eon-reality-announces-partnership-with-dell-to-promote-ar-and-vr-solutions-for-education-and-enterprise/. Retrieved 2026-10-11.
- ↑ "Arogo Capital Acquisition Corp. Announces Filing of Registration Statement on Form S-4 in Connection with its Proposed Business Combination with EON Reality, Inc.". U.S. Securities and Exchange Commission. Arogo Capital Acquisition Corp.. 2022-10-07. https://www.sec.gov/Archives/edgar/data/1881741/000121390022062810/ea166905ex99-1_arogo.htm. Retrieved 2026-10-11.
- ↑ Mark Mueller (2022-05-02). "VR Software Co. Eon Reality Going Public". Orange County Business Journal. https://www.ocbj.com/news/weekly-news/vr-software-co-eon-reality-going-public/. Retrieved 2026-10-11.
- ↑ 18.0 18.1 "Eon Reality, Inc. v. Cho Thavee PCL, 8:23-cv-00692 (C.D. Cal.)". CourtListener. Free Law Project. https://www.courtlistener.com/docket/67239609/eon-reality-inc-v-cho-thavee-pcl/. Retrieved 2026-10-11.
- ↑ Law.com Staff (2023-04-21). "Baker & Hostetler Steps Into Contract Dispute Involving Augmented Reality Company Eon Reality". The Recorder (Law.com). https://www.law.com/therecorder/2023/04/21/baker-hostetler-step-into-contract-dispute-involving-augmented-reality-company-eon-reality/. Retrieved 2026-10-11.
- ↑ 20.0 20.1 Jackie Moe (2024-06-03). "Eon Reality's Latest Inroads: South Sudan, Mongolia". Orange County Business Journal. https://www.ocbj.com/technology/eon-realitys-latest-inroads-south-sudan-mongolia/. Retrieved 2026-10-11.
- ↑ 21.0 21.1 "About Us". EON Reality. https://eonreality.com/aboutus/. Retrieved 2026-10-11.
- ↑ "Locations". EON Reality. https://eonreality.com/locations/. Retrieved 2026-10-11.
- ↑ 23.0 23.1 23.2 "EON Reality". EON Reality. https://eonreality.com/. Retrieved 2026-10-11.
- ↑ 24.0 24.1 "EON-XR". App Store. Apple. https://apps.apple.com/us/app/eon-xr/id1549471736. Retrieved 2026-10-11.
- ↑ "EON-XR on Meta Quest". Meta Horizon Store. Meta Platforms. https://www.meta.com/experiences/eon-xr/5865014566849374/. Retrieved 2026-10-11.