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  • |[[VR Apps|Gaming]] || |[[Handheld 3D imaging]] || [https://www.youtube.com/watch?v=FxyppRJPntg Phi3D by Dot P ...
    1 KB (146 words) - 09:14, 17 April 2024
  • |VR/AR = [[Virtual Reality]] / [[Handheld Gaming]] |Type = [[Handheld Console]] ...
    11 KB (1,310 words) - 03:11, 8 January 2026
  • ...asses to the consumer segment bringing the possibility of watching movies, gaming, sports and reading books through the smart glasses. The R8 AR/VR smart gla ...rted as a technology incubator in 1999 and has thus built its portfolio in handheld biometric computers, miniature UAV, and highly portable server before turni ...
    4 KB (516 words) - 18:07, 10 May 2017
  • ...e Viture Pro XR represents the pinnacle of consumer AR display glasses for gaming, entertainment, and productivity. * Gaming consoles ...
    9 KB (1,081 words) - 03:13, 8 January 2026
  • ...% DCI-P3), and broad device compatibility. Optimized for ROG Ally handheld gaming but compatible with any USB-C DisplayPort device including laptops, phones, ...
    4 KB (494 words) - 18:14, 7 January 2026
  • ...lineup is here, and it's not holding back - https://www.androidcentral.com/gaming/virtual-reality/vitures-new-smart-glasses-lineup-is-here-and-its-not-holdin * Gaming consoles (via compatible adapters) ...
    20 KB (2,629 words) - 10:56, 16 November 2025
  • ...mid-1990s. The system comprised a helmet with stereoscopic 3D displays, a handheld Cyberpuck controller, and an ISA interface board.<ref name="wikipedia">{{ci ...mer Electronics Show (CES) in 1994, generating significant interest in the gaming and technology communities. ...
    7 KB (910 words) - 22:10, 7 January 2026
  • ...ht wand over the object.<ref name="sim" /><ref name="fastscan">FastSCAN II Handheld Laser Scanner – Key Features. Polhemus. Retrieved May 2, 2025, from https:/ * '''Location-Based Entertainment''': Used in VR gaming and experience centers. ...
    21 KB (2,545 words) - 19:22, 2 July 2025
  • * Less gaming focus Wireless handheld: ...
    10 KB (1,201 words) - 03:10, 8 January 2026
  • ...s. Indeed, the Sony Playstation 3 and Nintendo 3DS offered stereoscopic 3D gaming in a console format. On PC, S3D was available through driver-based solution ...ative to the regular Nintendo 3DS, downplaying the 3D functionality of the handheld console. It seems that, in the case of S3D on TVs, the near-future belongs ...
    13 KB (2,095 words) - 20:58, 13 April 2025
  • 3DoF handheld: * '''Real-world''': 2.5-3 hours gaming ...
    10 KB (1,138 words) - 08:49, 8 January 2026
  • ...me="xrtoday"/> The Luma Pro is marketed as a portable display solution for gaming, entertainment, and productivity, offering a 152-inch virtual screen equiva ...ture customizable [[RGB lighting]] effects, which can be synchronized with gaming or productivity modes.<ref name="tomsguide"/> The device features a translu ...
    33 KB (4,359 words) - 10:56, 16 November 2025
  • | applications = Gaming, training, healthcare, productivity, accessibility, social VR ...data glove for consumers, popularizing the concept of gestural control in gaming.<ref name="PowerGlove" /> ...
    45 KB (6,142 words) - 00:29, 28 October 2025
  • ...handheld joysticks, and some unit were networked together for multiplayer gaming. There were some discussions about bringing Virtuality to Atari’s Jaguar co The Virtual Boy was a 3D gaming console, marketed as the first portable console that could display 3D graph ...
    19 KB (2,860 words) - 02:11, 14 July 2025
  • .... Normaltouch and texturetouch: High-fidelity 3d haptic shape rendering on handheld virtual reality controllers. In Proceedings of the 29th Annual Symposium on ...corporated this technology into full-body haptic suits for VR training and gaming.<ref>Kaczmarek, K. A., Webster, J. G., Bach-y-Rita, P., & Tompkins, W. J. ( ...
    28 KB (3,676 words) - 21:30, 7 May 2025
  • ...ot holding back." (Published July 9, 2025). https://www.androidcentral.com/gaming/virtual-reality/vitures-new-smart-glasses-lineup-is-here-and-its-not-holdin ...I expect from XR glasses." (July 17, 2025). https://www.androidcentral.com/gaming/virtual-reality/viture-immersive-3d-video</ref><ref name="spacewalker-win"/ ...
    33 KB (4,278 words) - 10:55, 16 November 2025
  • ...a-vr-headset-or-smart-glasses This Meta Connect reveal could change AR and gaming forever | Laptop Mag</ref> * '''[[Controllers]]''': Traditional handheld input devices offering precise control but requiring users to hold and mani ...
    37 KB (4,642 words) - 22:11, 12 October 2025
  • ...evices:''' Beyond integrated tracking (hand, eye, voice), some systems use handheld [[Controller (computing)|controllers]] (for example Meta Quest controllers) * '''Entertainment and Gaming:''' Highly immersive VR games with room-scale tracking, location-based AR g ...
    30 KB (3,842 words) - 14:28, 7 June 2025
  • .../www.roadtovr.com/umbra-software-occlusion-culling-120-fpt-virtual-reality-gaming/</ref> .../www.roadtovr.com/umbra-software-occlusion-culling-120-fpt-virtual-reality-gaming/</ref> ...
    82 KB (11,008 words) - 22:34, 28 October 2025
  • * '''1995''': [[Nintendo]]'s [[Virtual Boy]] for home VR gaming; University of Massachusetts develops vision-based tracking.<ref name="hqso Motion controllers are handheld devices that translate the user's hand and finger movements into the virtua ...
    93 KB (12,675 words) - 00:38, 28 October 2025
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