Jump to content

StarVR One

From VR & AR Wiki
Revision as of 17:29, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
StarVR One
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype Enterprise VR
Platform SteamVR
Developer StarVR Corporation (Acer/Starbreeze)
Manufacturer StarVR Corporation
Release Date 2019
Price $3,200 USD (headset only)
Website https://www.starvr.com/
System
Storage
Display
Display AMOLED (custom, dual)
Resolution 1830x1464 per eye
Refresh Rate 90 Hz
Image
Field of View 210° horizontal × 130° vertical
Optics
Ocularity Binocular
Tracking
Tracking SteamVR 2.0 (outside-in)
Eye Tracking Tobii integrated
Audio
Connectivity
Device
Weight 450g (One) / 430g (One XT)

Property "Developer" (as page type) with input value "StarVR Corporation]] (Acer/Starbreeze)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The StarVR One is an enterprise virtual reality head-mounted display developed by StarVR Corporation (a joint venture between Acer and Starbreeze Studios), released in 2019 at $3,200 (headset only). Featuring the widest field of view of any VR headset at 210° horizontal × 130° vertical (nearly matching human peripheral vision), dual custom AMOLED displays with 16 million sub-pixels at 1830x1464 per eye, integrated Tobii eye tracking for foveated rendering and automatic IPD adjustment, SteamVR 2.0 tracking up to 10m x 10m. Targeting VR arcades, location-based entertainment, and enterprise simulation.

History and Development

StarVR Corporation, formed as a joint venture between Acer and Starbreeze Studios, developed the StarVR One for location-based VR entertainment and enterprise applications. The headset debuted at trade shows and was made available to developers in 2019 at $3,200. Notable deployments included Dubai VR World and IMAX VR centers. The ultra-wide FOV design targeted professional simulation requiring peripheral vision awareness. A variant, the StarVR One XT, supports optical tracking for large-scale venues.[1]

Design and Hardware

Display

Ultra-wide custom AMOLED:

  • 1830x1464 per eye resolution
  • Dual custom AMOLED displays
  • 16 million total sub-pixels
  • 90 Hz refresh rate
  • High contrast
  • Wide color gamut

Field of View

Near-human peripheral vision:

  • 210° horizontal FOV
  • 130° vertical FOV
  • Nearly 100% human forward vision
  • Unprecedented peripheral awareness
  • No visible borders
  • Natural immersion

Eye Tracking

Tobii integration:

  • Tobii eye tracking
  • Automatic IPD adjustment (software)
  • Foveated rendering
  • Performance optimization
  • Gaze analytics
  • Natural interaction

Tracking

SteamVR 2.0:

  • SteamVR 2.0 base stations
  • Outside-in tracking
  • 6DoF
  • Up to 10m x 10m (4 base stations)
  • Sub-millimeter precision

Build

  • 450g (StarVR One)
  • 430g (StarVR One XT)
  • Professional design
  • Extended wear comfort

Variants

Variant Tracking Weight
StarVR One SteamVR 2.0 only 450g
StarVR One XT SteamVR 2.0 + optical tracking 430g

PC Requirements

Extreme requirements:

  • Minimum GPU: NVIDIA GTX 1080 Ti
  • Recommended GPU: NVIDIA RTX 2080 / Quadro RTX 5000
  • Total investment (headset + tracking + PC): $5,000+

Applications

Location-Based Entertainment

  • VR arcades
  • IMAX VR centers
  • Dubai VR World
  • Themed attractions

Enterprise

  • Professional simulation
  • Training with peripheral awareness
  • Automotive design review
  • Architecture visualization

Technical Specifications

Specification Details
Display 1830x1464 AMOLED x2
Total Subpixels 16 million
Refresh Rate 90 Hz
Horizontal FOV 210°
Vertical FOV 130°
Eye Tracking Tobii integrated
Tracking SteamVR 2.0
Room Scale Up to 10m x 10m
Weight 450g / 430g
Price $3,200

Reception

Praise:

  • 210° FOV unprecedented
  • Nearly human peripheral vision
  • Tobii eye tracking integrated
  • Foveated rendering support
  • Automatic IPD adjustment
  • 16 million sub-pixels quality
  • SteamVR 2.0 precise
  • Location-based excellent
  • Peripheral awareness immersive
  • Professional simulation ideal

Criticism:

  • $3,200 enterprise pricing
  • Base stations extra
  • Controllers extra
  • Total cost $5,000+
  • Extreme PC requirements
  • GTX 1080 Ti minimum
  • Enterprise-only availability
  • Heavy investment
  • Limited consumer appeal
  • Requires foveated rendering[2]

See Also

References