StarVR One: Difference between revisions
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[[ | {{Device Infobox | ||
|image = | |||
|VR/AR = [[Virtual Reality]] | |||
|Type = [[Head-Mounted Display]] | |||
|Subtype = [[Enterprise VR]] | |||
|Platform = [[SteamVR]] | |||
|Developer = [[StarVR Corporation]] (Acer/Starbreeze) | |||
|Manufacturer = [[StarVR Corporation]] | |||
|Release Date = 2019 | |||
|Price = $3,200 USD (headset only) | |||
|Website = https://www.starvr.com/ | |||
|Display = AMOLED (custom, dual) | |||
|Resolution = 1830x1464 per eye | |||
|Total Subpixels = 16 million | |||
|Refresh Rate = 90 Hz | |||
|Field of View = 210° horizontal × 130° vertical | |||
|Ocularity = Binocular | |||
|Eye Tracking = Tobii integrated | |||
|Tracking = SteamVR 2.0 (outside-in) | |||
|IPD = Automatic (software, via eye tracking) | |||
|Weight = 450g (One) / 430g (One XT) | |||
}} | |||
The '''StarVR One''' is | The '''StarVR One''' is an enterprise [[virtual reality]] [[head-mounted display]] developed by [[StarVR Corporation]] (a joint venture between Acer and Starbreeze Studios), released in 2019 at $3,200 (headset only). Featuring the widest field of view of any VR headset at 210° horizontal × 130° vertical (nearly matching human peripheral vision), dual custom AMOLED displays with 16 million sub-pixels at 1830x1464 per eye, integrated Tobii eye tracking for foveated rendering and automatic IPD adjustment, SteamVR 2.0 tracking up to 10m x 10m. Targeting VR arcades, location-based entertainment, and enterprise simulation. | ||
== History and Development == | |||
== | StarVR Corporation, formed as a joint venture between Acer and Starbreeze Studios, developed the StarVR One for location-based VR entertainment and enterprise applications. The headset debuted at trade shows and was made available to developers in 2019 at $3,200. Notable deployments included Dubai VR World and IMAX VR centers. The ultra-wide FOV design targeted professional simulation requiring peripheral vision awareness. A variant, the StarVR One XT, supports optical tracking for large-scale venues.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/starvr-one-3200-developers/ |title=StarVR One $3,200 |publisher=UploadVR |access-date=2025-01-07}}</ref> | ||
< | |||
[[Category:VR | == Design and Hardware == | ||
=== Display === | |||
Ultra-wide custom AMOLED: | |||
* '''1830x1464 per eye''' resolution | |||
* '''Dual custom AMOLED''' displays | |||
* '''16 million total sub-pixels''' | |||
* '''90 Hz refresh rate''' | |||
* High contrast | |||
* Wide color gamut | |||
=== Field of View === | |||
Near-human peripheral vision: | |||
* '''210° horizontal FOV''' | |||
* '''130° vertical FOV''' | |||
* Nearly 100% human forward vision | |||
* Unprecedented peripheral awareness | |||
* No visible borders | |||
* Natural immersion | |||
=== Eye Tracking === | |||
Tobii integration: | |||
* '''Tobii eye tracking''' | |||
* '''Automatic IPD adjustment''' (software) | |||
* '''Foveated rendering''' | |||
* Performance optimization | |||
* Gaze analytics | |||
* Natural interaction | |||
=== Tracking === | |||
SteamVR 2.0: | |||
* '''SteamVR 2.0''' base stations | |||
* '''Outside-in tracking''' | |||
* '''6DoF''' | |||
* Up to '''10m x 10m''' (4 base stations) | |||
* Sub-millimeter precision | |||
=== Build === | |||
* '''450g''' (StarVR One) | |||
* '''430g''' (StarVR One XT) | |||
* Professional design | |||
* Extended wear comfort | |||
== Variants == | |||
{| class="wikitable" | |||
|- | |||
! Variant !! Tracking !! Weight | |||
|- | |||
| StarVR One || SteamVR 2.0 only || 450g | |||
|- | |||
| StarVR One XT || SteamVR 2.0 + optical tracking || 430g | |||
|} | |||
== PC Requirements == | |||
Extreme requirements: | |||
* '''Minimum GPU''': NVIDIA GTX 1080 Ti | |||
* '''Recommended GPU''': NVIDIA RTX 2080 / Quadro RTX 5000 | |||
* Total investment (headset + tracking + PC): $5,000+ | |||
== Applications == | |||
=== Location-Based Entertainment === | |||
* VR arcades | |||
* IMAX VR centers | |||
* Dubai VR World | |||
* Themed attractions | |||
=== Enterprise === | |||
* Professional simulation | |||
* Training with peripheral awareness | |||
* Automotive design review | |||
* Architecture visualization | |||
== Technical Specifications == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || 1830x1464 AMOLED x2 | |||
|- | |||
| Total Subpixels || 16 million | |||
|- | |||
| Refresh Rate || 90 Hz | |||
|- | |||
| Horizontal FOV || 210° | |||
|- | |||
| Vertical FOV || 130° | |||
|- | |||
| Eye Tracking || Tobii integrated | |||
|- | |||
| Tracking || SteamVR 2.0 | |||
|- | |||
| Room Scale || Up to 10m x 10m | |||
|- | |||
| Weight || 450g / 430g | |||
|- | |||
| Price || $3,200 | |||
|} | |||
== Reception == | |||
'''Praise:''' | |||
* 210° FOV unprecedented | |||
* Nearly human peripheral vision | |||
* Tobii eye tracking integrated | |||
* Foveated rendering support | |||
* Automatic IPD adjustment | |||
* 16 million sub-pixels quality | |||
* SteamVR 2.0 precise | |||
* Location-based excellent | |||
* Peripheral awareness immersive | |||
* Professional simulation ideal | |||
'''Criticism:''' | |||
* $3,200 enterprise pricing | |||
* Base stations extra | |||
* Controllers extra | |||
* Total cost $5,000+ | |||
* Extreme PC requirements | |||
* GTX 1080 Ti minimum | |||
* Enterprise-only availability | |||
* Heavy investment | |||
* Limited consumer appeal | |||
* Requires foveated rendering<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/starvr-one-hands-on-most-complete-ultra-wide-fov-vr-headset-to-date/ |title=StarVR One Hands-On |publisher=Road to VR |access-date=2025-01-07}}</ref> | |||
== See Also == | |||
* [[Pimax 8K X]] | |||
* [[Varjo Aero]] | |||
* [[Varjo XR-4]] | |||
* [[Vive Pro 2]] | |||
== References == | |||
{{reflist}} | |||
[[Category:Devices]] | |||
[[Category:Virtual Reality Devices]] | |||
[[Category:Head-Mounted Displays]] | |||
[[Category:Enterprise VR]] | |||
[[Category:PC VR]] | |||
[[Category:StarVR]] | |||
[[Category:2019 in technology]] | |||
Revision as of 17:29, 7 January 2026
| StarVR One | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-Mounted Display |
| Subtype | Enterprise VR |
| Platform | SteamVR |
| Developer | StarVR Corporation (Acer/Starbreeze) |
| Manufacturer | StarVR Corporation |
| Release Date | 2019 |
| Price | $3,200 USD (headset only) |
| Website | https://www.starvr.com/ |
| System | |
| Storage | |
| Display | |
| Display | AMOLED (custom, dual) |
| Resolution | 1830x1464 per eye |
| Refresh Rate | 90 Hz |
| Image | |
| Field of View | 210° horizontal × 130° vertical |
| Optics | |
| Ocularity | Binocular |
| Tracking | |
| Tracking | SteamVR 2.0 (outside-in) |
| Eye Tracking | Tobii integrated |
| Audio | |
| Connectivity | |
| Device | |
| Weight | 450g (One) / 430g (One XT) |
Property "Developer" (as page type) with input value "StarVR Corporation]] (Acer/Starbreeze)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The StarVR One is an enterprise virtual reality head-mounted display developed by StarVR Corporation (a joint venture between Acer and Starbreeze Studios), released in 2019 at $3,200 (headset only). Featuring the widest field of view of any VR headset at 210° horizontal × 130° vertical (nearly matching human peripheral vision), dual custom AMOLED displays with 16 million sub-pixels at 1830x1464 per eye, integrated Tobii eye tracking for foveated rendering and automatic IPD adjustment, SteamVR 2.0 tracking up to 10m x 10m. Targeting VR arcades, location-based entertainment, and enterprise simulation.
History and Development
StarVR Corporation, formed as a joint venture between Acer and Starbreeze Studios, developed the StarVR One for location-based VR entertainment and enterprise applications. The headset debuted at trade shows and was made available to developers in 2019 at $3,200. Notable deployments included Dubai VR World and IMAX VR centers. The ultra-wide FOV design targeted professional simulation requiring peripheral vision awareness. A variant, the StarVR One XT, supports optical tracking for large-scale venues.[1]
Design and Hardware
Display
Ultra-wide custom AMOLED:
- 1830x1464 per eye resolution
- Dual custom AMOLED displays
- 16 million total sub-pixels
- 90 Hz refresh rate
- High contrast
- Wide color gamut
Field of View
Near-human peripheral vision:
- 210° horizontal FOV
- 130° vertical FOV
- Nearly 100% human forward vision
- Unprecedented peripheral awareness
- No visible borders
- Natural immersion
Eye Tracking
Tobii integration:
- Tobii eye tracking
- Automatic IPD adjustment (software)
- Foveated rendering
- Performance optimization
- Gaze analytics
- Natural interaction
Tracking
SteamVR 2.0:
- SteamVR 2.0 base stations
- Outside-in tracking
- 6DoF
- Up to 10m x 10m (4 base stations)
- Sub-millimeter precision
Build
- 450g (StarVR One)
- 430g (StarVR One XT)
- Professional design
- Extended wear comfort
Variants
| Variant | Tracking | Weight |
|---|---|---|
| StarVR One | SteamVR 2.0 only | 450g |
| StarVR One XT | SteamVR 2.0 + optical tracking | 430g |
PC Requirements
Extreme requirements:
- Minimum GPU: NVIDIA GTX 1080 Ti
- Recommended GPU: NVIDIA RTX 2080 / Quadro RTX 5000
- Total investment (headset + tracking + PC): $5,000+
Applications
Location-Based Entertainment
- VR arcades
- IMAX VR centers
- Dubai VR World
- Themed attractions
Enterprise
- Professional simulation
- Training with peripheral awareness
- Automotive design review
- Architecture visualization
Technical Specifications
| Specification | Details |
|---|---|
| Display | 1830x1464 AMOLED x2 |
| Total Subpixels | 16 million |
| Refresh Rate | 90 Hz |
| Horizontal FOV | 210° |
| Vertical FOV | 130° |
| Eye Tracking | Tobii integrated |
| Tracking | SteamVR 2.0 |
| Room Scale | Up to 10m x 10m |
| Weight | 450g / 430g |
| Price | $3,200 |
Reception
Praise:
- 210° FOV unprecedented
- Nearly human peripheral vision
- Tobii eye tracking integrated
- Foveated rendering support
- Automatic IPD adjustment
- 16 million sub-pixels quality
- SteamVR 2.0 precise
- Location-based excellent
- Peripheral awareness immersive
- Professional simulation ideal
Criticism:
- $3,200 enterprise pricing
- Base stations extra
- Controllers extra
- Total cost $5,000+
- Extreme PC requirements
- GTX 1080 Ti minimum
- Enterprise-only availability
- Heavy investment
- Limited consumer appeal
- Requires foveated rendering[2]