VR Shooter Guns
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| VR Shooter Guns | |
|---|---|
| Information | |
| VR/AR | VR |
| Developer | Cykyria |
| Publisher | Cykyria |
| Producer | Benedikt Engelhard |
| Platform | SteamVR, Oculus Rift (Platform) |
| Device | HTC Vive, Oculus Rift |
| Operating System | Windows |
| Type | Full Game |
| Genre | Action, Indie, Shooter, VR |
| Input Device | Tracked Motion Controllers |
| Play Area | Standing, Room-Scale |
| Game Mode | Single Player |
| Language | English, French, German, Spanish, Portuguese-Brazil, Russian, Simplified Chinese, Japanese, Korean |
| Release Date | September 7, 2017 |
| Price | US$1.99 (Steam, September 2026) |
| App Store | Steam, Viveport |
| Website | https://vrsg.cykyria.com/ |
| Infobox Updated | 09/27/2026 |
VR Shooter Guns is a science fiction first-person shooter for virtual reality developed and published by Cykyria, an independent VR studio in Nuremberg, Germany, founded in 2014 by Benedikt Engelhard.[1][2] The player fights through a space station to escape hostile robots. Development began in 2015 with a demo for the Oculus Rift DK2 played with Xbox controllers.[1] Cykyria built the game for VR arcade use, first as a treadmill version for the Cyberith Virtualizer and then as a room-scale version for the HTC Vive and Oculus Rift, which was released on Steam on September 7, 2017.[1][3]
Gameplay
The game is set in a distant future in which humans consume what large automated robot factories floating in space produce. The player is one of the few humans whose job has not yet been taken by androids, supervising production alone during long, uneventful shifts while an artificial intelligence watches.[1][3]
VR Shooter Guns has four levels. Players compete for a high score in 15-minute and 30-minute runs, and the difficulty increases with each round. An endless permadeath mode is also available, and scores are posted to a global high score table.[1][4] The game is played standing or in a room-scale space with tracked motion controllers, and the Steam release supports both SteamVR and the Oculus PC runtime.[3]
Players move by teleporting by default. A March 2018 update added an optional free locomotion mode, controlled with the Vive thumbpad or the Oculus thumbsticks, with adjustable speed and an adjustable vignette.[5] Grenades were added in November 2017: a coin carrying a grenade drops after every tenth headshot, and the player throws it by touching the holographic grenade, holding the trigger and releasing it.[6] Levels contain checkpoints that the player activates to keep the score earned so far; a player who dies without an activated checkpoint loses the score made since the start of the current level. A pumping heart signals that it is time to take cover and look for the next health pack.[5]
Features
- Single-player
- Steam Achievements (26 achievements)[3]
- Steam Trading Cards
- Interface in nine languages: English, French, German, Spanish, Portuguese-Brazil, Russian, Simplified Chinese, Japanese and Korean[3]
Development
Cykyria was founded in April 2014 and describes itself as a studio for branded VR entertainment and games for homes, events, trade fairs and VR arcades.[2] According to the developer's press kit, development of VR Shooter Guns started in 2015 with a demo that ran on the Oculus Rift DK2 with Xbox controllers.[1] The studio calls it its first game and says it was made "especially for Arcade usage with the treadmill Cyberith Virtualizer and roomscale play". Cykyria states that it uses the VR technology of Unreal Engine 4.[2]
The press kit credits Benedikt Engelhard (business and development, producer), Doris Conrad (game design), Manuel Ermer (game design, development), Michael Scherzer (game design, testing) and Pierre Hain (testing).[1]
Release
The treadmill version for the Cyberith Virtualizer, an omnidirectional treadmill, was playable in arcades before Cykyria announced the room-scale version for Steam and Viveport.[1] The Steam version was released on September 7, 2017.[3] Arcades can license the game through Steam's cybercafe paid site subscription, while the Virtualizer version is licensed separately through the developer.[7]
| Platform or channel | Version | Date | Notes |
|---|---|---|---|
| Oculus Rift DK2 | Demo | 2015 | Development demo with Xbox controllers[1] |
| Cyberith Virtualizer arcades | Treadmill version | Before the Steam release | Licensed separately by Cykyria[1][7] |
| Steam | Room-scale version | September 7, 2017 | HTC Vive and Oculus Rift[3] |
| Viveport | Room-scale version | Listed by the developer[1] | |
| SynthesisVR, SpringboardVR | Arcade distribution | Listed by the developer[1] |
Updates
Cykyria released several updates on Steam after launch.
| Date | Update | Main changes |
|---|---|---|
| October 13, 2017 | Friday the 13th update | Improved bots; a contest mode with a private high score table for competing with friends; an Oculus Rift option to move teleport to the B or Y button; separate volume and render quality settings[8] |
| November 24, 2017 | Up-grenade | Grenades; the 30 minute run became the default mode; footstep sounds; hints for new players; visual and AI improvements[6] |
| December 23, 2017 | Winter Is Gunning | Korean and Japanese interface and subtitles[9] |
| March 11, 2018 | Free locomotion | Optional free locomotion mode; revamped menu; redesigned first level; option to skip the intro level[5] |
Reception
As of September 2026, Steam rated the game "Mostly Positive", with 31 of 41 user reviews across all languages positive.[10] Metacritic listed no critic reviews for the PC release.[11]
System Requirements
Windows
The Steam listing requires a 64-bit processor and operating system, and SteamVR or Oculus PC.[3]
Minimum
- OS: Windows 10 64bit
- Processor: i5
- Memory: 8 GB RAM
- Graphics: GTX970 or better
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- OS: Windows 10 64bit
- Processor: i5
- Memory: 8 GB RAM
- Graphics: GTX1070 or better
- DirectX: Version 12
- Storage: 4 GB available space
Setup Instructions
Steam lists the supported play areas as standing or room scale.[3]
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 "VR Shooter Guns - Factsheet". Cykyria press kit. Cykyria. https://www.cykyria.com/press/sheet.php?p=vr_shooter_guns. Retrieved 2026-09-27.
- ↑ 2.0 2.1 2.2 "Cykyria - Factsheet". Cykyria press kit. Cykyria. https://www.cykyria.com/press/index.php. Retrieved 2026-09-27.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 "VR Shooter Guns on Steam". Steam. Valve. https://store.steampowered.com/app/489160/VR_Shooter_Guns/. Retrieved 2026-09-27.
- ↑ "VR Shooter Guns - The Game". VR Shooter Guns. Cykyria. https://vrsg.cykyria.com/the-game/. Retrieved 2026-09-27.
- ↑ 5.0 5.1 5.2 Cykyria (2018-03-11). "Free Locomotion movement mode now available!". Steam News. Valve. https://store.steampowered.com/news/app/489160/view/2363699913381581503. Retrieved 2026-09-27.
- ↑ 6.0 6.1 Cykyria (2017-11-24). "VR Shooter Guns BLACK FRIDAY /MASSIVE/ SALE & UP-GRENADE!". Steam News. Valve. https://store.steampowered.com/news/app/489160/view/2149769425919515675. Retrieved 2026-09-27.
- ↑ 7.0 7.1 "VR Shooter Guns - Arcades". VR Shooter Guns. Cykyria. https://vrsg.cykyria.com/arcades/. Retrieved 2026-09-27.
- ↑ Cykyria (2017-10-13). "Friday the 13th update brings better bots and new CONTEST MODE!". Steam News. Valve. https://store.steampowered.com/news/app/489160/view/2139632606721759840. Retrieved 2026-09-27.
- ↑ Cykyria (2017-12-23). "VR Shooter Guns - WINTER IS GUNNING Update with Korean and Japanese / Steam Winter Sale". Steam News. Valve. https://store.steampowered.com/news/app/489160/view/2284879949513842166. Retrieved 2026-09-27.
- ↑ "VR Shooter Guns user review summary". Steam. Valve. https://store.steampowered.com/appreviews/489160?json=1&language=all&purchase_type=all. Retrieved 2026-09-27.
- ↑ "VR Shooter Guns Reviews". Metacritic. https://www.metacritic.com/game/vr-shooter-guns/. Retrieved 2026-09-27.