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URXR One
Basic Info
VR/AR Augmented reality
Type AR Glasses
Subtype Phone-Powered AR
Developer Unseen Reality
Manufacturer Unseen Reality
Announcement Date June 2026 (AWE 2026)
Release Date Mid-October 2026 (scheduled, as of September 2026; United States, Canada, United Kingdom, European Union, Switzerland, Japan, South Korea, Singapore, Hong Kong, Australia)
Price US$999 (as of September 2026; US$799 Kickstarter)
Website https://www.unseen-reality.com
Requires Host device with USB-C DisplayPort Alt Mode (laptop, Mac, phone, or handheld); URXR Connect app for Companion mode; Power Bank accessory for phone use
System
Operating System No standalone operating system (the host device provides compute); URXR Connect companion app for Windows and macOS, with iOS and Android planned for November or December 2026
Chipset Custom Spatial Processing Unit (SPU) on the glasses; identified by UploadVR as the GravityXR G-X100 coprocessor
Storage
SD Card Slot No
Display
Display 1.03-inch dual Micro-OLED (per eye)
Peak Brightness About 120 nits at the eye (manufacturer FAQ; the product page states 120-140 nits in-eye)
Resolution 2,448 × 2,064 px per eye
Refresh Rate 90 Hz
Image
Field of View 90° diagonal
Horizontal FoV About 80° (binocular)
Vertical FoV About 56°
Visible FoV 90°
Average Pixel Density ~36 PPD (manufacturer estimate derived from resolution and field of view)
Optics
Optics Pancake (mini pancake lenses; virtual image at about 1.1 m)
Ocularity Binocular
IPD Range 58-68 mm (manual)
Passthrough Yes (Video see-through, under 10 ms end-to-end latency, 2,328 × 1,728 per eye at up to 90 fps)
Tracking
Tracking 3DoF and 6DoF; 6DoF activated via the URXR Connect app, tracking computed on-device. No extra hardware required
Tracking Frequency 1,000 Hz IMU
Base Stations None (inside-out)
Eye Tracking No
Face Tracking No
Hand Tracking Yes (on-device hand-gesture control)
Body Tracking No
Rotational Tracking Yes (IMU, 3DoF)
Positional Tracking Yes (dual-eye SLAM computed on-device; drift under 1 cm; activated via the URXR Connect app)
Latency Under 10 ms video see-through (end-to-end)
Audio
Audio No built-in speakers (audio plays through the host device)
Microphone Four-microphone array
3.5mm Audio Jack No
Camera Four forward-facing cameras (dual-camera SLAM and video see-through)
Connectivity
Connectivity USB-C (DisplayPort Alt Mode, power)
Ports 1 × USB-C
Wired Video Yes (USB-C DisplayPort Alt Mode; accepts up to 2560 x 1440 at 90 Hz)
Wireless Video No
WiFi No
Bluetooth No
Power USB-C bus-powered; no internal battery (powered via connected device). About 7 W with hand tracking off, up to 15 W peak (manufacturer figures)
Battery Capacity N/A
Battery Life N/A
Charge Time N/A
Device
Dimensions Unfolded 150.01 mm wide x 71.06 mm high x 170.83 mm long; folded 149.54 x 62.99 x 50.17 mm
Weight 93 g
Material Magnesium alloy frame
Headstrap Integrated temples (glasses form factor)
Haptics No
Sensors IMU (1,000 Hz, six-axis), four forward-facing cameras, ambient light sensor, wear detection
Input Hand gestures, three physical buttons
Cable Length 1.35 m (exits on the right side)

URXR One is a pair of lightweight spatial display AR Glasses developed by Unseen Reality. It connects to a host device over USB-C DisplayPort Alt Mode (laptop, Mac, phone, or handheld) and provides 6DoF tracking, hand-gesture control, and video see-through passthrough in a 93-gram frame.[1] Unseen Reality contrasts it with most display glasses in its class, which are limited to 3DoF rotational tracking or reach 6DoF only through a paid hardware accessory; the URXR One includes 6DoF with no extra hardware: no external compute puck, no base stations, and no add-on accessory. It is activated through the free URXR Connect companion app, with the tracking itself computed on the glasses' own chip.[1] As of September 2026, Unseen Reality lists the glasses at US$999, after offering them at US$799 in a Kickstarter campaign that raised US$1,288,712.[1][2][3] Shipping is scheduled to begin in mid-October 2026.[1]

Optically the device works like a small pancake-lens headset rather than like see-through display glasses: the wearer looks at two opaque micro-OLED panels and sees the room through cameras. Road to VR described it as "essentially a VR headset with passthrough video (like Meta Quest)" in a glasses frame.[4][5] It has no battery, no speakers and no computer of its own; rendering happens on the connected device.[1][5][6]

Reviewed 29 September 2026. Specs, infobox values, prices, Kickstarter tiers and totals, AWE 2026 debut, GravityXR G-X100 attribution, shipping and software timing, compatibility table and all quotes checked against the Unseen Reality home, specs, FAQ and blog pages, the Business Wire release, UploadVR, MIXED, Road to VR, Tech Times, AWE and Auganix. About review dates.

Announcement and development

Unseen Reality is a spatial computing company based in Mountain View, California, founded and led by chief executive Edward Zhou; URXR One is its first product.[7] The company showed the glasses publicly for the first time at AWE USA 2026 in Long Beach, California, at booth 1340, where visitors could try a productivity mode with three virtual screens or a single panoramic canvas and use pinch, drag and snap gestures to arrange windows.[8][9] The launch press release quoted Zhou: "Spatial computing has lived inside headsets too long. We're putting it on a face you'd actually want to keep wearing."[7] At that stage the company said only that the glasses would ship in fall 2026, with pricing to be announced later.[7]

UploadVR reported that URXR One uses the G-X100 coprocessor from GravityXR and is "essentially an implementation of GravityXR's reference design."[5] GravityXR, a Chinese startup whose staff include engineers who worked on Apple's R1 chip, had shown the G-X100 in December 2025 as a 3-watt, 5 nm chip for camera passthrough, positional tracking, hand tracking and reprojection in ultralight headsets, together with a reference headset (GravityXR M1) that weighed less than 100 grams and used pancake lenses and 2.5K micro-OLED displays.[10] Unseen Reality's own materials describe the on-glasses chip as a custom Spatial Processing Unit (SPU).[7]

Design and hardware

Optics and display

The URXR One uses dual 1.03-inch Micro-OLED panels with pancake optics, providing a native resolution of 2,448 × 2,064 pixels per eye across a 90° field of view at a 90 Hz refresh rate.[1] The 90° figure is diagonal; the company's FAQ gives it as about 80° horizontal (binocular) by 56° vertical, the same breakdown reported by Road to VR and UploadVR.[11][4][5] Unseen Reality gives a sharpness of about 36 pixels per degree (PPD), which it labels an estimate derived from resolution and field of view (2,448 pixels divided by roughly 70° of horizontal field per eye).[1][11] The FAQ also states a brightness of about 120 nits at the eye, adjustable from a button on the left temple, and a virtual image focused at about 1.1 m; the product page gives 120-140 nits in-eye.[11][3] There is no electrochromic dimming layer, because the panels are not see-through.[11]

Display specifications
Feature Specification
Display Type 1.03-inch dual Micro-OLED[1]
Resolution 2,448 × 2,064 per eye[1]
Field of View 90° diagonal (about 80° horizontal x 56° vertical)[1][11]
Refresh Rate 90 Hz[1]
Pixel Density ~36 PPD (manufacturer estimate)[1]
Optics Pancake[1]
Brightness About 120 nits at the eye (FAQ); 120-140 nits in-eye (product page)[11][3]
Virtual image distance About 1.1 m[11]
IPD adjustment 58-68 mm, manual[11]

Passthrough

The URXR One uses video see-through (VST) rather than the optical see-through or electrochromic dimming used by most display glasses in its class. Outward-facing cameras feed a live view of the surroundings into the displays at 2,328 × 1,728 per eye at 90 fps, with end-to-end latency under 10 ms. The processing runs on the glasses' own chip.[11][3] The FAQ lists the passthrough frame rate as 72 or 90 fps.[11] According to the FAQ, one button turns the screens off entirely for what the company calls "full clear see-through", and the frame is open at the sides, leaving peripheral vision unobstructed.[11]

Tracking

3DoF works in Direct mode with no software at all. 6DoF is activated through the URXR Connect companion app, while the tracking itself is computed on the glasses' own chip, which the company says keeps latency very low. No external puck, base stations, or paid hardware add-on is required.[1] 3DoF tracks head rotation from the IMU, while 6DoF adds positional tracking via dual-eye SLAM combined with a 1,000 Hz IMU, with reported drift under 1 cm.[1][11] Hand-gesture control is supported as a standard input method.[1] The 3DoF mode uses a "follow" behavior in which the screen eases back to center after the wearer turns, which the company recommends for use in cars and on planes; there is no mode that fixes the image rigidly to the display.[11]

The glasses have no infrared sensors. According to the FAQ, 6DoF falls back to 3DoF and hand tracking stops working in very low light (the company's test scenarios go down to about 5 lux), and bright direct sunlight degrades hand tracking.[11] UploadVR noted that the device has no eye tracking or face tracking.[5]

Sensors and controls

Unseen Reality lists four forward-facing cameras, a six-axis inertial measurement unit, a four-microphone array, an ambient light sensor and wear detection.[4] Three physical buttons control brightness, volume, and mode or screen size, so the glasses can be operated without hand tracking.[11]

Ergonomics and build

The URXR One weighs 93 grams. It has no internal battery and no built-in speakers, drawing power from the connected host device; audio plays through the host device, so earbuds or headphones connect there rather than to the glasses.[1] The frame is made of magnesium alloy.[8][9] Unfolded it measures 150.01 mm wide, 71.06 mm high and 170.83 mm long from the lens front to the temple tips; folded it measures 149.54 x 62.99 x 50.17 mm and fits in the included case. The temples are hinged, flex outward to fit different head widths, and are not user-replaceable because wiring and buttons run through them.[1][11] The company places the center of mass behind the nose bridge and fits adjustable nose pads.[11] The cable exits on the right side and is 1.35 m long.[3]

Interpupillary distance adjusts by hand from 58 to 68 mm.[11][4] Custom prescription lens inserts are sold separately by HonsVR, which Unseen Reality names as its official prescription-lens partner; ordering was scheduled to open around mid-October 2026.[11] The glasses use active cooling with a heat sink and a fan, which the company describes as low in noise.[11]

Power

According to the FAQ, the glasses draw about 7 W with hand tracking off and up to 15 W at peak with hand tracking and video see-through active; full 6DoF draws more than 8 W from the port. A 15 W USB-C source such as most laptop Thunderbolt or USB4 ports runs every feature, a port supplying about 7.5 W (typical of handhelds) runs Direct mode in 3DoF, and phone ports (about 4.5 W) cannot drive the glasses alone.[11] The optional Power Hub is a 10,000 mAh pocket battery with power pass-through that carries both power and the DisplayPort signal. Road to VR reported that it can power the glasses for three hours while slow-charging a connected phone; the company describes the runtime as roughly three hours or more and says a final rated figure has not been published.[4][11]

Software and compatibility

The URXR One operates in two modes.[1] Direct mode is plug-and-play and mirrors a single large screen from any device with a USB-C DisplayPort Alt Mode video output. Companion mode adds multiple anchored virtual monitors, 6DoF, hand tracking and other spatial features, and requires the URXR Connect application, available for Windows and macOS first. As of September 2026, the company plans iOS and Android support for November or December 2026 and describes that timing as tentative, pending MFi certification.[3] Companion mode does not support handhelds such as the Steam Deck or ROG Ally, which are limited to Direct mode.[11] Driving the glasses from a phone requires the Power Bank accessory (US$69).[1] Unseen Reality also calls this accessory the Power Hub, a 10,000 mAh pocket battery, and schedules it to ship in November or December 2026; the FAQ and UploadVR give December 2026 for the Power Hub.[3][11][5] The company's compatibility table notes that Steam Deck support depends on Linux USB-C DisplayPort compatibility, with verification in progress as of September 2026.[3] SteamVR and PC VR are not supported at launch;[1] UploadVR reported that Unseen Reality plans to add PC VR support, letting the glasses act as a SteamVR headset, some time after launch.[5]

In Direct mode no driver or installation is needed: the host sees a standard DisplayPort monitor with a maximum input of 2560 x 1440 at 90 Hz, dropping to 1080p when the port supplies less than about 7.5 W, and the wearer switches between four screen sizes (S, M, L and XL) with a physical button.[11][5] The link carries DisplayPort over two lanes, with the other pairs used for USB 3 on the same cable.[11] In Companion mode the app adds three or more virtual screens, an ultra-wide or panoramic canvas, hand-gesture window control, a virtual keyboard and an immersive cinema environment.[11][3] Side-by-side stereoscopic 3D video is available in the app's media player at launch.[11]

According to the FAQ, URXR Connect is built on OpenXR and the in-glasses launcher shown in demos is WebXR-based, but neither standard is open to third-party developers at launch. The company says details of a developer SDK with access to the sensors and the passthrough feed, as well as the timing of SteamVR and PC VR support, will be announced in the November to December 2026 window.[11]

Device compatibility (manufacturer FAQ, September 2026)[11]
Host device Works Power or adapter Companion mode
Windows or Mac laptop Yes Direct USB-C, no hub needed Yes, at launch
Phone or tablet (USB-C DisplayPort Alt Mode) Yes Power Hub required Later (phone app after launch)
Steam Deck Yes Direct USB-C No (Direct only)
Windows handhelds (ROG Ally, Legion Go) Yes Direct USB-C No (Direct only)
Nintendo Switch With adapter Third-party adapter and Power Hub No (Direct only)
PlayStation 5 or Xbox Not yet Under testing No

Availability and pricing

Unseen Reality unveiled the URXR One, its first product, at Augmented World Expo (AWE) 2026 in June 2026.[7][9] Its Kickstarter campaign launched on 4 August 2026[4] with a US$50,000 goal.[12] Campaign tiers were a limited early-bird price of US$699 and a standard price of US$799, against a planned retail price of US$899.[2] The campaign passed US$500,000 within 24 hours of launch and stood at more than US$590,000 with 44 days remaining.[13] The campaign closed on 18 September 2026 at US$1,288,712 from more than 1,500 backers.[3][6][12] MIXED, writing two days after the close, gave a figure of US$1,292,710 pledged by 1,585 backers.[6]

Kickstarter reward tiers (as reported by MIXED, September 2026)[6]
Tier Price Backers Listed delivery
Early Bird US$699 75 (sold out) October 2026
Kickstarter Special US$799 1,162 October 2026
Duo Pack (two pairs) US$1,550 55 October 2026
Full Retail (late pledge) US$999 Open November 2026

As of September 2026, the glasses-only package (glasses, a USB-C cable and the companion app) is listed at US$999, and a Complete Kit adds the Power Hub and a second USB-C cable. Late pledges remain open on Kickstarter at US$999.[3] MIXED noted that the single-pair reward descriptions on Kickstarter had called US$899 the planned retail price, while the company's own site gives US$999.[6] Shipping costs are not included in the pledges, and international backers pay their own customs duties and import taxes.[6] Unseen Reality lists shipping from mid-October 2026 to the United States, Canada, the United Kingdom, the European Union, Switzerland, Japan, South Korea, Singapore, Hong Kong and Australia.[1] UploadVR reported the company's statement that units would start shipping to backers in October and to new buyers in November.[5] As of 20 September 2026, no units had shipped.[6] The company offers returns within 30 days of receipt, with free return shipping in the United States and Canada only.[11]

The campaign's risks section, as summarized by MIXED, said Unseen Reality had working CNC prototypes and a locked supply chain but that "the move from EVT to mass production always carries schedule risk". It also listed dependencies outside the company's control: Apple's MFi certification for the Power Hub, Apple's review of the iOS app, and a third-party display adapter needed for the Nintendo Switch.[6]

Reception

MIXED wrote on 20 September 2026 that no independent review unit existed.[6] Auganix managing editor Sam Sprigg tried the glasses at AWE 2026.[9] UploadVR's David Heaney described the product as "the same proposition as Xreal and Viture glasses, a virtual monitor for your existing devices," but with a VR-style display and passthrough in place of transparent optics, giving a much wider field of view than Xreal Aura (70° diagonal) and other Xreal and Viture models. He added that the campaign was "somewhat overshadowed" by repeated leaks of Meta's next headset, codenamed Phoenix, which appeared to have a similar form factor.[5] Meta announced its Meta VR Glasses, a glasses-style headset of around 100 grams, on 23 September 2026.[14]

MIXED stressed that every figure was the company's own claim and that "None of that has been measured by anyone outside the company," noting that Xreal sells shipping display glasses from US$299, well under the URXR One's price. It concluded that the funding total showed demand for a lightweight wearable screen but said nothing about whether the glasses would arrive on time.[6]

See also

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 "URXR One Specifications". Unseen Reality. Unseen Reality. https://www.unseen-reality.com/specs. Retrieved 2026-09-29.
  2. ↑ 2.0 2.1 Brandon Fisher (2026-08-01). "Spatial Computing Glasses URXR One: 93 Grams, 6DoF Tracking, $699 on Kickstarter". Tech Times. https://www.techtimes.com/articles/322587/20260801/spatial-computing-glasses-urxr-one-93-grams-6dof-tracking-699-kickstarter.htm. Retrieved 2026-09-27.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 "URXR One Lightweight Spatial Display Glasses". Unseen Reality. Unseen Reality. https://www.unseen-reality.com/. Retrieved 2026-09-27.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Scott Hayden (2026-07-31). "These XR Glasses Want to Be the Monitor You Wear All Day - Kickstarter Coming August 4th". Road to VR. https://roadtovr.com/xr-glasses-unseen-reality-kickstarter/. Retrieved 2026-09-27.
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 David Heaney (2026-09-21). "URXR One Kickstarter Raises $1.3M For Ultralight Tethered Passthrough Headset". UploadVR. https://www.uploadvr.com/urxr-one-ultralight-passthrough-headset-kickstarter/. Retrieved 2026-09-29.
  6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 Chris Steven (2026-09-20). "URXR One display glasses raised $1.29M on Kickstarter, and nothing has shipped". MIXED. https://mixed-news.com/en/urxr-one-kickstarter-1-29-million-93-gram-display-glasses/. Retrieved 2026-09-27.
  7. ↑ 7.0 7.1 7.2 7.3 7.4 "Unseen Reality Debuts URXR One, Bringing Full Spatial Computing to 93-Gram Glasses". VentureBeat. Unseen Reality (Business Wire press release). 2026-06-26. https://venturebeat.com/business/unseen-reality-debuts-urxr-one-bringing-full-spatial-computing-to-93-gram-glasses. Retrieved 2026-09-27.
  8. ↑ 8.0 8.1 AWE Team (2026-06-16). "Major product launches at AWE USA 2026". AWE. https://www.awexr.com/blog/awe-usa-2026-major-product-launches-new-immersive-experiences-and-industry-announcements. Retrieved 2026-09-29.
  9. ↑ 9.0 9.1 9.2 9.3 Sam Sprigg (2026-06-25). "Unseen Reality Launches 93-Gram URXR One Mixed Reality Glasses". Auganix. https://www.auganix.org/xr-news-unseen-reality-urxr-one/. Retrieved 2026-09-27.
  10. ↑ David Heaney (2025-12-02). "GravityXR: Chinese Startup Builds Chip To Enable Ultralight Headsets". UploadVR. https://www.uploadvr.com/gravityxr-x100-chip-lightweight-headsets/. Retrieved 2026-09-29.
  11. ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 11.21 11.22 11.23 11.24 11.25 11.26 11.27 11.28 11.29 11.30 "URXR One FAQ". Unseen Reality. Unseen Reality. https://www.unseen-reality.com/faq. Retrieved 2026-09-29.
  12. ↑ 12.0 12.1 Scott Hayden (2026-09-18). "Unseen Reality XR Glasses Secures $1.2M in Successful Kickstarter". Road to VR. https://roadtovr.com/unseen-reality-xr-glasses-1m-kickstarter/. Retrieved 2026-09-27.
  13. ↑ Scott Hayden (2026-08-05). "'URXR One' Mixed Reality Glasses Kickstarter Passes $500K in First 24 Hours". Road to VR. https://roadtovr.com/unseen-reality-urxr-one-xr-glasses-funded/. Retrieved 2026-09-29.
  14. ↑ David Heaney (2026-09-23). "Meta VR Glasses Officially Announced, Shipping Spring 2027 For $1300". UploadVR. https://www.uploadvr.com/meta-vr-glasses-officially-announced-connect-2026/. Retrieved 2026-09-29.