The Thrill of the Fight 2
| The Thrill of the Fight 2 | |
|---|---|
| Information | |
| VR/AR | Virtual Reality |
| Developer | Sealost Interactive, Halfbrick Studios |
| Publisher | Halfbrick Studios |
| Platform | Meta Quest |
| Device | Meta Quest 2, Meta Quest Pro, Meta Quest 3, Meta Quest 3S |
| Operating System | Meta Horizon OS |
| Type | Game |
| Genre | Sports, Fighting, Simulation |
| Input Device | Tracked motion controllers |
| Play Area | Room-scale, Standing |
| Game Mode | Single-player (career), Online multiplayer |
| Rating | IARC 12+ (Moderate Violence, Users Interact) |
| Release Date | Early Access: November 21, 2024; Full release: November 19, 2025 |
| Price | US$19.99 |
| App Store | Meta Horizon Store |
| Website | https://www.thethrillofthefight2.com/ |
The Thrill of the Fight 2 is a virtual reality boxing simulation game for Meta Quest headsets, developed by Sealost Interactive and Halfbrick Studios and published by Halfbrick. It is the sequel to The Thrill of the Fight (2016), a single-player boxing game that became one of the best-selling titles on the Quest store. The sequel adds online multiplayer, the feature its developer cited as the main reason for building a follow-up, alongside a single-player career mode.[1][2]
The game launched in Early Access on the Meta Horizon Store on November 21, 2024 with multiplayer only, then left Early Access on November 19, 2025 with the addition of a single-player campaign.[3][4][5] As of an analysis published by Road to VR on May 6, 2026, The Thrill of the Fight 2 ranked 24th on its list of the 50 best-selling Quest games of all time, up five places from the previous year, while the original ranked 7th.[6]
Gameplay
The Thrill of the Fight 2 is a first-person boxing game played standing, using the two tracked Quest controllers to throw punches and guard. Players move in a rectangular fighting space and can play either by physically moving around their room or by using a stationary mode that maps movement to the left controller's joystick and a dash button on the right.[7] The original game determined a punch's impact mainly from controller velocity, a "force adjustment" approach; the sequel replaces this with a physics system that also accounts for how a player angles and times hits and how they guard.[7]
Combat includes a stamina system that limits how many punches a fighter can throw before tiring, a stun state that briefly flashes the screen white and reduces the damage the stunned player can deal, and a clinch mechanic.[2] The Quest version runs at up to 120 frames per second.[7] Former Olympic bronze medalist boxer Tony Jeffries consulted on the game.[2]
Online multiplayer matches one player against another in real time, with skill-based matchmaking and direct matching through lobby codes. Players create a customizable boxer, including female avatars and gender-matching options for opponents.[8][7] Outside of ranked play, a free-play sparring mode lets players spar against AI opponents at a chosen difficulty with adjustable round counts and lengths, and a practice dummy is available.[1][2]
The single-player career mode, added at full launch, starts the player as an amateur working toward the top, competing for gold, unlocking gear, and building a fighter's stats through training minigames.[1] It includes a fully voiced coach character, Coach Berg, with more than 2,000 lines of dialogue, and progression through amateur ranks toward year-end tournaments and gold medals against adaptive AI opponents.[4]
Development
The original The Thrill of the Fight was made by Ian Fitz, who founded Sealost Interactive in 2016 and released the game on Steam that year before bringing it to the original Oculus Quest in 2019.[7][6] For the sequel, Fitz partnered with Halfbrick Studios, the Australian studio known for Fruit Ninja. Development of the follow-up formally restarted in January 2023.[9] According to Road to VR, Fitz "made the blueprint" and prototyped many of the mechanics while participating in daily meetings with Halfbrick, which was responsible for building a release-ready product and supporting it after launch.[9]
Fitz described multiplayer as the feature the original game could not offer and the primary reason for the sequel, while a single-player mode meant to surpass the original was planned for later.[8] UploadVR reported that Halfbrick's Sue Swinburne is head of marketing for the title.[2]
Release
The Thrill of the Fight 2 launched in Early Access exclusively on Meta Quest with online multiplayer for US$10, then exited Early Access roughly a year later at US$20, with the single-player campaign added for new and existing buyers at no extra cost to owners.[3][5] It supports Meta Quest 2, Meta Quest Pro, Meta Quest 3, and Meta Quest 3S.[5] Unlike the original, which is also on Steam for SteamVR headsets, the sequel was a Meta Quest exclusive at launch.[4]
| Platform / device | Date | Notes |
|---|---|---|
| Meta Quest (Early Access) | November 21, 2024 | Multiplayer only, US$10[3] |
| Meta Quest (full release) | November 19, 2025 | Adds single-player career mode, price US$20[4][5] |
Reception
UploadVR's K. Guillory reviewed the full release on December 10, 2025 and scored it 3 out of 5. The review praised the game's graphics, crowd and environment detail, and the range of multiplayer, career, and training options, and noted the multiplayer was much improved over Early Access. It criticized the damage detection, writing that punches felt as if "pillows, not gloves, have been put on my hands," along with AI clipping during close fights and inconsistent room-scale detection. The reviewer, who called the original "an all-timer," described the sequel as a departure from the first game with a steeper difficulty.[10]
On the Meta Horizon Store, the game held a user rating of about 3.0 stars from roughly 10,000 ratings and was listed as a Top Seller.[11] In Road to VRTemplate:'s May 2026 analysis of the best-selling Quest games of all time, which estimates sales from store review counts, The Thrill of the Fight 2 was placed 24th and the original The Thrill of the Fight 7th.[6]
References
- ↑ 1.0 1.1 1.2 "'Thrill of the Fight 2' Exits Early Access on Quest, Bringing Single and Multiplayer Boxing Action". 2025-11-19. https://www.roadtovr.com/thrill-fight-2-boxing-sim-release-quest-3/.
- ↑ 2.0 2.1 2.2 2.3 2.4 "The Thrill Of The Fight 2 Is An Intriguing Evolution Of VR Boxing". 2024. https://www.uploadvr.com/the-thrill-of-the-fight-2-ian-fitz-interview-early-access-impressions/.
- ↑ 3.0 3.1 3.2 "'The Thrill of the Fight 2' Multiplayer Launches in Early Access in November". 2024. https://www.meta.com/blog/thrill-of-the-fight-2-early-access-announcement/.
- ↑ 4.0 4.1 4.2 4.3 "'The Thrill of the Fight 2' Steps Out of Early Access and Into the Ring Today". 2025-11-19. https://www.meta.com/blog/thrill-of-the-fight-2-launch-meta-quest/.
- ↑ 5.0 5.1 5.2 5.3 "The Thrill of the Fight 2 Exits Early Access With Singleplayer Campaign". 2025-11-19. https://www.uploadvr.com/the-thrill-of-the-fight-2-exits-early-access-with-singleplayer-campaign/.
- ↑ 6.0 6.1 6.2 "The 50 Best-selling Quest Games of All Time - 2026 Analysis". 2026-05-06. https://roadtovr.com/best-selling-quest-games-all-time-2026/.
- ↑ 7.0 7.1 7.2 7.3 7.4 "The Thrill of the Fight 2 brings the series back for a second round - and it can throw a hefty jab". 2024. https://www.techradar.com/gaming/the-thrill-of-the-fight-2-vr-gaming-preview.
- ↑ 8.0 8.1 Hayden, Scott (2024). "'Thrill of the Fight 2' Gameplay Revealed, Coming to Quest in Early Access in November". https://www.roadtovr.com/thrill-of-the-fight-2-release-date-quest-3/.
- ↑ Guillory, K. (2025-12-10). "The Thrill Of The Fight 2 Review: Between Realism And Fun". https://www.uploadvr.com/the-thrill-of-the-fight-2-review/.
- ↑ "The Thrill of the Fight 2 on Meta Quest". 2026. https://www.meta.com/experiences/the-thrill-of-the-fight-2/5479643155418422/.